Recruitment: Kingmaker AP


Recruitment

251 to 300 of 366 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

I'd go for Calistria if she weren't a package deal with yanderes and angry hornet swarms. As is, she's not always the best choice.


The sting hurts but the pain it leaves behind can be sweet to the faithful, my friend. Khosis is all about the vengeance, man, all about it.

Sovereign Court

Arshea > Calistria


As I will be using Theodore I have to say that Erastil is the greatest god there is. Community means everything.

I know we have a few days left of recruitment, but good luck to everyone. Looks like it will be a brilliant game to be in.


Desna has it all over you other guys.


Sir Wulfric loves the idea of personal glory, but sees the Gorumite approach as too blunt and crude. Trickery has its place, but Norgorber is not appealing. So he pays some lip service to Abadar (wealth and nobility) though he is hardly devout.


Would I still be allowed to make a submission?


If Aris gets in, it's because Pharasma knew it'd happen already.


Albion, The Eye wrote:
Would I still be allowed to make a submission?

Recruitment closes at 8:00 (US CST) Wednesday night. If you can get one in before that, yes.


Desna is the best Goddess for this AP
After all she is the goddess of exploration.


Oh good. I just noticed I have no items. I'll need to buy them tonight, unless you're cool with me waiting until selection and then figuring out what's needed with the party.


Erastil is the god of Community, which is also quite important in the AP. Shame there isn't a Community and Travel deity.


Arianna Ravenswood wrote:

Desna is the best Goddess for this AP

After all she is the goddess of exploration.

I beg to differ. I think Abadar is all over this AP.

Conquer wilderness, bring law and order, establish a kingdom?

Abadar.


Arisl'arial Tathmir wrote:
Oh good. I just noticed I have no items. I'll need to buy them tonight, unless you're cool with me waiting until selection and then figuring out what's needed with the party.

You can certainly reserve some of your starting gold for purchases after the start of the game, but I would prefer if you have the majority of your equipment purchased before hand.


Oh that reminds me I think John needs to buy his more mundane equipment. I just realized that although John starts with a horse it doesnt say anything about his saddle and barding. So unless I have him pulling a cart I've got to buy that.


Dotting. What's starting gold?


I am going to swap my skills over slightly. From Survival +1 to Perform (Oratory) +7

I feel Perform would be better for a commander / general.

TerminalArtiste : Gold is max for your class.

Grand Lodge

2 people marked this as a favorite.

All this talk of the Gods and community and no one has mentioned the God that matters the most in the early mornings -- coffee.

Helps rouse the spirits, you know?


And then a tree hugger comes and ruins all the kingdom's plans.


Nothing rouses the spirits like killing bandits and founding kingdoms.


Faelar Braegen wrote:

I am going to swap my skills over slightly. From Survival +1 to Perform (Oratory) +7

I feel Perform would be better for a commander / general.

TerminalArtiste : Gold is max for your class.

Huh, I'd assumed average. A potion of cure light wounds seems like the easiest way to spend the extra 50 gp.

Grand Lodge

Orandek Slagboulder wrote:
Nothing rouses the spirits like killing bandits and founding kingdoms.

Seems to me that at least a few of the people lookin' ta get one of these here passes to explore the Stolen Lands are former bandits, myself included, and I'd like ta think that we might could give any bandits come across at least one chance to come peaceful like.


avr wrote:
Faelar Braegen wrote:

I am going to swap my skills over slightly. From Survival +1 to Perform (Oratory) +7

I feel Perform would be better for a commander / general.

TerminalArtiste : Gold is max for your class.

Huh, I'd assumed average. A potion of cure light wounds seems like the easiest way to spend the extra 50 gp.

I, uh, should have considered that before I spent 100 of Zaqar's gold on expensive jewelry.

Don't judge me.

But potions are a good idea; I'm going to see what I can get with 31 gold.

EDIT: Maybe he only has jewelry worth 80 gold after all, and he has a potion of cure light wounds. Mmmmyeeeeees.


Rhonir wrote:


Seems to me that at least a few of the people lookin' ta get one of these here passes to explore the Stolen Lands are former bandits, myself included, and I'd like ta think that we might could give any bandits come across at least one chance to come peaceful like.

Ha, I like how you think. The only bandits I deal with are either dead or friendly. Let's hope that you're the latter, and the ones that aren't end up as the former.

Grand Lodge

Orandek Slagboulder wrote:
Rhonir wrote:


Seems to me that at least a few of the people lookin' ta get one of these here passes to explore the Stolen Lands are former bandits, myself included, and I'd like ta think that we might could give any bandits come across at least one chance to come peaceful like.
Ha, I like how you think. The only bandits I deal with are either dead or friendly. Let's hope that you're the latter, and the ones that aren't end up as the former.

Well, as far as I'm aware I've yet to meet the Lady of Graves.

