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andygal |
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![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
I think for most paladins they really should try to figure out why neutral followers of evil gods are following the evil gods and try to convince them that whatever parts of the evil god's religion they like they can find elsewhere.
Killing them off should not be plan A. That is neither Lawful nor Good.
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PossibleCabbage |
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![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
I'm really not sure that murdering the file clerk who works in an oppressive bureaucracy (who just happens to be a person who has a terrible job that they've got to do in order to keep their family fed) falls in the realm of "good".
I mean, the world might not be better off without that person, because then their poor family might turn to crime or starve to death and the world would be without the good they would have done otherwise. Perhaps had the paladin not killed the clerk, they would have eventually helped to work bring down the system from inside of it.
The problem with "the world is better off without this person, best kill them" as a paladin philosophy is that it's incredibly arrogant way to play a paladin, and I personally prefer Paladins be dutifully humble.
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Kobold Catgirl |
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![Kobold](http://cdn.paizo.com/image/avatar/kobold.jpg)
Yeah, paladins are violent, but a good paladin is a protector, not a crusader. A crusader is a paladin bound to struggle with their code in my games. You kill when you must, redeem when you can, and above all, protect innocent life. Going around murdering Neutral followers of Asmodeus who are at worst complicit with evil is not following any of those three creeds.
Even killing evil people requires a reason. You can't associate with an evil farmer, but you also can't just kill her without knowing of a real harm that will come from the alternative. Killing without a clear sense of the "If I do/If I don't" is, at best, Gorum-style Chaotic Neutral. I wouldn't make a paladin fall for it immediately, but their god would issue a stern warning.
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Baval |
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Baval wrote:
Thats neutral thinking at best. "the world is better off without them" is a very evil line of thought.
No. It isn't. It's a very violent line of thought. It's a very extreme line of thought. But if you haven't noticed paladins are both extreme and violent.
And good.
Paladin abilities are all about finding things that the world would be better off without and then killing them with large pointy objects. In a world that needs paladins this is a good thing because that world is so horrific that it IS markedly improved by people doing this.
The chaotic neutral follower of lamasthu is going to leash some unholy spawn of something and something upon the populace. The file clerk of asmodeuous is freeing up resources to run an oppressive empire. They are helping to advance an evil cause. If a paladin chooses to stay their blade and attempt the Unlikely process of conversion that's a legitimate way to be a paladin... but so is winding back up for that second hit.
Violence without provocation is evil. Filing the books for Asmodeus is not provocation requiring a violent response. Unleashing unholy spawn on the populace is one that may require violence if you dont make it in time or have no alternative choice, but a simple arrest would be much better. There are plenty of ways to stop evil without murdering the potential practitioners on sight.
This for example is why the Flash is better than Batman. The Flash actually tries to redeem his rogues gallery, and succeeds. Batman doesnt kill them, but he doesnt even bother trying to make them better people, not even Two-Face who used to be a friend of his.
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BigNorseWolf |
![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
So a paladin should kill every follower of Asmodeus?
No, because that wouldn't be lawful. Part of a paladins oath is to obey legitimate authorities, and oddly enough those authorities have asked not to be killed in the course if their duties.
However, if a paladin is in a situation where they are already swinging a sword at a follower of asmodeous and the smite doesn't bite as hard as it should, they can decide in the heat of the moment that that means there's hope for that one.. or they can just power attack instead. Either one is a valid option for different types of paladins. Paladin is not that narrow of a path that there's only one route.
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BigNorseWolf |
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![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
This for example is why the Flash is better than Batman. The Flash actually tries to redeem his rogues gallery, and succeeds. Batman doesnt kill them, but he doesnt even bother trying to make them better people, not even Two-Face who used to be a friend of his.
1) the flash is a god. Batman is a mortal. The flash can, and should, take risks batman doesn't because if batman tried that he'd be dead and a lot more people would be hurt
2) The flash's rogues gallery is nowhere near as crazy or evil as batmans. There's no redeeming the joker. The better argument is that NOT killing him is the easy way out that gets people hurt.
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BigNorseWolf |
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![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
Yeah, paladins are violent, but a good paladin is a protector, not a crusader. A crusader is a paladin bound to struggle with their code in my games.
That is inane.
A crusader is the very inspiration for a paladin: the errant knight adventuring in the world to smite evil where it lives because that evil needs to be smitten, no matter the risk to ones own life.
There is an "oath of the crusader" for a paladin that you know.. crusades.. against evil.
there is a tortured crusader archetype that has had it.. from his crusades.
The idea that paladins can't crusade is N V T S nuts.
