How does it end if you lose?


Hell's Vengeance

Scarab Sages

I'm really not interested in playing or running an evil campaign and there don't seem to be any new mechanics to tempt me to spend over a hundred dollars on this path. However I am curious as to what the campaign say's is the "ending" if you lose to the good guy's. So I'd figured I'd ask no need for major details just a rough what happens if you are beaten please.


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The head of the Glorious Reclamation solidifies her hold on Westcrown so that Thrune can neither retake it nor blockade it, declares herself Heavenly Majestrix of all Cheliax, and issues a proclamation banning the worship of Asmodeus within Cheliax. This plunges the entire country into a more intense civil war between Egorian and Westcrown, and "House Thrune must assemble all of its allies just to survive."

Indefinite, unresolved civil war that neither side wins for many, many years, is my interpretation.


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Xenocrat wrote:

The head of the Glorious Reclamation solidifies her hold on Westcrown so that Thrune can neither retake it nor blockade it, declares herself Heavenly Majestrix of all Cheliax, and issues a proclamation banning the worship of Asmodeus within Cheliax. This plunges the entire country into a more intense civil war between Egorian and Westcrown, and "House Thrune must assemble all of its allies just to survive."

Indefinite, unresolved civil war that neither side wins for many, many years, is my interpretation.

And there is much rejoicing.

Because f+$* Thrune.


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Don't worry, I wont fail.

Dragoncat wrote:
Because f!@$ Thrune.

Please report to your nearest "reeducation" camp for a training session.

This is your only warning.

Scarab Sages

So basically rather than an evil but stable government we get a brutal bloody civil war that is generally the worst kind of situation for the general population. I can almost see that as being a good on good fight to stop them if the bad guy's fail. Anyway thanks for the reply.


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Tyrant Antipaladin wrote:

Please report to your nearest "reeducation" camp for a training session.

This is your only warning.

Alrighty then.

What would you like me to re-educate you in?

;)


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The NPC's take all your stuff and squabble over the cooler magic items.


Dragoncat wrote:
Tyrant Antipaladin wrote:

Please report to your nearest "reeducation" camp for a training session.

This is your only warning.

Alrighty then.

What would you like me to re-educate you in?

;)

The Glory of Asmodeus, House Thrue, and Her Infernal Majestrix Queen Abrogail II.

Fail, and you wont have the ability to question these glories again.


Thrue? I sense treason ... doghouse him!


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I'm on it...


Being largely of the same opinion as the OP while also running an Hell's Rebels game, I have the added pressure that I'm running a Wrath of the Righteous game in the same year, so when the Worldwound is closed, there's going to be a lot of out of work Paladins, prompting Queen Galfrey to request Kintargo host a summit where Her Imperial and Heavenly magistrixes can negotiate a cease fire because no one wants the PCs from Wrath to come over.

And because I want East and West Cheliax to prompt some good cold war stories.


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While Cheliax may appear on the outside to be a stable empire if you actually read the adventure path you would see that it is very frail. House Thrune is literally the only thing keeping the nation togethe but I understand the confusion.

From the outside Cheliax seems like a stable empire kept together by some unseen nuance despite the fact that it's inhabited by liars, assassins and thieves. Turns out, no, it's just House Thrune keeping it together. Even the Archdevil's say that Cheliax is doomed to fall and it's just a matter of time.


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Especially considering:
the domino effect on Cheliax. S&S they lose a sizable portion of their navy to the pirate scum of the Shackles. In CoT they effectively lose one of their major ports (Westcrown), which is down river from the capital of Egorian. In HR they lose a huge chuck if all goes well. In HV - if the villains prevail - they suffer additional losses. Sargava (?) is just about a lost cause between SS and S&S. Korvosa's lost via CotCT.

They're teetering on a precipice... :)


CoT is debatable depending on the result and wishes of the PCs. They may very well like being Thrune's pets and run everything as it should be

IMO, I think that perhaps having a Shadowcursed Westcrown is actually better. Nobility is more interested in partying, Ilnerik is a loose cannon who cripples things when the sun goes down, corruption and crumbling infrastructure. So a pre-CoT Westcrown actually weakens Thrune.

Scarab Sages

The Mad Comrade wrote:

** spoiler omitted **

They're teetering on a precipice... :)

Of course if those PC's fail they could be a very different outcome. S&S especially.

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