Legion Archon

Alex McGuire's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 337 posts (346 including aliases). 2 reviews. No lists. No wishlists. 24 Organized Play characters. 1 alias.


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Silver Crusade

Blindfold them so they can't target anything but themselves.
Heavy manacles and leg bindings so if they try short range teleportation they are still blindfolded and can't move.
Keep them on your spaceship, and have it floating in space so longer range teleportation won't work. Interact with them via robots (so they can't cast any mind magic through touch).

This doesn't stop them from casting, but it does stop them from escaping.

Silver Crusade 5/5

Unfortunately, I don't have enough players to run, so I'm cancelling. I'm guessing the unconventional time slot combined with the short notice killed it. I'm considering trying to run the adventures starting with Accursed Halls on a Friday/Monday evening (6pm EDT to 11pm) schedule. Would anyone be interested in playing with that schedule?

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I'll be running Thornkeep in Core mode, levels 1-5 over the next week. We'll play from 9am to 2pm EDT each day, Monday through Friday. Thornkeep levels are:
The Accursed Halls (tier 1-2) (Replayable infinitely for level 1s!) Monday
The Forgotten Laboratory (tier 2-4) Tuesday
The Enigma Vaults (tier 3-5) Wednesday
The Dark Menagerie (tier 5-7) Thursday
Sanctum of a Lost Age (tier 6-8) Friday

No need to play every game, or use the same character for each game. If you do choose to play each game with the same character, you'll need to be level two, otherwise you'll be level 4 for The Dark Menagerie.

If interested, please e-mail me the following at tooalex [at} yahoo (dot| com:
Which levels you want to play (use the name of the level, please).
Player Name
Character Name
PFS #
Race/Class/Level
Faction
Important things I should know about your character
A token

Silver Crusade

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Think of a huge creature as a collection of three 3x3 cubes stacked on top of each other. The fifteen foot reach is counted from the closest vertex to the target.

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I would like to know if we can sell back shields at full value, so I can buy a buckler. I'd really rather not lose the approximately 2500 gp it would cost to swap (in addition to the point of AC!)

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I just want to know if I can sell my bard's shield back at full value.

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Val'bryn2 wrote:
Because sometimes the scales just don't work. Had Smaug worn armor, Bard's arrow wouldn't have been so helpful.

Actually, in the book Smaug WAS wearing armor, made out of diamonds no less. But one of the scales had come loose at a really bad spot, which Bilbo noticed and told the dwarves of. A nearby thrush heard it, and told Bard of it (Bard was of the original line of Dale, and thus able to understand the thrush).

Silver Crusade 5/5

Martin Weil wrote:
Thurston Hillman wrote:
BigNorseWolf wrote:
Druma adventure
DRUMA LODGE.... that is all.
Is that the Clerics' trying to Druma up business?

That's sure to increase their Prophets.

Silver Crusade 5/5

Once the new Fencing Grace replaces the old Fencing Grace, will I be able to sell my bard's shield at full value?

Silver Crusade 5/5

1 person marked this as a favorite.

He intends to create a "separate group" so I'm guessing its not something he'd advertise or play in a public space.

As long as the players all agree to it, I don't see why it'd be a problem to do this. They aren't getting anything extra from the rewards, so the PCs will still be perfectly playable outside of this.

Of course, you could just not sanction it at all. I did that with a home group that I ran through Thornkeep. I didn't want to waste a bunch of time after each scenario with treasure, so I handed out chronicles at the end of each adventure with "Not valid for PFS play" written in sharpie at the top.

Silver Crusade 5/5

Let's look at two situations, one with RM and one without. The rumor is "person X is a secret cultist of Lamashtu"
With: everyone believes it, so everyone is effectively hostile to the target (maybe even those who would be okay with it, if only to maintain their covers). People avoid the person like the plague, the city watch makes excuses to search the person's home, he is targeted by vandals... The person may even be lynched!
Without rumormonger: Likely, everyone drops one step in attitude towards the target. People feel uneasy around the target. His friends might avoid him for a few weeks. People cross the street to avoid him. Guards keep a close eye on him when they see him.

So, I'm not seeing why rumormonger doesn't play nice with normal skill checks.

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6 people marked this as a favorite.

Oh god, what have I done!?

