Togomor

Harmandar Ghorbas's page

1 post. Organized Play character for Ryan Blomquist.


Full Name

Harmandar Ghorbas

Race

Human (Varisian)

Classes/Levels

Bloatmage 12

Gender

Male

Size

Morbidly obese

Age

Probably middle aged?

Special Abilities

Jiggles like jell-o

Alignment

Lawful Neutral

Location

Magnimar

Languages

Aboleth, Ancient Osiriani, Common, Draconic, Infernal, Kelish, Thassilonian, Varisian

Occupation

Alchemist and water merchant

Strength 7
Dexterity 10
Constitution 14
Intelligence 22
Wisdom 10
Charisma 12

About Harmandar Ghorbas

Harmandar Ghorbas CR: 11
Male Human (Varisian) wizard 6/Bloatmage 6
LN medium humanoid (human)
Init +7; Senses Perception: +18

DEFENSES
AC 12, touch 10, flat-footed 12 (+1 armor, +1 natural)
hp 78 (6d6+6d6+30)
Fort +12, Ref +10, Will +14

OFFENSE
Speed 20 ft. (but he should only ever move 15’)
Melee spiked gauntlet +4 (1d4-2, x2) or quarterstaff +4 (1d6-2, x2)
Ranged touch +5 (special)
Special Attacks bloat (Su, 2/day, 1d8), blood pool (Su, 6 points), command undead (Su, 12/day, DC 14)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 10th; concentration +19):
12/day-grave touch
Wizard Spells Prepared (CL 12th; concentration +21):
6th-contingency, Persistent boneshatter (DC 25), planar binding (DC 25), sirocco (DC 25)
5th-echolocation, fickle winds, Khain’s army, overland flight, suffocation (DC 26), teleport
4th-animate dead, black tentacles, dimension door, emergency force sphere, solid fog, telekinetic charge, wall of ice (DC 23)
3rd-arcane sight, haste, resist energy, communal*, sleet storm, tiny hut, vampiric touch
2nd-command undead (DC 23), false life, gust of wind, knock, mount, communal, see invisibility, spell guage, spider climb
1st-anticipate peril (2), crafter’s fortune, grease (DC 20), mage armor, obscuring mist, ray of enfeeblement (DC 22) (2)
0-detect magic, detect poison, open/close, prestidigitation
Specialist school necromancy; opposition schools abjuration, enchantment

TACTICS
Before Combat
During Combat
Morale

STATISTICS
Str 7, Dex 10, Con 14, Int 22 (28), Wis 10, Cha 12
Base Atk +6; CMB +4; CMD 14
Feats Bloatmage Initiate (necromancy), Command Undead, Greater Spell Focus (necromancy), Greater Spell Penetration, Improved Familiar, Improved Initiative, Persistent Spell, Quicken Spell, Spell Focus (necromancy), Spell Penetration
Skills Appraise +14, Bluff +13, Craft (alchemy) +24, Diplomacy +13, Fly +12, Intimidate +13, Knowledge (arcana) +24, Knowledge (dungeoneering) +15, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +13, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +15, Perception +18, Profession (merchant) +4, Sense Motive +15, Spellcraft +24, Use Magic Device +13
Traits Reactionary, Underbridge Dweller
Languages Ancient Osiriani, Auran, Celestial, Draconic, Ignan, Infernal, Kelish, Skald, Taldane (Common), Terran, Thassilonian, Tien, Varisian
SQ Arcane Bond (Ex), Arcane School (Ex, necromancy), Cantrips
Combat Gear acid, alchemical grease, alchemist’s fire, antiplague, antitoxin, bladeguard, flash powder, fortifying leeches, lesser metamagic rod of extend spell, lesser metamagic rod of reach spell, lesser metamagic rod of toppling spell, liquid ice, metamagic rod of persistent spell, smokestick, tanglefoot bag, thunderstone, wand of cure light wounds (50 charges), wand of infernal healing (50 charges), wand of ill omen (41 charges)
Other Gear cauldron of brewing, cloak of resistance +4, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone [saves], headband of vast intelligence +6 [fly, perception, use magic device], scholar’s outfit, silken ceremonial armor, spell component pouch (2), spiked gauntlet, walking stick (quarterstaff)
Vanities Absalom Townhouse (PFSFG p. 61), Artisan’s Shop (PSFG p. 60) (2), Master of Trade (PSFG p. 19), Porter (PSFG p. 61), Property Broker (PSP p. 28), Prophets of Kalistrade (PSFG p. 61)

