Help me build a druid <3


Advice


Sup guys! I really need some help with building my character. I'm new to the game, only played a couple of short games before. Now I have to create a new character for the campaign we are going to start in a few days. A friend suggested me to seek help here ^^
I think I want a druid; I want to use the animal form and have a fluffy bear or something as a companion.
We are starting at 5th level, with 20 points for ability scores, and I think 10.000 gold pieces for shopping <3<3<3
So how do I make my druid effective when I'm an animal? I don't want to be the party healer, i want to maul those goblins! >:)


A ton of great guides here. Going to call attention to Prometheus's and Treant Monk's druid guides along with the Polymorphamory shape shifting guide

Stats- str + con focus. Still don't neglect dex and wis
Race- you lose many racial special abilities so you want a more mundane race like human who's abilities you keep in wild shape form
Feats- want fighter style feats. Power attack, furious focus, etc
Spells- long duration buffs are the name of the game
Items- belt of str, cloak of res, ring of protection, rod of extend spell lesser are all things you want early. Amulet of natural strikes, wisdom headband, wild enchant armor are all things you will ant later on

Scarab Sages

So, yes, look at the guides, but keep in mind some of them are a little . . . Agressive in what they recommend, so take everything with a grain of salt.

There are two main Druid 'builds,' the 'mauler' build and the 'caster' build.

Mauler build goes into battle with a a scimitar, shield, and armor and uses spells to buff himself (or his animal companion). You want good strength, con, decent dex and wisdom. Once you hit higher levels you can shapeshift.

Upside is that you can be a literal beast on the battlefield while still having spells to back you up.

Downside is that they can get kind of expensive. You need a ridiculously expensive enchantment on your armor to keep your armor bonus to AC, and you need to buy an amulet to make your natural attacks magical in bear form.

Caster: focus wisdom, there are a lot of nasty Druid spells out there.

Pros: Lots of blasty spells, flame strike, good summons, plus a few healing spells for emergencies.

Downsides, shapeshifing can't really make you better at casting, you will tend to be squishy, though not as much as a sorcerer.

Edit: one thing to make sure of is to NOT forget to pick up handle animal if you are doing a Druid with an animal companion. You NEED that in order it get your animal companion to do things that it normally wouldn't do, like attack 'unnatural' targets or try tricks it doesn't know.

Grand Lodge

Few bits of advice that tend to help druid players.

General
- Druid vestments are huge help and lower levels.
- Natural spell is your level 5 feat 90% of the time.
- Casters wildshape into the smallest thing with fly they can and usually have good ac because of it.

Melee
- Amulet of mighty fists is necessary for natural attack melee druids.
- Menacing amulet of might fist for your animal companion.
- Both of you can take outflank.
- Pounce is king for melee forms (tigers typically)

AC
- You can buy barding for your favourite shape until you can afford wild armour.
- Barkskin is very helpful for ac.
- Buy potions of Mage armour at low level
- Resinous Skin though not AC is a good long term buff. It is even better on an animal companion for a caster druid.


My favorite feat for a mauler druid is shapeshifting hunter. It requires a 1 level dip in ranger. It gives you full favored enemy. You must have wildshape if you go this route.

As for shapeshifting, goliath druid allows you to remain as a humanoid - you get to keep your weapons and armor. A regular druids armor and weapons merge into their body when they wildshape.


I want to make the combat build. I like the idea of turning into an animal and fight! ^^
I read most of the guides, and I have a few doubts:
- Should I take a higher DEX score for AC, or should I keep it average (12) and add more to CON for HP, going for "heavy armour with Wild enchant" when I can afford it?
- Which score should I put in WIS, to still be able to cast without having to lower my possible CON or DEX scores?
- Is it worth to take a 18 with the point buy system? I was thinking an 18 on STR, but maybe it's better to take like 16 and get something higher on the other stats
- From what I understand, starting at lvl 5, I already have an ability score point to add to my animal. The guide says to put it in INT, so the animal can understand language, which makes handle animal useless for my animal. ^^
- I don't like the idea of a big cat as my companion. I prefer something larger, like a bear or a gorilla! something I can wrestle with for fun, but able to pin down a foe and smash his face <3

Grand Lodge

What race were you thinking of playing? It really effects point buy.

For Animal companion pick what is fun but Big Cat, Bear, Gorilla are all the same size game-wise, eventually. Gorillas can make good animal companions as they have reach which, though not exclusive to them, is rare.

Stat stuff:

- 14 Con consider toughness + favoured class bonus

- 14 Wisdom is enough for buff spells for a melee druid. you will need a head band to access level 5 spells.

