HWalsh |
Or simply put: You can't choose to be a paladin, you get chosen, and even being every bit as virtuous as the fighter in your example might not be enough to get chosen.
This is how I view it.
A Paladin doesn't behave because they lose their powers if they don't. They do what they do because they would do it even without them. There is an intangible something there. For some reason, in the example...
The Fighter isn't chosen.
Who is to say why? The lore on Paladins is that it requires something special inside the Paladin's soul that not even a god can create. It is something that a God can detect, but not make. Which is why originally only LG Paladins were possible.
Attempts to create non-LG Paladins by deities end up with weird pseudo-Paladins (see Grey Paladin) because not even the Gods understand how it works. Some people can, some people can't, and it requires the winning of a celestial lottery to have happen.
Quark Blast |
To expand upon this, in order to be amenable to a modern audience, a fantasy world has to reflect modern sensibilities in some ways.
Game of Thrones sure doesn't.
:D
Chelaxians are at the door with a search warrant looking for escaped halfling slaves
Chaotic good: Lies through their teeth
Neutral good: Lies through their teeth
Lawful good: erm... ahh uhm... faces a quandary here. (non paladins still wind up lying)
False dilemma.
The Paladin has power/authority to clock the evil Chelaxians.
All D&D/Pathfinder-style games follow a number of tropes. They have to for the game to exist. The biggest one is, quite simply, the local authorities are laughably incompetent and are very bad at their jobs.
So true. Sometimes this gets in the way of good roleplaying.
My sociology prof told us about a situation a few years back with a local homeless man. He was a regular near one of the main avenues into campus. One Friday some students felt sorry for him and bought him some practical but new clothing - shoes-->to-->hat. They come back the following Monday and there he is begging in stained/tattered clothes again. Seems he "sold" his nice duds for a hit of his favorite drug.
Needless to say they didn't feel inclined to buy him some more clothes.
That was the approach our group took with the Sunless Citadel.
"You traded with goblins and got raked for it and now you want us to risk our lives to help?"
:^|
"Let's move along guys, we can't fix stupid".
Obviously we didn't have a Paladin in the party.
PossibleCabbage |
Trial by jury is something that is incredibly new.
Is it? Like in 11th century Iceland and Scandinavia, matters of justice were presided over by a þing which consisted of members of the community, plus one appointed person whose job it was to know all the laws (the Lawspeaker, or Laghman). In theory every member of the community in good standing had a say, but in practice these things tended to be dominated by *influential* members of the community (political corruption is not new.) Based on testimony the þing would decide the facts of the matter as concerns the case, but they had no actual power to enforce their decisions, which were generally "pay a fine we agree upon to the aggrieved party and that's the end of this" or "you are outlawed" (i.e. your stuff is confiscated, nobody around here is going to help you, and if somebody round here kills you we don't care) possibly for a limited time period (i.e. "if you're still alive 3 years from now, you can come back".) Actually enforcing these things were left to the aggrieved party, who had the sanction of the community to do so.
There were hierarchies of these things, so if you're declared outlaw by your district þing you could move to a different district. But if you were outlawed by a higher þing you would have to move further to escape justice.
It's not that far a jump from that (from a people who were ostensibly less socially advanced than our baseline for Golarion) to some sort of "trial by jury" system. The basic idea was, after all, "everybody in the community has a say in deciding your guilt or innocence."
wraithstrike |
WormysQueue wrote:Or simply put: You can't choose to be a paladin, you get chosen, and even being every bit as virtuous as the fighter in your example might not be enough to get chosen.This is how I view it.
A Paladin doesn't behave because they lose their powers if they don't. They do what they do because they would do it even without them. There is an intangible something there. For some reason, in the example...
That is what they should do, just like they should not lie. That is different from them not being able to lie as if it is impossible for them to do wrong. It is certainly possible. That is how they become ex-paladins.
Right is also subjective since two paladins under different deities can disagree on how to handle a situation.Now if your point is that more than likely a paladin is more trustworthy than someone else, and is more likely to be correct that is a different argument.
RealAlchemy |
HWalsh wrote:
Lawful Good Paladin tells a lie knowingly? They lose their powers. There is a tangible and immediate effect in most cases. From their auras suddenly going down, to loss of powers.Lies aren't evil.
Chelaxians are at the door with a search warrant looking for escaped halfling slaves
Chaotic good: Lies through their teeth
Neutral good: Lies through their teeth
Lawful good: erm... ahh uhm... faces a quandary here. (non paladins still wind up lying)
Clever LG paladin :
"Give me a moment and I'll be right with you.""Right. You guys are free to use my scroll of teleport."
"OK, come on in. You are welcome to conduct your search."
BigNorseWolf |
Neutral good is even more equally good..?
If you are going to argue for any of the goods being the most good, it's neutral good, because it's good without any other consideration, or a balance of all other considerations. The other goods are, by definition, going to have to compromise good at the expense of something else at some point.
Knight who says Meh |
Knight who says Meh wrote:
Neutral good is even more equally good..?If you are going to argue for any of the goods being the most good, it's neutral good, because it's good without any other consideration, or a balance of all other considerations. The other goods are, by definition, going to have to compromise good at the expense of something else at some point.