SPECIAL ABILITIES
Arcane Bond (Ex) A wizard forms a powerful bond with an object or creature. Ghorbas has bonded with a Sprite familiar. This choice is permanent and cannot be changed.

Blood Pool (Su) Ghorbas has a pool of blood points, representing an overload of his system with excess blood to extend his arcane abilities beyond their normal level. This pool is always equal to his bloatmage level (6). Blood points can be spent at the time of casting to cast a spell without using that spell’s spell slot. The spell is recalled as if it had not been cast. Retaining a spell slot in this manner costs a number of blood points equal to the spell’s level, and these points must be spent at the time of casting. Blood points do not give access to spells the bloatmage doesn’t already know or have prepared.

Bloat (Su) Ghorbas can exert himself as a free action to instantly gain extra blood points, but doing so puts him at risk of a dangerous collapse. He can exert himself twice per day, and each time he gains 1d8 blood points.

Corpulence (Ex) Bloatmages become so massive that their rolls of fatty, blood-laden flesh grant natural armor. Ghorbas’ grant a +1 natural armor bonus.

Grave Touch (Su) As a standard action 12 times per day, Ghorbas can make a melee touch attack that causes a living target to become Shaken for three rounds. If the creature is already Shaken and has fewer than 3 hit dice, it becomes Frightened instead.

Hemophilia (Ex) Bloatmages are particularly susceptible to bleed effects. The DC of any Heal check made to stop a bleed effect on Ghorbas is 5 higher than normal. In addition, any time a bleeding wound is inflicted on him, he loses 1 blood point. This blood point loss is cumulative for multiple bleed effects, but not for each time he takes damage from the same attack.

Power over Undead (Su) Ghorbas receives the Command Undead feat, and can channel energy to use it 12 times per day. He can take other feats that add to this ability as if he had the Channel Energy class feature, such as Extra Channel or Improved Channel, but not feats that alter it like Elemental Channel or Alignment Channel. The DC is equal to 10 + 1/2 his wizard level (3) + his Charisma modifier.

DESCRIPTION

Description:
Forthcoming

Chronicles:

1st: Black Waters (GM), Thornkeep: The Accursed Halls (GM)
2nd: Frozen Fingers of Midnight (GM), The Goblinblood Dead (GM)
3rd: The Dalsine Affair (GM), The Veteran's Vault (GM), The Darkest Vengeance (GM)
4th: Perils of the Pirate Pact (GM), Blood Under Absalom (GM), The Infernal Vault (GM)
5th: Tower of the Ironwood Watch, The Cyphermage Dilemma, Decline of Glory (GM)
6th: Thornkeep: The Dark Menagerie (GM)
7th: In Wrath's Shadow, Thornkeep: Sanctum of a Lost Age (GM)
8th: Heresy of Man, Part I: The First Heresy (GM), Heresy of Man, Part II: Where Dark Things Sleep (GM)
9th: Heresy of Man, Part III: Beneath Forgotten Sands (GM)The Kortos Envoy, The Hellknight's Feast (GM)
10th: King Xeros of Old Azlant (GM), The Flesh Collector (GM), Lyrics of Extinction (GM)
11th: Below the Silver Tarn, Forbidden Furnace of Forgotten Koor, Returned to Sky (GM)