Looking for best way to get a wish.


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Snowlilly wrote:
Zarius wrote:
Long story short, one of our party members died, got Reincarnated, and is now a completely crippled entity. The best thing I can think of so far is hijacking an outsider to provide either a Miracle or a Wish to put the character back in his body.

Polymorph Any Object to desired race: duration permanent.

Arrange to get reincarnated again - as many times as nessessary

@*!w an efreeti

Another suggested plan of action:

1) Obtain a Salve of Second Chance.

2) Give the Salve to a trusted friend and arrange for him to use it on you on the first new moon after you are killed.

3) Get yourself killed within a week before the new moon.

4) When your friend uses the Salve to reincarnate you, you get to roll twice for your new race and pick the one you want.

Silver Crusade

GreyYeti wrote:
Gray Warden wrote:

Polymorph Any Object works like Greater Polymorph, which works like Alter Self for transformations into humanoid creatures. Good luck with your Medium sized character with 4 Str.

Actually he gets a higher bonus to strength. Core rule book page 212:

If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell.

Being diminutive he gets another +6 to Strength and -4 to Dexterity according to that table.

Which sums up to 10 Str (2 base + 2 Alter Self + 6 Polymorph), which is still too low for any role except full caster. So, why bother?


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Gray Warden wrote:

Polymorph Any Object works like Greater Polymorph, which works like Alter Self for transformations into humanoid creatures. Good luck with your Medium sized character with 4 Str.

The comparison with "reality" regarding sneak attack is bulls.it btw. Even more within a thread talking about reincarnation and miracles.

Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small

Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

But .... Polymorph Any Object does not limit you to animals, magical beasts, elementals or humanoids. If you choose one of those categories, you use the prescribed spell as a guideline. Outside those categories...

You can turn anything into anything. As long as the new form is of the same class, kingdom and the same or lower intelligence, the effect is permanent.

So, feel free to become a Calikang, a medusa, or a stormghost. Dragons are off the table, different kingdom, or else they would be an option.

*Not all abilities may be granted, but Monstrous Physique does allow for quite a few options. On the other hand, nothing RAW limits what Polymorph Any Object grants when changing the target to a monstrous humanoid.


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Snowlilly wrote:
Gray Warden wrote:

Polymorph Any Object works like Greater Polymorph, which works like Alter Self for transformations into humanoid creatures. Good luck with your Medium sized character with 4 Str.

The comparison with "reality" regarding sneak attack is bulls.it btw. Even more within a thread talking about reincarnation and miracles.

Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small

Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

But .... Polymorph Any Object does not limit you to animals, magical beasts, elementals or humanoids. If you choose one of those categories, you use the prescribed spell as a guideline. Outside those categories...

You can turn anything into anything. As long as the new form is of the same class, kingdom and the same or lower intelligence, the effect is permanent.

So, feel free to become a Calikang, a medusa, or a stormghost. Dragons are off the table, different kingdom, or else they would be an option.

*Not all abilities may be granted, but Monstrous Physique does allow for quite a few options. On the other hand, nothing RAW limits what Polymorph Any Object grants when changing the target to a monstrous humanoid.

Dragons are not a different kingdom.

They belong to the animal kingdom.
Almost everything you'd want to turn into does.
Biggest thing to worry about is dispel magic eventuslly poofing you back.

Silver Crusade

Snowlilly wrote:
Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small
Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

Why 12 Str? I mean, it's not like 12 Str changes anything: it's still quite crappy for a fighter, but he starts with 2, add 6 from polymorph and 2 from Alter Self: it sums up to 10, which is the upper limit independently of the final form.

The point is: why not spending that money to improve the character rather than changing it to a -at most- mediocre form?


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Gray Warden wrote:
Snowlilly wrote:
Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small
Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

Why 12 Str? I mean, it's not like 12 Str changes anything: it's still quite crappy for a fighter, but he starts with 2, add 6 from polymorph and 2 from Alter Self: it sums up to 10, which is the upper limit independently of the final form.

The point is: why not spending that money to improve the character rather than changing it to a -at most- mediocre form?

You keep making this out to be a bad thing. It's not. The sprite is a caster. They only need a higher strength score to carry more. That's it. They don't need to have above a mediocre stat in strength. The polymorph option is one that allows the player to not be crippled without spending all of the group's money on a miracle/wish, which is what the op wants.

Silver Crusade

Reksew_Trebla wrote:
Gray Warden wrote:
Snowlilly wrote:
Polymorph wrote:
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell. (see Table: Ability Adjustments from Size Changes)
Size Table wrote:
Diminutive +6 -4 – Small
Changing to half-orc (chosen for darkvision) you would have STR 12, Dex 13, CON 10, darkvision.

Why 12 Str? I mean, it's not like 12 Str changes anything: it's still quite crappy for a fighter, but he starts with 2, add 6 from polymorph and 2 from Alter Self: it sums up to 10, which is the upper limit independently of the final form.

The point is: why not spending that money to improve the character rather than changing it to a -at most- mediocre form?

