Academy of Secrets PFS (Inactive)

Game Master Vuvu

Academy of Secrets Map

Academy of Secrets Tactical Map


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The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Question Mini.. It seems we are to be at a disadvantage at first due too the others are by themselves and only have to find 1 orb before entering where we have to find 5.. With the layout of the Academy would it be benificial if everyone was flying? Or can we move x3 running?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

We shall then start with the Hall of Transmutation magic, and then proceed from there. I wonder if the spheres are indeed keyed to schools He draws his bow and lets it dangle in his slender hands.


Unnamed

yes you are ata a disadvantage in that sense, but of course there are more of you which in theory makes them all go faster. Flight certainly helps, but you can run in between them if you want as well. IE you are not going to fail because you were not flying right now. Also I need to know which FIVE you guys are going to attempt. At a table we could just do it as we go, but the ones you don''t go to matter. So if you guys could just tell me the other 3? I have Trasmutation and Divination so far.


Unnamed

Well I suppose I can just pick others that seem out of your skill sets...let me go look


Unnamed

Knur shoulders his ax...the fighter types note that it is a very very fine ax...in fact as they look at him they are glad that they do not have to fight him. He looks tough...very very tough.

He marches off to the Hall of Whispers, as the heroes are plotting their attack strategy. After a moment there is a thump from the room, some kind of brownish green gas is coming from the hall, and extends about 10 feet out from the door. A a few moments later the door bangs open and Knur...with nothing in his hands is trying to run out, he gets one step out the door before he crumbles to dust.

The Hall of Whispers is out of play! The voice calls.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Looks like he just had a bad day. "

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Imo Ilusion shouldnt be to bad with a spell i have and Abjuration should be ok as well.. I would pick either conjuration or enchantment last.. Prob Conjuration..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Spellcraft on that? Spellcraft: 1d20 + 25 ⇒ (7) + 25 = 32

The voise came from out of the hall of whispers? What school was it tied too?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Necromancy


Unnamed

SOLD to Avoreal for Transmutation, then Divination then Ilusion then Abjuration then Conjuratio-We will start with Transmutation for now, if someone wants to swap out one of the last two we can.

The heroes make their way to the Hall of Shaping, inside it is well lit, and easy to find a classroom with the key light bobbing in it. Everywhere there are statues, piled up, for want of a better word, two in the hallway, one directly in front of the stairs up, 3 in the room with the light, 2 in the room across from it.

MAP UP, liht is in the center of the room

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Casting Detect Magic Avoreal will peek around the corner into the room, scanning for any obvious threats.. If none are noticed she will cast Extended True Seeing and have another look..

Just let me know if the true seeing is neccessary.. She'll study any magical auras the full 3 rounds to determine spheres/strength etc..

Take 10 Perc. = 29

Spellcraft: 1d20 + 25 ⇒ (8) + 25 = 33

Let me know if any knowledge rolls are needed


Unnamed

ooo true seeing

Avoreal only:
The three statues in the room, are under teh effect of the spell statue give me a planes to id, if you speak they of course will then know that you have made them...so be careful, also roll me a perception

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Mini:
Did noticing that require the True Seeing Spell? Or just detect and spellcraft? I took a 10 on Perception for a 29.. I'll roll though in case i dont have that kinda time..

Know Planes: 1d20 + 22 ⇒ (20) + 22 = 42
Perc.: 1d20 + 19 ⇒ (6) + 19 = 25


Unnamed

Avoreal:
It needed the true seeing. They are actually statues, True Seeing sees through all polymorphs etc...it is actually questionable that it sees through that spell, but I rule it does. Take ten is fine, you notice nothing else

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Mini:
Ok cool.. Ill add it to my active spells for 26 mins.. Gonan need to hurry to the illusion hall lol.. The Knowledge Planes told me?

