Attacking AFTER a mounts charge.


Rules Questions


I looked around but didn't find anyone asking this exact question.

As a cavalier, or any mounted character, can my mount make a moving attack (be it a charge or a simple move then attack) before I take any actions or is my mount moving during my turn?

My goal is to have my mount charge and get me in range for multiple attacks. I'm experimenting with a TWF cavalier build and the only way I can figure it to shine is if my mount can move me into position for a full round attack.

Otherwise for the sake of damage dealt it's just better to take the ride by attack with a lance build.


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you and your mount move on the same turn.
if your mount moves more than 5ft you cannot make more than 1 melee attack. Found in mounted rules.


MARTIALS AM ONLY GETTING ONE ATTACK ON MOVING MOUNT UNLESS AM HAVING MOUNTED SKIRMISHER FEET OR SOME KIND OF ABILITY, LIKE BARBARIAN.

BEST IDEA FOR CAVALIER AM MOUNTED SKIRMISHER WITH SPIRITED CHARGE. ONLY GET MEGA DAMAGE ON FIRST HIT (MAYBE FIRST HIT WITH EACH WEAPON? BARBARIAN UNSURE ABOUT TWF, ONLY NEED ONE LANCE), BUT FIRST HIT AM USUALLY ALL THAT AM REQUIRED. ONLY DOWNSIDE AM LEVEL REQUIREMENT, BUT CAVALIER AM GENERALLY TAKING RIDE BY ATTACK ANYWAY TO GET BY ALREADY ANYWAY.


In order to get more than 1 attack when your mount moves (more than 5ft) you will need to have the mounted skirmisher feat or have pounce or some other similar ability.

Quote:

Mounted Combat

These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon.

Mounts in Combat: Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don't dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn.

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat.

Combat while Mounted: With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.

Casting Spells While Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

If Your Mount Falls in Battle: If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.

If You Are Dropped: If you are knocked unconscious, you have a 50% chance to stay in the saddle (75% if you're in a military saddle). Otherwise you fall and take 1d6 points of damage. Without you to guide it, your mount avoids combat.


Thank you all. That answers my question. For that strategy to work it's a high level build only. I mean part of the strategy was to charge in and hop off and use the companion as a flanker (and maybe augment it with Outflank). That part would work but the opening attack would still be lacking a good punch.

AM BARBARIAN, I'm guessing the caps lock is a fun character thing but it can make reading your posts a lot toguher. Thanks anyway though. You're right. I meant spirited charge not ride by for damage.


Admittedly I could have found all the info I needed if I had just read that section but outside circumstances are making it hard to critically think and process information right now.

The Exchange Owner - D20 Hobbies

Another thing of note is if you charge so does your mount and if your mount charges so do you.


I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Silver Crusade

Correct.


Metux wrote:
I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Yes your mount would not get the attack unless it has reach or the lunge feat


AM BARBARIAN wrote:


(MAYBE FIRST HIT WITH EACH WEAPON? BARBARIAN UNSURE ABOUT TWF, ONLY NEED ONE LANCE)

Where have I seen this before...

Clearly they meant only one lance when you're charging- but raw! RAW! RAWR!!


Metux wrote:
I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Technically true. Which also means that technically you mount can't charge because it must make the attack at the end of the charge to be able to charge...

The mounted combat rules have problems. And when you begin exploring the rules too closely you run into situation where something is clearly intended, but doesn't work because of how the rules are written.


Claxon wrote:
Metux wrote:
I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Technically true. Which also means that technically you mount can't charge because it must make the attack at the end of the charge to be able to charge...

The mounted combat rules have problems. And when you begin exploring the rules too closely you run into situation where something is clearly intended, but doesn't work because of how the rules are written.

A charge is declared at the start of the action. Any number of things could interrupt the charge before completion, but the action has already been initiated.

In this case, the rider's attack interrupts the mounts charge before completion. The -2 AC penalty remains, the mount's attack at the end fails.


Snowlilly wrote:
Claxon wrote:
Metux wrote:
I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Technically true. Which also means that technically you mount can't charge because it must make the attack at the end of the charge to be able to charge...

The mounted combat rules have problems. And when you begin exploring the rules too closely you run into situation where something is clearly intended, but doesn't work because of how the rules are written.

A charge is declared at the start of the action. Any number of things could interrupt the charge before completion, but the action has already been initiated.

In this case, the rider's attack interrupts the mounts charge before completion. The -2 AC penalty remains, the mount's attack at the end fails.

Actually, this is a big point of contention that's been brought up on the boards before with no actual solution as far as I know. As far as I know there is no official answer for what happens when an action gets interrupted and cannot be continued (at least specifically a charge). The only action we actually know what happens for when interrupted is the casting of spells. Also, interrupting usual requires a readied action.

Charging while mounted just has some rule problems, as do several section of the mounted combat rules (when view ed in relation to other rules).


Claxon wrote:
Snowlilly wrote:
Claxon wrote:
Metux wrote:
I have a question, if you charge with the lance doing x2 damage, you attack at the reach range then you have to stop there I guess (without special feats). Does this mean that your mount can't attack if it does not have reach also?

Technically true. Which also means that technically you mount can't charge because it must make the attack at the end of the charge to be able to charge...

The mounted combat rules have problems. And when you begin exploring the rules too closely you run into situation where something is clearly intended, but doesn't work because of how the rules are written.

A charge is declared at the start of the action. Any number of things could interrupt the charge before completion, but the action has already been initiated.

In this case, the rider's attack interrupts the mounts charge before completion. The -2 AC penalty remains, the mount's attack at the end fails.

Actually, this is a big point of contention that's been brought up on the boards before with no actual solution as far as I know. As far as I know there is no official answer for what happens when an action gets interrupted and cannot be continued (at least specifically a charge). The only action we actually know what happens for when interrupted is the casting of spells. Also, interrupting usual requires a readied action.

Readied and Immediate actions are two ways to invalidate a charge after the charging entity commences movement and prior to the charging entity resolving its attack(s).

The rider killing the charged opponent prior to the charging mount resolving its attack(s) is another.

Trap activation terminating the charge mid-move is a fourth.

Movement termination due to the rider making an attack with a reach weapon, which the mount lacks, is a fifth.

Sovereign Court

Reach lance attack first... please remind me: does this mean that if you kill your foe with the lance you can decide to have your mount keep moving, without the ride-by attack feat (since the mount hasn't reach the end of her charge yet? i.e. can you cancel a charge mid-charge if the target of the charge goes down or disappears, etc.?)

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Hydra.

Something of note. If you charge while mounted, you can have both the character and mount attack with that charge with a ride check. I believe the DC is 15, but I can't remember at the moment. This is assuming that both can reach the target as they charge. Most times, a Caviler will have a lance on a horse and with the reach of the Lance, the horse is out of range of his melee.

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