Fun 20th Level Builds!


Advice


Hello Folks!

So a (very) long while back, I was chatting on the boards here about the idea of running a campaign where everyone actually STARTED at 20th level, around the time that Mythic was first being dropped. The idea was to run a game more centric on power-dynamics on a global scale instead of the minutiae of day-to-day adventuring. Lots of roleplaying, kingdom building, that kind of thing.

Well, that campaign has finally come to fruition, only one of my friends is running it and not me. Which means... I get to play in it.

And so, I ask of you all: What are some of the most interesting/fun/b~&$+~@ 20th level builds you've seen or built? Note: I'm not only looking for combat capability (which is good) but utility and flavor. I'm also going to be looking for characters that have the ability to influence the world in some meaningful way, whether it's diplomacy, mass-summoning, huge spells, or just wrecking mountains with a single blow. And maybe a build or two just to give the GM a headache when I toss him my character ideas.


I'm very very fond of my 20th level mystic theurge build. So many spells!

I went the high elf route. Ancient and clever.


A 20th level human feyspeaker druid could be ridiculously good at making friends and influencing people, between the charisma focus, the favored class bonus, and the odd enchantment or illusion spell. The druid spell list is very good at influencing the natural world. As far as combat ability goes - full caster at 20th level.


avr wrote:
A 20th level human feyspeaker druid could be ridiculously good at making friends and influencing people, between the charisma focus, the favored class bonus, and the odd enchantment or illusion spell. The druid spell list is very good at influencing the natural world. As far as combat ability goes - full caster at 20th level.

I had a similar idea for a human cross-blooded Imperious/Maestro bloodline Sorcerer, all about casting super-enchantments and specializing in super-amped Suggestions to influence people.


FlySkyHigh wrote:
I had a similar idea for a human cross-blooded Imperious/Maestro bloodline Sorcerer, all about casting super-enchantments and specializing in super-amped Suggestions to influence people.

That's heavier in magic, I was seduced by the idea of diplomancy. +10 diplomacy and intimidate to change attitudes from the racial FCB, enchantment spells to boost it further and wild empathy to do the same to the horse they rode in on.

Never mind. A different idea. An alchemist using the doppleganger simulacrum discovery to be in many places at once (only conscious in one, but the others still function as normal simulacra) could be fun. That basic idea's compatible with any alchemist archetype, including metamorph. At 20th level metamorph lets you change shape as a free action once per round with no daily limit. You could be the same person in many places, or entirely different people in different places.


avr wrote:
FlySkyHigh wrote:
I had a similar idea for a human cross-blooded Imperious/Maestro bloodline Sorcerer, all about casting super-enchantments and specializing in super-amped Suggestions to influence people.

That's heavier in magic, I was seduced by the idea of diplomancy. +10 diplomacy and intimidate to change attitudes from the racial FCB, enchantment spells to boost it further and wild empathy to do the same to the horse they rode in on.

Never mind. A different idea. An alchemist using the doppleganger simulacrum discovery to be in many places at once (only conscious in one, but the others still function as normal simulacra) could be fun. That basic idea's compatible with any alchemist archetype, including metamorph. At 20th level metamorph lets you change shape as a free action once per round with no daily limit. You could be the same person in many places, or entirely different people in different places.

That'd be cool, but that'd be a lot of "dead" bodies. If they stayed active and you could just switch conciousness, that'd be cool. On the other hand, you could essentially pay 1000 GP and leave your real body in stasis somewhere else stupidly safe at no risk to your own life.


Point. You might have to use greater alchemical simulacrum to create something to look after your uninhabited bodies (one simulacrum per doppleganger simulacrum). Just make sure to shapeshift into something small enough for the g.a.s to handle easily before you leave the doppleganger - a bat rather than a dragon.

I can see this becoming a Jeeves and Wooster sketch.


I've always wanted to play a level 20 medium. Channel the champion, but once per day for each of the following you can-
- Cast any 9th level Wizard spell
- Cast miracle
- Name your result on a d20 roll
- Ignore any one attack that affects you.

in addition to all the other, non-supreme, powers for the other spirits. You're everybody at once, for a turn at a time.


avr wrote:

Point. You might have to use greater alchemical simulacrum to create something to look after your uninhabited bodies (one simulacrum per doppleganger simulacrum). Just make sure to shapeshift into something small enough for the g.a.s to handle easily before you leave the doppleganger - a bat rather than a dragon.

I can see this becoming a Jeeves and Wooster sketch.

It's a shame shapechange doesn't include monstrous physique, go gargoyle and freeze your extras.


A long time ago I made 20th level time oracle with the seer archtype who though she never made it to level 20, got fairly high.

Being a 20th level Seer makes you instantly extremely popular with every city on the map and simultaneously means you always have the scoop and can be running your own plans in the background.

