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![]() From text " While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor." My GM is unsure how me using potions (or read scrolls or wands) would work without hands per-se.
Does amulet of natural armor stack? Does a ring of protection? If armor does not work, do I lose my arcane spell failure? ![]()
![]() Mysterious Stranger wrote:
There is the Revelation. Craft Juju Fetish (Ex): You can craft juju fetishes as if you possessed the Craft Wondrous Item feat. All juju fetishes you create are treated as being CL +1. If you possess this revelation and Craft Wondrous Item, all juju fetishes you create are treated as being CL +2. http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracl e-mysteries/juju ![]()
![]() Brother Fen wrote:
http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths-paizo-inc/hieroph ant/ inspired Spell (Su) (See FAQ below) You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don’t need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast. My mistake on the name. ![]()
![]() GM Rednal wrote: When crafting, an item's set CL is its set CL. If you make a scroll of CL 5 Fireball, it's a CL 5 Fireball. If you make it CL 7 instead, then its power - and price - are appropriate for a CL 7 scroll. The fact that you COULD cast higher, yourself, does not affect the item. It's what the item is created as that matters. It makes sense that my *effective* caster level is what counts. I can accept that, but it affects other game effects if that's the case.By that logic would you say that I should use my effective level when someone tries to dispel it? ![]()
![]() There are several items I plan to make.
If CL boost don't affect items the cost, then you have to decide what is the caster level I am; my real level or my *effective* level. (Actually this last sentence kind of pushes towards paying an item as of your effective level, since you can lower your caster level when making an item.) I have Craft Wondrous items with an effective CL +1 from Oracle.
So I can make a magic item with +6CL necromantic spell. You are right there is no rule that I know on how mythic feats affect item creation.
But even the basic rules do not say if I use my real CL or my effective CL. ![]()
![]() The problem is; there is no explanation why/how the caster level influences the cost to you, the caster.
Because; if I cast say burning hands at level 2 it does 5d4 dam if I spend a MP.
I cast spells into items I make; why would they be de-powered when used? Sure this is a way to reduce cost. But this seems a legit side-effect of these elements. ![]()
![]() GM Rednal wrote:
Do you feel this should also apply to other bonus on CL? Like my bloodline ability that allows to cast necromantic spells at +1CL?I would agree if using an item like an Ioun stone. How about when, my level 8 multi-class character Sorcerer 4/Oracle4 gets the feat Magical knack? (that allows him a +2CL on a sub class as long as it is the total level of the PC or under). Quote:
Wouldn't that mean you negate a sorcerer's base eschew material as well? Would you require a sorcerer to get *spell* components to make an item altough he's never had to use one before? ![]()
![]() I have a logistic problem.
Does that mean I can build an item costing, say, as cast by level 8 but effective as level 10?
Can I use eschew material, say for animate dead, for [Mythic level 3], spend 2 points for a 100gp Eschew material and get an item that has no additional material casting cost.
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![]() Cavall wrote: The only thing that would continue to grow outside of spells is your curse at a slower rate, as detailed in Oracle's curses whaaa? That's surprising, but I won't complain since; "At 5th level, you have no alignment. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. If you violate the code of ethics of any of your classes, you might still lose access to certain features of such classes, subject to GM discretion. Attempts to detect your alignment don’t return any results." :B ![]()
![]() Shisumo wrote: It's not a pre-req though. Per this FAQ question, the caster level for magic items is not a construction requirement and need not be met in order to make the item in question. Wow, I guess I got that wrong for a long time. Thanks ^_^; ![]()
![]() Chromantic Durgon <3 wrote: could you not just make it so only one Mr Meeseeks can complete each task, thus one could not aid another in completing a task infinitely. The aid another rule is broken; as can attest anyone who's GM'd a big group (or a Duplicator-powered superhero in M&M). Keeping it at a wand-like maximum of 50 charges helps motivate players to spend it wisely. IMO
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![]() I would handle it like a Summon monster 1, caster level 20 + extended feat, 1/4 price because (only lvl2 expert for the skills) and the drawback (dissapears when task finished).
Simpler, yet close enough. ![]()
![]() ryric wrote: Are you looking for a fun RP mix, or mechanical synergy, or a mix of both? My aim is for something that increases my Necromancy powers/spells or my survivability. Themathic a close second.For example a boost to Charisma may be boring in the flavor department but would increase my save DC.
