Seeking Spiritual Help... okay that was not that clever, I need help building a Spiritualist


Advice

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Grand Lodge

Okay I have done a bit of a fast and dirty build of the Spiritualist himself, Bullgup Chirk. Here are some links to his preliminary sheet with and without the Phantom in him:

Without Phantom
http://www.myth-weavers.com/sheet.html#id=931385

With Phantom
http://www.myth-weavers.com/sheet.html#id=931420

Also, I d plan on making my Phantom the ghost of my Nagaji Brawler, Skori Rasamor. So she will be medium size, and I am going with the Anger emotional focus. Any advice is welcome.

Grand Lodge

So what do y'all think of him so far?

Grand Lodge

Anything at all about my build so far?


Paul Griffith wrote:

Okay I have done a bit of a fast and dirty build of the Spiritualist himself, Bullgup Chirk. Here are some links to his preliminary sheet with and without the Phantom in him:

Without Phantom

With Phantom

Also, I d plan on making my Phantom the ghost of my Nagaji Brawler, Skori Rasamor. So she will be medium size, and I am going with the Anger emotional focus. Any advice is welcome.

Linkified some stuff. I don't personally know Spiritualists too well, but it makes it easier for others to review.

Grand Lodge

MageHunter wrote:
Paul Griffith wrote:

Okay I have done a bit of a fast and dirty build of the Spiritualist himself, Bullgup Chirk. Here are some links to his preliminary sheet with and without the Phantom in him:

Without Phantom

With Phantom

Also, I d plan on making my Phantom the ghost of my Nagaji Brawler, Skori Rasamor. So she will be medium size, and I am going with the Anger emotional focus. Any advice is welcome.

Linkified some stuff. I don't personally know Spiritualists too well, but it makes it easier for others to review.

Thanks dude. I am not the best with all these special functions here. You did me a huge favor by doing that. So here they are again:

Without Phantom

With Phantom

Thanks again and guys any help or advice or even comments at all would be great.


I'd have chosen one offensive buff or attack spell and one defensive spell, rather than two defensive. Magic Fang or Cause Fear or Touch of Gracelessness.

Also, can you carry all that without being encumbered? 8 Str isn't a lot, even for a small character.

Grand Lodge

avr wrote:

I'd have chosen one offensive buff or attack spell and one defensive spell, rather than two defensive. Magic Fang or Cause Fear or Touch of Gracelessness.

Also, can you carry all that without being encumbered? 8 Str isn't a lot, even for a small character.

Magic Fang was a high contender for me. I might just have to take that one.

It was a standard Spiritualist's Kit, so for a small sized character using small sized gear I think it should be fine. But I will check it out later in the Occult book. I believe kits are either 1/4th or 3/4th the weight of medium sized ones.

Liberty's Edge

I think you are going to be underwhelmed by the phantom. I know you want to play the buffer and have the phantom do all of the offense. I think you would be better off playing a summoner (unchained summoner if PFS) if this is your strategy. The eidolon is more of a wrecking machine than your phantom.

I think the phantom can be a fear-bot (or some other one-use sort of build) but expecting it to be a wrecking machine when buffed is unrealistic. Just look at the actual abilities it gets...

Nevertheless, enjoy your build!

Grand Lodge

nennafir wrote:

I think you are going to be underwhelmed by the phantom. I know you want to play the buffer and have the phantom do all of the offense. I think you would be better off playing a summoner (unchained summoner if PFS) if this is your strategy. The eidolon is more of a wrecking machine than your phantom.

I think the phantom can be a fear-bot (or some other one-use sort of build) but expecting it to be a wrecking machine when buffed is unrealistic. Just look at the actual abilities it gets...

Nevertheless, enjoy your build!

Thanks I will.

Grand Lodge

So guys have any advice for my spiritualist?

Grand Lodge

Paul Griffith wrote:
So guys have any advice for my spiritualist?