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1 person marked this as FAQ candidate.

Here's a brain twister: +2 bow, +1 human bane arrows against a human foe. Is it +2/+2d6+2, +3/+2d6+3 or +4/+2d6+4?

Spoiler:

Its +3/+2d6+3

Silver Crusade 5/5

2 people marked this as a favorite.

My Haunting of Hinojai story:

Spoiler:
I was playing my time oracle in the Wayang fight. Dude hits me wwith slow and casts sleet storm, so I move 5 feet as a standard action. His AoEs wreck the rest of the party, though I make my saves and started the fight with resist fire and lightning. One PC dies to the AoEs, while a gunslinger does a ton of damage to the bad guy until he gets shut down by a windwall. I know I can tank the bad guy's damage, but I also know that I can't run due to my debuffs. So I shout to my remaining allies to flee, and use my Remove from Time ability on myself, since I didn't think my friends would abandon me. My friends run, but the gunslinger drops into the negatives (but stabilizes), and the barbarian/cleric gets dropped by a magic missile and doesn't stabilize. The Inquisitor is the only one to escape, as he cast invis on himself. A few rounds later I pop back into existence. Slow has ended, and I find the unconscious gunslinger in a small alcove. Just as I healed the 'slinger to consciousness, the wayang flies into the room. With both sides surprised, I win initiative and do the first thing that comes to mind: I grappled him, 10 str, no feats and all. I managed to hold him long enough for the gunslinger to get a single round of attacks in, and the Wayang went down.

Silver Crusade 5/5

Since the poison damage is instantaneous multiple cloudkills can never hit you while you are in the duration of the poison. This means that the DCs never increase other than by con loss making it harder to save down the road.

Silver Crusade

2 people marked this as a favorite.

It's hilarious for me, since I'm "Alexander McGuire aka Alex McGuire" on the PFS boards.

Silver Crusade 5/5

Malonyx Balentiir wrote:
Charon's Little Helper wrote:
everyone should have a decent enough AC that they aren't hit by every iterative

Armor!?! What a silly soft-skinned pinky you are. A real Ulfen warrior needs no armor. My anger fuels me*.

* an AC of 1, yes 1, might scare most players, but 232 HP can make that issue much less important :-)

I'd guess that you have spent far less on clw/infernal healing than you would have on defense, but that MUST get tedious. I'm imagining 4 other pathfinders whacking you round after round with clw wands.

Silver Crusade

Charm monster and lots of gestures.

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Kahel Stormbender wrote:

Expanded element is an automatic. At level 7 you pick an expanded element. Then at a higher level (can't remember which one off hand) you pick a second expanded element.

And how exactly does it delay your infusions? Expanded element is a separate choice from infusions after all. At level 7 you get an expanded element, a 2nd simple blast (depending on initial element and expanded element), and a composite blast. There is no utility or infusion choice at this level to begin with. Only an expanded element.

You wouldn't have gotten another infusion till 9th level anyway. Sure during the playtest you had to chose if you take an expanded element or infusion. But the released class doesn't have this choice.

If anything, it could be said to delay a utility talent since at level 8 you're likely grabbing expanded elemental defense. Which is done as a utility talent.

When you get expanded element, you have two options: expand into another element, or specialize in your own element. If you specialize in your own element, you get the other basic blast for your element, and an infusion.

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nosig wrote:
Alexander McGuire wrote:
Finlanderboy wrote:

He claimed you can not audit it. He would allow a normal continual flame, but not a hieghtened one unless you can do it yourself.

All you have to do is write directly on the chronicle you got it at "Acquired continual flame item heightened to lvl 4, cast by player John Doe PFS# 1234567-12." And have the GM sign it. Then show the disbelieving GM where on your ITS you paid for it. Perfectly auditable. I probably would disallow a heightened continual flame item myself if I didn't have the caster's name, PFS #, and the GM's signature.
This would require the Auditor to TRUST the player... And some people have a problem with that...

Actually, the GM would have to trust the GM who signed it that he had made sure that the caster had the requisite spells and feats.

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nemophles wrote:
Just gonna point out that Iron Will cannot be taken at level 2; it is not a combat feat.

Oops, good call. Swap it w/ power attack. Sorry, I don't actually have the character sheet in front of me.

