So I've been toying around with the idea for a bit here since a friend of mine has been planning to start up a game using only the Core Rulebook and APG available to players. The game is going to be run at level 5 perpetually which is an interesting idea. Not including items, this is what I've come up with so far (20 point buy)
Race - Half Orc.
2 levels in ranger (no archetype, natural weapon fighting style)
2 levels in barbarian (totem warrior)
1 level in Sorcerer / Inqusitior
Favoured Class Barbarian +2 rage rounds
Level 4 bonus in to either Wis or Cha?
CON 14 + 2 Racial
Alternate Racial Traits
Sacred Tattoo (+1 lck bonus all saves)
Traits (unfortunately Fate's Favoured wasn't in the APG lol)
1 - Reactionary +2 Initiative
2 - Magical Knack +2 sorcerer / inquisitor casting class
1 - Power Attack
2 - Aspect of the Beast (claws / combat style bonus feat)
3 - Razortusk (kind of leaning for this over toothy since I get all the damage types with the bite this way)
5 - Extra Rage / Arcane Strike
1 - Lesser Fiend Totem (Gore)
(if inquisitor, deity Desna & Travel Domain)
(if sorcerer bloodline Draconic)
This build will give me 3 Natural attacks at all times, 4 when raging. I was leaning more towards Sorcerer for my 5th level for the Arcane strike as well as some minor casting (more than likely I'll end up in Mithral Breastplate so I'll have fairly low spell faliure at only 15%).
Also this unlocks the Robes of Arcane heritage which would give me my bloodline powers as a 5th level Sorcerer, maybe higher later on if wishes happen.
With Inquisitor there is no spell faliure, I get far more limited casting but I would also get 1 Judgement per day which could come in handy.
Would like some ideas on how I could improve this build or peoples views on Sorcerer vs. Inquisitor. Also looking for a way to get additional natural attacks using just the core rulebook and apg, but short of Wild Shape I don't think there is any way between these two books.
Edit : Small note. I did think about improved unarmed strike but taking -5 to hit with all my natural weapons could end up being pretty painful, as well as the -6/-6 to hit on the unarmed strikes if I were to TWF and without access to multiweapon mastery I didn't see a point.