Teleporting to escape from bonds


Rules Questions

Grand Lodge

Can a creature use a teleport spell or similar ability to slip out of physical bindings, like manacles or rope? The spell says you CAN take objects, but not sure if that's what the intent is.


Yes.

The Exchange Owner - D20 Hobbies

The manacles give you the grappled condition? Can you cast teleport?


Teleport is a verbal only spell so its attemptable. It'll have a hefty concentration check though unless its a psychic caster or something.

The Exchange Owner - D20 Hobbies

Verbal is irrelevant

Quote:
A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell


I know, it's why I mentioned the concentration check part.

Scarab Sages

James Risner wrote:
The manacles give you the grappled condition? Can you cast teleport?

Manacles are odd because the rules on them are very vague. They don't say they grapple, nor do they say they pin. They only say that they are used to bind someone. Notice that they do not even allow a grapple check to get out, only an escape artist check. Unlike rope which has a grapple DC.

Of course, if you bind someone, they are bound and thus helpless. There's a problem, though. Someone in manacles is assumed to still be able to move. Which is why fetters exist in game. And why barbed fetters are described to be used to secure artisans to tables. But someone grappled can not move.

Rope is simple though. It just gives you the pinned condition.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

If your wizard is a conjuration specialist with the teleport sub-school, his Shift ability is a SU power - no concentration necessary.

The Exchange Owner - D20 Hobbies

Manacles are odd, yes.

I'd say they are equivalent to grapple pinned, the concentration DC equal to the escape artist check.

Maybe V only spells can be cast while manacled.

Su teleort would work.

But really almost all of this is Ask your GM in some way or another.

Grand Lodge

Well, in this case I AM the GM, and I wanted to try to find something official or semi-official before I start making house rules.


I would say that you would teleport, but would teleport with manacles in tow.


Dimension door and other teleport like spells typically say something like the caster can take along item. Can indicates that they don't have to. That tells me that you can dimension door out of your clothes if you're so inclined.

Edit:

D Door: "You can bring along objects as long as their weight doesn’t exceed your maximum load."

Teleport: "You can bring along objects as long as their weight doesn’t exceed your maximum load."

That tells me that assuming the item isn't magically cursed you can choose what to bring with you and what to leave.

Scarab Sages

James Risner wrote:

Manacles are odd, yes.

I'd say they are equivalent to grapple pinned, the concentration DC equal to the escape artist check.

Maybe V only spells can be cast while manacled.

Su teleort would work.

But really almost all of this is Ask your GM in some way or another.

Sure, you can spot off your own rulings. Personally, I'd like to see some official ones.

Something like this should be a little more clear.
Grapple almost works, but not quite.

Scarab Sages

I think it would be better is bindings went with you. Due to the fact they are touching you. Thus giving you no choice. This way you can't teleport if your bindings are attached to something heavier than your object limit.

The Exchange Owner - D20 Hobbies

Strife2002 wrote:
semi-official before I start making house rules.

Semi the best you can get.

Manacles grapple

We know you can't cast Dimension Door while grappled without a concentration check. We don't know the DC of the check because we don't have the CMB and other info of the manacles.


Lorewalker wrote:
I think it would be better is bindings went with you. Due to the fact they are touching you. Thus giving you no choice. This way you can't teleport if your bindings are attached to something heavier than your object limit.

That's certainly an opinion, but I'm almost certain that the designers don't share it.

The rules on designing custom spells specifically single out "escaping bindings and grapples" as a reason -- arguably the primary reason -- to make a spell not include a somatic component:

Quote:


The advantage of spells that don't require somatic components is they can be cast when bound, grappled, or when both hands are full or occupied, and arcane spell failure doesn't apply. Just as creating silent versions of spells devalues Silent Spell, making non-somatic spells devalues the Still Spell feat. The premise of the game is that most spells require words and gestures, and new spells should stick with that unless the theme of the spell suggests it wouldn't require a somatic component, or it was specifically designed to escape bindings or grapples.