- I have gotten by with 16 starting strength on a druids. Higher is better but you do want to over do it. This is easier with a class racial bonus. 17+1 at level 4 works well too.


I think human, everyone is suggesting me to take that. They say the bonus feat is the best thing.

I will take the Gorilla then, I like it ^^ and I can call him Harambe <3

Thanks for the stats! I start at level five, so I have +1

Grand Lodge

If you post more of a build when you have a plan I'm sure people will help you with it.


So far this is what I have:

Race: Human
Level: 5

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Ability Scores: 20 points buy
STR 15 +2 Human +1 4th level = 18
DEX 14
CON 14
INT 10
WIS 14
CHA 8

Feats
First level: Power Attack
Human bonus: Toughness (more hit points) ^^
Third level: Cleave (so i can attack more enemies)
Fifth level: Natural spells (everyone keeps saying I have to take this)

I don't know yet about skills
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

I'm looking at equip, but if I can't wear metals it's hard to find a decent armour. Is it worth it to spend money on a special material, even if I won't get the armour bonus when in animal form?


I would stay away from cleave, unless you plan on turning into a T-rex because if you turn into something with pounce then you'll like never be in a position where you'd want to cleave.

Natural spell is good because you get to turn into an animal once for 5 hours. If you want to make use of your buff spells you'll need to be able to cast in animal form, OR decide between buffs being up and animal shape cause you'll run out of buffs and then stop animal to rebuff or stay animal without buffs.

Grand Lodge

You will need to wait until level 3 for power attack it has a 1 Bab requirement. You could take heavy armor proficiency and get stone plate.

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You can take Combat Reflexes at 1st level. If you wildshape into something with reach, you can get more AoOs. If your animal companion trips or bullrushes your opponents, you'll get more AoOs.

Also, if you can get proficiency in a reach weapon (do druids get longspear in PF?), you can also act as a "Reach Cleric" in your spare time. It might be worth going Half-elf instead of human, picking up Exotic Weapon Proficiency fauchard instead of Skill Focus. Maybe get a reach weapon through the trait Heirloom Weapon or something.

Maybe:

1. Combat Reflexes
1. Human Bonus: Toughness (or Half-elf Exotic Weapon Proficiency fauchard)
3. Power Attack
5. Natural Spell

Druids are also quasi-skill monkeys (pun intended). Especially if you go human and use your favored class bonus for Skill Points, you get 6+ skill points per level! Perception, Spellcraft, and Survival are great to have.

Remember that you are going to be using double the normal healing (some for you, some for your pet).

Extend Spell is really great for Druid buffs. Grab a Lesser Rod of Extend Spell when you can. Also a worthy feat. I also like Empowered flame strikes.


The other thing a druid can do is basically be a nature based summoner.

With the proper feat investment the animal companion can get pretty scary (evolved companion, spirits gift). The summoning feats all apply to natures ally, which you can spontaneously cast. And their animal buff spells tend to be more potent than their humanoid analogues (lead blades vs strong jaw, enlarge person vs animal growth)

In a lot of ways the limited summoning of spellcasters and communications difficulties in natures ally make it a strong but defintely toned down option compared to summon monster builds.

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Druids are very versatile.

You can build around summoning, or blasting, or tanking, or lots of other options, but you are still pretty good at doing the things you didn't specialize in.

Summoning can be really versatile, too, as some critters have spells or healing you don't have.

In 3.5, I made an elf archer druid, and was pretty good at everything. Not out-shine-the-fighter-at-fighting good, but keep up and really contribute good. I didn't go crazy with my animal companion; I just had a wardog with barding, but she was really good at biting and tripping, had the highest AC in the party, and was pretty mobile (She eventually had Spring Attack and Power Attack, which was nice).

My elf archer druid had Point Blank Shot, Rapid Shot, Natural Spell, Improved Counterspell, Craft Wand, and Empower Spell. It was fun using Rapid Shot with produce flame!!!

Also, druids require a lot of prep work. You want to have the stats all ready for your common summons and common wild shape forms. Also, you want to make a full character sheet for your animal companion, with common buffs and modifiers pre-calculated, like Power Attack.

Depending on your party size, you might want to de-emphasize summoning and limit yourself to an animal companion with just a single attack. But if it's a small party, your summoning and animal companion can really boost the party. If your party has a bard, it can use Inspire Courage on your summoned creatures. If the party has a rogue or slayer or ninja, your animal companion can act as a flank buddy. You can even let your animal companion do the fighting so your druid can do some of the "less glamorous" stuff, like healing, holding a door open or closed, rescuing prisoners, Aiding Another, or setting up a trick that takes more than a round to accomplish. I often counterspelled, which can be a bit passive, so my animal companion got to do the active stuff while my druid waited to do stuff.


