Rare sightings in PFS


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5/5 5/5 ***

Pathfinder Adventure Path Subscriber
Serisan wrote:
Unless the divan has bullrushed enemies, I don't think that counts as a weapon. :-p

I mean, what else is he going to wield? His many, vast chins? His page boy? He can't even lift the boy! It's teleported him out of melee - that's kinda weapon-like.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Slyme wrote:
There are a few players locally who play together frequently and made a set of Gnomish triplets who work as a team.

Do they all speak in swedish accents and have animal companions?

A friend of mine encountered a trio of Gnomes at GenCon and I wonder if it is the same ones.

4/5

Ryan Blomquist wrote:
Serisan wrote:
Unless the divan has bullrushed enemies, I don't think that counts as a weapon. :-p
I mean, what else is he going to wield? His many, vast chins? His page boy? He can't even lift the boy! It's teleported him out of melee - that's kinda weapon-like.

Telekinetic Charge on the page boy!

The Exchange 5/5 5/5 ***

Serisan wrote:
Ryan Blomquist wrote:
Serisan wrote:
Unless the divan has bullrushed enemies, I don't think that counts as a weapon. :-p
I mean, what else is he going to wield? His many, vast chins? His page boy? He can't even lift the boy! It's teleported him out of melee - that's kinda weapon-like.
Telekinetic Charge on the page boy!

More likely enemy hammer.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Milan Badzic wrote:
Slyme wrote:
There are a few players locally who play together frequently and made a set of Gnomish triplets who work as a team.

Do they all speak in swedish accents and have animal companions?

A friend of mine encountered a trio of Gnomes at GenCon and I wonder if it is the same ones.

I GM'd for such a trio at GenCon a few years back. I think they'd even picked up a stray 4th gnome for the game.

Sovereign Court 4/5 5/55/55/55/5 ****

Selvaxri wrote:


My friend has a Ratfolk Gulchgunner who's looking for another Ratfolk to get swarming with, and has convinced me to make a Barbarian to get benefit of the Ratfolk's FCB with the Barbarian.
Haven't had a chance to play it, or with him yet.

We've got a pair out here. Started as just mine, then another player got a ratfolk boon and copied my build so we could do it.

Gulchgunner 5, then a level of Swashbuckler (inspired blade of course). After that I had planned to just go fighter, but changed into Rogue once the other rat came along.

The general idea is to fire in melee range using a pepperbox pistol. Provokes (get a grit). They take the AoO, I parry with my tailknife, and riposte by shooting again. And because I'm swarming with the other rat, we're flanking and thus get sneak attack and hit bonuses. I think we came up with some way for this to give the other rat an AoO, but I can't remember what it was.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

BTW, I'm prepping like crazy for a con this weekend, and won't be able to update the weapons list until probably Tuesday morning. Sorry.

1/5

So here is my contribution to those weapons and characters that are rarely seen. I am probably that guy that is playing that rarely seen archetype/build, who is not using the normal weapons, and who avoids certain spells because everyone else has them. Blame it on the aging punk in me.

1. A Tiefling Transmuter wizard who doesn't cast glitterdust or black tentacles, but hands out Haste like candy
2. Samurai with a Katana who rides a horse with the bodyguard archetype and the feat In Harms way
3. A Nagaji Chelish Diva Bard/Urban barbarian/Evangelist of Calistria with a bardiche.
4. A Half-Orc Spellbreaker Inquisitor of Asmodeus with the Persistence Inquisition and a Greataxe
5. A Tengu Slayer/Swordmaster Rogue with an Elven Curved blade
6. A Spellscar Drifter Cavalier, with a 2 level Hunter dip, wielding a holy pistol
7. A Core sorcerer/rogue/arcane trickster TWF with a rapier and kukri
8. A Core GM baby
9. An Ifrit mindchemist/empiricist bombthrower
10. A half-elven Abjuration Thassalonian Specialist/Fighter, soon to be Eldritch Knight who wields a Flying Blade- She has the bodyguard feat and is going to play the role of a Defender. She has been effective so far.
11. An Undine Cleric of Gozreh with a trident who channels negative energy
12. A Divine Hunter/Voice of the Wild Bard with a Composite Longbow

As I said, I like to make the unusual work..if anything, to show that it can be done.