Silver Crusade 5/5

Finlanderboy wrote:

He claimed you can not audit it. He would allow a normal continual flame, but not a hieghtened one unless you can do it yourself.

All you have to do is write directly on the chronicle you got it at "Acquired continual flame item heightened to lvl 4, cast by player John Doe PFS# 1234567-12." And have the GM sign it. Then show the disbelieving GM where on your ITS you paid for it. Perfectly auditable. I probably would disallow a heightened continual flame item myself if I didn't have the caster's name, PFS #, and the GM's signature.

Silver Crusade

I'd suggest switching from half-elf to human. An extra feat and skill point per level beats low-light vision, immunity to sleep and the save bonus, imo (especially since getting another feat makes taking Iron Will easier). If you swap to human, I'd also swap birthmark for the trait that adds +1 to will saves; +1 always beats +2 conditional most of the time. Here's my feat build for my reg mode lvl 9 standard human fighter:
L1: Improved Init, Weapon Focus, Toughness
2: Iron Will
3: Power Attack (you do 2d4+6; before lvl3 that should be plenty)
4: Weapon Spec
5: Blind-Fight (I put this on all of my melee characters, and have never regretted it)
6: Vital Strike
7: Dodge (don't forget that this applies to CMD as well, which your build excels at)
8: Greater Weapon Focus
9: Improved Crit (but since you wield a scythe, I'd take it before GWF)

I'd also recommend staying fighter until 9 for the additional plus 1 to hit/damage. If you want to leave at that point, it's up to you.

If you stay a half-elf, I'd drop Iron Will or Improved initiative.

Silver Crusade 5/5

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Nosig, please don't include my sorcerer in your totals, as he died to a failed save to an assassin's death attack. He easily survived the damage from the attack, and you didn't include another person's death to phantasmal killer.
I didn't list the con scores on the other guys because they all had 16 dex, 14 con. So even dropping their con scores to 10 wouldn't be able to meaningfully increase their dex scores. And since the crux of your argument seems to be "higher dex is more important than con" I didn't include them, my bad.

Silver Crusade 5/5

Wei Ji the Learner wrote:
Drahliana Moonrunner wrote:


Pathfinder play isn't a classic MMORG. You can't rely on a character to "hold aggro" to anywhere near the same degree. You can try to position yourself, and there are a few limited aggro directing effects, but thinking in terms of playing Pathfinder like WOW is a good way to a new character.

Well, yeah. My limited experience of trying to do the 'tank' type thing is that the GM deliberately moves everything away from the 'tank' unless the party is in 'fireball formation' and can't do that.

*Every* *single* *time*

Almost like there's an unspoken rule to target all the 'weak' characters at the table...

I find that happens when the tank makes their AC too high and their damage too low. Make yourself a more important threat (and watch your positioning!) and the GM will go after you more.

It doesn't help when the casters first turns tend to be very eyecatching. A moster will go after a fireball caster, healer or Save or Suck caster before they go after a buffer, or someone who only hurt one guy for a reasonable amount.

Silver Crusade 5/5

Lets see...
My support Cleric died in Waking Rune. Swapping his 12 dex and 16 con wouldn't have changed that.

My Alchemist died in a situation where the group (APL 5.5 playing up in a tier 3-7) fought 6 CR 6 creatures (3 were summons, not that we knew that) and due to the cramped quarters I provoked two attacks for every attack I made. My super high AC couldn't save me.

My Magus died to a fellow magus' shocking grasp crit (I got dominated). My super-high AC should have stopped it from confirming, but no such luck.

My Summoner got crit by a ghost, failed the fort save. I was already down a bit of hp from an earlier encounter, so took somewhere around 16d6 and died. This one was my fault because I spent several rounds trying to talk to the ghost before the ghost got fed up and attacked me. Later, I bought a jingasa.

My Sorcerer got death-attacked by an assassin and died (Failed the save AND the reroll with my at the time 4 stars!). Initiative roll was poor enough that swapping my 7 dex and 16 con and toughness for improved initiative still wouldn't have beaten the assassin on initiative.

My 16 dex, 16 con fighter survived being crit by a X4 trap a devious GM used a monster's ability to push me into. Not having toughness or having a slightly lower con would have killed me.