For an animal-shaping Druid, the Lion Shaman Archetype is really quite good. You can take the Nobility Domain for access to the very strong Divine Favor combat buff (only as a Domain spell, but there are ways around that), and you get a polymorph ability at level 2. Then when you get Wild Shape at level 6, you can turn into a Dire Lion or Dire Tiger and relentlessly maul stuff - you gain a Wild Shape bonus for those forms as a Lion Shaman. Throw in the Planar Wild Shape feat and you can be a Celestial Dire Tiger... who has holy-magic buffs from Nobility.

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BadBird wrote:
For an animal-shaping Druid, the Lion Shaman Archetype is really quite good. You can take the Nobility Domain for access to the very strong Divine Favor combat buff (only as a Domain spell, but there are ways around that), and you get a polymorph ability at level 2. Then when you get Wild Shape at level 6, you can turn into a Dire Lion or Dire Tiger and relentlessly maul stuff - you gain a Wild Shape bonus for those forms as a Lion Shaman. Throw in the Planar Wild Shape feat and you can be a Celestial Dire Tiger... who has holy-magic buffs from Nobility.

Does it still get an animal companion?


SmiloDan wrote:
BadBird wrote:
For an animal-shaping Druid, the Lion Shaman Archetype is really quite good. You can take the Nobility Domain for access to the very strong Divine Favor combat buff (only as a Domain spell, but there are ways around that), and you get a polymorph ability at level 2. Then when you get Wild Shape at level 6, you can turn into a Dire Lion or Dire Tiger and relentlessly maul stuff - you gain a Wild Shape bonus for those forms as a Lion Shaman. Throw in the Planar Wild Shape feat and you can be a Celestial Dire Tiger... who has holy-magic buffs from Nobility.
Does it still get an animal companion?

Not if you take the domain.


Lady Platypus wrote:
I'm looking at equip, but if I can't wear metals it's hard to find a decent armour. Is it worth it to spend money on a special material, even if I won't get the armour bonus when in animal form?

You can get armor that is quite adequate. Leather Lamellar Armor is Light Armor that gives +4AC. Horn Lamellar is Medium Armor that gives +5 AC, and Stone Plate is Heavy Armor that gives +9. None of those are Metal Armor, so none interfere with Druid spellcasting. To wear Stone Plate, you will have to dip into Fighter or something, but that's not so bad.

Maybe you should do that anyway. I'd say make your first level a level in Brawler, then take 4 levels in Druid, then take some levels in Brawler and Fighter until they add up to 4. That way, your Human character can take the Martial Versatility to apply certain Combat Feats to all your Natural Attacks regardless of which form you want to turn into that day and which Natural Attacks you end up getting: Slam, Claw, Gore, Tentacle, etc. Meanwhile, just taking some levels in Martial Classes is a better way to get Hit Points than

Lady Platypus wrote:
Toughness (more hit points) ^^

which I think is kinda meh.

Lady Platypus wrote:
"heavy armour with Wild enchant" when I can afford it?

Rather than get the Wild Enchantment, which is quite expensive--+3!--I recommend that you settle upon a few favorite Shapes to Polymorph into, and then have Barding made for you for when you are in your Megaraptor form, your Allosaurus Form, your Dire Tiger form, your Dire Tiger Form, your Gorilla Form, your Quetzalcouatlus Form, or your Giant Octopus Form. You might not be able to dress yourself in your Barding once you've changed, so perhaps a dip in a Class that has the Swift Girding Spell is in order: Wizard, Magus, or Paladin. Perhaps acquire a Wand of Swift Girding. Perhaps a fellow party member might be willing to cast Swift Girding or use a Wand on your behalf to help you in your transformation. Meanwhile, most kinds of heavy armor you can't put on by yourself, anyway, so Swift Girding is something you needed to get even if you weren't Wildshaping.

Lady Platypus wrote:
Fifth level: Natural spells (everyone keeps saying I have to take this)

Yeah, I believe you do.

Lady Platypus wrote:
Third level: Cleave (so i can attack more enemies)

I don't necessarily recommend Cleave for a Druidzilla build. You'll be able to Wildshape into creatures that get several Natural Attacks/round as part of a Full Attack.

If you anticipate favoring shapes that only get 1 natural attack, such as a Triceratops, a shark, or a pterosaur, then maybe Cleave.

