|Son of the Veterinarian|
grabbing all that?
Well, you can always make a labyrinth/dungeon god. The construction of a big, trap filled dungeon in order to defend treasures.
There are advantages to going in. The monsters themselves can be stripped for useful materials, and the items of fallen adventurers actually get a weird pearl treatment. The bodies get digested, but the swords and armor cannot be digested. So the dungeon isolates the items so they are not an irritation (thus treasure chests). During this process, the items are exposed to the dungeon's magic, and become magical themselves. That cheap longsword is thus turned into a +1 longsword. So greed becomes a major motivator for people to go in and clear the dungeon as well.
Thus, you get a never ending cycle of death traps and greed. This seems like something that would be pleasing to a trickery/greed based evil god. Just make a race of 'dungeons', and let it spread.
When I see those domains put together here is what I see.
Harold the watchmaker
Underneath the city of Axis above the swearing Maelstrom there is a city. It's residents are safe from the armies of Axis and the proteans below, protected by an army of clockwork constructs . Harold can be seen in his massive clock tower that walks around the city. Harold will often send his creations up to axis to steal and return the stolen goods to his hoard.