Primarily- Don't listen to people who say "You should play <X> instead."

Play the character a bit, figure out what works and what doesn't and come back to the boards.

Spiritualists are an interesting class- between Druid and Summoner.
The Phantom may not be as martially dominant as Eidolons or Animal companions; but they get the familiar's ability to cast touch spells.

Grand Lodge

Selvaxri wrote:
Paul Griffith wrote:
So guys have any advice for my spiritualist?

Primarily- Don't listen to people who say "You should play <X> instead."

Play the character a bit, figure out what works and what doesn't and come back to the boards.

Spiritualists are an interesting class- between Druid and Summoner.
The Phantom may not be as martially dominant as Eidolons or Animal companions; but they get the familiar's ability to cast touch spells.

Thanks. I am actually rather happy with how the Spiritualist looks right now. Just seeing if anyone has any little tweaks or gear suggestions. I will likely do the Phantom tonight, but It will basically just an anger focused one with the Toughness feat. Just got to figure out how all the skill point allocations work because that always get me confused with companions.

Grand Lodge

Alright here are the roughs for the Phantoms forms. Hope I did the skills and HP right.

Ectoplasmic Form

Incorporeal Form

Grand Lodge

Anything on my phantom builds would be greatly appreciated.

Grand Lodge

Can I get some input on this? I just want to know if I built the phantoms right or if I messed something up. Can I get one person that knows a bit more about this to confirm it for me?


Looks good, Paul! Only thing you missed was the HP. Phantoms get a base d10, which you have there, but you forgot to add your CON bonus and the bonus HP from Toughness. So your phantom should have 14 HP at 1st level.

Grand Lodge

Mjolbeard89 wrote:
Looks good, Paul! Only thing you missed was the HP. Phantoms get a base d10, which you have there, but you forgot to add your CON bonus and the bonus HP from Toughness. So your phantom should have 14 HP at 1st level.

Thanks, I had a feeling I would miss something. I thought they only got the half hit dice at first level +1. But they get the full dice like a PC, well that is awesome.

Oh and you saw how I added Disable Device as a class skill? I can do that right? I want to be able to send this ectoplasmic creature with some thieves tools in to handle traps just in case there is no rogue in our party. I just want to make sure That was cool build wise.


phantom's should only get half HP per die. Only PC classes get full HP at lv1.

Grand Lodge

Chess Pwn wrote:
phantom's should only get half HP per die. Only PC classes get full HP at lv1.

So I was right in the first place and it should have been 10?


Paul Griffith wrote:
Mjolbeard89 wrote:
Looks good, Paul! Only thing you missed was the HP. Phantoms get a base d10, which you have there, but you forgot to add your CON bonus and the bonus HP from Toughness. So your phantom should have 14 HP at 1st level.

Thanks, I had a feeling I would miss something. I thought they only got the half hit dice at first level +1. But they get the full dice like a PC, well that is awesome.

Oh and you saw how I added Disable Device as a class skill? I can do that right? I want to be able to send this ectoplasmic creature with some thieves tools in to handle traps just in case there is no rogue in our party. I just want to make sure That was cool build wise.

Oops! Looks like I don't entirely know what I'm talking about! Haha. I was wrong about the hp, so you should be good with the 10 hp you have on there. My bad.

You are able to give the phantom one additional class skill of your choice at 1st level, and I think Disable Device would be a great choice. I'm sure the party will love having an extra set of trap disabling hands when there's no rogue.

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Looks good, Paul! Only thing you missed was the HP. Phantoms get a base d10, which you have there, but you forgot to add your CON bonus and the bonus HP from Toughness. So your phantom should have 14 HP at 1st level.

Thanks, I had a feeling I would miss something. I thought they only got the half hit dice at first level +1. But they get the full dice like a PC, well that is awesome.