Sovereign Court

Rhonir wrote:
Orandek Slagboulder wrote:
Rhonir wrote:


Seems to me that at least a few of the people lookin' ta get one of these here passes to explore the Stolen Lands are former bandits, myself included, and I'd like ta think that we might could give any bandits come across at least one chance to come peaceful like.
Ha, I like how you think. The only bandits I deal with are either dead or friendly. Let's hope that you're the latter, and the ones that aren't end up as the former.
Well, as far as I'm aware I've yet to meet the Lady of Graves.

All bandits can become friendly with some well placed nudging.


With a certain small Halfling Cavalier offering terms of surrender, should make friends with them quickly enough.


Alright, I've updated Aris's equipment. I'm pretty sure she's done now.


We're going to have to build a jail first thing if Faelar gets his way.


Bah! Death, mercy, no matter: the weak will know they are weak when they fall in a contest of arms. But be wary of clamping them in irons, or they might take you for slavers, and these bandits would wage war to protect their River Freedoms...


Can you build a jail? If the bandits repent, then they can become loyal citizens of the country. As have many of the adventurers who have applied to clear the area.


Having submitted a character that obviously fills a similar role to the halfling, I think it quite likely we are in competition.

I would love to be a part of this game, and every post after the submission feels like lobbying for my character's inclusion, which I hate. But it feels like I have to be as active as Faelar on this thread, in order to not give the impression that I am uninterested or apathetic. If the player who posts twice as much as any other gets selected, it would be very hard not to feel that their enthusiasm/lobbying was a contributing factor. This has been quite unlike other recruitment threads in this regard.

So. Sir Wulfric has no need to kill the bandits, or enforce true repentance. They can be tricked, threatened, or persuaded to find targets in neighboring baronies, thereby weakening our rivals. As long as we have plausible deniability. Or, they can become part of our military for better living conditions and job security. He doesn't care what is in their hearts, as long as the right incentives are in place. Magical disguises could be useful in redirecting bandit attacks.


Aldizog wrote:


I would love to be a part of this game, and every post after the submission feels like lobbying for my character's inclusion, which I hate. But it feels like I have to be as active as Faelar on this thread, in order to not give the impression that I am uninterested or apathetic. If the player who posts twice as much as any other gets selected, it would be very hard not to feel that their enthusiasm/lobbying was a contributing factor. This has been quite unlike other recruitment threads in this regard.

Do not feel like you have to be as active as Faelar (or anyone else for that matter) in order to have your submission taken seriously.

Typically, I am fairly quiet in recruitment threads for games that I have applied for after my submission is complete too. It will not be held against you.


I will be upfront and say that I am very talkative in threads in general if I have the time to spare. I also love talking about builds, which factors in. I hope my own posting frequency hasn't bothered anyone.

Quote:
So. Sir Wulfric has no need to kill the bandits, or enforce true repentance. They can be tricked, threatened, or persuaded to find targets in neighboring baronies, thereby weakening our rivals. As long as we have plausible deniability. Or, they can become part of our military for better living conditions and job security. He doesn't care what is in their hearts, as long as the right incentives are in place.

That's pragmatic. Zaqar could work with Wulfric. As I pseudo-RP'd above, whether common thugs live or die doesn't matter so much to him; he's mostly concerned with making sure the fight is WON, and he definitely sees utility in spreading the party's infamy by letting bandits run away.

Dead men tell no tales, and sometimes it's GOOD to have tales told.


I'd like to submit Velathwen for consideration (with the caveat that I still need to work on her a bit - mostly purchases).

If anyone has any suggestions or comments, I'm certainly open to them. Thanks, and good luck to all!


This is why I usually try to create a character that is unlike anyone elses who has submitted, as I don't like people feeling like I am copying them or something. I can see our characters being different in many ways, but also similar in them too.

We both wish to end fights with little bloodshed if possible and can both end it with spilled blood if not. However you are willing to trick and threaten them, Theodore would not be willing or able to do that (at least not at the beginning, it would all depend on how the game progresses).


Velathwen Rhuiviel wrote:

I'd like to submit Velathwen for consideration (with the caveat that I still need to work on her a bit - mostly purchases).

If anyone has any suggestions or comments, I'm certainly open to them. Thanks, and good luck to all!

Feel free to work on her as much as you would like up to the 8:00 pm (US CST) deadline tomorrow night.


Mirena's goals (daydreams?) are along the lines of establishing a community that's genuinely enjoyable for most folks to live in and accomplishing (or at least witnessing) something legend-worthy on her way there.

It doesn't need to be a heroic legend by any means, so being underhanded or pragmatic is fine, but due to clause one she'll likely object to anything that appreciably increases tensions and lowers morale among the settlers.

Sovereign Court

Bandits are just misunderstood citizens. Doing what they believe they must because no one seems to be on their side. If I were given the opportunity, I am sure that they would be more helpful to the nation as a whole.


I actually was thinking about that, myself, I mean I know little to nothing about how Kingmaker goes but you go out there, maybe kick the bandits around a little, then say, "We're looking to establish a settlement out here, and that doesn't spring up from nothing. Clearing land and farming and taking care of wild animals, it's hard work and it isn't glamorous, but it's also a lot less likely to end with you at the end of a rope or the edge of a blade. Work with us, and you'll be treated fairly and respectfully."