You keep making this out to be a bad thing. It's not. The sprite is a caster. They only need a higher strength score to carry more. That's it. They don't need to have above a mediocre stat in strength. The polymorph option is one that allows the player to not be crippled without spending all of the group's money on a miracle/wish, which is what the op wants.

I get it, what I'm saying is that 2 Str + Ant Haul IS already enough for a Diminutive caster. By going Medium size you get heavier equipment, hence the strength increase is in great part canceled out. On the other hand, you lose money, flight abilities, 4 Dex and all the benefits of being Diminutive in size: higher AC, bonus to hit and elusiveness.


Being so small tends to be a great thing, really.

Heck, I went out of my way to give a martial the abilty to posess a Sprite familiar in one of my recent builds, then shrank it down even more, because the +8 to hit and AC from being fine is wonderful.

Combine with agile weaponry, slashing grace, or Devine fighting technique (starknife) and STR isn't an issue at all.

This is defiantly somehting to work with, rather then agaisnt, I think.


icehawk333 wrote:


Dragons are not a different kingdom.
They belong to the animal kingdom.
Almost everything you'd want to turn into does.
Biggest thing to worry about is dispel magic eventuslly poofing you back.

Reversed kingdom and class.

Dragons are not mammals.

Reksew_Trebla wrote:


You keep making this out to be a bad thing. It's not. The sprite is a caster. They only need a higher strength score to carry more. That's it. They don't need to have above a mediocre stat in strength. The polymorph option is one that allows the player to not be crippled without spending all of the group's money on a miracle/wish, which is what the op wants.

If the character the OP is talking about is a caster, sprite is likely a huge upgrade over his original race for everything except CON.


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Alni wrote:
Nice! I don't care what the mechanics say either, when it makes no sense storywise. Our ex-DM had a 4 inch tall something (that we couldn't see or hit) backstabbing the party to death and it made sense to NOBODY.... Edit: I like sticking to the rules, just clarifying. But some things...

It doesn't make no sense that precision damage can't be effective regardless of your size?

What should happen when a tiny pixie-fairy attacks a human?

What happens when a hornet attacks a human?

What animal kills more humans than any other mammal? Mosquitoes!

What mammal kills more humans than any other animal? Rats or mice: I forget which. I think John Oliver said it might have been gerbils, not rats, that caused the Black Death.

What should happen when a human attacks a whale from a rowboat with a harpoon?

Anything with a heart can be stabbed in the heart. Your longsword might be the size of a needle, but stuck in the right place, you can bring down almost any sized creature. I promise:

Cross my heart,
hope to die,
stick a needle in my eye!


Scott Wilhelm wrote:
Alni wrote:
Nice! I don't care what the mechanics say either, when it makes no sense storywise. Our ex-DM had a 4 inch tall something (that we couldn't see or hit) backstabbing the party to death and it made sense to NOBODY.... Edit: I like sticking to the rules, just clarifying. But some things...

It doesn't make no sense that precision damage can't be effective regardless of your size?

What should happen when a tiny pixie-fairy attacks a human?

What happens when a hornet attacks a human?

What animal kills more humans than any other mammal? Mosquitoes!

What mammal kills more humans than any other animal? Rats or mice: I forget which. I think John Oliver said it might have been gerbils, not rats, that caused the Black Death.

What should happen when a human attacks a whale from a rowboat with a harpoon?

Anything with a heart can be stabbed in the heart. Your longsword might be the size of a needle, but stuck in the right place, you can bring down almost any sized creature. I promise:

Cross my heart,
hope to die,
stick a needle in my eye!

You are talking about disease and poisons (hornets, rats, mosquitoes) and in the some cases swarms, that does make sense. Slashing, piercing or backstabbing damage does not, not in most cases at least. Yes a pixie might fly straight into my eye with a toothpick sword and that's bad, but I won't make it a dangerous opponent because of it's swordfighting skills, it cant stab me in the heart because the toothpick probably will get stuck in my skin and never reach that deep.


Alni wrote:
Scott Wilhelm wrote:
Alni wrote:
Nice! I don't care what the mechanics say either, when it makes no sense storywise. Our ex-DM had a 4 inch tall something (that we couldn't see or hit) backstabbing the party to death and it made sense to NOBODY.... Edit: I like sticking to the rules, just clarifying. But some things...

It doesn't make no sense that precision damage can't be effective regardless of your size?

What should happen when a tiny pixie-fairy attacks a human?

What happens when a hornet attacks a human?

What animal kills more humans than any other mammal? Mosquitoes!

What mammal kills more humans than any other animal? Rats or mice: I forget which. I think John Oliver said it might have been gerbils, not rats, that caused the Black Death.

What should happen when a human attacks a whale from a rowboat with a harpoon?

Anything with a heart can be stabbed in the heart. Your longsword might be the size of a needle, but stuck in the right place, you can bring down almost any sized creature. I promise:

Cross my heart,
hope to die,
stick a needle in my eye!

You are talking about disease and poisons (hornets, rats, mosquitoes) and in the some cases swarms, that does make sense. Slashing, piercing or backstabbing damage does not, not in most cases at least. Yes a pixie might fly straight into my eye with a toothpick sword and that's bad, but I won't make it a dangerous opponent because of it's sword fighting skills, it cant stab me in the heart because the toothpick probably will get stuck in my skin and never reach that deep.

actually a pixie using a rapier is 1d4 damage


Alni wrote:
You are talking about disease and poisons (hornets, rats, mosquitoes) and in the some cases swarms, that does make sense.