Oh and you saw how I added Disable Device as a class skill? I can do that right? I want to be able to send this ectoplasmic creature with some thieves tools in to handle traps just in case there is no rogue in our party. I just want to make sure That was cool build wise.

Oops! Looks like I don't entirely know what I'm talking about! Haha. I was wrong about the hp, so you should be good with the 10 hp you have on there. My bad.

You are able to give the phantom one additional class skill of your choice at 1st level, and I think Disable Device would be a great choice. I'm sure the party will love having an extra set of trap disabling hands when there's no rogue.

Cool. Thanks for the advice. Can not wait to actually get this pair out and into the field. Might take a bit I have like 5 other 1st level characters I am playing as well that I need to try out as well.


Paul Griffith wrote:
Can not wait to actually get this pair out and into the field. Might take a bit I have like 5 other 1st level characters I am playing as well that I need to try out as well.

SAAAMMMEEE!!! If you don't mind PBP, the second half of Gameday V is coming up in October and some GMs are already starting recruitment for it. I'm in 3 different games right now, running three brand new characters. I've still got one other totally new PC that I want to get started that I'll probably use in the second part of the event. He's an Undine Ranger (Guide). If you're interested in the event, maybe we could play a table together!

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Can not wait to actually get this pair out and into the field. Might take a bit I have like 5 other 1st level characters I am playing as well that I need to try out as well.
SAAAMMMEEE!!! If you don't mind PBP, the second half of Gameday V is coming up in October and some GMs are already starting recruitment for it. I'm in 3 different games right now, running three brand new characters. I've still got one other totally new PC that I want to get started that I'll probably use in the second part of the event. He's an Undine Ranger (Guide). If you're interested in the event, maybe we could play a table together!

Maybe. I have my vishkanya slayer, suli bloodrager, sylph wizard, ifrit skald, and oread ranger that need to see some play. I have a level 11 undine inquisitor that i used a boon for that might be level 12 after this weekend. But yeah 6 total new characters that need to be broken in. What and when is Gameday V?


Gameday V is basically a PBP event that's been taking place the past few years to offer PBP players who couldn't make it to a con a chance to experience some of the specials that have been released at the cons. There's two slots, the first of which started back in the end of August. During that special, the special 7-00 The Sky Key Solution, was available. During the second slot, which runs from Oct 12-Nov 25, a couple of the newer specials (7-98 Serpent's Ire and 7-99 Through Maelstrom's Rift) will be offered. I've already seen some recruitment threads open on the boards, so there's lots to choose from. I'm probably gonna try to play Through Maelstrom's Rift as a pregen for my Undine Ranger to kind of get him started with an elemental themed scenario. Aside from that, I may try to run one of my other newer characters in a second scenario to help them along.

Grand Lodge

Mjolbeard89 wrote:
Gameday V is basically a PBP event that's been taking place the past few years to offer PBP players who couldn't make it to a con a chance to experience some of the specials that have been released at the cons. There's two slots, the first of which started back in the end of August. During that special, the special 7-00 The Sky Key Solution, was available. During the second slot, which runs from Oct 12-Nov 25, a couple of the newer specials (7-98 Serpent's Ire and 7-99 Through Maelstrom's Rift) will be offered. I've already seen some recruitment threads open on the boards, so there's lots to choose from. I'm probably gonna try to play Through Maelstrom's Rift as a pregen for my Undine Ranger to kind of get him started with an elemental themed scenario. Aside from that, I may try to run one of my other newer characters in a second scenario to help them along.

So it is online play then?

Sounds interesting. Have Sky Key at least twice I think. And loved playing Ire. Love to play online when I get the chance though.


Yup. It's all online. A lot of it is play by post here on the Paizo forums, but I think some people host on other sites as well.

Grand Lodge

Mjolbeard89 wrote:
Yup. It's all online. A lot of it is play by post here on the Paizo forums, but I think some people host on other sites as well.

Oh. well then I am not so sure how well the specials would work seing as they have timed portions.

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