After a moment of scanning around she moves back around the corner and casts Extended True Seeing and then pokes her head around again..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"OK, it seems too easy to just grab the key. Somehow I beg the powdered ruffian tried that. "


Unnamed

Avoreal:
A Garipan
DR /—; Immune poison; Resist acid , cold , fire Weaknesses vulnerable to sonic
At will—statue
/day—meld into stone, scorching ray
/day—fireball (DC), flesh to stone (DC ), wall of fire

Flies

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal will move her head back around the corner and motion for her group to move out of ear shot of the room.. Whispering she conveys the details she has aquired.. Read the Spoilers "They do a lot of fire damage so im gonna put up a resist buff for us.. They also fly so keep that in mind.. We should have the drop on them so charge and get in close.." She casts Extended Communal Resist Fire 30, using her rod and then waves her crew on..

Thats 52 mins each of fire resist 30

On her surprise round she'll hold her action until the thing becomes active then she'll cast Ear Piercing Scream (DC 21 Fort) at it.. Save for 1/2 and negate the daze

Sonic Damage: 5d6 ⇒ (4, 3, 5, 6, 2) = 20 x1.5 = 30 damage

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Wait... what are "they"?? Lithuan whispers as he hefts his doubly nocked his bow.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Read the spoilers.. 3 statues in the room are actually monsters.. I would suggest reading an action for when they turn from stone..


Unnamed

no surpise rd. They know you are there, this saves them from getting one.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I figured a "they don't know we know kinda thing and the SURPRISE B*%!%ES!", but thats cool.. At least we didn't opened on by 3 flesh to stones with no warning.. Well then my first round will be to do the ear piercing scream


Unnamed

[spoiler=Init]

Duhwoo 1d20 + 2 ⇒ (9) + 2 = 11
Tallak 1d20 + 2 ⇒ (5) + 2 = 7
Lithuan 1d20 + 7 ⇒ (14) + 7 = 21
Vars 1d20 + 3 ⇒ (9) + 3 = 12
Avoreal 1d20 + 9 ⇒ (20) + 9 = 29

Baddies 1d20 + 2 ⇒ (2) + 2 = 4

[spoiler]


Unnamed

Which ones will you be hitting, baddies up soon


Unnamed

1d20 ⇒ 10 it fails the save just let me know which one


Unnamed

ok go for it guys, off to work and wont be able to do anything for a few hours, but all of you go first, so everyone else post your rd 1

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I really gotta remember to fix my init number, I'm actually +5 not that it makes any difference in this case. Also need to know how high ceilings are in this room.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Wowzers! I would let the meat go first.. She can get line of sight to the back left one without heading in, so thats the one she'll target.. It is dazed till my next turn btw, so no actions for it this round..

Blasting the back left enemy she opens the gates.. "Sick em boys!"

Remember to make note of yalls 52 mins of Resist Fire 30 please.. We wanna make this quick btw.. True Seeing is ticking.. Illusion should deff. be next in line with that said..


Unnamed

sure. Btw the conference cost you 1 minuteof spell time remind me via pm vars and I'll fix it when I get home

can some move the damage to baddie #2 please instead of 1

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan takes a small step so that he can see through the door opens fire at the creature on the east wall (right)

Deadly Aim + Arcane strike.
Attack 1, Cold Iron, Manyshot (2 arrows): 1d20 + 21 ⇒ (4) + 21 = 25 to-hit
Damage: 2d8 + 36 ⇒ (8, 1) + 36 = 45 physical+2d6 ⇒ (2, 6) = 8 acid+4d6 ⇒ (4, 6, 2, 3) = 15 holy
Attack 2, Cold Iron: 1d20 + 21 ⇒ (4) + 21 = 25 to-hit
Damage: 1d8 + 18 ⇒ (5) + 18 = 23 physical+1d6 ⇒ 3 acid+2d6 ⇒ (4, 3) = 7 holy
Attack 3, Cold Iron: 1d20 + 16 ⇒ (11) + 16 = 27 to-hit
Damage: 1d8 + 18 ⇒ (8) + 18 = 26 physical+1d6 ⇒ 6 acid+2d6 ⇒ (6, 3) = 9 holy
Attack 4, Cold Iron: 1d20 + 11 ⇒ (9) + 11 = 20 to-hit
Damage: 1d8 + 18 ⇒ (1) + 18 = 19 physical+1d6 ⇒ 3 acid+2d6 ⇒ (3, 2) = 5 holy

So if they have Acid 5, 1 arrow does 1 pt. of acid. If resist 10, acid does nothing. Holy only goes off if evil

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will head into the room and engage the close one on the west wall. I'm assuming I can make it there from my starting position (seems to track on the map).

