
Ravingdork |
2 people marked this as a favorite. |

My players summoned a rhino with a want to break down a door. The moment it appeared...
Player A: Hi! I'm Mr. Meeseeks! Look at me!
Player B: Mr. Meeseeks, can you break down that door?
Player A: Can do!
The rhino then promptly charged the door and died horrifically in a trap while the table devolved into uproarious laughter at the spontaneous joke.
My players have since then made it abundantly clear that they want to create a Mr. Meeseeks box. What's more, they more than have the funds and abilities to do it.
The question is this: What would be the best way to implement such a device in Pathfinder? I'm looking for brainstorm ideas.
My first thought was to make an at-will unseen servant summoning device, except the unseen servants are visible and are treated as having 14 in all ability scores (for the purposes of carrying things, manipulating objects, and making ability checks) and a +10 modifier on all skill checks (or perhaps scaling modifiers based on the level of the individual pushing the button).
There is no limit to how long a Mr. Meeseeks can be summoned for, however, they immediately disappear once they accomplish the singular task for which they were summoned. There is also a 1% cumulative chance per hour of existence (after the first) that a Mr. Meeseeks will become homicidal and attempt to kill its summoner (at which point it ceases to exist), gaining the stats and abilities of an unequipped savage mercenary with regeneration 5 (which nothing bypasses).
But as we all know, first thoughts often contain room for abuses. What do you think? Alternate ideas? Price suggestions?

Vagabond? |

For this, I'm going to go straight for the Spheres of Power class- In this case, their Magic Item Creation Rule.
In this case, let's have it be a rod in the shape of a box, so it would cost 2000 gp * Complexity * CL.
The permamancy talent increases complexity by 2, and sets a minimum CL of 10. So we have it at 40,000 gp at a minimum, which isn't particularly cheap.
Then we get into calculating complexity- The base sphere (1) Conjuration, Lingering Companion (1) and it's spell point (1), and skillful creature (1), plus having it be a permanent effect for another (2).
So a complexity of about 6, with a CL of 10, so about 120000. Which is a bit prohibative, but It's a full-blown meseeks box.
You can probably reduce the complexity from permanance to +1, due to it vanishing when it's task is complete. Reduce the spell point cost for Lingering COmpanion, and make it so that, when it's out for longer than 10 minutes, it must make a DC 15 will save every ten minutes or feel a burning, raging desire to see it's summoner's blood split, which reduces it to 80k. If you remove permanance and it's caster level, you can get it much lower than you'd think- At CL 5, it's 30k, and with 1 HD, it's a mere 6k.
To be honest, this is far from the most effective method, but it fufils the request beutifly, as it serves as a perfect Meseeks- A physical servant who can do a myriad of tasks and with some sapience.

Vagabond? |

With an item like this, you need to think about what limits it will have so that the box does not become a universal problem solver.
Well, the ability to summon a near-infinite number of level 1 commoners might be an issue. But other than that, my item should work fine, especially when the five thousand commoners begin to pile onto you.
Will this one be able to take two strokes off my golf game?
Let's see- They have 10 wis, so that's +0 to profression (Teaching). Add skill focus for +3, and +1 ranks in it, plus +3 for class skills. We can use the Social Conflicts rules, and you suck at golf, so let's say it's a level 20 hard challange, for a DC of 54. You have a +7, so it's a resault of 27. So you summon another ten meseeks to aid another for +20 for +47.
Prepare to be stabbed 60 times.

Ravingdork |

Hrm. I hadn't thought about aid another. That could pose a problem. Perhaps make a rule that says Meekseeks can't aid another with other Meekseeks?
Or I could just leave it alone and trust the GM to know when too many meekseeks becomes more of a hindrance than a help.
(A thousand might be able to pull a boulder tied with ropes, but how many can pick the same lock at the same time? That sort of thing.)
With an item like this, you need to think about what limits it will have so that the box does not become a universal problem solver.
Meekseeks aren't gods, you know, they can't do everything.
Will this one be able to take two strokes off my golf game?
Perhaps, if you're not some ADD spaz with control issues.