You kill when you must, redeem when you can, and above all, protect innocent life. Going around murdering Neutral followers of Asmodeus who are at worst complicit with evil is not following any of those three creeds.
A LN cleric of asmodeous has gone well beyond complicit. They are in all likelyhood beyond redemption, and killing them would help save others.
Even killing evil people requires a reason. You can't associate with an evil farmer, but you also can't just kill her without knowing of a real harm that will come from the alternative.
Right, but we're talking about already being in some conflict with a LN cleric of asmodeous where swinging a sword at them was already on the menu. After you've reached that point, you don't need to stay your blade just because the smite isn't hitting as hard as you'd like.
Killing without a clear sense of the "If I do/If I don't" is, at best, Gorum-style Chaotic Neutral. I wouldn't make a paladin fall for it immediately, but their god would issue a stern warning.
If i don't erradicate evil it will hurt someone else. This is as natural to a paladin as breathing. Something may hold a paladin back (such as the possibility of topling the social order and leading to galt, or no one trusting any paladin ever again if they wantonly break laws) but a paladin doesn't need a reason to find evil, determine that it is evil, and eradicate it.
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
A Paladins first goal should always be redemption, followed closely by protection. It should never be extermination.
Shouldn't a Paladin's first goal be to destroy evil before it has a chance to corrupt, destroy, poison, torture, enslave, or otherwise harm anyone else? That IS protecting others.
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BigNorseWolf |
![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
BigNorseWolf wrote:A LN cleric of asmodeous has gone well beyond complicit. They are in all likelyhood beyond redemption...For someone who seems to take exception with morally simplistic interpretations of paladins...
Putting the more proactive interpretation on the table as an option is certainly in character
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
Kobold Cleaver wrote:BigNorseWolf wrote:A LN cleric of asmodeous has gone well beyond complicit. They are in all likelyhood beyond redemption...For someone who seems to take exception with morally simplistic interpretations of paladins...Putting the more proactive interpretation on the table as an option is certainly in character
Especially when you know the likely first response IN ANY OTHER CASE would probably be to have the Paladin fall for NOT ACTING when they could have. Snowflake NPC doesn't change anything.
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Finlanderboy |
![Gerlach](http://cdn.paizo.com/image/avatar/PZO9525-Gerlach.jpg)
I am very open to alignment choices. Now a paladin is lawful AND good. So they must adhere to both aspects. Sometimes the good action is not lawful and vise versa. This is the crux of the paladin that they must find a solution against. That their character and their god need to find for a LG character.
Saying a paladin NEEDS to slay all followers of Asmodeous and saying one can not are both wrong in my opinion. How we understand alignment is different by each person. When I DM for paladins that do questionable actions I ask them why a LG person would do this. If they can give me a decent answer, fine. I am not asking the player to convince me into agreeing, but so I can understand where they are coming from. Now as the DM I get to roleplay their god and decide if they would agree. I would not be opposed to a god abandoning a paladin, but the paladin not falling. Then most likely another god would be willing to take them.
But there is a liberty among paladins to disagree. One LG does not equal others LG.
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Baval |
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Baval wrote:
This for example is why the Flash is better than Batman. The Flash actually tries to redeem his rogues gallery, and succeeds. Batman doesnt kill them, but he doesnt even bother trying to make them better people, not even Two-Face who used to be a friend of his.
1) the flash is a god. Batman is a mortal. The flash can, and should, take risks batman doesn't because if batman tried that he'd be dead and a lot more people would be hurt
2) The flash's rogues gallery is nowhere near as crazy or evil as batmans. There's no redeeming the joker. The better argument is that NOT killing him is the easy way out that gets people hurt.
1.) these "risks" youre talking about are the flash talking to his enemies in prison and trying to make sure they get rehabilitated. Im pretty sure Batman can do that too.
2.) Maybe not the joker, but Ivy? Harley? Mr Freeze? (admittedly in some stories he does redeem this one) Two Face? Riddler? Bane? Penguin? All of them are crazy due to circumstance, not mental illness.
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Baval |
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A LN cleric of asmodeous has gone well beyond complicit. They are in all likelyhood beyond redemption, and killing them would help save others.
Neutral = Beyond redemption now.
Ok.
If i don't erradicate evil it will hurt someone else. This is as natural to a paladin as breathing. Something may hold a paladin back (such as the possibility of topling the social order and leading to galt, or no one trusting any paladin ever again if they wantonly break laws) but a paladin...
Or, you could redeem the evil, thereby stopping it from hurting anyone and also making another champion for good.