I do believe you may have missed my point.
Quark Blast |
BigNorseWolf wrote:I do believe you may have missed my point.Knight who says Meh wrote:Neutral good is even more equally good..?If you are going to argue for any of the goods being the most good, it's neutral good, because it's good without any other consideration, or a balance of all other considerations. The other goods are, by definition, going to have to compromise good at the expense of something else at some point.
That too :D
WormysQueue |
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Clever LG paladin :
"Give me a moment and I'll be right with you."
"Right. You guys are free to use my scroll of teleport."
"OK, come on in. You are welcome to conduct your search."
Yep, and that's exactly why the words of a paladin wouldn't being taken at face value without any doubt, just because she's a paladin.
Because paladins aren't necessarily stupid.
The Dandy Lion |
Those are some high quality slips you're smuggling, if they can use scrolls of teleport.
Either way, I'm in agreement that not telling a lie hardly makes you infallible if you're just going to use other ways to deceive instead. On the spot, should a Paladin's word be trusted? Sure. During inquisitions and legal proceedings? Not a chance.
Isonaroc |
WormysQueue wrote:Because paladins aren't necessarily stupid.I mean, it's not like they need their INT stat, and they are a pretty MAD class...
Playing a smart paladin is pretty suboptimal.
I never saw the appeal of dump stats. Most of my Paladins tend to be of above average intelligence. I like the skill points.
Athaleon |
BigNorseWolf wrote:HWalsh wrote:
Lawful Good Paladin tells a lie knowingly? They lose their powers. There is a tangible and immediate effect in most cases. From their auras suddenly going down, to loss of powers.Lies aren't evil.
Chelaxians are at the door with a search warrant looking for escaped halfling slaves
Chaotic good: Lies through their teeth
Neutral good: Lies through their teeth
Lawful good: erm... ahh uhm... faces a quandary here. (non paladins still wind up lying)
Clever LG paladin :
"Give me a moment and I'll be right with you."
"Right. You guys are free to use my scroll of teleport."
"OK, come on in. You are welcome to conduct your search."
Better hope the Paladin had 1125g for that scroll and some place to buy it, that one of the halfling slaves can activate the scroll, that there are only three people who need to escape, and that the authorities don't refuse to give the Paladin that moment. The point of the exercise is that the choice is either to lie, or else something worse happens, and no alternative is a available.
Paladins can kill for a good cause, so why is lying for a good cause suddenly a sticking point?
WormysQueue |
WormysQueue wrote:Because paladins aren't necessarily stupid.I mean, it's not like they need their INT stat, and they are a pretty MAD class...
Playing a smart paladin is pretty suboptimal.
Technically correct, but you can easily play a Paladin with at least Int 10 (average intelligence), so again, paladins don't need to be stupid.
Better hope the Paladin had 1125g for that scroll and some place to buy it, that one of the halfling slaves can activate the scroll, that there are only three people who need to escape, and that the authorities don't refuse to give the Paladin that moment. The point of the exercise is that the choice is either to lie, or else something worse happens, and no alternative is a available.
It's about the principle. Doesn't need to be that scroll, but a clever paladin will try his best not to put himself into a pidgeonhole. Even if it's only the solution like presented at the beginning of Council of Thieves. No additional cost involved.
Paladins can kill for a good cause, so why is lying for a good cause suddenly a sticking point?Actually, as presented by the rules :
Good implies altruism, respect for life, and a concern for the dignity of sentient beings.
Which puts certain limits to the killing question. At least in my games where murderhoboism is punishable by TPK.
On a more serious note, I absolutely and heavily disagree with Gary Gygax on that topic as we talked about in this very thread. I mean I wouldn't expect paladins in my game to go all Batman on their enemies. But if they kill without their own or someone other's life being in direct, immediate danger, that can certainly not be simply excused by: "Well, he was evil anyway, so what?".
And I would actually be much more lenient in my games about the Paladin lying to protect innocent lives. It's just that I find it much more interesting if he finds a way to reach his goals without doing so.
BigNorseWolf |
Which puts certain limits to the killing question. At least in my games where murderhoboism is punishable by TPK.
Limits yes (and I think we're all aware of how far those limits go, it's measured in parsecs), but the rule against lying is absolute for paladins, it doesn't go ANYwhere.
You're right that one is a lot worse than the other, and that's the point. Paladin is not "just be the absolute best good you can be" if they were they would lie when that was the most good thing to do, use poison if that was a more good way of achieving their goal, act dishonorably if that was the best way to achieve good etc.... and they would be Neutral. Good.
Paladins have morals but they also have ethics. Those can get in each other's way.
RealAlchemy |
WormysQueue wrote:Because paladins aren't necessarily stupid.I mean, it's not like they need their INT stat, and they are a pretty MAD class...
Playing a smart paladin is pretty suboptimal.
Smart paladins can take the Unsanctioned Knowledge feat and cast better spells, which could have it's perks.
Athaleon |
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It's about the principle. Doesn't need to be that scroll, but a clever paladin will try his best not to put himself into a pidgeonhole. Even if it's only the solution like presented at the beginning of Council of Thieves. No additional cost involved.
