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So I have access to a few game systems that I've been meaning to learn/ give a try. I figure some folks on the boards could use a cleanser of sorts before getting back into the love that is Pathfinder. Below are some systems I'm considering running, and their various merits and demerits.
FATE
● Simple to learn
●Cinematic combat/action
● Multi-genre able.
○ Lack of tactical complexity
Savage Worlds
● Multi-genre able. (Most likely will do East Texas University or Superpowers/Necessary Evil)
● "Bennies" system encourages roleplaying and character moments.
● Exploding dice system means you always have a chance to win big.
● Combat is fast and fun.
○ Some rules/skills/powers are a bit generic and open to interpretation, resulting in confusion.
13th Age
● "One Unique Thing" and "Icon relationships" make your character matter immediately.
● Escalation dice keep combat engaging and stalling choices that matter.
● Very similar to D&D (made by folks who contributed to 3.5)
○ Combat will be odd to those used to D&D and may trip you up.
Open Legend
● All rules available online.
● Designed to be flexible enough to create whatever character concept you like in whatever genre you'd like.
● Exploding dice again!
○ Flexibility can be confusing at times, and relatively new system. Official core book hasn't even been released.
Anima: Beyond Fantasy
●○ d100 based system akin to Rolemaster.
○● Immense amounts of character customization.
●○ Actually....this one might be too much for the boards given my inexperience.
Monsterhearts 2
● Powered by the Apocolypse System
● Social teenage angst for folks that enjoy that.
● LGBTA friendly.
○ Themes can get a little...personal, which is a problem if you can't respect boundaries or separate character from self.
I'll be honest, I wanted to include Numenara on here, but I don't actually have that one yet. Looks great, and still on the fence about ordering it.
But yeah, I kinda want to see how one of these performs on PbP for a short adventure. You can create your own character but just getting a premade works as well.
Any interest?
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DM Default |
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Okay, so after flipping through the rules, setting, and mechanics, I feel almost comfortable running a savage worlds in East Texas University Setting.
I'll do some more reading, and try to get an actual recruitment up. NO idea when probably not soon, but eventually you'll see a Recruitment up eventually. Till then, feel free to Vouch for other non-Pathfinder and non-D&D ttrpgs you recommend.