Partly, but mosquito bites are very unpleasant even when you don't get malaria.

Alni wrote:
make sense. Slashing, piercing or backstabbing damage does not, not in most cases at least.

Generally the underlying philosophy of my advice is that this is a game. It is made of rules, and my advice is to play the game the way you want to within the rules. The rules are that Precision Damage does not scale down with size, and so that would be my advice regardless of verisimilitude.

That being said, I further believe it is well-within the bounds of verisimilitude for a fantasy game that precision damage not scale down with size. Large creatures can be very vulnerable to small ones.

In fact, if you make a list of the largest animals in the world, I bet you'll find many of them are endangered precisely because of much smaller humans! I put it to you that it is the depredatations of large animals strains verisimilitude more than the potential for destructive exploits of tiny people. Just as a whale is highly vulnerable to a human with a spear, so might well a human be to a pixie with a sword and a bow.


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Also, the sunder maneuver is invalid, as per mythbusters.
Also, I'm pretty sure that people can't reliably fall 5000', land on their feet and walk away.
Also, different species can't breed... otherwise they wouldn't be different species.
Also, I find it difficult to believe that a creature that weighs 1-2 lb (like a Sprite) has enough brain mass to have Human level intelligence.
I also have a hard time believing that anyone can fight with full bonuses after receiving a critical strike from an axe. Ever seen what an axe does to a flesh and blood body?

So... where are you drawing the line?
In a fantasy world, why does magic have to be the only thing that doesn't follow the laws of physics?

A Sprite doing Sneak Attack damage is equivalent to a medium rogue doing sneak attack to a dragon. Are you going to deny that too?
Are you going to prevent Monks from leaping more than 8' up too?
Are you going to ban Sunder?
Are you going to use Rolemaster crit tables for every strike?
Are you going to make 200' falls lethal to 90% of (even level 20) characters?

How much realism are you willing to force into your game?

NOTE: All these things are not about magic. They are simply game mechanics.


There are things you accept in a fantasy setting and things that go too far. I will accept a magic pixie with glitterdust riding a tiny unicorn. I will not accept that while reading a book thepage sliced my finger off, I dont care if I rolled a 1 on profession: librarian, its still a papercut. There are limits to how much you suspend disbelief.

Edit: I wont ban Sunder or monks from leaping but when the fumble gives my lvl 11 fighter "you impale yourself on your sword" as a GM, I'm gonna ignore it and move on. And since this is gone a bit off topic: Yes, there are hundreds of examples of unrealistic actions. I draw the line when everyone at the table goes "this is ridiculous"


The way I justify it is by pointing out that the physics of the game world is not the same physics of IRL.

In that game world, physics supports:
- magic spells
- supernatural beings
- superhuman abilities via training

Sneak attack (and Sunder, and high HP allowing nonfatal falls from orbit, and Monks doing wire fu) qualifies as "superhuman abilities via training".

It's why a Halfling Rogue with a 3" knife can deliver a 1-shot kill to a charging Rhino.

It's also why a Sprite Rogue can use what amounts to a rose thorn to do the same.

There are countless films, comics, TV series, cartoons and stories in ancient literature which can be used as examples for "normal" people accessing superhuman abilities from training and/or sheer greatness.

Once that concept is established, then fighters and rogues can stop being seen as "mundane" (aka useless fodder, forever in the shadow of casters in both flavor and mechanics).


Alni wrote:

There are things you accept in a fantasy setting and things that go too far. I will accept a magic pixie with glitterdust riding a tiny unicorn. I will not accept that while reading a book thepage sliced my finger off, I dont care if I rolled a 1 on profession: librarian, its still a papercut. There are limits to how much you suspend disbelief.

Edit: I wont ban Sunder or monks from leaping but when the fumble gives my lvl 11 fighter "you impale yourself on your sword" as a GM, I'm gonna ignore it and move on. And since this is gone a bit off topic: Yes, there are hundreds of examples of unrealistic actions. I draw the line when everyone at the table goes "this is ridiculous"

Well, when you're GMing your own campaign, make the rules whatever you want, and God bless!


I'm just enchanted by the notion of a party member going missing and the others not noticing for two game-days because he's too small to really see.

So okay, it would help if he could start riding on the same PC's shoulder all the time. You know, the buddy rule for the pool and all that. And if weight is that big a problem, can't you guys pour all that money you're pooling on right-sizing him into at least a +2 Belt of Giant Strength like someone mentioned?

There's ways, in short, (I typed that innocently, I swear!) to deal with the problems you've noticed.

But other than that, he's got Dex & AC beyond great. Ranged to-hit beyond great. OK, weapon damage worse than puny, but there's ways to address that. (Ranged touch spells being the biggest and most available to him, but poison is on the list.) Honestly, I see all sorts of desperate schemes on the boards here for achieving what he just snookered the GM into.

It's all a matter of perspective.

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