My point is that we're imagining scenarios in which the Paladin is in a pigeonhole. How he got there or what he could have done differently to avoid being placed in that situation aren't relevant to this exercise.
Actually, as presented by the rules :Quote:Good implies altruism, respect for life, and a concern for the dignity of sentient beings.Which puts certain limits to the killing question. At least in my games where murderhoboism is punishable by TPK.
Of course. No one is saying the Paladin has a license to kill, but he can kill, in certain circumstances, in the service of a good cause. Therefore, he can lie in the service of a good cause, and in a broader set of circumstances than that: Not only is lethal force not involved, but the lie can help the Paladin avoid using lethal force against (say) low-level bureaucrats and law enforcers. Same thing with intimidation. I would even extend it to mind control methods like Dominate Person, if the Paladin somehow had access to it. Removing someone's free will for a few minutes is not as bad as killing them.
If you were taken hostage, would you want the negotiator to adhere strictly to the truth, no lying even by omission?
thejeff |
2 people marked this as a favorite. |
WormysQueue wrote:My point is that we're imagining scenarios in which the Paladin is in a pigeonhole. How he got there or what he could have done differently to avoid being placed in that situation aren't relevant to this exercise.
It's about the principle. Doesn't need to be that scroll, but a clever paladin will try his best not to put himself into a pidgeonhole. Even if it's only the solution like presented at the beginning of Council of Thieves. No additional cost involved.
It's actually probably more relevant than anything else. It's actually pretty easy to put a paladin into a no-win situation where she either falls or dies (or worse - fails and lets others die.)
Don't do that. That's not a paladin story. Paladins don't work in grimdark stories. Don't put them in corners they can't get out of without betraying their principles. The point of a paladin is that they do the right thing and the right thing works. That can involve a heroic sacrifice, but not a pointless one.
PossibleCabbage |
My point is that we're imagining scenarios in which the Paladin is in a pigeonhole
I feel like those situations are pretty artificial, and in reality there's likely to be a way for the Paladin to get out of the pigeonhole via cleverness.
Like when the Cheliaxan inspectors come to your door and you greet them with the equivalent of:
"Bonjour! Parlez-vous français? Je parle français. J'aime bien le pamplemousse. Le singe ne conduit pas la voiture."
(Except in Gnomish or Aklo or Sylvan instead of French, and you give them puzzled looks when they say anything in Common.)
You stand a reasonable chance of deflecting them. Even if the Paladin isn't allowed to say anything that is untrue, they can still say all manner of things that are completely irrelevant. IMO the "no lying" part of the Paladin code should be modified by whatever force invested in you to grant you your Paladin powers identifies as a lie; Shelynite Paladins after all should be granted some amount of artistic license. A Paladin of Erecura (weird, but legal) ought to be allowed to be especially tricky, if they're appropriately careful.
KestrelZ |
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Without digressing too much, the word of a non-fallen Paladin will at least convince a court or barrister that the paladin believes what they say is true from he paladin's viewpoint, it does not necessarily mean that it is truth.
Don Quixote may believe he is slaying giants, yet all the locals ever see him do is charge at windmills with a lance. Don Quixote believes he is telling the truth, he even acts in noble cause, even if the facts paint a different picture.
The specific situation in which a lawful noble is summoning demons could easily complicate a setting if you dig too deep. Is demon summoning an illegal activity in that region? Did the noble forgo any protection of rank when he attempted to harm a guest? If the morale dilemmas keep piling on, someone in the group better take ranks in profession: barrister and get the plot moving where it should go - stop the social soap boxing and getting on with killing monsters and looting treasure.
Yes, there may be social consequences, yet without a good "face" PC in a group, it's like springing an endless dungeon of traps against the one group without a trapfinder. It goes from lesson to no fun in a short period of time.
WormysQueue |
It's actually probably more relevant than anything else. It's actually pretty easy to put a paladin into a no-win situation where she either falls or dies (or worse - fails and lets others die.)
Don't do that.
Exactly. Because when BNW brought up this example, it wasn't about pidgeonholing the paladin but about the difference that everyone else can simply lie but the paladin cannot.
Which is true, but it's only then a pidgeonhole if there are no other options. And that depends
1) on the GM because he's responsible for not putting the paladin in a no-win situation and for presenting options for the paladin to make use of and
2) on the player because he's responsible to have a plan B for situations which could get problematic else.
And if GM and Player work together, as they should, freeing those slaves will be challenging, but it will certainly not be impossible without the paladin lying or doing something else that would make him fall.
BigNorseWolf |
Which is true, but it's only then a pidgeonhole if there are no other options.
Not if there are no other options, but if any of the other options are BETTER. You are then by definition doing less good with lawful good (and thus as a paladin) than with a non paladin. A chaotic good freedom fighter has a lot of options available that a paladin really shouldn't be indulging in , such as buying the slaves more time by giving a blatantly false answer or going full on john brown. Occasionally those will be better options.
Likewise as mentioned above, there's going to be a time where curtailing freedom would get you a results, conscripting people to fight an undead army for example.
Lawful good is not more good than chaotic good, chaotic good isn't I do evil for a good cause. Both are different perspectives, methodology and ethics on good that will occasionally compromise how much good you can do.