Similarly, spells that require material components are often shut down by the same circumstances ("The advantage of spells that don't require material components is they don't require a spell component pouch (and in the rare circumstance in which if you're grappled, you needn't already have your material components in hand to cast the spell)")

From that, I infer that the various verbal-only teleportation spells are, in fact, specifically designed to get you out of bindings, and so making you unable to teleport when bound is not rules-as-intended. Basically, those spells are designed to be among the few -- often the only -- spells that you can actually cast while chained to a dungeon wall.


Manacles count as equipment using the wrist item slot. So, if you can teleport out of manacles then you can also be teleported out of the rest of your equipment. Imagine someone using Jester's Jaunt to remove all of a character's gear, although technically you'd be removing the character from the gear, with the gear simply not being targeted.


Melkiador wrote:
Manacles count as equipment using the wrist item slot. So, if you can teleport out of manacles then you can also be teleported out of the rest of your equipment.

Only if you assume that the choice of whether to bring along equipment rests with the caster, and not with the person being teleported. But since "you" already have the option to take objects or not, the capacity for leaving behind "your" equipment already exists.

(I'd also argue that mundane manacles do not take the wrist slot, any more than wearing a magic ring prevents you from wearing mundane rings, or that wearing a quick runner's shirt prevents you from puling a blazer over it. But that's not really relevant.)


Sure you can, you might have to make a concentration check for spells, but I'm not sure what the DC would be for manacles.

But in any case I would not put a known high level wizard in a room, with just manacles around his wrists, and expect to find him there at a later time, unless that's where he wants to be.


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Rules-wise, there's going to be room for each argument,

Personally, I do not allow casters to teleport themselves out of gear, clothing, or other 'attached' items. I see nothing in the spell that indicates it has that ability and to allow it would open up all kinds of abuse; teleporting out of a backpack full of explosives and leaving behind a giant fireball, teleporting and claiming you aren't bringing the fire with you if you are on fire or claiming you are leaving the acid behind from an acid arrow, or claiming you don't take the continuous damage for the round after being submerged in lava because you teleported out of it instead of climbed out of it, or even just claiming that a teleport spell is an instead de-louse and flea-removal effect because you teleport away from head-lice and fleas in your clothes.

If you let pedantic rule reading run unchecked your GM could just say the spell says nothing about letting you bring along magic spells and effects and that those are left behind when you teleport. Clearly that's not the intention, you have to find a solution that leads to a fair result and less chance of abuse.

If you are manacled when you teleport, you are manacled when you arrive. If you are manacled to something that is considered movable (ie. not securely affixed to a wall, floor, etc.) and it's too heavy for you, you can't teleport. If you are shackled to a wall or other immovable object, (ie. something no one is typically considered to be carrying; you might carry a huge brick or boulder that forms a wall or floor, but no one says "That guy's carrying a floor" and if they did it would be such an unusual case you would need a GM ruling anyway,) then you can teleport out of the wall shackles. If you can capture a caster and secure them into backpack or restraint that is above their heavy load then they can't teleport away until they get free from it (or raise their strength.) Lowering a caster's strength is also a valid way to prevent them from leaving unless they can shed themselves of gear.

Again, this is just for worn and attached gear. If the carried object were being held in the hands, I would likely allow that to be 'dropped' during the teleport (since that's a free action anyway) but it definitely would not apply to bracelets, rings, boots, or backpacks, etc.


According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

Scarab Sages

darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit. There is some very circumstantial evidence to say it is possible it could be designed to allow escape from restraints.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.


Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.

Pathfinder is a rules-inclusive system. The spell itself tells you what you can do. What is unsaid cannot be done. It says "You can bring along objects as long as their weight does not exceed your maximum load." It PERMITS object transport, but does not require it. Further, the existence of Dimensional Shackles, a wondrous item that has Dimensional Anchor constantly trained on the bound implies that escape is ordinarily possible.


Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.
It actually is not that clear. It's certainly not explicit.

How is "You can bring along objects as long as their weight doesn’t exceed your maximum load" not explicit?

