Ways to increase attacks or AoO's per round


Advice


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I'm looking for more ways to increase the number of free attacks per round or Attacks of Opportunity per round for a Hunter with Paired Opportunists. Basically a list of sorts. Besides using reach weapons or the Fortuitous enchant.

There's Broken Wing Gambit & Wounded Paw.
Greater Trip & Viscous Stomp
Monkey Style with Intrepid Rescuer
Resisting Grappler from Monster Hunter handbook.
Outflank and Seize the Moment.

I can't think of any more for melee attacks.

For just regular extra attacks there's Haste, Speed weapons and Two Weapon Fighting etc. Also Hurtful feat.

Any suggestions on more?

Scarab Sages

Fortuitous Weapon?


Quote:

Fortuitous

Price +1 bonus; Slot none; CL 8th; Weight —; Aura moderate transmutation

DESCRIPTION

This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.


Combat Reflexes to have more than 1 AoO per round.


Yeah I had mentioned Fortuitous already. I should have mentioned Combat Reflexes though.

The Opportunist advanced rogue talent is another I should have mentioned.

I should also state the obvious increased BAB and also acting in a surprise round, particularly with you ambushing your enemies.

Swashbuckler's Opportune Parry/Riposte deed is another chance at an attack as well.

There is more tricks I'm sure.

Grand Lodge

Shield Master


Grandlounge wrote:
Shield Master

Yep forgot about the full Shield Master feat chain. That would add in another attack with the free bull rush.

Grand Lodge

There is also Vicious Stomp, (though it has Improved Unarmed Strike as a Pre-req) that can help in getting reliable AoO off before you get greater trip, especially if you have an animal companion like a wolf with the trip ability.


Yes I mentioned Vicious Stomp & Greater Trip, I placed them together because they can be used at the same time, each generating a AoO.

I should also note that the feat Dirty Fighting can allow you or your animal companion access to several feats if you don't have Combat Expertise or Dex13 or Int 13.

My pet has a Trip attack with his tail and I'm thinking of taking Dirty Fighting and Vicious Stomp later for my pet's feats. He will generate another attack and I'll gain one as well through Paired Opportunist.


INCREASING NR OF AOOS

Elven battle training increases the number of AOO by one for elves that use elvish weapons

Flying blade 3 would get you disrupting counter. Yes its only with a dagger, and that's kind of its own disadvantage. However contrary to opportune parry and riposte, that attack that you make is AOO, which means paired opportunists and the trait actually help for that attack, and you have a sure fire way to trigger forfuitous

INCREASING QUALITY OF AOOS

fencer trait for daggers, swords etc: +1 to hit on AOO

opportune slayer (religion: Lamashtu :( ) +2 to damage on AOO

opportunistic: (religion Calistra) +1 to hit on AOO with dagger sword whip

bullied: +1 to hit on unarmed AOO

savannah hunter: +1 to hit on AOO with shortspear

Heirloom weapon also can give you +1 to hit on AOO with that weapon
Tianjing temple guard +1 to hit on AOO with polearms (regional)

Racial trait for half elf eye for opportunity +1 racial bonus, meaning it would stack with any of the above: but trading away adaptability and keen senses is steep.

FANCY TRICKS

1 I find this an interesting twist, this theory craft build is way of trying to substitute all its iteratives as AOOs (with the premise that an AOO is at full BAB and you are using paired opportunists (and fencer trait) to get all your attacks at a net BAB+5 before any other buffs

https://www.reddit.com/r/Pathfinder_RPG/comments/3xl61z/build_math_improved _disarm_partner/

2 another thing that I've trying thinking is Torag's divine fighting technique. It is basically combat reflexes, and keys it off wisdom instead of dexterity for combat reflexes with the condition that you need to have a warhammer in hand. A) For a hunter wisdom could be more interesting to pump than dex; B) A warhammer in an offhand, but a lance in your main hand if mounted gives you reach at two ranges); C) If you find a way to enlarge consistently, the fact your AOOs are keyed off Wisdom instead of Dexterity is even better...