Quark Blast |
snip
Lawful good is not more good than chaotic good, chaotic good isn't I do evil for a good cause. Both are different perspectives, methodology and ethics on good that will occasionally compromise how much good you can do.
...This is an account written by a particularly thoughtful, honest and courageous psychologist who was able to interpret such experiences in light of larger issues about humanity in general.
The following is just one chilling example of the kind of insight and epiphany that makes this book one everyone ought to read:
Vic wrote:On the average, only those prisoners could keep alive who, after years of trekking from camp to camp, had lost all scruples in their fight for existence; they were prepared to use every means, honest and otherwise, even brutal force, theft, and betrayal of their friends, in order to save themselves. We who have come back, by the aid of many lucky chances or miracles—whatever one may choose to call them—we know: the best of us did not return.That quote just sends cold chills down my spine...
Or to put it in game-speak:
Those who were LG did not survive because they were willing to sacrifice themselves for the others.
thejeff |
2 people marked this as a favorite. |
BigNorseWolf wrote:snip
Lawful good is not more good than chaotic good, chaotic good isn't I do evil for a good cause. Both are different perspectives, methodology and ethics on good that will occasionally compromise how much good you can do.The Monkey wrote:...This is an account written by a particularly thoughtful, honest and courageous psychologist who was able to interpret such experiences in light of larger issues about humanity in general.
The following is just one chilling example of the kind of insight and epiphany that makes this book one everyone ought to read:
Vic wrote:On the average, only those prisoners could keep alive who, after years of trekking from camp to camp, had lost all scruples in their fight for existence; they were prepared to use every means, honest and otherwise, even brutal force, theft, and betrayal of their friends, in order to save themselves. We who have come back, by the aid of many lucky chances or miracles—whatever one may choose to call them—we know: the best of us did not return.That quote just sends cold chills down my spine...Or to put it in game-speak:
Those who were LG did not survive because they were willing to sacrifice themselves for the others.
I'm not sure that implies Lawful Good was less likely to survive, so much as Good was less likely to survive.
Any Good is willing to sacrifice themselves for others (or at least not willing to betray the others or survive at their expense).
If that's the kind of game you want to run, one where using "every means, honest and otherwise, even brutal force, theft, and betrayal of their friends, in order to save themselves" is the only way to succeed or survive, I suggest at least advising against paladins.
WormysQueue |
Lawful good is not more good than chaotic good, chaotic good isn't I do evil for a good cause. Both are different perspectives, methodology and ethics on good that will occasionally compromise how much good you can do.
Not sure if you think that I think otherwise, but just to be clear, I totally agree with you on that. To me, the appeal of the paladin lies not in the thought of him being more good than anyone else. It lies exactly in the moral quandaries of not being able to do what would be totally ok for any other good character. Even LG characters can lie, as long as they aren't paladins.
So for a paladin to succeed in the same trials might be just that bit harder. That doesn't make him more good than other characters, but it's exactly the reason why I would choose to play a paladin. The aforementioned fighter would be an equally appealing character for me to play, so I certainly don't hold the pally above him.
And just for the record, one of my most favorite paladins is Cimozjen Hellecarnus from Edward Bolmes Bound by Iron (Eberron novel). And most of the time, you wouldn't even recognize him as a paladin at all.
Loengrin |
Once again it depends on the settings, place etc. It's very campaign settings dependent and very place setting dependent in this campaign settings...
For example I authorize Paladin of all faiths... That mean Chaotic Neutral Paladin exists in my settings (though they power are not the same than Loyal Good Paladin, they are less powerful) and Anti-Paladin are just Chaotic Evil Pal... And Paladins are just "Champions of the faith"...
In my settings Paladins are part of a church so this is really important...
Plus I use the Unchained Alignments and doing things against your alignment do not change it immediately...
But let's take the Core Paladins...
So in a kingdom where the Pal don't know if the authority are really Evil : If the Pal has done something that might be considered against the law he has to turn himself to the justice, after all there's no issue with this, he knows he's right and Justice will prevail (again, depending on the setting this could not be true, but in a good Kingdom this should not be an issue for the Pal).
Then you have to consider how trial are made in your settings... If there's no justice court the judge will be whoever is officially in charge of the place where the judgement is made... Mayor/Sheriff etc.
And here can come the issue... If the Judge is Evil how will the Pal react ? Well that's another story... But let's say the Judge is not detected as Evil...
First he will have to prove "who he is" some morale testimony or demonstration of his talent can do the trick.. A druid can't lay on hands... But it's true that in some case a good bluff can convince people that you are a Pal, that's not relevant here, we are talking about a real Pal... So let's say he is recognized as such....
A LG Pal testimony is much more highly regarded than any other... his word is gold... Everybody knows they can interrogate him without him lying... And they know they have to carefully choose they're question 'cause a Pal cannot lie but can be clever... So the judgement might depend on the cleverness of the judge... but at least the judgement as a much more chance to be fair in a good environment (again it depend on the judge). And now it's in the hand of the judge...
Remember, in a trial in almost all fantasy settings is not made before a jury... But the judge is Judge and Jury, and if in Loyal environment most of the diverse case can have a law and a sentence already written, in a Chaotic Neutral environment this will certainly depend a lot more on customs in the area and in the kingdoms with a lot more disparity in the sentence than in a Lawful environment the judge in Chaotic environment has more liberty to choose the sentence than in a Lawful environment...