Lady Platypus wrote:
I will take the Gorilla then, I like it ^^ and I can call him Harambe <3

Then, I'm thinking no on Cleave

Lady Platypus wrote:
Should I take a higher DEX score for AC, or should I keep it average (12)

Consider taking a high Dex score, but not for AC. As you Wildshape into creatures with greater and greater Size, your Dex goes down. There are Feats that have a minimum Dex requirement, such as Improved Grapple, which you may lose access to if your Dex goes too low. You should check with your GM.

As I write this, I'm thinking that this is not such a worry. Your lower Dex is an Ability Penalty, not Ability Damage nor Drain. If you have a Dexterity of 14, you have Improved Grapple, and you are Grappled, you take a -4 Penalty to Dexterity, but I can't imagine you don't get to use Improved Grapple to try to escape, and if you are the one that Initiated the Grapple, I'm sure you will get to use Improved Grapple the next round to achieve a Pin. Just the same, check with your GM.

Lady Platypus wrote:
bear or something as a companion.

I never get Animal Companions if I have some other option. To my experience, Animal Companions, Familiars, and Cohorts are just things for the GM to kill when he doesn't quite want to kill you. Lots of people love their Animal Companions, but in my long, bitter experience, you are better off with the Domain.

I have a fair amount more to say, but this post is already muy long.


Ok, so Cleave is not a good idea. Noted ^^

Grandlounge wrote:
You will need to wait until level 3 for power attack it has a 1 Bab requirement. You could take heavy armor proficiency and get stone plate.

I really didn't notice! Thanks you <3

SmiloDan wrote:

You can take Combat Reflexes at 1st level. If you wildshape into something with reach, you can get more AoOs. If your animal companion trips or bullrushes your opponents, you'll get more AoOs.

Also, if you can get proficiency in a reach weapon (do druids get longspear in PF?), you can also act as a "Reach Cleric" in your spare time. It might be worth going Half-elf instead of human, picking up Exotic Weapon Proficiency fauchard instead of Skill Focus. Maybe get a reach weapon through the trait Heirloom Weapon or something.

Maybe:

1. Combat Reflexes
1. Human Bonus: Toughness (or Half-elf Exotic Weapon Proficiency fauchard)
3. Power Attack
5. Natural Spell

Druids are also quasi-skill monkeys (pun intended). Especially if you go human and use your favored class bonus for Skill Points, you get 6+ skill points per level! Perception, Spellcraft, and Survival are great to have.

Remember that you are going to be using double the normal healing (some for you, some for your pet).

Extend Spell is really great for Druid buffs. Grab a Lesser Rod of Extend Spell when you can. Also a worthy feat. I also like Empowered flame strikes.

I like the combat reflexes thing. I have to check which animals have reach then!!!

BadBird wrote:
For an animal-shaping Druid, the Lion Shaman Archetype is really quite good. You can take the Nobility Domain for access to the very strong Divine Favor combat buff (only as a Domain spell, but there are ways around that), and you get a polymorph ability at level 2. Then when you get Wild Shape at level 6, you can turn into a Dire Lion or Dire Tiger and relentlessly maul stuff - you gain a Wild Shape bonus for those forms as a Lion Shaman. Throw in the Planar Wild Shape feat and you can be a Celestial Dire Tiger... who has holy-magic buffs from Nobility.

I really want an animal companion, so if that doesn't give you one, I'm not interested. but thanks for the suggestion! ^^

Scott Wilhelm wrote:


You can get armor that is quite adequate. Leather Lamellar Armor is Light Armor that gives +4AC. Horn Lamellar is Medium Armor that gives +5 AC, and Stone Plate is Heavy Armor that gives +9. None of those are Metal Armor, so none interfere with Druid spellcasting. To wear Stone Plate, you will have to dip into Fighter or something, but that's not so bad.

Maybe you should do that anyway. I'd say make your first level a level in Brawler, then take 4 levels in Druid, then take some levels in Brawler and Fighter until they add up to 4. That way, your Human character can take the Martial Versatility to apply certain Combat Feats to all your Natural Attacks regardless of which form you want to turn into that day and which Natural Attacks you end up getting: Slam, Claw, Gore, Tentacle, etc. Meanwhile, just taking some levels in Martial Classes is a better way to get Hit Points than

Lady Platypus wrote:
"heavy armour with Wild enchant" when I can afford it?
Rather than get the Wild Enchantment, which is quite expensive--+3!--I recommend that you settle upon a few favorite Shapes to Polymorph into, and then have Barding made for you for when you are in your Megaraptor form, your Allosaurus Form, your Dire Tiger form, your Dire Tiger Form, your Gorilla Form, your Quetzalcouatlus Form, or your Giant Octopus Form. You might not be able to dress yourself in your Barding once you've changed, so perhaps a dip in a Class that has the Swift Girding Spell is in order: Wizard, Magus, or Paladin. Perhaps acquire a Wand of Swift Girding. Perhaps a fellow party member might be willing to cast Swift Girding or use a Wand on your behalf to help you in your transformation....