Mind was rubbing shoulders with nobles for poltical reasons whilst making friends with the Norn and was looking for this http://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/scepter-of-ag es

At the time she simply wanted to travel through time and see stuff but how what she saw could change her was totally up for grabs.

Also a 20th level kineticists is basically the Avatar from ATLAB and TLOK with a ludicrous amount of flexibility ironic as until that point that class is rather rigid. Might be fun not very social though.

a 20th level Mesmerist could fully focus on casting enchantment and illusion and social skills and easily have a +43 to bluff without any work at all which might be fun.


Chromantic Durgon <3 wrote:

A long time ago I made 20th level time oracle with the seer archtype who though she never made it to level 20, got fairly high.

Being a 20th level Seer makes you instantly extremely popular with every city on the map and simultaneously means you always have the scoop and can be running your own plans in the background.

Mind was rubbing shoulders with nobles for poltical reasons whilst making friends with the Norn and was looking for this http://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/scepter-of-ag es

At the time she simply wanted to travel through time and see stuff but how what she saw could change her was totally up for grabs.

Also a 20th level kineticists is basically the Avatar from ATLAB and TLOK with a ludicrous amount of flexibility ironic as until that point that class is rather rigid. Might be fun not very social though.

a 20th level Mesmerist could fully focus on casting enchantment and illusion and social skills and easily have a +43 to bluff without any work at all which might be fun.

If I recall, there is a kineticist variant that goes based off Cha instead of Con, could be more social-oriented, but I haven't looked into it that much.


+1 to feyspeaker. A thousand faces lets you do your own dirty work with little risk, and the druid list has a lot of tricks which can help gain support from farming regions. Specifically plant growth and diminish plants (showing your allies that your support brings good harvests, and enemies that your ire brings famine) control weather (for your allies, no more risk of huge catastrophic tornados tearing down their housing. For your enemies, a much higher risk of huge catastrophic tornados) and similar effects. Venom immunity is also good as a prominent kingdom-builder, because you will eventually have enemies who might try to poison you. Not that poison is a huge threat at this level anyways, but its still nice to have the ability to never worry about it.


FlySkyHigh wrote:
It's a shame shapechange doesn't include monstrous physique, go gargoyle and freeze your extras.

On closer examination a metamorph doesn't get shapechange. They get an ability called Shapechanger which can duplicate Montrous Physique IV, Giant Form II or Alter Self, and which at 20th level can be used once per round as a free action. No dragons but gargoyles are easily doable.

Silver Crusade

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OP, I guess you are asking not just about crazy power, but using capstones too.

How about Heavens Shaman?

Can't be killed! Cannot really fail a save! Full 9th level caster with access to most spells (take Lore Wandering Hex for example)!

Go nuts, do what you like, they can't kill you or hurt you anyway!

Other zany 20th level Shaman powers include being able to turn into a tree, pupate like a butterfly or *ahem* use Wish as a 1/day SLA


Since the game you're describing is going to be a mix of rocket tag and Diplomacy, Game of Nations, you're going to want to design your character to be able to game death in various ways and win friends and influence people. Diviners are a surprisingly good class for a lot of this, with their surprise immunity, access to Time Stop and Wish and Contingency, and incredible initiative score.

Their skills and spells mean that you have knowledge of almost everything, as well. So, you'll be involved in every plot development.

For the influencing people part, just remember that skills become a surprising back door at the highest levels, as spells often prevent spells but not skills. Example: Permanent See Invisibility doesn't really help with ordinary stealth.


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1 level of as many classes as possible.


This isn't really a suggestion for a build, but more about the GM. For lack of a better way to say it...is he familiar with how optimized L20 works?

If he is, carry on. If not, I'd suggest not going so hogwild on the ultra power. Nothing kills enthusiasm on the other side harder than showing up with an Arkelian or Charisma > 10000 nature oracle if he was expecting to challenge the group by just plopping monsters from the CR20-24 section of the bestiary.


Tiny Coffee Golem wrote:
I'm very very fond of my 20th level mystic theurge build. So many spells!

Mystic Theurge is awesome, but Theurge is even more so.


How does one get above 10,000 charisma?

Yes he's fairly aware of how terrifying L20 can be, thus why it's not going to be just combat, we're trying to focus more on roleplaying.

And unfortunately Will, we aren't allowed to use 3rd party content :(


FlySkyHigh wrote:
I'm also going to be looking for characters that have the ability to influence the world in some meaningful way...

A network of permanent Teleportation Circles changes most campaign worlds. Using Create Greater Demiplane to make bountiful gardens which feed large numbers of people is a seldom-used world changer. True Resurrection to bring back legendary heroes of the past is always fun.


FlySkyHigh wrote:

How does one get above 10,000 charisma?

Yes he's fairly aware of how terrifying L20 can be, thus why it's not going to be just combat, we're trying to focus more on roleplaying.