For me that's the greatest difference between a Chaotic Kingdom and a Lawful Kingdom: A Lawful kingdom has a lot more written laws than a Chaotic one, in a Lawful Kingdom laws are practically the same in every corner of the Kingdom... In a Chaotic one you can have ancient custom, non-written law depending on where you are in the kingdom...
A Neutral Good judge can condemn a Pal if this is for the greater good; for example, if not punishing the Pal lead to another Kingdom who is much more powerful to wage war against this kingdom, the judge can condemn the Pal even if the Pal is not guilty...
A Lawful Good judge will 99% of the time release the Pal, they would need a damn good reason to not let him free, end of the world reason for me... :p
A Lawful Neutral judge will consider what the law says... Even if the Pal has done good if it's against the law it's against the law... Good? Bad? Can't deal with that, The Law says it's forbidden to kill a noble and the sentence is x all I have to do is interrogate the Pal and he will tell me he kill him... Then I will sentence him for what the law says he has to be sentenced for...
A Lawful Evil judge? Will sentence in the limit of the law but will be harsh or lenient depending on his best interest, gain etc.
It's true that usually in most adventure the law force are made of incompetent, bribable goons... So the heroes can step in and do their job instead...
Neutral Evil will do almost the same as Lawful Evil except they might bend the laws of the kingdoms if it's in their interest... They are the most bribable of all... :p
A Chaotic Evil judge will not bother with trial... or will do a mock trial...
And that is for base trial without real investigation... Depending on the importance of the trial and who is involved in it it can lead to more investigation like magical Divinations, Anti-Lies Spells, or even Raise Dead...
Killing a Noble in Pathfinder is not necessarily enough to kill him... :p
Players got access to resurrection spells, but so are the NPC... If they are wealthy enough or worthy enough in the realm to spend the money resurrection can be a very likely solution... And yes, Red Mantis Assassin exist for a reason...
I found myself to crack an evil smile whenever my players are giving me a surprised look when I tell them about NPC resurrection :D
Davia D |
Another thing about Runelords and the like- they're Varisian smaller town in general.
Basically wild west, frontier justice, and if someone even resembling a sheriff shows up (i.e. a Paladin) that has a lot of sway. It's very hard politically to turn down heroes too.
Compare to Taldor, Qadira, or even the big cities in Varisia, and people, even paladins, taking the law into their own hands and is more likely to be met with a dim view by the authorities because it encourages others to do likewise. In short, it is not Lawful and can be quite disruptive. Expect a talking to even if you aren't arrested, and spending time in a jail cell may be a fair consequence of your actions, unless your church specifically has some ties to the authorities- who still may want you to limit some of your actions compared to what you do elsewhere.
Three Cow Gulch is not St. Louis is not New York City, even in the 1800s.
Weirdo |
1 person marked this as a favorite. |
I think even if the GM never puts the paladins in a "paladin trap" situation, I think it's important to know how paladins are expected to behave in those situations if you want to know how people react to paladins.
If a paladin is permitted to lie to save lives, then people will not trust a paladin's word when they know lives are at stake.
If a paladin is not permitted to lie to save lives, then people will not trust a paladin in a situation where honesty may cost lives - fugitive slaves and people helping them wouldn't rely on paladins to conceal them and if they did need a paladin's help would share as little information about their circumstances and plans as possible.
If a paladin is expected to lie to save lives but will fall for doing so (and I've seen some suggest this) then you get into a hybrid situation where people won't trust a paladin's word when lives are at stake unless they can verify whether the paladin has fallen or not, people will avoid putting a paladin in a situation where they'd have to lie and therefore fall to save lives (though somewhat less so if they knew a paladin would not lie), and there will be a solid handful of heroic ex-paladins who sacrificed their powers to do the "right thing" and may even die after being left powerless in a bad situation as a result. So, depressing.
Minor side note: Abadar's truth telling is a better option here as it targets an individual while Zone of Truth is an area of effect.
The reason that is relevant is that the caster of a single target spell knows if the target made their save or not, while the caster of an AoE does not.
Also, Abadar's Truthtelling is a first level spell - much easier to get ahold of - and there's even a minor visual effect to confirm the spell is active to people other than the caster.
Ventnor wrote:And that totally works. The person is playing a Paladin that lacks one of the most common traits of the Paladin class. They're going to suffer the penalty for that.HWalsh wrote:"Do you have any evidence of this?"
-"I have my word as a Paladin of Iomedae.""I don't feel any more courageous around you. I think you're lying."
"Actually, I am a Tortured Crusader. You see, when I was a child-"
"Yeah, yeah, tell it to someone who believes that bullcrap. Take these lawbreaking scum away!"
So players pick paladins for the flavour, which includes being considered more trustworthy than other classes, but if they pick an archetype with unusual mechanics then they don't get that flavour? That seems... mean.
I mean, a Tortured Crusader comes with a different set of flavour so it might make sense for that archetype, but there are other archetypes that replace the usual auras, such as Divine Hunter and Holy Tactician.
