Alchemy Question - Are pastes a form of liquid?


Rules Questions


The title says it all.

I did a quick search and the most I found was about uses of a Vial of Voracious Medicine.

There is a new paste in Heroes of the Darklands called Blasting Jelly (which is described to be a paste), and I want to know if it works with a Grenadier Alchemist's Alchemical Weapon ability.

I can add any liquid or powder to a weapon to give the weapon the alchemical effect.

So I asked my brother, who is actually a chemist, if a paste was a liquid, and he replied "usually a slurry mixed with a liquid"

So, from a game stand point, are pastes a subtype of liquid? They flow, have to be contained to be transported, can be spread about, and dry out. Seems like a liquid to me.


Hmmm, interesting question. Wish I could see the item in question but it only recently got released so it's apparently not hit the content sites.

Well, for starters, if it's an alchemical item then it should work since tanglefoot bags work, and they're made of tar and resin, which is probably a similar viscosity to this paste, if not thicker.


I will copy it out of my subscriber's PDF:

Blasting Jelly:

BLASTING JELLY PRICE 45 GP
WEIGHT 1/2 lb.
This volatile gray paste sticks to solid
surfaces and creates
a concentrated blast
when exposed to fire,
making it a valuable
excavation tool. You
can apply 1 dose of
blasting jelly to a 5-foot square as a standard action. The paste
can be ignited with another standard action by striking it from
an adjacent square with a metal weapon or object. When thus
ignited or otherwise exposed to fire, the jelly explodes, dealing
2d6 points of fire damage to creatures and unattended objects
within the treated square. If the ignited square is adjacent to
another square containing blasting jelly, that square ignites as
well. Blasting jelly deals full damage to objects made of stone
or softer material. Blasting jelly decays relatively quickly when
exposed to air, becoming inert after 4 hours if not ignited.


So you can apply it to the wall or ceiling but the specs don't include a time for it to all run off? Then it's not a liquid.

(Which is not to say it shouldn't work; tanglefoot bags aren't liquids either.)


It's probably closer to paint then. It dries really, really fast, which explains the 4 hour gap before it decays, then just flakes off. It's original, contained state is probably deliquescent but not once it is exposed to air.

(Also wow, I know what I'm buying at least 10 of for every character I own. That's great!)


Use it with brass knuckles!


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Ian Johnstone wrote:

... There is a new paste in Heroes of the Darklands called Blasting Jelly (which is described to be a paste), and I want to know if it works with a Grenadier Alchemist's Alchemical Weapon ability.

I can add any liquid or powder to a weapon to give the weapon the alchemical effect.

So I asked my brother, who is actually a chemist, if a paste was a liquid, and he replied "usually a slurry mixed with a liquid"

So, from a game stand point, are pastes a subtype of liquid? They flow, have to be contained to be transported, can be spread about, and dry out. Seems like a liquid to me.

A paste is a very viscous liquid, often a liquid thickened by mixing it with a powder. The active portion of blasting jelly would include the powder portion of it.

However, Grenadier Alchemist's Alchemical Weapon ability says, "At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action." Since it works on liguids or powders, I would expect it to work on a mixture of liquid and powder.

A second question is how can the blasting jelly be detonated? Unlike alchemist's fire, it does not ignite itself. It is ignited by striking it with metal or exposing it to fire. Fortunately, alchemists are good at throwing fire.


In this particular case, it would be applied to my Explosive Missile arrows, which tend to explode into Fire damage.


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Corvo Spiritwind wrote:
Use it with brass knuckles!

They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.


Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Use it with brass knuckles!
They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.

He must graft clockwork arms with blasting paste containers. He will become an explosive cripple.


Corvo Spiritwind wrote:
Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Use it with brass knuckles!
They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.
He must graft clockwork arms with blasting paste containers. He will become an explosive cripple.

If you can somehow make your fist rocket-propelled, you have the worlds first RPG!

But wait...do you really need to horrifically blow off both your arms in an explosion to do that? I think there is a flaw to this logic somewhere, but I can't be certain...


Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Use it with brass knuckles!
They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.
He must graft clockwork arms with blasting paste containers. He will become an explosive cripple.

If you can somehow make your fist rocket-propelled, you have the worlds first RPG!

But wait...do you really need to horrifically blow off both your arms in an explosion to do that? I think there is a flaw to this logic somewhere, but I can't be certain...

I'm sure he could bribe a Drow fleshgrafter and a mad gnome scientist to help him out.


If it's an actual alchemical item - we already know it's harmful - then yes, this will work for the grenadier alchemist. I must reluctantly inform my wife that her gnome will have a new toy to play with.


Vanykrye wrote:
If it's an actual alchemical item - we already know it's harmful - then yes, this will work for the grenadier alchemist. I must reluctantly inform my wife that her gnome will have a new toy to play with.

Dare her to find the weirdest ways to use it. Like on people's random objects.

I know my alchemist will now truly embrace the Saboteur theme I'm using by coating structures and weapons in this. Probably with a bit of flint and tinder concealed on movable objects.


Garbage-Tier Waifu wrote:
They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.

It's only 2d6 damage. Maybe if you're a 1st level NPC you might lose a finger, but a PC? Nah, you're fine.

Speaking of which, how is this stuff supposed to break through walls? Ignoring hardness is always nice, but walls start at 10 hit points per inch of thickness (wooden wall). This stuff needs a high roll just to breach the interior wall of a peasant's home...


Pretty sure a first level Npc would have a good chance of dying to that xD


Chromantic Durgon <3 wrote:
Pretty sure a first level Npc would have a good chance of dying to that xD

It's a bit of hyperbole, but not by much. A commoner with 10 constitution will have 3 hit points and only die at -10, meaning even on a maximum damage roll he'll survive and can potentially be stabilized. On an average damage roll, a Warrior with 6 hit points might still be standing.

Anyways, my point still stands about actually using this stuff to bust through walls. Even the flimsiest of interior walls have at least 10 hit points, and mundane exterior walls start at 60 hit points (again, we're talking an ordinary wooden wall that would be typical of a commoner's home, not the BBEG's fortress... proper stone walls start at 900 hit points. There's no risk of the PC's getting through those with anything short of proper sapping equipment or siege weapons). It seems really overpriced for what it is.


What it is is a great boon to grenadiers with reach or missile weapons. For what it's supposed to be - it's ridiculously overpriced for a replacement for a minute or so's work with a pick, certainly.


it's a colloid :D


While it is probably inefficient to use one to try to get through a wall, you can cover the whole wall, and setting off one will chain through them.

Also, at 40gp a pop, this isn't recommended for people that are not crafting them at 1/3rd cost.

Thanks for the support, and the wildly fun ideas. Glad I could bring a new toy to your attention.

Liberty's Edge

1 person marked this as a favorite.
Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Garbage-Tier Waifu wrote:
Corvo Spiritwind wrote:
Use it with brass knuckles!
They call him One-Punch Man. Not because he kills in one punch. But because he punched someone once and lots his arms in the explosion.
He must graft clockwork arms with blasting paste containers. He will become an explosive cripple.

If you can somehow make your fist rocket-propelled, you have the worlds first RPG!

But wait...do you really need to horrifically blow off both your arms in an explosion to do that? I think there is a flaw to this logic somewhere, but I can't be certain...

ROCKETO PUUUNCH!!!!!


It's what Kojima would have wanted.

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