"Can" is permissive, but not required. If you "can" do something, it is also an explicit statement that you are allowed to choose not to.

Scarab Sages

darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.

Pathfinder is a rules-intensive system. The spell itself tells you what you can do. What is unsaid cannot be done. It says "You can bring along objects as long as their weight does not exceed your maximum load." It PERMITS object transport, but does not require it. Further, the existence of Dimensional Shackles, a wondrous item that has Dimensional Anchor constantly trained on the bound implies that escape is ordinarily possible.

My whole point here is that it is no where as clear as what you were suggesting. It is arguable both ways with evidence of nearly equal strength. It really is a GM question.

But to your second point... not really, as Dimensional Shackles would prevent someone from escaping captivity through teleportation regardless of whether teleportation allows you to get out of manacles or not. There is no proof of intent in either direction here in regards to the point of contention.

Scarab Sages

Orfamay Quest wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.
It actually is not that clear. It's certainly not explicit.

How is "You can bring along objects as long as their weight doesn’t exceed your maximum load" not explicit?

"Can" is permissive, but not required. If you "can" do something, it is also an explicit statement that you are allowed to choose not to.

If I say you can teleport x lbs of objects and then tell you you teleport with whatever you are touching... what does that mean?

It means you are going to teleport with what you are touching... but teleportation will fail if you are touching more than x lbs of object. But that you can not choose to not bring what you are touching.
(Before someone brings up a ridiculous argument, no, the ground is not considered an object)

Yes, I am quite well aware of what permissive language means. I don't really need an English lesson. But I can tell you that reading too far into permissive language has caused numerous unintended rulings that the Paizo team has had to clean up. There is even a dev post somewhere that explains this. They have semi-recently been trying to clean up their specific wording because it has been that big of an issue.
Remember, the wording you are reading is from the CRB.

Again, this is not proof that your reading is wrong. It is only evidence that both readings are valid.

[Another thing, though, is that "you" includes your worn equipment. Which is why people you teleport with you come with their worn items. Manacles are worn.]


Lorewalker wrote:
darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.

Pathfinder is a rules-intensive system. The spell itself tells you what you can do. What is unsaid cannot be done. It says "You can bring along objects as long as their weight does not exceed your maximum load." It PERMITS object transport, but does not require it. Further, the existence of Dimensional Shackles, a wondrous item that has Dimensional Anchor constantly trained on the bound implies that escape is ordinarily possible.

My whole point here is that it is no where as clear as what you were suggesting. It is arguable both ways with evidence of nearly equal strength. It really is a GM question.

But to your second point... not really, as Dimensional Shackles would prevent someone from escaping captivity through teleportation regardless of whether teleportation allows you to get out of manacles or not. There is no proof of intent in either direction here in regards to the point of contention.

Pathfinder is based on 3.5, etc., Etc. This is a trick casters have been using for DECADES. At no point has a dev ruled that it cannot be done. Even given Pathfinder's "conversational" rules text, for good or ill, "can" and "must" have been distinctly used as separate words with separate meanings. You can use the results of the reroll vs you must use the result of the reroll, etc. So, you "can" take objects with you, but it is not obligatory. Houserule as you will.

Scarab Sages

darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.

Pathfinder is a rules-intensive system. The spell itself tells you what you can do. What is unsaid cannot be done. It says "You can bring along objects as long as their weight does not exceed your maximum load." It PERMITS object transport, but does not require it. Further, the existence of Dimensional Shackles, a wondrous item that has Dimensional Anchor constantly trained on the bound implies that escape is ordinarily possible.

My whole point here is that it is no where as clear as what you were suggesting. It is arguable both ways with evidence of nearly equal strength. It really is a GM question.

But to your second point... not really, as Dimensional Shackles would prevent someone from escaping captivity through teleportation regardless of whether teleportation allows you to get out of manacles or not. There is no proof of intent in either direction here in regards to the point of contention.