In mine, it's rare for people to claim it and people can see things like divine health (there is a healthy glow about you) feel the auras (there is something I feel about just being around you) and the like.
It certainly would make it easier to identify paladins if all paladin abilities - including those of unusual archetypes - have some sort of distinctive holy feel. I might even use this idea, though only for specific orders of paladins. In my current setting, the sun/valour god would want his paladins to be immediately obvious, but the farming/hearth goddess would prefer that evil-doers have to guess about how painful it would be to confront the brown-robed village priest...
Isonaroc |
As an aside, I generally don't think of Paladin auras as being particularly overt. Under normal circumstances I don't think most people would consciously notice "oh, I feel more resistant to fear right now" or "I feel, like, way more resolute right now." I always kinda pictured it being way more subtle. Granted, that's just my personal interpretation, so it's by no means RAW or anything, but I think it would be hard for a lay person to identify a Paladin by their auras alone.
Obviously the Paladin could just make their sword burst into holy fire if they so chose, so there's still that.
Quark Blast |
Quark Blast wrote:BigNorseWolf wrote:snip
Lawful good is not more good than chaotic good, chaotic good isn't I do evil for a good cause. Both are different perspectives, methodology and ethics on good that will occasionally compromise how much good you can do.The Monkey wrote:...This is an account written by a particularly thoughtful, honest and courageous psychologist who was able to interpret such experiences in light of larger issues about humanity in general.
The following is just one chilling example of the kind of insight and epiphany that makes this book one everyone ought to read:
Vic wrote:On the average, only those prisoners could keep alive who, after years of trekking from camp to camp, had lost all scruples in their fight for existence; they were prepared to use every means, honest and otherwise, even brutal force, theft, and betrayal of their friends, in order to save themselves. We who have come back, by the aid of many lucky chances or miracles—whatever one may choose to call them—we know: the best of us did not return.That quote just sends cold chills down my spine...Or to put it in game-speak:
Those who were LG did not survive because they were willing to sacrifice themselves for the others.
I'm not sure that implies Lawful Good was less likely to survive, so much as Good was less likely to survive.
Any Good is willing to sacrifice themselves for others (or at least not willing to betray the others or survive at their expense)...
Well your last sentence implies there were very few "Good" people under subjugation. Because, well, most of them did whatever they had to do to survive - even for just one more day.
That's why the perps separated their captives by cis-gender and why family members were often also separated. There is a tendency among humans to "look after our own" but generally that stops with blood relatedness, and even then at only one or two steps removed.
A Paladin's Code can be usefully crafted (there are several to be had with a simple Google search) but the part of the code where they are expected to respect legitimate authority actually leaves quite a lot of wiggle room. Lying to Chelaxians in defense of peoples brutally enslaved hardly comes close to breaking a wisely written Paladin's Code.
Getting back to the OP - yes, an unfallen Paladin is evidence that the Paladin is being truthful.
Natan Linggod 327 |
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I want to know why commoners (including some judges/lawmen) have such indepth philosophical player knowledge of paladins?
IRL taking a persons word as acceptable evidence during a trial on the basis that they are part of the clergy, nobility or just "a gentleman", isn't new and, to be frank, still goes on in some places today. (Maybe not overtly but it still happens)
Why wouldn't people in a world where proof of ones favour by a god is readily available, trust the word of that favoured person without thinking about it too much?
Edit: forgot the word 'player'
Davia D |
I want to know why commoners (including some judges/lawmen) have such indepth philosophical player knowledge of paladins?
IRL taking a persons word as acceptable evidence during a trial on the basis that they are part of the clergy, nobility or just "a gentleman", isn't new and, to be frank, still goes on in some places today. (Maybe not overtly but it still happens)
Why wouldn't people in a world where proof of ones favour by a god is readily available, trust the word of that favoured person without thinking about it too much?
Edit: forgot the word 'player'
Strong evidence of character, sure, but not proof of clains.
Paladins have a huge legal edge but only some legal systems in Golarion or similar rely *that* heavily on word.
Though like I said, if it's a 'frontier town' type situation, they're likely to accept whatever 'sheriff.'
WormysQueue |
I want to know why commoners (including some judges/lawmen) have such indepth philosophical player knowledge of paladins?
Oh, they don't. Which is why they may not know that Paladins can't lie and which is why they probably can't say for sure if the "proof" of the Paladin isn't just a magician's parlor trick.
Or they do and simply do not accept your divine authority for a myriad of possible reasons.
HWalsh |
Natan Linggod 327 wrote:I want to know why commoners (including some judges/lawmen) have such indepth philosophical player knowledge of paladins?Oh, they don't. Which is why they may not know that Paladins can't lie and which is why they probably can't say for sure if the "proof" of the Paladin isn't just a magician's parlor trick.
Or they do and simply do not accept your divine authority for a myriad of possible reasons.
I find that horrifyingly unrealistic for a fantasy setting. I mean Paladins are known to be great heroes that are told of in tales and stories. It says so in the core rule book.
So why take that by having most villagers instantly doubt anyone who claims to be a Paladin?
I can see it happening rarely. It absolutely should not be the default state. I mean there is absolutely no world lore that says Paladins are distrusted because they are commonly impersonated by others or anything.