Ok, those are lot of suggestions! I could get the stone armour with a feat. I never thought about taking levels in other classes. Wouldn't I be behind with my wild shape thing?

I really want an animal companion, and if my master kills it I'll kill my master! ^^


Lady Platypus wrote:
Wouldn't I be behind with my wild shape thing?

Maybe. But when I make my next Druizilla, I plan on only taking 4 or 5 levels in Druid and the Shaping Focus Feat, which lets up to 4 of your non-Druid levels count as Druid levels for the purposes of Wildshaping. And a level 8 Wild Shaper can turn into Huge Animals, the largest allowed and also into the smallest Animals allowed for any level Druid.

I was already recommending dipping. Take 1 level in Warpriest, and your Natural Attacks' Base Damage at Size Medium will be 1d6. When you are size Huge, the base damage increases to 2d6. Cast Strong Jaw on yourself, or use a Wand of Strong Jaw, an it goes up to 4d6. If you continue taking levels in Warpriest, your base damage will keep going up, and the combination of Wild Shape and Strong Jaw will keep bumping your Base Damage up by 4 Sizes. Even 1 level in Warpriest will give you your Heavy Armor Proficiency. Not, sadly, your Swift Girding Spell, though: Paladin, Magus, or Wizard.

I was also recommending 4 levels in Brawler and/or Fighter so you can take Martial Versatility and apply Weapon Focus (and therefore Sacred Weapon Damage) and other Feats to all your Natural Attacks regardless of the form you take. Plus, you will be wanting lots of Feats.


SmiloDan wrote:
You can take Combat Reflexes at 1st level. If you wildshape into something with reach, you can get more AoOs. If your animal companion trips or bullrushes your opponents, you'll get more AoOs.

Good stuff. But keep your eye on your Dexterity, though. As you Polymorph to size Large and Huge, you take a Dex Penalty, and the number of Attacks of Opportunity you will be allowed is equal to your Dex Mod. So an AoO Druidzilla can be problematic.

Of course, you might go the whole opposite way: go Small. Instead of a Druidzilla, go Songbird of Doom. Use your Animal Companion as your Flanking Buddy. Take Panther and Snake Style Feats for your Free Attacks and Attacks of Opportunity, and take levels in Ninja, Rogue, or something for Sneak Attack Damage (which does not scale down with Size). Take Agile Maneuvers and Dirty Tricks to Blind your opponents to lock in your Sneak Attack Damage. Take Lunge for some decent Reach, and now the Smaller you go, the more Attacks you get.

Btw, Songbird of Doom is a character build concept proposed on these forums by not me. I forget who.


Lady Platypus wrote:
I really want an animal companion, so if that doesn't give you one, I'm not interested. but thanks for the suggestion! ^^

A Lion Shaman is free to take a Lion Animal Companion instead of a Domain, so that's not an issue. The Domain is just nice for the bonus spell, but not necessary at all.

Anyways, regardless of what you use, check out the spell Frostbite. Frostbite will add plenty of damage to all natural weapon attacks until it runs out, and it can be used with the Rime Spell Metamagic Feat as well to cause enemies more problems, or used with the Quicken Spell Metamagic Feat to cast without slowing down.

You can use the Magical Lineage and/or Wayang Spellhunter traits to make it easier to use Frostbite with Metamagic as well. So for example, if you have Magical Lineage: Frostbite and Quicken Spell, you can cast Quickened Frostbite as a swift action with a level 4 spell slot. This means you can activate Frostbite as a swift action attack, and then also get Frostbite on all natural attacks afterwards, so you don't have to give up any mauling-time to use it.

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When I played a druid, it was because I missed having a dog. So I had a fantasy kick-ass dog!

Over 16 levels, I had 4 or 5 animal companions: Gorsedd, Blue, Betty, Spike, and for one session I "cat sat" a tiger, Midnight, before getting another dog.

So there was some sadness when my animal companions died, but it was fun when they weren't dead.

I've found super-specializing isn't the most fun way to play a druid. They're really versatile. You can pretty much do anything you want as a druid. That said, making a super-specialized build doesn't prevent you from doing something outside the box. Just be careful to avoid "choice paralysis" from having so many options. You can fight (melee, ranged, wildshaped--and into what? Str build, Dex build, Defensive build, mobility build?), cast (blast, buff, battlefield control, debuff, heal, other stuff), summon (but what and how many?), plus other stuff, like scout, counterspell, aid another, etc.

Being a druid is never boring.

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