Who do YOU think the best TWF build is?


Advice

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>

Well, if you're going to hit mythic third tier, the champion path gets you "Fleet Warrior" which gives anybody pounce.

If you can't wait that long you can take "fleet charge" as your champion's strike which lets you spend move your speed and make an attack for the cost of a point of mythic power and a swift action.

So if you're using mythic, I don't think it's worth building towards pounce with your class levels/non-mythic feats, just be a champion.


Alex Mack wrote:

So I would have thought that the best TWFer has some sort of pounce mechanism which allows him to make multiple attacks with a standard action.

The Villain codex recently added a few options.

Barbarian, Fighter and Vigilante also have options to pull this off.

Or 3 Levels in Horizon Walker and D. Agility line of feats.

So technically most classes can "Pounce" if built right.


Claxon wrote:

I think all this discussion about mythic isn't helpful.

The OP didn't mention mythic and is a very uncommon thing to use, since mythic is widely regarded as "broke as f#~#".

before you dismiss half the thread you should re-read the OP

The_cous wrote:
i think i may die in our next session and so im building a back-up in case and ive always wanted to try a two weapon fighter. not necessarily stealthy as im not naturally inclined that way. we'd be lvl8 with 3 mythic levels

Scarab Sages

Warpriest gets tele-pounce via travel blessings and quicken blessing.


PossibleCabbage wrote:
Claxon wrote:

I think all this discussion about mythic isn't helpful.

The OP didn't mention mythic and is a very uncommon thing to use, since mythic is widely regarded as "broke as f@@$".

The OP does say "we'd be lvl8 with 3 mythic levels" so I figure that's where mythic is coming from.

Whoops! Somehow I reread his post multiple times and still missed the word mythic.

Scarab Sages

I don't know much about mythic, but I have found there are 3-4 great TWF builds that myself and some friends like to use.

1: Avenger Vigilante - so many good talents, it just works well.

2A: Slayer using Thunder and Fang. If your GM is nice let him waive needing Improved Shield Bash and take Shield Snag to disarm with your klar then boop them with your earthbreaker. It was a lot of fun when I did it.

2B: Slayer using Bashing Shields. Get 2 of those things, take Shield Master at level 6. simple, funny and cheaper than other weapons.

3: Ranger X/Sohei 1. Boon Companion and Mounted Skirmisher at level 5. "Pounce" with your mount. I like to be small and ride a wolf, trip is nice with a full attack coming after. bonus cool factor if you take monstrous mount at 7 and ride a Worg.

Liberty's Edge

Mythic really does break the entire equation here. Mythic provides access to Mythic Finesse and psuedo-pounce through the path abilities.

That said, Fleet Charge, the psuedo-pounce ability, is a swift action - this does gimp my instinctive suggestions of Warpriest, Inquisitor or Paladin.


Fromper wrote:

I don't know mythic, so I can't contribute to that part of the conversation. But I do have two TWF characters in PFS that use options that haven't been mentioned at all in this thread yet. They may not be "best", but they're certainly fun.

One is a Druid with the Nature's Fang archetype. That's the "I wanna be a Slayer" archetype from the Advanced Class Guide. The archetype gets Studied Target, some Slayer talents (Ranger TWF fighting style!), and a 1d6 sneak attack that never improves. In my case, I carry a quarterstaff and do TWF with both ends of a Shillalegh, so 2d6+1 weapon damage on each attack, right from level 1, and that's before strength, Studied Target, and sneak attack dice. I took the Monkey domain for a monkey familiar (fun for RP), and bonuses on acrobatics to get into flanking position, along with the Rice Runner trait to make it a class skill.

I was so excited when I heard of Green Scourge because I thought it'd stack with Nature's Fang, but I was super sad to learn it didn't D:

I want my quaterstaff druid 3:

Sovereign Court

I like champion medium, the bonus damage is not reduced for offhand, they can "pounce" at 11, and can cast haste for the party by level 7 as a "fighter".


1 person marked this as a favorite.
The Dandy Lion wrote:

Mythic really does break the entire equation here. Mythic provides access to Mythic Finesse and psuedo-pounce through the path abilities.

That said, Fleet Charge, the psuedo-pounce ability, is a swift action - this does gimp my instinctive suggestions of Warpriest, Inquisitor or Paladin.

Since the character starts at Mythic Tier 3, per the OP, you can skip Fleet Charge and get actual pounce through Fleet Warrior:

Quote:
Fleet Warrior (Ex): When making a full attack, you can move up to your speed either before or after your attacks. This movement provokes attacks of opportunity as normal.

It'll eat your third tier path ability, but what, honestly, were you going to get that's better than that?


That + mythic power Attack and weapon finesse stick those on whatever class you wanna use honestly they'll probably work. I'd be tempted to go for a class that didn't use sneak attack since sneak attack benefits a lot from being a mythic trickster and I'd feel like I was missing out.

Fighter, ranger, inquisitor, war priest or Paladin would all be good I suspect.

At level 8 I'd say Paladin and ranger (trade away the AC if you can, mythic does not treat them well) would be best. Around 10 the inquisitor and war priest might take over. Inquisitor from 12 seems hard to beat.


Mythic Trickster can grab Fleet Warrior through Path Dabbling at Tier 3, so it's not that classes with Sneak Attacks are out, it's mostly that you're using your one shot at Path Dabbling and you're not getting Mirror Dodge or w/e at tier 3.

Honestly though I really do like Fleet Warrior + Impossible Speed. Everybody wants to pounce from 60 feet out...

Liberty's Edge

You okay with natural attacks? Or wanting TWF with manufactured weapons specifically?

I can't imagine anything beating a Vivisectionist using Feral discovery. Alchemical Allocation with Magic Fang +5 can be had by now and it'll last all day. Get a Tumor Familiar discovery and have it inject you with Bull's Strength or Cat's Grace extract (depends on your build) on the first round of combat, drink your Mutagen in the same round, move in and you're set. Even without sneak attacks you'll probably be doing significantly more damage than a barbarian or ranger or whatever. If you're a ratfolk, sneak attack is pretty much guaranteed so long as you're not the only melee in the group.

51 to 63 of 63 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Who do YOU think the best TWF build is? All Messageboards

Want to post a reply? Sign in.