Sovereign Court

Though i know everyone is excited to build a kingdom, the beginning charter has nothing to do with that. It is merely a charter to explore the Greenbelt. If you read between the lines, it is basically, "hey we want some expendable people to go explore this unexplored area that is pretty dangerous. Go explore it under my name and probably claim it for me."


Alekcand wrote:
Though i know everyone is excited to build a kingdom, the beginning charter has nothing to do with that. It is merely a charter to explore the Greenbelt. If you read between the lines, it is basically, "hey we want some expendable people to go explore this unexplored area that is pretty dangerous. Go explore it under my name and probably claim it for me."

Yeah...what he said. :)

The charter really doesn't expand to setting up your own colony/kingdom until the end of Book 1...of course that doesn't mean that it isn't something that couldn't be discussed during the events of book 1 by ambitious types.


Jenya isn't a particularly ambitous type in terms of leadership :). Would be content to explore the Stolen Lands like any good Desnan! She's the daughter of a merchant though so wouldn't be exactly sad about gunning down bandits and the like.


Truthfully, I don't see Zaqar discussing it at all yet. His primary motivation at present would be "yeah, I need to get strong enough to fix my tribe and all the lizardfolk."

And then Kingmaking will become a very convenient means of doing just that.


Theodore is just looking for his friend and fulfilling a favour to said friend. So the thought of setting up a Kingdom would never even cross his mind. He is also looking to prove to people that fighting isn't the only answer, however he also wants to get stronger so that he can protect those who need protecting when words fail.

If Theodore is selected as well as another melee type character, Theodore would probably want to spar each evening to keep his skills in tact as well as get better.


Orandek was contacted for his familiarity with the stolen lands, and I imagine he'd stick on with the kingdom out of loyalty to the party of adventurers he could gwt to know.


Xan's more interested in just gaining some actual combat experience for now, but would eventually get interested in managing and protecting the kingdom.

And speaking of sparring; she'd probably be interested in showing Theodore how to really use an Aldori Dueling Sword. :P


Ure Nui
Male human druid 1 (Pathfinder RPG Ultimate Magic 38)
N Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 9 (1d8+1)
Fort +2, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff +2 (1d6+3) or
quarterstaff -2 (1d6+2), quarterstaff -6 (1d6+1)
Druid Spells Prepared (CL 1st; concentration +3)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Traits adopted, mammoth master (belkzen or realm of the mammoth lords), pioneer, - custom trait -
Skills Acrobatics +5, Handle Animal +7 (+11 vs. mastodons, woolly rhinoceroses, and other animals frequently used as orc warbeasts), Perception +6, Sense Motive +4, Spellcraft +4, Survival +8; Racial Modifiers +2 Sense Motive
Languages Common, Druidic
SQ improved empathic link, nature sense, pack bond, wild empathy +3
Other Gear hide shirt, quarterstaff, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, torch (9), torch, trail rations (5), waterskin, 118 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Improved Empathic Link (Su) Swift, shift perception to one animal companion within 1 mile.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Pack Bond (Ex) Can have multiple animal companions, dividing druid level bonuses among them.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Born in the Magwi Expanse amongst a clan of weretigers, ure always felt left as he had not the gift of the moon as the others. He later learned that it is because he was a foundling and had not inherited it like the others. So he left the tribe in search of a way to gain the gift of the moon.

At some point he learned of his likely parentage and went to Bravoy to investigate.
In his search he came across a sleek black panther with a glint of purpose in its eye in the vast wildernesss known as the stolen lands. Following this sleek black panther he was led deep in the jungle to the hut of a middle age druid woman who, told him he had a great destiny and she would teach him to be that great man. So she took him her hut and into her bed and showed him the ways of the druid so that one day he might be able to change shape like his adoptive peoples.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Grand Lodge

I've been thinking a lot about this issue with what to do with any bandits we come across. Tove is fairly stubborn and headstrong when it comes to the word of the law and following orders but her main drive is to help others and what she wants more than anything is to make the lives of those living on the fringe of society a little easier.

I suppose that if the bandits are repentant and actually want to be helped then Tove would be happy to have them come and join any civilised society, as long as they swore to turn away from their lawless past. But if they are unrepentant then they are really just a source of misery for the kind of people that she is actually interested in helping and in that case she would have to follow the orders set out in the charter and escort them promptly to the gallows.


Unrepentant bandits will have to be deslt with, of course. The charter clearly states what must happen and who are we to disagree with the law? Theodore is just hoping most will repent.

Xan could show him a thing or 2, I am sure. He will probably pick up the lessons and try to incorporate them into his fighting. He hasn't focused as much on combat as he has his teamwork building and reasoning skills.

251 to 300 of 366 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Recruitment: Kingmaker AP All Messageboards

Want to post a reply? Sign in.