Temporary will save bonuses


Advice


So, I've found waaaaay too many places that extol the virtues of permanant bonuses.. feats, traits, magic items, multiclassing, etc. These are wonderful, but I have plenty.

What I'm looking for is ideas on *temporary* bonuses. Spells, potions, charms, anything like that. The specific character in question is an Oracle, but the party also has access to a ranger, an investigator, an Arcanist, and a rogue with one level of the 3rd party Artisan class - http://www.d20pfsrd.com/classes/3rd-party-classes/drop-dead-studios/the-art isan - with freakishly high Craft(Arms and Armor) and Spellcraft.

I'm trying to find a way to boost for a one-shot occult ritual that has a decent chance to turn the character CE. The party will likely be around level 8/9 before he attempts this s%#$, but feel free to suggest higher or lower spells (when I say freakishly high, he's got a 14 bonus right now, and he's about to take the Opus Magnus feat).

So, we've got the resources, I just need the idea.


Will a simple protection from evil effect work?


It is, in fact, on the list, so yes, it will help.


Let's start with the things you can do yourself, either with your spells known or a scroll. Owl's wisdom gives you a +2 bonus from your increased Wisdom score, and channel vigor gives you a +6 competence bonus. Battle trance gives you a +4 morale bonus, and moment of greatness can double that to +8. If you've got the UMD to use wands, you could get a +8 circumstance bonus from a wand of thought shield III, as well as a +2 sacred bonus from a wand of veil of positive energy. Finally, your arcanist should be able to chip in with harrowing for a +1 or +2 luck bonus.


Meditation Tea. 30 gp.

"Drinking this cloudy tea has a soothing effect that clarifies your thoughts. For 10 minutes after drinking the tea, you gain a +2 alchemical bonus against mind-affecting effects. If you drink meditation tea while suffering from a mind-affecting affect, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day."

The real kicker is the re-roll, but 30 gp for a +2 is also good value.

Shadow Lodge

Avoron wrote:
as well as a +2 sacred bonus from a wand of veil of positive energy.

That one only works against undead:

Veil of Positive Energy wrote:
When under the effect of this spell, you gain a +2 sacred bonus to AC and a+2 sacred bonus on saves. Both of these bonuses apply only against attacks or effects created by undead creatures.


Weirdo wrote:
That one only works against undead

Ah, missed that. Well, it wasn't that useful anyway.


Sadly, at best, it'd be sourced from a demon. At worst, it's from nothing because it's an occult ritual.


Visualization of the Mind gives a reroll on a Will save at +4. A Cyclops Helm, if allowed, lets you choose the result of a die roll once/day.


No, a cyclops helm lets you CHOSE a roll, rather than rolling it
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cyclo ps-helm

THAT is what I freaking need lol


My GM however says that a 20 with that would not qualify for automatic success lol


If a 34 isn't a high enough roll at 9th level someone isn't playing fair.

Grand Lodge

I think Burst of Insight could be used for a +8 enhancement to Wisdom (+4 to the will save.)

Silver Crusade

For an oracle, one of the best things is a potion of bestow grace, a 2nd-level paladin spell from the APG. It retails for 400 gold, but it does give 4 minutes of your charisma bonus as a sacred bonus to your saves. You could get a scroll, but that would require a UMD check of DC 24. Which might be easy for an oracle.


How much time do you need ? Because if you need them for an hour or so, only stuff like Heroism will really help you


avr wrote:
If a 34 isn't a high enough roll at 9th level someone isn't playing fair.

This.


Well, Alderic, it'll largely boil down to how my GM wants to run things, but TECHNICALLY I have methods of applying potions that don't require my direct usage of them.

Basically, we're doing some custom content to amplify pre-existing outsider blood, but I'm prepping for the inevitable battery of saves to prevent alignment shift.

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