
Balkoth |
Melee: You see a Devil in the next room! Fortunately, you blanched your sword with silver earlier and your first strike bypasses his DR. Unfortunately, the blanch is gone after the first hit. You could swap to a different weapon, but it doesn't have the +2 enhancement of your main weapon.
Ranged: You see a Devil in the next room! Fortunately, you blanched 100 arrows with silver earlier and you pour silver arrows into him. And those arrows keep your +2 enhancement bonus from your bow. Yay!
Am I missing something here? As a ranged weapon user, is there a reason to NOT carry around like 50+ blanched arrows at all times? Prep them weeks in advance just in case?
"Money" is an answer, but 250 gold gets you 100 Cold Iron arrows AND 100 Silver arrows so it's pretty cheap...

Balkoth |
Well you can actually just buy 100 Silver Arrows and 100 Cold Iron arrows for 215. So yeah, I think it's the cost that keeps you from using weapon blanche...
Wow, you're right. Cold Iron Blanch is 20 gold for 10 arrows (so 200 gold for 100 plus 5g for the actual arrows) giving a total cost of 205 total...but you could just buy 100 Cold Iron Arrows for 10 gold. No reason to ever use the blanch.
But Silver Arrows cost 41 gold per 20...or 11 gold if you buy 20 arrows and use two blanches.
Why is it cheaper to buy Cold Iron arrows and skip the blanch but it's cheaper to blanch with Silver than buy Silver arrows? What the heck?
Combine the methods and you get 100 arrows of each type for a total of 65 gold. Far cheaper than using pure blanching or pure arrow types.

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You should buy normal Cold-Iron ammunition (double normal price) and add Silver Blanch (5g per 10 projectiles) to them so they count as both materials: If the cost (20 arrows for 12g) is problematic, you can carry 'normal' ammo as well and save the blanched ammo for the targets that need them, but you should be able to just use them on everything.
The exception is for Firearm cartridges, which can not be blanched by most interpretations (placing a cartridge over a hot flame is generally considered to be a bad idea).
All that being said, once you get your weapon up to +3, you can automatically bypass those DRs anyway.

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Melee: You see a Devil in the next room! Fortunately, you blanched your sword with silver earlier and your first strike bypasses his DR. Unfortunately, the blanch is gone after the first hit. You could swap to a different weapon, but it doesn't have the +2 enhancement of your main weapon.
Ranged: You see a Devil in the next room! Fortunately, you blanched 100 arrows with silver earlier and you pour silver arrows into him. And those arrows keep your +2 enhancement bonus from your bow. Yay!
Am I missing something here? As a ranged weapon user, is there a reason to NOT carry around like 50+ blanched arrows at all times? Prep them weeks in advance just in case?
"Money" is an answer, but 250 gold gets you 100 Cold Iron arrows AND 100 Silver arrows so it's pretty cheap...
The answer is No there isnt.. An efficient quiver and supply of blanched arrows is the point of bow users.. Cold iron, silver, ghost salt.. Preprepped and stored 'just in case'. The knowledge monkey makes a skill check and says hey it has.... Then you fill it full of arrow sized holes.

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Are there any actual rules about recovering non-magical arrows? I mean, you could conceivably recover silver tipped arrows, or at-least the silver arrow heads and remount them on fresh arrows using Profession Fletcher (of would that be a Craft skill?). But is it in the rules anywhere?
I dont think there are normal rules for it so would be up to GM discretion, but there is a Durable arrow that can be reused as long as you have the time to collect them after combat. After I get a little money I buy these. You only need a couple dozen of so to last for the fight generally.

CrystalSeas |