Attack dazing strike 1d20 + 25 ⇒ (8) + 25 = 33 if that hits damage is 1d8 + 18 ⇒ (2) + 18 = 20 and the target has to make a DC 24 fort save or be dazed for a round.


Unnamed

the map is to scale so if it works there it wokrs....dazing strike I have never heard of that...that is powerful!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I take a -5 to hit using it, but yes, it is a gem.

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Tallak and Thor will just delay.


Unnamed

Lithuan hits with all but the last arrow which simply shatters on the stone, depite the holy damage all of it does not seem to go through-do you have clustered shots?

Vars slams the creature, also noting that some of the damage does not seem effective

1d20 ⇒ 17, it is not dazed, but it is angry

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Say, guys, are these thangs anything like Go-lems? I got this here joolree on account o' such a occasion a coupla years ago..."

just on principle, Duhwoo will switch out his Brooch of Shielding for his Golembane Scarab. That takes care of his first round.

2nd round, Duhwoo will move adjacent to the door, pulling his falchion in route, and ready an action to smack one of it tries to leave the room through the door -- or otherwise approaches (like to attack, for instance)...


Unnamed

1d20 ⇒ 16

The one fighting Vars Casts a spell defensively on him. DC 17 Fort Vars...dont biff it

Avoreal make a fort save of 17, also dont biff it

Failed it:
Enjoy life as a block of stone :)

Go Heroes-Tallak has two actions to make

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

I'll stay in delay.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I'm confused as to why im inside when i could target the guy i did from outside and out of line of sight from either on them besides the one dazed.. I specifically said i was staying outside and letting the meat go first.. Realizing what the creatures could do she wouldn't have put herself in los of them unless absolutely necessary..


Unnamed

I didnt move you to there I only palced people on the map.

in any event it does not matter the one that targeted you moved, it knows you cast the spell that does sonic damage and it is targeting you, that is why it moved, though i did forget to make its concentration check so Vars gets not AOO, unless you are around the corner, in which case you cannot cast your spell it can target you

1d20 ⇒ 14 its Concentration


Unnamed

if you want to be somewhere else you have to say please move me to such and such a place, or move yourself folks, otherwise I assume that you are happy with the placement

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yeah i didn't move her, but its all good because the thing moved..

Fort: 1d20 + 10 ⇒ (3) + 10 = 13

Oops.. Did it make it conc check? Maybe Vars will make it loose they spell.. 15+14, so it would have to be a caster level 15.. Or 11th with combat casting..

"Prays to the Gods!"


Unnamed

Yes it made its con check

If u really have a shirt you can reroll

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

You had to go and curse me with the 'don't flub it'

1d20 + 17 ⇒ (2) + 17 = 19

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I do but i dont wanna waste it on another failure.. As im sure it would be another horrible roll.. Maybe our other caster memorized a break enchantment.. Lets see.. But not using the reroll..

1d20 ⇒ 17

I guess thats because i said that

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

No clustered for me


Unnamed

Arvor turns to stone

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Only downside to pure arcane casters.. Poor saves.. Hopefully this doesn't set us back to much.. Although it doesn't help when you roll a 3.. Stupid roller.. Ok.. Ok.. Shirt Rerolling.. I don't wanna hold us up right at the start..

"Prays"

Fort: 1d20 + 10 ⇒ (17) + 10 = 27

As she slowly turns to stone she manages to fling open her robes revealing a tee shirt of pure power.. It surges to life and fights off the spell that would have otherwise turned her to stone.. You all get a decent look at her undergarments.. Very revealing attire..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

my strong save even. I still roll a. 2 - I don't have a shirt

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea but he didn't say you turned to stone.. Its possible you are ok.. And if not i do have a break enchantment memorized..

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