Ridiculon |

Hrm. I hadn't thought about aid another. That could pose a problem. Perhaps make a rule that says Meekseeks can't aid another with other Meekseeks?
Just make it so they can only chain aid another, as in Meeseeks 3 can aid Meeseeks 2 but not Meeseeks 1 (well HE roped ME into it! Yeah? well HE roped ME into it!)

Payne Mykonos |

I would handle it like a Summon monster 1, caster level 20 + extended feat, 1/4 price because (only lvl2 expert for the skills) and the drawback (dissapears when task finished).
You can assign ranks and feats according to task when summoned.
This allows aiding another up to 50, the max charge.
Spell required include Command and Quest.
A flavor drawback is that beyond normal duration and task finished the Quest changes to homicidal insanity (thus canceling the benefits).
Simpler, yet close enough.

Payne Mykonos |

could you not just make it so only one Mr Meeseeks can complete each task, thus one could not aid another in completing a task infinitely.
The aid another rule is broken; as can attest anyone who's GM'd a big group (or a Duplicator-powered superhero in M&M).
Keeping it at a wand-like maximum of 50 charges helps motivate players to spend it wisely. IMO
Besides there so many skills they can't aid another with (Knowledge, Stealth). I would personally reduce the bonus for aid to +1 with a cap of some kind.

Ravingdork |
2 people marked this as a favorite. |

Ravingdork wrote:What if I made it similar to a bag of tricks, except its a magic box with genies?Can you share your finished Mr. Meeseeks box?
This is as far as we got with it.
MR. MEESEEKS BOX
Aura strong conjuration; CL 20th
Slot none; Price 50,000 gp
DESCRIPTION
This small 6-inch adamantine cube is covered in strange geometrical designs, and is topped with a mithral button. Pushing the button (a standard action) conjures a "Mr. Meeseeks" adjacent to the box in a blue puff of light smoke. Mr. Meeseeks is a magical effect akin to an unseen servant spell, except it appears as a naked, blue-skinned, agamous humanoid with little to no red head hair instead of as an invisible, shapeless force. Mr. Meeseeks serves its summoner to the best of its ability (as unseen servant) in a singular task as voiced aloud by its summoner upon its creation. Mr. Meeseeks can speak and understand up to three languages its summoner possesses. At the apparent completion of said task, Mr. Meeseeks immediately and happily vanishes in a puff of light blue smoke.
While aiding its summoner, Mr. Meeseeks' ability scores are all considered 14 (for the purposes of carrying things, manipulating objects, and making ability checks) and has a +10 modifier on all skill checks. It can exert force as a 100 lb. humanoid with 14 strength, but is still incapable of making attacks. As magical effects, Mr. Meeseeks cannot be killed or targeted by most effects, but they may be dispelled or disintegrated as though they were magical force effects. Though a Mr. Meeseeks can take the aid another action to help others in performing its chosen task, a Mr. Meeseeks cannot take the aid another action to help another Mr. Meeseeks. Such attempts automatically fail.
You can have any number of Mr. Meeseeks in existence at one time and there is no limit to how long they can serve you. However, the normally cheerful Mr. Meeseeks quickly grow increasingly frustrated with any task they are unable to complete quickly. There is a 1% cumulative chance at the end of each hour of existence that a Mr. Meeseeks will become homicidal and attempt to kill its summoner as well as anyone else who might try and prevent the completion of this new goal. They gain the stats and abilities of an unequipped savage mercenary (NPC Codex) with regeneration 5 (which nothing bypasses) and with none of the limitations of an unseen servant. They cease to exist upon completing this task, or upon completion of the original task. Every Mr. Meeseeks conjured after the first for the same task (or similar task, as adjudicated by the GM) increases this chance by 1%, and all of the Mr. Meeseeks always become homicidal simultaneously. As magical effects, not true creatures, Mr. Meeseeks don't award any XP for defeating them.
CONSTRUCTION
Requirements Craft Wondrous Item, summon monster IX, unseens servant; Cost 25,000 gp

McDaygo |

Yes a Necro but I actually made my own and used today only an evil version:
Its summons a contract devil and cost 1 point of con damage to activate. Only it uses the evil genie rule of mark your words carefully cause it will determine and pervert it to best way of verbal law. Those that can’t take ability damage can’t activate it.