
Milo v3 |

Could be gargantuan for something like a manor house. (Anyone find it weird that there are many colossus that are gargantuan?)

lemeres |

We have rules for this. Animated object-constructs made from objects. It even includes sample objects for scale.
Wagons are huge, catapults are gargantuan, and ships are collossal.
Wagons are basically living out of a van. So no.
Catapults... yeah, that seems the size for a basic 1 room house. Not much, but exceedingly common in setting from the tech level. It is a size that would at least take up my living room and kitchen area.
So that leaves collossal for big manors. This isn't getting into whole huge mansions or castles... no, this is for those nice 2 story houses that probably go for $100,000 to $200,000. The higher level of this size might touch on Howl's Moving Castle.
Honestly... it is easier to just mark individual parts of the house into animated objects. The doors, the furniture, etc. Maybe make the detached stables into a big monster that attacks when the party tries to leave the house.

UnArcaneElection |
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I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.
All the structures are mimics, complete with "baby" outhouses...
Wow, these mimics sure give their kids the stinky jobs . . . but I also have to ask: Did this hamlet feature any gazebos?

zainale |
i was thinking that the walls and such might have a DR or regeneration. and that the players would have to fight their way through "the house that feeds" figure out that they need to find a weakness and where to find it all before they are knocked out and find themselves glues to/ becoming part of the floor/wall. going to sleep would cause the same thing.

LittleMissNaga |
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You may be interested in Horror Adventures and the Jealous Structure regional curse in chapter 5 of that book.
Jealous Structure
Type: regional curse; Area: 1 structure; Save: Will DC 19 negates effects
Effect: A building can take on a life of its own if enough memories, fears, or other strong emotions become bound up in it. Such a building seeks to force residents to stay and either keep it company, serve it, protect it, or feed its unearthly hungers. The jealous structure is similar to a building-sized intelligent magic item of any evil alignment with Intelligence, Wisdom, and Charisma scores of 16, fast healing 5, and the ability to use the following spell-like abilities at caster level 11th a minimum of the number of times per day listed below: 3/day--animate objects (furniture only), heightened fear (DC 19), heightened telekinesis (unattended objects only; DC 19); 1/day--guards and wards.
Cure: A jealous structure can be put to rest only by a casting of remove curse followed by a casting of hallow over the entire structure.
You may be interested in something that's a bit easier to destroy with smashing, or might modify this one to have a 'heart' that the PCs can properly attack if they fight their way to it. Just an option to consider.

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This Kobold Quarterly article may be of use.
Weird. It was working when I posted it but it's not now. If you go to the main page and search for mimic it comes up.

Cinderfist |

mardaddy wrote:I think the monsters were House Hunters... around issue 18 or 19... and fairly deadly.I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.
All the structures are mimics, complete with "baby" outhouses...
Yup Dungeon Magazine #19. The Vanishing Village. The Inn was an Ancient House hunter with a 54' tongue hiding behind the front door. The stable and outhouse were younger forms. The church was another ancient one with younger annex buildings. It's a "village" of 12 "buildings"

Ravingdork |
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Monster Castle, courtesy of Ravingdork's Crazy Character Emporium

Cevah |
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I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.
All the structures are mimics, complete with "baby" outhouses...
I wrote in 1d20 Ways To Kill PCs With A Gazebo:
#19, p14-16 wrote:The Vanishing Village
Marcus Rowland
AD&D
Levels 3-5This isn’t really an adventure; it’s a single encounter. There’s a bunch of mimics the size of houses that pretend to be a village. How is that an adventure? And how does it take three pages to describe it? But, hey, at least there’s no treasure! There is nothing to this. Yes, the pretext is nice. No, it doesn’t justify being in here. It’s just an idea that someone had that deserves to be expanded in to a full adventure and instead gets a single encounter setup.
/cevah