Mister Socks |
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Re-posted from a previous post of mine.
Bloody Tears and Jagged Smile (Pathfinder #71: Rasputin Must Die! pg. 75) increases the dc of spells with the fear descriptor by 4.
Silver (Alchemy Manual) used as a material component will increase the DC of illusion spells by 1.
Deific Obedience (Inner Sea Gods) Mahathallah grants +2 DC to illusion spells.
Dead Man's Headband (Ultimate Equipment) will increase the DC of any fear effect you create by 1. Note: it takes the headband slot, maybe see if you can combine it with a headband of int.
Draconic Perfume (Dragonslayer's Handbook) increases charm subschool DC by 2 (Rosewood and Myrrh) or compulsion subschool by 2 (Sulfur and Honeycomb).
Serpent Belt (Ultimate Equipment) increases poison by 4, whether your GM takes that to mean DC is up the them.
Elemental Focus/Greater (CRB) adds +1/+1 DC of spells with the energy type you select.
Sinner's Wage (Champions of Corruption) If used as a focus component for a charm or compulsion spell below 5th level, the target takes a -2 penalty to resist acting against its nature.
The trait(s) Lore seeker (campaign trait for ROTRL) lets you pick 3 spells to increase the DC by 1 each. The trait Eastern Mysteries (Guide to Pathfinder Society Organized Play) allows 1/day to increase a spell DC by 2.
Barbed Pentacle of Asmodeus (Gods and Magic) Increase the DC of spells that are augmented by writing by 1.
Rod of the Wayang (Ultimate Equipment) +1 DC to spells of the shadow subschool.
Falcar |
Spell focus and greater spell focus each boost the DC by +1. I know there are others that I cannot think of right now. Otherwise, increase wisdom (headband or owls wisdom spell) to increase your DC. Know your target, see a big brute try mine control, a caster type normal has a low fort. If it's undead focused command undead (spell) does not offer a save to mindless undead (skeleton and zombies have 0 int but ghouls, vampires, wraiths all get a save)
If possible try to debuff the enemy before you hit with your big spells, shaken/sicken will lower saves (not useful vs undead though) normally it's easier to lower a saving throw than it is to increase your DC.
Edit: I took a lot longer writing this and those above me have more helpful answers for the most part.
Jader7777 |
Don't bother raising DCs too high. It's a lot of investment for something that might not end up working-
However you can lower the enemies saves!
Shaken -2 saves
Sickened -2 saves
Mind fog spell -10 will saves
Prayer spell -# saves
Other alignment things that reduce saves
Wis/Dex/Con damage
Witches do a thing with their whatitcalled
I think Inquisitors have a whatiscalled too of some sort
avr |
Persistent Spell increases the chance of their failing a save even if it doesn't increase the DC directly.
Heightened Spell isn't usually a good idea but it does increase save DCs. likewise Focused Spell.
The Overwhelming Beauty trait increases save DCs of mind-afffecting spells vs. anyone with one of the same subtypes as you.
OneTrueBaldo |
it is a undead lord cleric for a undead campaign.
If you play a living cleric, Coward's Cowl works fine in the right situations.