My Tank Alchemist with 12 dex and 16 con survived being crit by a X4 trap that took him from full hp to -2. If I had only had a 12 con I'd have been dead.

Watched an ally's summoner with a 10 con die to a slay living from full HP. He was in the right tier, just didn't have the HP. Dude survived when the GM later realized that we should have been playing with the 4-player adjustment and the monster that had slay living would have been removed.

Watched an ally's sorcerer with a 10 con die in the first round of the first encounter by an "AOE" that rolled average damage (for that AOE) with a reflex save DC of 31. The character was 8th level in a 7-8 scenario. He didn't make any tactical mistakes, but would have survived if he had put just a little more effort into his HP. My sorcerer (the same one who got death-attacked a few scenarios earlier) easily survived and D-Doored far enough from the party so the monster couldn't "AOE" him again, and I'd have taken that sorc with me if he'd have been alive.

If another PC dies at a table I'm at, I will almost certainly put up my fair share of gold to get the PC raised (the exception being if its a TPK), even on my characters that are complete jerks. But if you play poorly or ignore survivability I won't go any higher.

Silver Crusade

One of my players got taken over by a bonethief in my Eternal Darkness RPG (think horrible parasite monster that takes over a corpse); when he finally betrayed the party, it was a bloodbath - two pc deaths, and the PCs failed to stop the bad guys. No hurt feelings though - when I explained where the PC had been taken over, the players all understood. It also helped that I had already included bonethieves in the game by that point.

Silver Crusade 5/5

Lau Bannenberg wrote:


Actually, starting a fresh 2016 topic with a good summary of the most important findings might not be a terrible idea :)

You should title it "Things that can save you in 4716" since who knows how many of these things were available 2700 years ago.

Silver Crusade 5/5

2 people marked this as a favorite.
Additional Resources wrote:

Pathfinder Roleplaying Game: Bestiary

Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131-133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source; Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters. All languages found in this book are available for a character to learn with the linguistics skill, except aboleth and drow sign language.

The issue isn't one of Additional Resources. The Additional Resources don't call out monsters as being summon-able at all. The issue is that a developer in a message board post said that we couldn't summon elementals outside of the main four. That means it applies to players and GMs alike, just like any other forum clarification.

Silver Crusade 5/5

There can be multiples of the same adventure. Until recently we didn't have 10 specials.

Silver Crusade

Dryder wrote:
Cole Deschain wrote:

I was under the impression that while the fine folks at Paizo do know and have a concrete answer for what happened to Aroden, they're never going to spill the beans...

Which I'm more than okay with.

In the end, that would be sad. I remember that article in the last Dragon Mag, where some D&D mysteries were revealed. In the end, nobody really did care anymore about them... Fun to read, yes, but didn't matter anymore.

Any chance they revealed what happened to the Eberron kingdom Cyre?

Silver Crusade

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My party foiled an attempted theft of an artifact that makes infinite delicious fruit and are asked to find out who is trying to steal it.

So they open up a fruit stand, using the extraordinarily powerful artifact. They make a pretty significant amount of money, and eventually lure out more thieves.

With a fruit stand.

Silver Crusade

Natural 1s wrote:
Dasrak wrote:
What feats do you already have? What bloodline are you? It's hard to suggest things when you haven't told us what you already have.

I have put it in the spoiler part.

Avaron wrote:
An Ampoule of False Blood would allow you to keep your Int-based spellcasting and bloodline spells/bonus feats while swapping out your powers for those of the Abyssal bloodline.

Wow – I will take it :) Nice synergy with spell perfection :)

Avaron wrote:
I'd take Improved Initiative with the bloodline feat at 19th - that's always golden for a summoner.

OK.

Dragonchess Player wrote:
Quicken Spell should be one of your feats; it's that good.

I agree.

What last metamagic should I choose?
I am considering:
- piersing spell to have chance with overcoming spell resistance
- dazing spell to use with area of effect blasts
- heighten spell to use lower level debuffing spells

You lack a method of beating SR, so you should either focus on spells that don't allow it, or get a way to deal with SR. And remember that many of the high level summons have SR,so if you want to cast buffs on them you'll have to beat their SR. I suggest either spell penetration, or piercing spell. The question is, would you prefer a +2 always-on bonus, or a +5 bonus that costs an additional spell level and turns the spell into a full round action?