Java Man wrote: Daemon or pestilence Daemon bloodline is very good at murderin' Love it Thanks ![]()
![]() MageHunter wrote: It think there's a mythic power that can do that. Got it! A Archmage path tier 3 ability.Component Freedom (Ex) When you cast an arcane spell, you can ignore one component of the spell: focus, material, somatic, or verbal. You can ignore a focus or material component only if its total value is equal to or less than 100 gp × your tier. You can select this ability more than once; each time you take this ability, the number of components you may ignore for each spell you cast increases by 1. Not great; unless taking this multiple times can be retrofitted and accepted by my GM to, say, double the cost (instead of the number of components). A minimum casting of animate dead (Wizard lvl 7 x Spell level 4= 28HD) requires 700gp... ![]()
![]() avr wrote: The Blood Money spell or the False Focus feat have you covered. The latter is associated with worship of Razmir. Blood Money seems perfect! As a Necromancer who does *not* want to become an undead; this suits me fine. But as a sorcerer I am limited in the known spell area. I might just craft/buy an item for that spell.Thanks for pointing that spell out to me. ![]()
![]() I have not considered also all the boosts I can give to undead (desecrate, corpse craft etc). Thanks for reminding me some class also boost the vanilla skeleton. The variant cleric with a skeleton companion is also good.
Any level 1-5 spells suggestion to boost undead? I may have to make him take over a onyx gem mine to ignore cost. hah! Mergy
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![]() I wonder if a feats & items that boosts effective level for undead control would apply to 2 classes at the same time or I would need to take the feat/item twice? IMO I would allow it. EDIT: My math-fu is bad. Correction.
21x4HD= 84HD (better)
Silent Saturn
Friendly sentient undead is very attractive, and makes for good roleplaying. (Maybe they can be persuaded to abandon the NPC. They may plot against him or want to make him an undead under their control. Perhaps they don't get along. etc)
Ashiel
Ravingdork: Spell Specialization is nice thanks. But not may metamagic feat can be applied to animate dead. (unless actually *rolling* HD for every undead :p hugh!) What interesting metamagic would you apply to 'animate dead' for Spell Perfection? Luna
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![]() Ravingdork
Rynjin
A couple of things I plan;
Caderyn
edit I would gain +8hd of undead . ![]()
![]() So, say Cleric 5 Sorcerer 8 (ouch, my CR)
10+24=34Hd of Skeletons (meh!) Leadership Feat (assume max Lead score, say 16 due to ability bonus items)
* Using "animate undead" scrolls & Hide from undead they could travel with 24 additional skeletons each (free-willed). So potentially I can reasonably generate 122HD worth of skeletons.
Rynjin
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![]() Tar-Tar
Increasing the Necromancer's level unfortunately means 2 problems;
Jaxtile
Nicos
O.O
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![]() I like Undead Lord, but the only thing it adds is a Skeleton companion. Just the leadership feat itself could give access to a slew of (sentient) undead companion. (Not too much of a twist on the feat for this situation IMHO). To be more precise; how can I, within the rules, have a arcane caster lead as much undead as possible. Preferably skeletons & ZOmbies. Ryinjin: this seems to be a thread on asking for a lite Pathfinder book. ...don't get it. :/ ![]()
![]() I'd like to build a necromancer villain.
The best I could come up with is a charisma-heavy Sorcerer with craft wand and 'Undead master' feat. This way he could have a Skeleton warrior cohort and a plethora of low-level Wizards who could run around the country side looting cemeteries and controlling/capturing undead stocked in carts. (Picture the robot troop carriers from Star Wars.)
Any suggestion of class, feats I should use for a leader of undead armies? Item suggestions are welcomed but mostly it's about a NPC built I am looking for. Thanks ![]()
![]() Kirth Gersen wrote:
I didn't even think of checking the SRD; I was too sure no such thing existed. Shows what I know. :p![]()
![]() Inspired by the old 3.5 “Ooze master” and the excellent Galeena character (of Tony Moseley’s “Mount Zogonia” fame), I’d like to include either a small ooze or a animated mushroom as an animal companion. Oozes with no anatomy, lack of intelligence and ability to squeeze anywhere may be a tad too much. I need to know what would be the stats for an animated mushroom companion for my cave druid? Perhaps a small myconid? Have those been included in any Pathfinder beastiary yet? I know if it comes from Paizo it would give some weight to my case to my GM. Anyone up to stating this in a balanced way? |