Grand Lodge

Partizanski wrote:
Slyme wrote:
There are a few players locally who play together frequently and made a set of Gnomish triplets who work as a team.

Do they all speak in swedish accents and have animal companions?

A friend of mine encountered a trio of Gnomes at GenCon and I wonder if it is the same ones.

They are all kineticists.

*

Tim Emrick wrote:
Due to the nature of PFS, I don't see many characters built with specific other characters in mind (apart from companion critters).

The neighbors built a team that closely resembles the avengers (shield fighter, hulking rager, etc.). I think there is a whole group of magical girls that came out shortly after Ultimiate Intrigue hit the shelves. I have only seen one of these so maybe it was all theory crafting. This might not be the same thing of course.

We have several local characters who play off of someone's existing characters in backstory. My -1 has an apprentice that he only ever met on her retirement scenario. One hellknight cavalier has spawned several underlings from different players as her vanities keep 'being recruited.' We have a group of three (para-legal, accountant, & bureaucrat) that go for the combat avoidable scenarios.

Silver Crusade 4/5

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I once played with a "rock band" of bards at a convention. They were 4 bards, all built completely differently to complement each other in combat, who all had names that were puns of real world rock musicians. There was a girl named "The Bard Formerly Known as Princess", "Mean Simmons" was the melee guy, and a gnome (halfling? don't remember now, but it was a small race) named "Big Richard". I don't remember the 4th now.

5/5 **** Venture-Agent, Netherlands—Utrecht

Someone GMed Gallows of Madness for my group, consisting of three Halfling Skalds (all with stacking rage songs), a Half-Orc Slayer, a Summoner (Human?) with demon eidolon, and a Ratfolk Investigator (the manager). We were called the "Beat-alls" and we made a mess of the module. It was great.

Dark Archive 4/5

Kwinten Koëter wrote:
Someone GMed Gallows of Madness for my group, consisting of three Halfling Skalds (all with stacking rage songs), a Half-Orc Slayer, a Summoner (Human?) with demon eidolon, and a Ratfolk Investigator (the manager). We were called the "Beat-alls" and we made a mess of the module. It was great.

Seriously, the "Beat-alls" were more interested in what the local bakery was selling (and how much they had in stock) than actually solving the mystery (until they found out potential "fans" might have gone missing too...) They were a bane on that scenario, and though I might not have shown it on that moment, they were awesome.

Dark Archive 4/5

Now to get back to the topic, a weapon list:
1. Gnome Sorcerer: has a crossbow, I guess?
2. Tengu Ranger: Natural Weapons
3. Human Cleric: Negative Channel (it is a weapon, trust me)
4. Dwarf Fighter: Composite Longbow / Dwarven Boulder Helmet
5: Tengu Rogue: Estoc and Heavy Shield TWF
6: Undine Cleric: Summoning flying ~insert animal name~
7: Half-Elf Swashbuckler: Scorpion Whip
8: Human Druid: Grapple / Natural attacks
9: Human Rogue: Heavy Wrist Launcher / Elven Branched Spear
10: Vishkanya Monk: Unarmed Strike
11: Halfling Bard: Beguiling Gift build (so vomit capsules/stilts/hoodwink cowls/ etc)
12: Dwarf Sentinel: Warhammer TWF
13: Human Spiritualist: Greataxe
14: gm blob
15: Halfling Vigilante: Halfling Slingstaff
16: Ifrit Druid X/Gunlinger 1: Pistol

Looks about right, though I thought I had more weird weapon builds.