Thanks to everyone so far, please keep the ideas and tricks coming.
Kris, I'll check out those links later, it sounds very similar to a Improved Feint & Feint Partner teamwork feat build.
On your idea of using Wisdom for Combat Reflexes, it reminded me that the 2nd level of High Guardian Fighter allows you to use Strength or Dex for Combat Reflexes. So dipping into fighter and Boon Companion could be useful.

Dark Archive

If you are open to a splash, 2 levels of vigilante gives you leave an opening which is an aoo at the start of the enemies next activation after you get a sneak attack on them.

It would be hard to force but snake fang (the top of snake style) with paired opportunist would be absolutely deviatating.


Play a kensai; add intelligence bonus to number of AoO. Stacks with Combat Reflexes.


Outflank:
Prerequisite: Base attack bonus +4.

Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.


Eigengrau wrote:

Thanks to everyone so far, please keep the ideas and tricks coming.

Kris, I'll check out those links later, it sounds very similar to a Improved Feint & Feint Partner teamwork feat build.
On your idea of using Wisdom for Combat Reflexes, it reminded me that the 2nd level of High Guardian Fighter allows you to use Strength or Dex for Combat Reflexes. So dipping into fighter and Boon Companion could be useful.

The interesting twist on it is that you are actively intending to FAIL to trigger improved disarm partner from that perspective come a couple of interesting build choices: its a dex build because you want a neutral or negative strength to help you fail to disarm, you are TWFing without the actual feat generating another attack that is doomed to fail which generates an AOO, its a very funny (a bit cynical build) in that you intend to make a scenario plausible that you intend to disarm and it fails on 1-19 roll and only succeeds on a 20 and then the worst thing that happens is tat you take the weapon from your opponent and when it fails both you and your animal companion get an attack at +5 BAB that works every time if build right... If dipped with a single level of swashbuckler for opportune parry and riposte and keeping damage with bane (sacred huntsmaster) or other tricks it could be a really cool build I think

Grand Lodge

Panther style lather claw can get you a ton of extra attacks. Not technically aoos.


Kris Verschaeve wrote:
Eigengrau wrote:

Thanks to everyone so far, please keep the ideas and tricks coming.

Kris, I'll check out those links later, it sounds very similar to a Improved Feint & Feint Partner teamwork feat build.
On your idea of using Wisdom for Combat Reflexes, it reminded me that the 2nd level of High Guardian Fighter allows you to use Strength or Dex for Combat Reflexes. So dipping into fighter and Boon Companion could be useful.
The interesting twist on it is that you are actively intending to FAIL to trigger improved disarm partner from that perspective come a couple of interesting build choices: its a dex build because you want a neutral or negative strength to help you fail to disarm, you are TWFing without the actual feat generating another attack that is doomed to fail which generates an AOO, its a very funny (a bit cynical build) in that you intend to make a scenario plausible that you intend to disarm and it fails on 1-19 roll and only succeeds on a 20 and then the worst thing that happens is tat you take the weapon from your opponent and when it fails both you and your animal companion get an attack at +5 BAB that works every time if build right... If dipped with a single level of swashbuckler for opportune parry and riposte and keeping damage with bane (sacred huntsmaster) or other tricks it could be a really cool build I think

I tried testing this out with a human Hunter 4/weapon master fighter 3 with a Digmaul animal companion which is like a small cat but 4 attacks. The digmaul has a weak strength but dexterity is very high.

I used the digmaul to try for 1 bite and 3 disarm attacks also broken wing gambit on the bite attack. I was running out of A o's on my hunter with 18 dexterity and combat reflexes. Using a nodachi high threat sword for my attacks.

Pretty cool build. Combat expertise, combat reflexes, outflank, pack flanking, paired opportunist, broken wing gambit, disarm partner, improved disarm partner, and precise strike.

Used my animal focus to increase our dexterity.

Shadow Lodge

What items (aside from the merely DEX-raising), if any, increase your amount of available AoOs (as opposed to just letting you use one)?

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