Heck, you'd kind of have to be monumentally stupid to pretend to be a Paladin to mislead people, because that's the kind of thing that's going to get a real Paladin to take notice of you.
Pretty sure that's even on the evil overlord list somewhere.
Davia D |
I find that horrifyingly unrealistic for a fantasy setting. I mean Paladins are known to be great heroes that are told of in tales and stories. It says so in the core rule book.So why take that by having most villagers instantly doubt anyone who claims to be a Paladin?
One, not necessarily instantly, and two, because this is presumably a serious situation- someone died or something with little evidence beyond word, yes?
In some case they'd go along with it, but not instantly accepting a word and pressing for more evidence is the smart, sensible, and importantly, normally the Lawful thing to do, because laws often insist on things like investigation or proof. Often not to too high of standards, but still.
Heck, you'd kind of have to be monumentally stupid to pretend to be a Paladin to mislead people, because that's the kind of thing that's going to get a real Paladin to take notice of you.
If you're in a place where people don't doubt claims of paladinship, how would they know?
"Oh, we had another Paladin come by here a few months back. They killed Joe, but Joe was a demon worshiper and attacked them when discovered- said so themselves, and paladins don't lie! If they had, they'd have fallen. Same thing happened last year too." - did two Paladins kill two demon worshipers, two fakes kill two innocents, one of each, and if you're a Paladin questioning this, how can you tell?
If they took a paladin at their word without crosschecking, and a fake Paladin is doing a halfway decent job, then unless they overuse it or do it in circumstances that tip their hand as not being true, then there's no way to tell.
Heck, if a Paladin accuse this paladin of being fake on the grounds that they're a paladin, how do we know they're not the fake?
At some point you really do need to go beyond people's words, paladin or no.
thejeff |
Of course you do but OTOH for much of history that kind of thing was exactly what justice relied on - personal testimony, often judged largely on the status of the person in question. As Natan said above: "taking a persons word as acceptable evidence during a trial on the basis that they are part of the clergy, nobility or just "a gentleman", isn't new and, to be frank, still goes on in some places today."
Obvious modern example would be the weight given to police testimony at trial. No one will be impersonating an officer during a trial of course, but OTOH cops aren't incapable of lying either.
In general we're not talking modern legal systems. We're not talking forensic evidence and expert witnesses. We're talking a much less formal process, or at least one with far less protection and far more reliant on people's testimony and on their ability to judge the veracity of those testifying. (Assuming it's not all done with magic - Zone of Truth, divinations, etc)
Will people take a paladin's word as 100% proof, regardless of evidence or other trusted witnesses? No, of course not.
Will her status count very heavily in her favor? Again, of course.
Will that occasionally lead to miscarriages of justice? Yup. Just like every other approach.
Isonaroc |
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I think a lot of it is situational. Folks are probably going to believe the Paladin if they appear to be working in the best interests of the people (also, wielding a fiery sword probably would give their words some gravity). However, if the Paladin appears to be working in their own best interest (whether they actually are or not), they would likely be more skeptical.
In the end, though, I think leaning on the fact that you are a Paladin, in the absence of all other evidence, isn't a very Paladin thing to do in the first place.
Weirdo |
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Heck, you'd kind of have to be monumentally stupid to pretend to be a Paladin to mislead people, because that's the kind of thing that's going to get a real Paladin to take notice of you.
Pretty sure that's even on the evil overlord list somewhere.
The closest thing I could find to impersonating a paladin was:
151. I will not set myself up as a god. That perilous position is reserved for my trusted lieutenant.
Which suggests there should be sinister folks impersonating holy beings - fanatical followers of evil masterminds in addition to stupid villains who don't know about the evil overlord list.
Davia D |
Of course you do but OTOH for much of history that kind of thing was exactly what justice relied on - personal testimony, often judged largely on the status of the person in question. As Natan said above: "taking a persons word as acceptable evidence during a trial on the basis that they are part of the clergy, nobility or just "a gentleman", isn't new and, to be frank, still goes on in some places today."
Obvious modern example would be the weight given to police testimony at trial. No one will be impersonating an officer during a trial of course, but OTOH cops aren't incapable of lying either.In general we're not talking modern legal systems. We're not talking forensic evidence and expert witnesses. We're talking a much less formal process, or at least one with far less protection and far more reliant on people's testimony and on their ability to judge the veracity of those testifying. (Assuming it's not all done with magic - Zone of Truth, divinations, etc)
Will people take a paladin's word as 100% proof, regardless of evidence or other trusted witnesses? No, of course not.
Will her status count very heavily in her favor? Again, of course.Will that occasionally lead to miscarriages of justice? Yup. Just like every other approach.
Fantasy legality tends to fall halfway between historical and modern- keep in mind they have Asmodean and Abadar lawyers... at least in some cities.
And yea, I think we're on the same page, personal testimonial should be given strong weight, and a Paladin has a major edge there, but in a place where they are more likely to have higher standards, then it won't be a given any more than any other reputable testimony and, for example, a local Nobles' word may still outrank a Paladin that the locals don't know pretty heavily, even if a Paladin has much more cache than the vast majority of outsiders.