As for a "rare" sighting, I absolutely adore my Halfling Bard. He is a Hoaxer/Savage Skald and a blast to play. I haven't seen a Hoaxer at my lodge yet, nor do I hear much about it online. But let me tell you, it is a really fun archetype that allows a very potent beguiling gift build. I might actually have a bit too much fun with it.

Scarab Sages 5/5

-01 has Heavy Flail
-02 started with natural attacks but now has a Morningstar.
-03 technically has a lance, but primarily uses bombs. And a riding bird
-04 dual wield fighting fans.
-05 Monk Flurry
-06 bow or spells
-07 musket
-08 wild shape
-09 forget, but some wimpy bard weapon
-10 wakizashi
-11 dead before created
-12 dual wield / dual throw, throwing axes
-13 unknown, barely played
-14 scythe
-15 natural attacks and armor spikes
-16 earth breaker, klar and moose
-17 blob
-18 heavy crossbow
-19 I think a greataxe and a bear
-20 club
-21 Roman short sword
-22 kinetic blast
-23 ectoplasmic last
-25 nothing
-26 through -29 blobs
-30 Terbutje
-31 through -34 blobs
-35 kinetic blade
-36 through -37 blobs
-38 forget, Vanarra Occulitist

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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Mr. Bonkers wrote:
Kwinten Koëter wrote:
Someone GMed Gallows of Madness for my group, consisting of three Halfling Skalds (all with stacking rage songs), a Half-Orc Slayer, a Summoner (Human?) with demon eidolon, and a Ratfolk Investigator (the manager). We were called the "Beat-alls" and we made a mess of the module. It was great.
Seriously, the "Beat-alls" were more interested in what the local bakery was selling (and how much they had in stock) than actually solving the mystery (until they found out potential "fans" might have gone missing too...) They were a bane on that scenario, and though I might not have shown it on that moment, they were awesome.

Thank you for putting up with our shenanigans. It was freaking awesome :D

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

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Bret and I have a number of paired builds in PFS. Most of our active characters were built to travel and work together. Because of the nature of PFS, paired builds are hard to pull off because the chatracters need to show up together a majority of the time.

Here are things that I see critical to a good paired build:

1) The characters should have a reason to always travel together.

2) They should have distinct personalities that bring fun.

3) They should together cover multiple roles in a PFS party, and also bring some synergy when they work together.

If you can do all this, then magic can happen!

Hmm

4/5 5/5 ***

My arcanist and my rogue are a wife/husband pair. for a while, I tried to play a scenario with one and then GM it with the other, but that got too hard to do.

1. DNE I accidentally deleted this one, when I was starting out.
2. human warpriest: Cutlass
3. gnome sorceror: spells, morningstar as backup
4. human samurai: Naginata/scythe
5. human Arcanist: spells, dagger as backup
6. human hunter: Axe beak/scimitar
7. half-elf druid: crocodile/scimitar
8. human inquisitor: Ranseur
9. half-orc cleric: Handaxe
10. human fighter: Scythe
11. human rogue/warpriest: Daggers
12. half-orc vigilante: Scythe
13. nagaji skald: Trident
14. nagaji barbarian: Lucrene Hammer/Scythe
15. vishkanya oracle: shortspear
16. grippli bard: unarmed strikes and lungchuan tamo
17. gm blob
18. ratfolk investigator: rapier
19. gm blob
20. tengu inquistior: Longbow
21. human wizard: Spells, club

2/5 *

Several conventions worth of games

Never or Rarely Seen
1) Most of ACG: Arcanist, bloodrager, brawler, shaman, skald, slayer, Warpriest
2) APG: Cavalier, Oracle
3) Core: Barbarian, Paladin, Sorcerer
4) Most of Occult: Medium, mesmerist, occultist, psychic, spiritualist
5) UC: Samurai
6) Vigilante

Extremely Common
1) Archers, especially zen archers. The cheese of Pathfinder
2) Tetsori monks
3) Swashbucklers
4) Clerics, which makes sense since they can be so diverse, but I’ve seen mostly healing focused clerics
5) Rogues and ninjas. But a lot less since unchained came out, weird
6) Gunslingers. Less lately

