Sneak Attack and Hexes?


Pathfinder First Edition General Discussion


Is there any archetype that gives a character both sneak attack and access to hexes? I like the idea and was wondering if it already existed, if not i'll probably homebrew a slayer that gets hexes instead of slayer talents or a rogue that does something similar. I thought i'd ask here before doing that though.


Thinking of combining Slumber Hex with coup de grâce?


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Kileanna wrote:
Thinking of combining Slumber Hex with coup de grâce?

Actually no, I was thinking about the utility the hexes can bring and how much I like the non-uses per day, limited list, pseudo-spellcasting stuff hexes grant like Abominate, then I got to thinking about the lovely juicy flavor of a rogue-witch character* :)

*and how I wouldnt want to just multiclass the two because that would probably turn out pretty badly.

That would be a very rogue-ish thing to do though, sleep then steal or sleep then stab sounds pretty cool.


Yes, it doesn't look like the best option. Poor BAB would hurt.
And yes, it sounds like a cool option. I don't remember any archetypes like that.
The best thing I can think of right now would be to multiclass with a hexcrafter magus or something similar, which can access the hexes and is way more martial than a witch.


Seems Hexenhammer & Sanctified Slayer Inquisitor archetypes dont alter or replace any of the same features, so you could gain both that way, although its a very limited selection of hexes and you wouldnt be able to use the dark trade ability to gain more uses of the hexes.

Not exactly what I had in mind, but still a very cool concept for a character.


You could always use VARIANT MULTICLASS rules ... but you won't get many hexes (and don't qualify for the Extra Hex feat).

Or you could try a Magus with HEXCRAFTER and GREENSTING SLAYER archetypes (I've never actually played it but Greensting Slayer seems terrible ... could be wrong though, you never know till you try right? ... no I just re-read it, it's bad).


Hexcrafter + VMC rogue technically ticks the boxes, I usually steer clear of variant rules though.


MrCharisma wrote:
Or you could try a Magus with HEXCRAFTER and GREENSTING SLAYER archetypes (I've never actually played it but Greensting Slayer seems terrible ... could be wrong though, you never know till you try right? ... no I just re-read it, it's bad).

Although cool, technically not legit as they both modify Arcana. I would allow it for the rule of cool though as the Arcana modifications is minor (and optional to a point), but expect the idea to be denied (especially if in a PFS setting).


SillyString wrote:
Hexcrafter + VMC rogue technically ticks the boxes, I usually steer clear of variant rules though.

Yeah that's a better way of getting there.

Andre Roy wrote:
MrCharisma wrote:
Or you could try a Magus with HEXCRAFTER and GREENSTING SLAYER archetypes (I've never actually played it but Greensting Slayer seems terrible ... could be wrong though, you never know till you try right? ... no I just re-read it, it's bad).

Although cool, technically not legit as they both modify Arcana. I would allow it for the rule of cool though as the Arcana modifications is minor (and optional to a point), but expect the idea to be denied (especially if in a PFS setting).

Yeah I figured between the minor-minor overlap (as you say, somewhat optional) and the lack of power-gaming involved here there wouldn't be too many GM's who deny you this.


While we're mentioning legality, I assume Hexenhammer & Sanctified Slayer is ok?
They technically dont alter or replace the same features, but Dark Trade would give you the option to sacrifice judgements (if they hadn't been traded out already) for additional hexes.

Liberty's Edge

Seems so, though the hexes become once per day with an additional sacrifice...


Having played a Ninja 10/Witch 4, I can state that hexes ad sneak attack do not mix well. Using a hex is a standard action, so you cannot attack that round. Using hexes for utility is OK. A single level dip will get you a hex, and the feat Extra Hex can get more for you.

/cevah


With my hexcrafter magus I mostly use hexes for flying and carrying wands, rods, etc. with prehensile hair. As an utility they are great. Some of the more offensive hexes could be nice to give the character a wider variety of options but I've decided not to do it this time because of the composition of the party.


I've played a witch 1/urogue 6. It was bad. The hexes I did pick were kind of bad anyway which was a mistake on reflection but the limoted choices I had left me with little to gain from a level of witch at all. The problem was that all the classes features I would get relied heavily on witch level. So they were mediocre at best. So I ended up sniping all the time instead (that was fine, since I set them up as an infiltrator and they were good at that), but the hexes were not utilized as well I would like. Upon reflection, I'd have probably just taken Cauldron and Swamp Witch instead.


By the way, DON'T do Sneak Attack Class VMC Witch -- technically it gives you the letter of what you are asking for, but the Devil is in the details, and in the case of VMC Witch, the details are REALLY BAD (would be the absolute worst VMC if not for VMC Gunslinger, but it's almost as bad).


After reading all this I feel like the best way to get this is to go *Witch-5/Rogue-1/Arcane-Trickster-X (using Accomplished-Sneak-Attacker and Two-World-Magic to qualify). Getting 5 levels gets you things like the Flight-Hex (well 5 levels makes it useful anyway).
The other thing is that since hexes don't seem to have a way to scale with character-level (as opposed to class level) you're probably going to get a lot more out of the buffing hexes than the offensive ones.
If you want to hex the enemy then sneak-attack them it looks a lot harder (which is sad).

*You can sub in Shaman/Hexcrafter-Magus/whatever for witch if you prefer, ditto for Rogue.


^Shaman won't work unless you have a way to cast actual arcane spells (the normally arcane spells you snag with Arcane Enlightenment are just added to the list of divine spells you can cast).


oh yeah =P

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