Pathfinder is based on 3.5, etc., Etc. This is a trick casters have been using for DECADES. At no point has a dev ruled that it cannot be done. Even given Pathfinder's "conversational" rules text, for good or ill, "can" and "must" have been distinctly used as separate words...

[sarcasm]Yup, totally a valid point there... every table for decades has ruled that way. In fact, everyone in the world agrees with you except some in this one specific thread. The opposite point being made is a brand new thing. Silly us.[/sarcasm]


Lorewalker wrote:
Orfamay Quest wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.
It actually is not that clear. It's certainly not explicit.

How is "You can bring along objects as long as their weight doesn’t exceed your maximum load" not explicit?

"Can" is permissive, but not required. If you "can" do something, it is also an explicit statement that you are allowed to choose not to.

If I say you can teleport x lbs of objects and then tell you you teleport with whatever you are touching... what does that mean?

It means you are going to teleport with what you are touching... but teleportation will fail if you are touching more than x lbs of object. But that you can not choose to not bring what you are touching.
(Before someone brings up a ridiculous argument, no, the ground is not considered an object)

Yes, I am quite well aware of what permissive language means. I don't really need an English lesson. But I can tell you that reading too far into permissive language has caused numerous unintended rulings that the Paizo team has had to clean up. There is even a dev post somewhere that explains this. They have semi-recently been trying to clean up their specific wording because it has been that big of an issue.
Remember, the wording you are reading is from the CRB.

Again, this is not proof that your reading is wrong. It is only evidence that both readings are valid.

[Another thing, though, is that "you" includes your worn...

In regard to the first statement: There is still no obligation.

Here's a line pulled from the "target" section of the PRD: "Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself." In this case, the target line is telling you what you can target (touched creatures or objects), but the spell text ("... as defined by the spell itself") contains the language that allows for omission ("... can take objects..). The target line doesn't obfuscate the spell text, since the spell text trumps the target line by the rules of magic in the system.


Lorewalker wrote:
darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
Lorewalker wrote:
darkerthought7 wrote:
According to the text of the spell,you are under no obligation to take along anything when you teleport. Simply choose not to target the manacles (or your clothes, or that backpack full of lit fireworks, etc.) The spell is rather clear on this. You can take along objects or creature, given constraints. It does not say "you must." The intent is also clear, given text already presented by other posters: teleportation is designed to get you out of restraints. How do you bind a creature that CAN teleport? Dimensional Anchor.

It actually is not that clear. It's certainly not explicit.

Though, read the target line...
"Target you and touched objects or other touched willing creatures"

Targeting is through touch.

Pathfinder is a rules-intensive system. The spell itself tells you what you can do. What is unsaid cannot be done. It says "You can bring along objects as long as their weight does not exceed your maximum load." It PERMITS object transport, but does not require it. Further, the existence of Dimensional Shackles, a wondrous item that has Dimensional Anchor constantly trained on the bound implies that escape is ordinarily possible.

My whole point here is that it is no where as clear as what you were suggesting. It is arguable both ways with evidence of nearly equal strength. It really is a GM question.

But to your second point... not really, as Dimensional Shackles would prevent someone from escaping captivity through teleportation regardless of whether teleportation allows you to get out of manacles or not. There is no proof of intent in either direction here in regards to the point of contention.

Pathfinder is based on 3.5, etc., Etc. This is a trick casters have been using for DECADES. At no point has a dev ruled that it cannot be done. Even given Pathfinder's "conversational" rules text, for good or ill, "can" and "must" have been
...

You're becoming combative... And you still missed the point of "can" and "must" as defined by the system...

Scarab Sages

darkerthought7 wrote:
You're becoming combative... And you still missed the point of "can" and "must" as defined by the system...

You're the one trying to pressure me with a logical fallacy, but I"m the combative one. Yup. Totally works.

And, again, trying to show you that both views are valid. You have not shown explicit proof.


Lorewalker wrote:
darkerthought7 wrote:
You're becoming combative... And you still missed the point of "can" and "must" as defined by the system...

