if a large house was a monster.....


Pathfinder First Edition General Discussion


how big in size would it be? i am thinking about making a monster/mimic house for a group of people to kill.


Huge monsters are 15x15 feet. Gargantuan are 20x20 feet. Colossal are bigger than that. Most likely you would be talking about a Colossal creature.


Could be gargantuan for something like a manor house. (Anyone find it weird that there are many colossus that are gargantuan?)


Well I've written a house-like creature for a certain 3pp... unfortunately it's not published yet, or I'd send you a link (without spoilers, it is colossal).


Another option would be assigning stat-blocks to individual rooms or areas. That might be the best option if the PCs are supposed to enter the creature and deal with it in sections.


We have rules for this. Animated object-constructs made from objects. It even includes sample objects for scale.

Wagons are huge, catapults are gargantuan, and ships are collossal.

Wagons are basically living out of a van. So no.

Catapults... yeah, that seems the size for a basic 1 room house. Not much, but exceedingly common in setting from the tech level. It is a size that would at least take up my living room and kitchen area.

So that leaves collossal for big manors. This isn't getting into whole huge mansions or castles... no, this is for those nice 2 story houses that probably go for $100,000 to $200,000. The higher level of this size might touch on Howl's Moving Castle.

Honestly... it is easier to just mark individual parts of the house into animated objects. The doors, the furniture, etc. Maybe make the detached stables into a big monster that attacks when the party tries to leave the house.


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I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.

All the structures are mimics, complete with "baby" outhouses...


Trekkie90909 wrote:
Well I've written a house-like creature for a certain 3pp... unfortunately it's not published yet, or I'd send you a link (without spoilers, it is colossal).

i wouldn't might seeing it with out spoilers


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mardaddy wrote:

I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.

All the structures are mimics, complete with "baby" outhouses...

Wow, these mimics sure give their kids the stinky jobs . . . but I also have to ask: Did this hamlet feature any gazebos?


zainale wrote:
Trekkie90909 wrote:
Well I've written a house-like creature for a certain 3pp... unfortunately it's not published yet, or I'd send you a link (without spoilers, it is colossal).
i wouldn't might seeing it with out spoilers

PM'd you a very general description.


mardaddy wrote:

I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.

All the structures are mimics, complete with "baby" outhouses...

I think the monsters were House Hunters... around issue 18 or 19... and fairly deadly.


i meant mind trekkie.

yea i agree that a mimic house monster would be very deadly. and i plan on putting in some weak points that the players need to find to kill the monster.


That sounds cool; it would certainly make for a memorable encounter. Are you thinking of using it as part of a called shots system, or as a sort of 'fluff' description for how PCs can bypass its defenses (Damage Reduction, Regeneration, etc)? Or something else?


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zainale wrote:
how big in size would it be? i am thinking about making a monster/mimic house for a group of people to kill.

Remember it needs to look like or be gazebo related.


i was thinking that the walls and such might have a DR or regeneration. and that the players would have to fight their way through "the house that feeds" figure out that they need to find a weakness and where to find it all before they are knocked out and find themselves glues to/ becoming part of the floor/wall. going to sleep would cause the same thing.


Very cool; might I suggest running your house not as one large monster, but as a collection of smaller monsters? So that the house is essentially an enclosed ecosystem, and its parts are the walls, doors, floor, etc?


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You may be interested in Horror Adventures and the Jealous Structure regional curse in chapter 5 of that book.

Quote:

Jealous Structure

Type: regional curse; Area: 1 structure; Save: Will DC 19 negates effects

Effect: A building can take on a life of its own if enough memories, fears, or other strong emotions become bound up in it. Such a building seeks to force residents to stay and either keep it company, serve it, protect it, or feed its unearthly hungers. The jealous structure is similar to a building-sized intelligent magic item of any evil alignment with Intelligence, Wisdom, and Charisma scores of 16, fast healing 5, and the ability to use the following spell-like abilities at caster level 11th a minimum of the number of times per day listed below: 3/day--animate objects (furniture only), heightened fear (DC 19), heightened telekinesis (unattended objects only; DC 19); 1/day--guards and wards.

Cure: A jealous structure can be put to rest only by a casting of remove curse followed by a casting of hallow over the entire structure.

You may be interested in something that's a bit easier to destroy with smashing, or might modify this one to have a 'heart' that the PCs can properly attack if they fight their way to it. Just an option to consider.

Scarab Sages

This Kobold Quarterly article may be of use.


I would look to the movie Monster House for inspiration. I also agree that unless the characters are high level or Mythic, then it is best to give the beast a heart that they can take out to kill the beast. This could even be the focal point for why the house is evil.


i have seen the movie "monster house" but it was not my inspiration for the encounter. the first book in the Nightside series is what got this evil idea boiling in my brain.


Imbicatus wrote:
This Kobold Quarterly article may be of use.

Dead link.

Scarab Sages

Imbicatus wrote:
This Kobold Quarterly article may be of use.

Weird. It was working when I posted it but it's not now. If you go to the main page and search for mimic it comes up.


ahh found it thanks


Let's see if this link works.


yup


A colossal mimic disguising itself as a house could be super awesome.


is 200 hp a common amount for higher level monster? my current DM likes to make common peasants a hellish experience.


200 HP becomes common around CR 14


MistaRyte wrote:
mardaddy wrote:

I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.

All the structures are mimics, complete with "baby" outhouses...

I think the monsters were House Hunters... around issue 18 or 19... and fairly deadly.

Yup Dungeon Magazine #19. The Vanishing Village. The Inn was an Ancient House hunter with a 54' tongue hiding behind the front door. The stable and outhouse were younger forms. The church was another ancient one with younger annex buildings. It's a "village" of 12 "buildings"


Milo v3 wrote:
200 HP becomes common around CR 14

Although CR14 is probably not common for the average peasant.

Appearantly you happened upon a retired general and his subordinates, who had 'tried' to renounce violence for a more zen way of life. Until you ticked him off, that is.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Monster Castle, courtesy of Ravingdork's Crazy Character Emporium


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mardaddy wrote:

I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.

All the structures are mimics, complete with "baby" outhouses...

I wrote in 1d20 Ways To Kill PCs With A Gazebo:

Quote:

Review of Dungeon #19

#19, p14-16 wrote:

The Vanishing Village

Marcus Rowland
AD&D
Levels 3-5

This isn’t really an adventure; it’s a single encounter. There’s a bunch of mimics the size of houses that pretend to be a village. How is that an adventure? And how does it take three pages to describe it? But, hey, at least there’s no treasure! There is nothing to this. Yes, the pretext is nice. No, it doesn’t justify being in here. It’s just an idea that someone had that deserves to be expanded in to a full adventure and instead gets a single encounter setup.

/cevah

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