Most powerful attack / spell


Advice


I came up with a powerful attack and want to know if you guys cane make something more powerful.

Granitic Boost, Telekinetic blast

Many throw

Empowered, Maximized, Double

At level 20 your targeting up to 40 people dealing 153 damage per hit with a total damage of 6,120 not including criticals, and a range of 30ft

Dark Archive

ı dont think boost composite counted as simple blast instead of composite so you might not be able to use it with many throw.Plus double? how? and many throw has a 120 feet range.

EDİT:By double do you mean quicken spell?


I'm guessing CL means the level 17 ability under metakinesis by Double. By my count though you need to accept 11 points of burn to make this work, less 3 for gather power or supercharge = 8, which together with the limits on burn/round and the size of your internal buffer makes this very much a 1/day thing.

Edit: oops, forgot infusion specialization. OK, that's more doable, though still on a limited number of uses total per day.

CL, what ground rules are you wanting? Kineticist only, or anything?

Dark Archive

Plus if you need to hit 40 people just use telekinetic haul + many throw.Not quickened empowered boosted many throw.Just dont.

EDİT ıt is not 11 it is 6 burn.infision spc reduces 5 composite spec reduces one from composite and metakinesis master reduces 1 from metakinesis.


It's not quickened, it's doubled. Also, telekinetic haul specifically states that the increased weight does not affect damage dealt with telekinetic blast.

Cost of this attack (in Burn, with no mitigation):
Metakinesis - 6
Composite Blast - 1
Infusions - 0
Total- 7

Utilizing the one point of buffer per infusion max, and a move action to gather energy; this attack would cost 3 Burn, and assuming max Elemental Overflow and an average Con of 30, it would deal ~181 Damage per target. 181*40=7260 damage; of course this would be mitigated by the need for 40 attack rolls, but at the least with a decent build you could expect to land ~85% of the attacks, for ~6171 damage.

EDIT: Of course, there is also the little issue of whether or not you could use Gravitic Boost with Many Throw (which I don't believe you can..)

Dark Archive

well telekinetic haul doenst need to increase damage.Throwing 20 colossal rocks or buildings can one shot people.Since it will cave you in.Plus how can a kineticist double his blast if not quickned at level 17

EDİT:Many throw always uses your highest bab.For each atack.


avr wrote:

I'm guessing CL means the level 17 ability under metakinesis by Double. By my count though you need to accept 11 points of burn to make this work, less 3 for gather power or supercharge = 8, which together with the limits on burn/round and the size of your internal buffer makes this very much a 1/day thing.

Edit: oops, forgot infusion specialization. OK, that's more doable, though still on a limited number of uses total per day.

CL, what ground rules are you wanting? Kineticist only, or anything?

I was thinking any class


Lausth wrote:

Plus if you need to hit 40 people just use telekinetic haul + many throw.Not quickened empowered boosted many throw.Just dont.

why not retarget people

Dark Archive

Ehm the amount of burn you take from that particular blast you mentioned?


Lausth wrote:
By double do you mean quicken spell?

At level 17 you can for 4 burn fire a second blast that is a duplicate of your first blast.

Dark Archive

Yeah so you do mean quicken.Although now ı realise.That 4 burn is added to all burn cost right?So if ı want to go double kineti blast it would be 3+4=7 burn.Now if it is that then mark has no say in when everyone says they dont like the class.


Lausth wrote:
Yeah so you do mean quicken.Although now ı realise.That 4 burn is added to all burn cost right?So if ı want to go double kineti blast it would be 3+4=7 burn.Now if it is that then mark has no say in when everyone says they dont like the class.

This is the ability

At 17th level, by accepting 4 points of burn, the kineticist can use her kinetic blast twice with the same standard action, or swift action if she also uses metakinesis to quicken the blast.

Dark Archive

Yeah ı am aware just like everyone in this thread.We all can read buddy.


Piling a few standard things together then -

All targets of the OP's attack must be within 30' of each other, so within a 15' radius. Fireball has a 20' radius. It's worth noting that getting 40 targets into a 15' radius requires either vertical stacking or squeezing in more than one target per 5' square.

120' range for many throw vs. long for a fireball, so 1200' at caster level 20.

The caster can be a level 20 blood arcanist (orc bloodline) with school understanding (evocation/admixture) in case she needs to change the fireball's element. The 2 traits to cut the cost of metamagic of course. Empowered intensified maximised fireball followed by quickened intensified maximised fireball is 90 + 15d6/2 +15 + 90 +15 = about 236 damage per target. Which seems a bit light, I may need to go look some things up. I'll be back.

Dark Archive

But that can be lowered by reflex save right?Plus most resisted/immune element on history of pathfinder


Lausth wrote:
But that can be lowered by reflex save right?Plus most resisted/immune element on history of pathfinder

Evocation/Admixture Skill let's you change the element a few times a day. Still quite a lot of damage even if they save, and truly munchkin blasters pick up a bun of feats and effects to boost the DC.

Dark Archive

hmm still many throw + telekinetic haul seems better though.You will not be immune to a building ı am throwin at your head.


So here is the thing i thought you could target a few things multiple times, say 4 dragons being targeted 10 times each, and um just now figured out from Mark Seifter that you cant.

which if you could that would be awsome

Dark Archive

If you could do that,that would be broken which is not what marks aim with the class.I dont exactly know what he aims with the classes other than the classes he make are suicidal maniacs with some intresthing flavor whenever they endanger themselves.


Lausth wrote:
hmm still many throw + telekinetic haul seems better though.You will not be immune to a building ı am throwin at your head.

Like I said before, they specifically call out that Telekinetic Haul NEVER modifies the damage you deal with Telekinetic Blast; this was done intentionally to counter the exact thing you are trying to do.

Dark Archive

Wait so how does that logic works?
-Hey dude there is a 16000 pounds of rock on your head are you ok.

-dont worry bro devs said ı am ok.

ehm.......

Dark Archive

Well mark said the same thing.So ı will just accept it as a nerf so that kineticists wouldnt ruin games.Even if it is againts logic.


Lausth wrote:
Well mark said the same thing.So ı will just accept it as a nerf so that kineticists wouldnt ruin games.Even if it is againts logic.

You pretty much hit the nail on the head; the original abilities worked the way you'd think they should, and it ended in tears for anything the Telekineticist attacked (as long as they had access to sufficient mass).


Deadbeat Doom wrote:
Lausth wrote:
hmm still many throw + telekinetic haul seems better though.You will not be immune to a building ı am throwin at your head.
Like I said before, they specifically call out that Telekinetic Haul NEVER modifies the damage you deal with Telekinetic Blast; this was done intentionally to counter the exact thing you are trying to do.

simple solution why don`t you treat 20,000ibs of stuff as a natural disaster, in this case a cave-in or avalanche, but either way who ever is hit by that is still probably dead.


That is how I would want to run it; but that runs you back into the problem of "this makes Telekinesis OP".

Dark Archive

1 person marked this as a favorite.

A lot of things are op.


I didn't read through the whole thread, but my group had a "problem" with an aether kinitecist in this light. We realized he could put out insane damage, more than any enemy could withstand. Even if only a couple times a day.

He agreed not to do it aside from the one time he realized he could because it made the game not fun.

Dark Archive

Well official ruling is that he cant do that anymore.But in a homebrew campaign he can always demand the group to honor the laws of physics.Since other laws are honored and same rules are in the pathfinder mostly.


If the original idea isn't what CookieLord wants any more there's no great reason to improve the arcane comparison. I'll leave it there.

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