You're the one trying to pressure me with a logical fallacy, but I"m the combative one. Yup. Totally works.

And, again, trying to show you that both views are valid. You have not shown explicit proof.

Not saying you are in the "opposite camp" or what-have-you. What I am saying is that the ambiguity that you are trying to call out has existed for a while now and has been unaddressed. My argument is that it needs no addressing. It's already addressed "in-system." "Can" and "Must" are mechanical terms used in other areas of the system, and there's no reason to suggest that "can" works differently here than it does elsewhere.

So, I guess where we disagree is: you see ambiguity where I do not.

EDIT: The point about manacles occupying a slot and being a part of "you" is something to be considered. Loose manacles are a for sure "hazy" situation, especially magical manacles that distinctly take up the "wrist" slot. However, manacles attached to walls begs another question: if the ground is not considered an "object," why is the wall or the ground of the fort considered an object for the purposes of Dimension Door (etc.)?


Quote:

Fetters

Fetters are manacles fitted around the ankles rather than the wrists, and use the same rules for breaking, escape, and cost relative to size. A creature in fetters is entangled and can only move at half speed. In addition, a fettered creature must succeed at a DC 15 Acrobatics check to move more than its (reduced) speed in a round. If it fails the check by 5 or more, the creature falls prone.

So they are manacles for your feet and give the entangled condition.

Quote:

Entangled

If you want to cast a spell while entangled in a net or by a tanglefoot bag or while you're affected by a spell with similar effects, you must make a concentration check to cast the spell (DC 15 + the level of the spell you're casting). You lose the spell if you fail.

Concentration DC to cast while entangled is 15+SL.

The DC to cast in manacles should be atleast the same as for fetters.


Orfamay Quest wrote:
How is "You can bring along objects as long as their weight doesn’t exceed your maximum load" not explicit? [In regards to a caster teleporting out of armor, manacles, or his underwear (whether or not he keeps his pants)]

In this case, Lorewalker is correct, it is not explicit. An explicit line would be a sentence or example about the caster teleporting out of a worn item, like his clothes, manacles, or his nipple piercing. Possibly even some line about him leaving behind his tapeworm, or tattoo, or mark of justice. The line you quoted is most definitely not explicit. Again, it can be viewed in a certain way, and he's already stated that (and I agree) but there are also far more reasonable and believable reasons that they just kept the line about bringing along objects as simple as possible.

It is not clear. The spell was written a long time ago, and since people used books way back in those days, word counts and page counts mattered and most likely they didn't feel the need to list a paragraph of disclaimers for every possible corner-case.

It would be far too abusive to allow an open-ended view of every spell. In this case, it's letting a caster of teleport choose to teleport someone and strip their gear or leave it behind (not saying a spell shouldn't be able to do this, but it should actually say that it does this.)

There are certain cases where you have to make a common sense choice on how to proceed and not try to shoehorn every possible circumstance into the same situation. Otherwise you end up with people claiming that placing dimensional shackles on them has no effect because they already have a magical wrist slot item and so they are automatically immune to the effect, since additional items in slots have no effect. While that might technically be true rules-wise (adding a second magic item to a used slot has no effect,) it's clearly not the intention of the Item Slot rules to make you impervious to negative effects placed on you, only to limit people trying to benefit from wearing 2 belts, or 10 earrings in an ear (things which are possible.) However, expecting the developers to foresee and write out everything is not reasonable.

As such, I don't allow casters to teleport out of attached or worn items anymore than I let them teleport out of their spell effects, recently ingested food (possibly it was poisoned), or their tattoos. Again, if you want to let a caster teleport and leave behind the poison in his blood stream, his false teeth, the mark of justice inscribed on him, and his boots of teleport that he's using to teleport with... I can see how you could wish to do and this being the Rules Section I can't point out anything specific to stop it... I can only point out why it shouldn't work.


Whenever possible, I stack a Cape of the Mountebank on my Cloak of Resistance just to have this trick in my back pocket. A once per day "get out of grapple free" card can be a lifesaver and no concentration check is required.

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