And unfortunately Will, we aren't allowed to use 3rd party content :(

It's an infinite loop involving a Nature Oracle's final revelation that lets him give himself the animal subtype and thus make him an eligible target for Awaken which grants +3 charisma. Oracle is now a magic beast, but he can keep reusing his final revelation to reset to animal the next day and repeat. Continue the process till your charisma is some arbitrarily huge number.


Don't every do that ^^^ its Pathfinder's PunPun


I might show that build to my GM (he's a good friend of mine) but I would never use it. Pun-pun makes my brain hurt enough as it is. I don't need anyone in my group learning about pathfinder's version.


Tarik Blackhands wrote:
FlySkyHigh wrote:

How does one get above 10,000 charisma?

Yes he's fairly aware of how terrifying L20 can be, thus why it's not going to be just combat, we're trying to focus more on roleplaying.

And unfortunately Will, we aren't allowed to use 3rd party content :(

It's an infinite loop involving a Nature Oracle's final revelation that lets him give himself the animal subtype and thus make him an eligible target for Awaken which grants +3 charisma. Oracle is now a magic beast, but he can keep reusing his final revelation to reset to animal the next day and repeat. Continue the process till your charisma is some arbitrarily huge number.

Wait how does that apply when the spell specifically says: This spell does not function on an animal or plant with an Intelligence greater than 2.


To be fair, it's a lot simpler than PunPun (albeit less effective), but yeah, it goes without saying that using that build is generally considered a dick move. It's just more or less the absolute ceiling of level 20 shenanigans I could think of. Bring it up and have a good laugh at the potential nonsense of DC: F-U suck or saves and diplo scores so high your random pelvic thrusts in people's general direction will shatter their psyche in ecstasy, not to mention equally arbitrarily high HP for when the gods send hordes of mindless creatures after you.

As for the intelligence requirement, usually involves some form of int drain from a creature or poison. Arguements have been brought up if the oracle remains smart enough to do the loop while at int 2 (RAW says yes since his magic is cha base, but YMMV)


Tarik Blackhands wrote:
FlySkyHigh wrote:

How does one get above 10,000 charisma?

Yes he's fairly aware of how terrifying L20 can be, thus why it's not going to be just combat, we're trying to focus more on roleplaying.

And unfortunately Will, we aren't allowed to use 3rd party content :(

It's an infinite loop involving a Nature Oracle's final revelation that lets him give himself the animal subtype and thus make him an eligible target for Awaken which grants +3 charisma. Oracle is now a magic beast, but he can keep reusing his final revelation to reset to animal the next day and repeat. Continue the process till your charisma is some arbitrarily huge number.

The main weakness to that plan is the existence of a DM who isn't dead from the neck up.


Drahliana Moonrunner wrote:
Tarik Blackhands wrote:
FlySkyHigh wrote:

How does one get above 10,000 charisma?

Yes he's fairly aware of how terrifying L20 can be, thus why it's not going to be just combat, we're trying to focus more on roleplaying.

And unfortunately Will, we aren't allowed to use 3rd party content :(

It's an infinite loop involving a Nature Oracle's final revelation that lets him give himself the animal subtype and thus make him an eligible target for Awaken which grants +3 charisma. Oracle is now a magic beast, but he can keep reusing his final revelation to reset to animal the next day and repeat. Continue the process till your charisma is some arbitrarily huge number.
The main weakness to that plan is the existence of a DM who isn't dead from the neck up.

Sure, but that goes for anything. Even PunPun can't survive the GM declaring "Rocks fall, you die"

Still, it's frightningly doable with standard L20 resources. If you're a spirit guide oracle you can poach arcane enlightenment and thus Create Greater Demiplane and fix yourself up a nice timeless place with a snowman int drainer and/or snowman druid to Awaken you and repeat the loop as needed within a round of real time. Remember your ring of sustenance!


All things fail before GM adjudication.

Still, that's kind of a crazy build.


Will.Spencer wrote:
Tiny Coffee Golem wrote:
I'm very very fond of my 20th level mystic theurge build. So many spells!
Mystic Theurge is awesome, but Theurge is even more so.

I don't do third party.


Any other fun/interesting builds?


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Maybe some sort of Enchanter Sorcerer Eldritch Knight Gish. You bash people up, but are also just naturally charming. Why does this matter?

Mass combat. You will be God!


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An Alchemist with Philosophers stone as their grand discovery has infinite wealth, the ability to destabilize economies and run around resurrecting people willy nilly.

plus all the other stuff they could have taken up to that point.


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Spirit Dancer Medium could be fun, their capstone is really cool with the ability to bind all six spirits at once. It's super expensive to do so it's strictly for nova moments, but it basically makes you a god for the duration. You also get the spirit bonus to ALL THE THINGS.

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