It'd be interesting if there was an overview of a couple approaches to justice common in Golarion.
Davia D |
Hm, thinking about it, I'd also say that generally speaking, a Paladin wouldn't have more clout than a Cleric of the same religion to a notable extent. Yes, they have more specific oaths, but Clerics are often considered to be leadership positions and if you're both following Lawful Gods devotely, people won't generally consider one much more trustworthy than the other.
HWalsh |
HWalsh wrote:Heck, you'd kind of have to be monumentally stupid to pretend to be a Paladin to mislead people, because that's the kind of thing that's going to get a real Paladin to take notice of you.
Pretty sure that's even on the evil overlord list somewhere.
The closest thing I could find to impersonating a paladin was:
151. I will not set myself up as a god. That perilous position is reserved for my trusted lieutenant.
Which suggests there should be sinister folks impersonating holy beings - fanatical followers of evil masterminds in addition to stupid villains who don't know about the evil overlord list.
I am pretty sure there is something like:
"I will not taunt the hero, because doing so might actually spurn him into action."
HWalsh |
Here is why bad guys impersonating Paladins is a bad thing... For the person stupid enough to do it.
This happened in a D&D game a long time ago. Someone was doing this, pretending to be a Paladin, when he wasn't. He was using it to pull off scams.
In his case, it was a pretty good protection racket. He had a band of ogres who would attack the local farms. The "Paladin" would rush off to take care of them, come back, and never ask for money, but would imply that he needed it...
"It is a shame I lost my magic sword while fighting those villains! How ever will I protect you all now? I suppose I will face them all bravely, perhaps my death will buy you time to escape."
Made a pretty good living doing it.
Until someone caught him.
Then 3 actual Paladins showed up. There was no mercy, there was no restraint, the foe was killed in full public view. When someone does something like that they weaken all Paladins, and they make protecting people even harder. So Paladins would deal with it lethally and efficiently.
Now... You are an average peasant in fantasy land... You know Paladins are near legendary warriors that destroy the forces of evil. Do you want to claim to be a Paladin when you know that it is very likely you'll be called out on it, and a Paladin might actually show up, and that Paladin isn't going to take, "I'm sorry!" As an answer?
Probably not.
thejeff |
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Here is why bad guys impersonating Paladins is a bad thing... For the person stupid enough to do it.
This happened in a D&D game a long time ago. Someone was doing this, pretending to be a Paladin, when he wasn't. He was using it to pull off scams.
In his case, it was a pretty good protection racket. He had a band of ogres who would attack the local farms. The "Paladin" would rush off to take care of them, come back, and never ask for money, but would imply that he needed it...
"It is a shame I lost my magic sword while fighting those villains! How ever will I protect you all now? I suppose I will face them all bravely, perhaps my death will buy you time to escape."
Made a pretty good living doing it.
Until someone caught him.
Then 3 actual Paladins showed up. There was no mercy, there was no restraint, the foe was killed in full public view. When someone does something like that they weaken all Paladins, and they make protecting people even harder. So Paladins would deal with it lethally and efficiently.
Now... You are an average peasant in fantasy land... You know Paladins are near legendary warriors that destroy the forces of evil. Do you want to claim to be a Paladin when you know that it is very likely you'll be called out on it, and a Paladin might actually show up, and that Paladin isn't going to take, "I'm sorry!" As an answer?
Probably not.
Of course, paladins being Good and not able to do evil, they will only deal with it lethally when it is Good to do so. In the case of your protection racket, maybe.
In a case where the underlying reason for pretending isn't so bad, then the punishment would need to be more restrained. Or is "impersonating a paladin" a capital crime (and evil?), regardless of motivation or anything else? Do the paladins murder the town braggart who claims to be a paladin, but doesn't actually use it for anything but to puff himself up?
This also requires actual in world organizations of paladins to enforce it and the ability for such to be able to reliably identify other paladins, regardless of archetype or deity. Paladins murdering each other because they have different packages of class abilities isn't a good thing.
Even your harsh version, while it might well deter the average peasant, won't deter dedicated villains. Paladins would kill them when found anyway, so there's no incentive not to pretend to be one if it furthers your schemes.
Mysterious Stranger |
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The problem with this idea is how do people know who is a paladin and who is not? Take any well-known fictional character and tell me his class. What class is Batman? How about Wolverine or Spiderman? Is Roland a paladin, a cavalier or a fighter? How would you build Belgarion from the David Edding series?
I can think of at least three ways to build a character that would be able to simulate most of what a paladin can do. What cannot be simulated can be faked.
Many paladin archetypes trade away paladin abilities for other things. Would the ordinary person consider a paladin who cannot smite evil to be a paladin? Or would a paladin that does not have smite evil be taken as a fallen paladin. What if the only paladin the locals have encountered had an archetype that traded away a core paladin ability for something else? Would the fact that the player’s paladin does not have this ability be taken as a sign the player is a fallen paladin?
Tarik Blackhands |
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For the folk saying that Paladin powers aren't fakable, remember that Pathfinder has an entire country of sorcerers/wizards casually pretending to be clerics and the various rubes buy the deception no problem.
And that's without getting into the bag of cats that other people have mentioned with archtypes and such,