Sovereign Court 5/5

Jason S wrote:

Several conventions worth of games

Never or Rarely Seen
1) Most of ACG: Arcanist, bloodrager, brawler, shaman, skald, slayer, Warpriest
2) APG: Cavalier, Oracle
3) Core: Barbarian, Paladin, Sorcerer
4) Most of Occult: Medium, mesmerist, occultist, psychic, spiritualist
5) UC: Samurai
6) Vigilante

Extremely Common
1) Archers, especially zen archers. The cheese of Pathfinder
2) Tetsori monks
3) Swashbucklers
4) Clerics, which makes sense since they can be so diverse, but I’ve seen mostly healing focused clerics
5) Rogues and ninjas. But a lot less since unchained came out, weird
6) Gunslingers. Less lately

I was about to agree with your lists - then I realized that you had them reversed. If you switched the headings, you'd almost have my lists... (well, except for Samurai. I've never actually see one at the table that wasn't the Iconic... ).

I don't think I've been at a table with either a zen archer or a Tetsori monk - and after brawler came out, I don't think I've seen another monk above 1st level.

5/5 *****

Barbarians, Paladins, Sorcerers and Oracles are all common in the online community. I have yet to see a tetori monk I think. Archers are all over the place. Swashbuckler dips are very common. Most of the occult classes are rare although we see a few kineticists and the occasional medium, psychic or occultist.

** Venture-Agent, Oregon—Portland

A party with no dwarves. I think I've adventured with as many of them as almost all the other core races combined. The lodges in dwarven territory clearly have something to teach the rest of the Society about recruitment!


Half a party made of halflings.

Even rarer, all the halflings in that party were strength focused. Even their buffs were for strength.

I miss the muscle halfling meet ups...


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Pathfinder Adventure Path Subscriber

I recall a game at Gencon in Year 0 where we spent half the session thinking this player's character was a barbarian. When it came time to literally storm the gates of some fortress, we tactically planned for the barbarian to knock the gates open. When we picked up on the fact that she was having trouble physically knocking it down and appeared to cast a spell, we realized that the barbarian was actually a bard in disguise!

It was the original "bardbarian" before the skald class. The player was hilarious!


Here are my rare builds.

-5. Human Sactified Slayer - Sawtooth Sabres
A Mwangi Red Mantis assassin.

-6. Half-Orc Barb/Brawler/Ranger - Claws/Unarmed/Katana
This is my Wolverine character, I'm an X-men nerd.

-17. Human Monk/Bloodrager - Unarmed
This is Luffy from One Piece

-18. Human Kineticist - Kinetic Blade
This is my Superman character. Just vanilla Kineticist with primary element Air for flight and pure bludgeoning Kinetic Blade. Jacked his effective carrying capacity and Strength score to the heavens. I've recently took Fire as an element for my Heat Vision.

-19. Dhampir Cleric/Monk - Scythe
Garundi Urgathoan Cleric/Monk. I don't see a lot of evil worshipping characters.

-20. Vishkanya Monk/Swashbuckler - Stiletto Boots/Parasol/Inkpens
Business attire with glasses and a clipboard. Character looks like a secretary, but can kill you with her red-bottom stiletto heels. Made to accompany one of my friend's characters, a Nagaji Sorcerer.

-20(Original idea). Human Warrior Poet - Nodachi
My first idea was to make a Kabukimono Warrior Poet Samurai(and we all know how that went) with a fighting style I'd been toying with for a while, Spear Dancing style with a Nodachi.

Silver Crusade

Only PF field agent that I know of is my (silver crusade) Paladin. He doesn't have a single negative ability score but he has rapid reload for light crossbow.

My bloodrager/beast rider cavalier is on Dark archive. WIS and CHA both positive.

Gunslinger lvl 2 with +9 stealth and flail as secondary weapon.

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