Silver Crusade 5/5

Nick Greene wrote:
Resurrection requires a portion of the remains. Spectres are incorporeal. An incorporeal creature has no physical body. I call that True Resurrection land.

I think that when you turn into an incorporeal undead your soul leaves the body and becomes the undead, which means that you still have a body to resurrect. You would still need to kill the spectral you of course.

Silver Crusade 5/5

Ask your players not to play multiple part adventures at cons.

Silver Crusade 5/5

3 people marked this as a favorite.

I've got a character that hands out what he calls "preparedness bags" to everyone he adventures with. They contain:
Cold Iron longspear
Silver light mace
Cold iron dagger
Light crossbow, 10 bolts cold iron, 10 bolts silver blanched
2 acid flasks
2 alchemist fires
Oil of bless weapon
Oil of magic weapon

They have saved the day once or twice.

Silver Crusade 5/5

A friend has asked if one could play Eyes with a character with 33.5 xp; would that be allowed? Otherwise she'll have to skip the end of Emerald Spir with her friends.

Silver Crusade 5/5

No. Monkey familiars are size tiny. You can only buy small, medium and large equipment. So you cannot buy a shield for him, making the point moot.

Silver Crusade

Get one of the other PCs to be a CN druid follower of Cayden Caileen, with alcoholic goodberries.

Or, as a less fun idea, just buy a donkey with your starting gold and use the rest on booze. Alcohol is cheap; that should cover you for the campaign.

Silver Crusade 5/5

3 people marked this as a favorite.

You can now choose to play slow or normal track by session, rather than by level.

Silver Crusade 5/5

2 people marked this as a favorite.
BigNorseWolf wrote:

Be sure to get a star chronicle. Linky

The one where aram zey won't yell at you in public is the best one.

I think they retired that one for being too powerful.

Silver Crusade 5/5

1 person marked this as a favorite.
James Anderson wrote:
When I played through, we had our disguiser and our boss go as Sheila and Canayven Heidmarch. Told off the guards quite effectively.

I'd have given guards a +5 to sense motive against those two. Everyone knows Canayven is never seen anywhere near Sheila!

Silver Crusade

Just this once, everybody lives!

Silver Crusade

Ask your GM if you can retrain into the physical blast.

Silver Crusade

Mindchemist archetype Alchemists get double their int bonus to knowledge checks. Its kinda obscene; even if Alchemists don't get the greatest class skill list.

Silver Crusade

Go with large greatswords. Around the same length/depth, significantly less width.

Silver Crusade

Alex Mack wrote:

Pick up medium and Heavy armor by level 3. Maybe dip to get it? Also get Admantine heavy armor asap to stack with the Elemental Defense and use my burn pool to power up DR and Elemental overflow.

Multiple types of DRs don't stack, they overlap.

Silver Crusade

Taenia wrote:
If shield is a problem grab lvl 1 rogue/lvl 1 cleric sneak attacking with wands of inflict light wounds.

Inflict and cure spells allow saving throws for half damage, which would count for half of the sneak attack damage as well. And at a save DC that a commoner has a 50% chance of making. Better would be a wand of shocking grasp or chill touch (changing out the multiclass to fit the new wand, of course)

Silver Crusade

Lanowar wrote:
This is when the Oracle was hit by a ray of exhaustion taking his dex into minuses.

Ability penalties (such as enlarge person and exhaustion) can never bring a character's stats to zero. Only damage and drain can do that.

Silver Crusade 5/5

LazarX wrote:
Michael Donley wrote:
Paladin of Baha-who? wrote:
To be honest, psychic scrolls sounds goofy to me anyway. I wish they had made a new item with the same price and function but more in keeping with the psychic theme -- some kind of crystal perhaps.
Crystals probably steps on Psionics too closely
Quite frankly, I'd be even happier barring psychics from the potion, scroll and wand mechanics entirely. They've already got the advantage of needing none of the classic three components for spellcasting. Introducing psychic scrolls, or having psychics using scrolls kind of ruins the distinction they have from the arcane and divine classes.

The fact that they can be shut down from 30 feet away with a simple intimidate check and that their concentration checks are at a dc ten higher unless they take a move action first are pretty strong limiters, imo. Its clearly better than having verbal and somatic components, but not that much better.

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