Immediately jumping to the conclusion of "im against it so it must die" or worse, "it looks like i might be against it at some point in the future so it must die" is evil.
Methings someone is a Gray Warden who thinks hes still a Paladin.
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Baval |
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Baval wrote:A Paladins first goal should always be redemption, followed closely by protection. It should never be extermination.Shouldn't a Paladin's first goal be to destroy evil before it has a chance to corrupt, destroy, poison, torture, enslave, or otherwise harm anyone else? That IS protecting others.
No. Preventative annihilation is not protection, its genocide. Theres no redemption in genocide. This kind of action just makes good a different shade of evil, one that is considered acceptable to the common folk because "hes just killing the people who do the bad things"
Good, especially Paladins, should be good. An evil creature should not be able to say "were really not so different" to a Paladin. A neutral character should be able to be inspired by him to switch to good because he sees the benefits of good, not just because hes against the concepts evil enjoy.
Redemption will always be the number 1 goal in any conflict. An evil person destroyed at best stops his particular evil, but an evil person redeemed goes on to propogate more good.
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Baval |
So, like a Succubus? A scenario like that.
If you tell the player "You better act fast or the succubus is going to eat that baby!" when its a redeemed succubus, you are leading him to do wrong. Whatever your motivations are, that is being a predatory GM.
If you tell the player "You find a Succubus holding a baby", the Paladin has plenty of time to ask the Succubus to release the child, which of course the redeemed Succubus will do and the normal one will not.
If youre going to argue "the moments hesitation could lead the Succubus to kill the child/teleport away/any other unpreventable action, keep in mind the Succubus can do the exact same thing in the first round of combat anyway.
If youre going to say "The Paladin could charge in with the sole purpose of getting the baby to safety with a disarm maneuver or similar" then keep in mind, the Paladin still hasnt killed the Succubus, who is most likely NOT going to immediately attack, which would then confuse the Paladin, and then things would work out civilly.
In no situation does a Succubus holding a baby (as long as it isnt actively harming or looking like its about to harm said baby) promote a "smite first question later" attitude.
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![Succubus](http://cdn.paizo.com/image/avatar/A7_Demon-Battle2.jpg)
It sort of begs the question (raises the question?), why a neutral person is working for an evil organization. The "it's a job" argument tends to fall flat in a reality with physical tangible evil.
Well, in the case of say, Cheliax, there's not exactly a whole lot of options unless you want to be a renegade. Of all the evil deities, Asmodeus is the least bad, really.
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Lady-J |
2 people marked this as a favorite. |
DM Beckett wrote:So, like a Succubus? A scenario like that.
If you tell the player "You find a Succubus holding a baby", the Paladin has plenty of time to ask the Succubus to release the child, which of course the redeemed Succubus will do and the normal one will not.
ummm if that is actually her child she would actually probably try and defend it against some random stanger walking in and trying to take her baby or even if its not her baby but a baby of one of the friends shes made since becoming redeamed.
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Baval |
Baval wrote:ummm if that is actually her child she would actually probably try and defend it against some random stanger walking in and trying to take her baby or even if its not her baby but a baby of one of the friends shes made since becoming redeamed.DM Beckett wrote:So, like a Succubus? A scenario like that.
If you tell the player "You find a Succubus holding a baby", the Paladin has plenty of time to ask the Succubus to release the child, which of course the redeemed Succubus will do and the normal one will not.
Im not saying she will hand the baby over to the Paladin in question or whatever, but she will certainly explain the situation. Even if she is redeemed, that doesnt make her stupid enough to not understand how it looks at first glance.
I probably should have extrapolated more than "the redeemed one will do"
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
DM Beckett wrote:Baval wrote:A Paladins first goal should always be redemption, followed closely by protection. It should never be extermination.Shouldn't a Paladin's first goal be to destroy evil before it has a chance to corrupt, destroy, poison, torture, enslave, or otherwise harm anyone else? That IS protecting others.No. Preventative annihilation is not protection, its genocide. Theres no redemption in genocide. This kind of action just makes good a different shade of evil, one that is considered acceptable to the common folk because "hes just killing the people who do the bad things"
Good, especially Paladins, should be good. An evil creature should not be able to say "were really not so different" to a Paladin. A neutral character should be able to be inspired by him to switch to good because he sees the benefits of good, not just because hes against the concepts evil enjoy.
Redemption will always be the number 1 goal in any conflict. An evil person destroyed at best stops his particular evil, but an evil person redeemed goes on to propogate more good.
Through a select, worthy few shines the power of the divine.
Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and lawbringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve.In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conf lict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Role: Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades.
Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
Code of Conduct: A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
You might have the wrong class. Paladins of Sarenrae, and possibly Shelyn might focus more on redemption, but Paladins are crusaders and warriors. Paladins of Ragathiel might try to look at actions over Type, ever with Outsiders, but the potential risks for holding off and letting known evil continue when it could have been stopped and others saved should outweigh sometimes people can change.
Id also really question how many times that a paladin encountered a Succubus where they where not actively engaged in vile schemes, outright conflict, manipulating/seducing/Dominating others, etc, that a DM would expect a Paladin to hold back and find out if this one is, while litteraly made up of the very essence of cruelty, savagry, and torment, they are also the one unique Chaotic Evil Outsider thats also Good?
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PossibleCabbage |
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![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
Alignment typed Outsiders are physical embodiments of the very things that those Alignments value
Until they need to be characters, that is. Alignments are vague and confused and commonly disputed. Saying "this outsider is the physical incarnation of evil" is essentially just a go-ahead for your players to go whack at them, which is fine, but it's a terrible way to conceive of any being that has the ability to make decisions.
So alignment typed outsiders are the physical embodiment of their alignments (which is more or less meaningless anyway since no two players agree on what any given alignment means, really) when they need to be punching bags or stat blocks, but if the GM has to portray one in a conversation, they simply can't be that because "I am evil for evil's sake, rawr" is alternatively the least interesting character imaginable, and incapable of making decisions.
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Melkiador |
![Bernaditi](http://cdn.paizo.com/image/avatar/PZO9532-Rakshasa.jpg)
"If this target is evil..."
You know it doesn't actually say, "If this target is of an evil alignment...". Any means of being "evil" is evil. As for actual intent, it's hard to say what was intended, but since it inititially seems strange to us that the aura doesn't qualify the target as evil, then maybe that interpretation is wrong.
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Delightful |
![Seagull](http://cdn.paizo.com/image/avatar/gull1.jpg)
This for example is why the Flash is better than Batman. The Flash actually tries to redeem his rogues gallery, and succeeds. Batman doesnt kill them, but he doesn't even bother trying to make them better people, not even Two-Face who used to be a friend of his.
Actually Batman has tried to redeem his rogue gallery multiple times even visiting the Joker in a mental asylum to redeem him. The Joker subsequently escaped, crippled Batman's sidekick, and tortured Commissioner Gorden. He and other Batman villains tend to do stuff like that a lot. Over and over again. Two-Face as well.
Redeeming someone, especially in a world like Golarion where you have different species of beings whose biological psychology could very well mean their ability to process or even have empathy could be highly limited, is in my opinion highly difficult, time-consuming and by no means guaranteed to be a success just because you had a decent diplomacy roll.
But, hey, being Good-aligned or a Paladin isn't supposed to be easy. If a player wants to kill bad guys when it's convenient and redeem others when it's convenient than they probably should be Neutral, which to me is the best alignment anyway.
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Baval |
Baval wrote:DM Beckett wrote:Baval wrote:A Paladins first goal should always be redemption, followed closely by protection. It should never be extermination.Shouldn't a Paladin's first goal be to destroy evil before it has a chance to corrupt, destroy, poison, torture, enslave, or otherwise harm anyone else? That IS protecting others.No. Preventative annihilation is not protection, its genocide. Theres no redemption in genocide. This kind of action just makes good a different shade of evil, one that is considered acceptable to the common folk because "hes just killing the people who do the bad things"
Good, especially Paladins, should be good. An evil creature should not be able to say "were really not so different" to a Paladin. A neutral character should be able to be inspired by him to switch to good because he sees the benefits of good, not just because hes against the concepts evil enjoy.
Redemption will always be the number 1 goal in any conflict. An evil person destroyed at best stops his particular evil, but an evil person redeemed goes on to propogate more good.
Through a select, worthy few shines the power of the divine.
Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and lawbringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve.
In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conf lict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Role: Paladins serve as beacons for their allies within the chaos of battle....
Um, its not hard to bold certain parts of that to make it support whatever side you want. watch:
Through a select, worthy few shines the power of the divine.
Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and lawbringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve.
In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Role: Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades.
Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
Code of Conduct: A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
See. Now theyre lawyers.
The really important lines though, imo, are these ones:
"Although their convictions might lead them into conflict with the very souls they would save"
"risking their lives to do right and fighting to bring about a brighter future"
they risk their lives to do right and bring about a better future, not to combat evil. Combating evil is part of it, but their primary goal is to make the world better. They also want to save evil souls, but understand they might not be able to and might have to fight them.