
Generic Villain |
I'm a diehard Lovecraft fan. That said, I haven't ventured too far outside the man's own stories and into the wild west of the mythos. So... are there any good sources of information on Hastur/The King in Yellow? I've read pretty much everything Paizo has published on him thus far, but know there's a ton more information out there to be gleaned.
If you happen to be knowledgeable on Him Who is Not to be Named, and have resources about this mysterious entity, I would be much obliged if you would share.
Again I know the basics: Hastur may or may not be a location or Elder God on the planet of Carcosa, he manifests via his avatar, the King in Yellow, and his infamous Yellow Sign is key to summoning that avatar. I'm mostly looking for fiction/fluff that could help me wrap me head around Hastur.
Thanks for any leads or advice.

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Robert Chambers' collection The King in Yellow.
It's a fictional play that drives the reader insane: great collection.
Ambrose Bierce introduced a lot of stuff in his collection: can such things be

Generic Villain |
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Nice, thanks.
I dug out my old Dungeon Magazine #134 and its Hastur-rific adventure "And Madness Followed." There is also a really good Green Ronin book called "Cults of Freeport," which details the Brotherhood of the Yellow Sign.
Those are about the only time I've seen the Yellow Sign in an RPG product - but then again I don't play Call of Cthulhu. Shame on me, I know.

Generic Villain |
So I just found this. From the site:
"The aim of this project is twofold. For the main part it is an attempt to collate all relevant information – for the uninitiated and curious, as well as for those who know and appreciate the mythology – on everything associated with The King in Yellow."

samuraixsithlord |

Chaosium's Delta Green pen and paper rpg is the best source for info on Hastur/The King in Yellow.
Hastur is a cosmic supernatural force of entropy and decay. Some Mythos scholar's believe that it's an Outer God like Azathoth.
The King in Yellow is it's avatar. It can either be called to a location by using the yellow sign, or if the location/city reachs a certain point of moral decadence and decay the King in Yellow will take it and make it a part of Carcosa.

The Purity of Violence |

The Call of Cthulhu campaign Tatters of the King is both an excellent campaign and chock full of The King in Yellow. I'm going to heavily cannibalise it for my next CoC campaign, if that every happens. Too bad it seems to be out of production, but you can get a pdf from Chaosium here.

The King in Orange |
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H̤̞̘̭͎͈̩͚̑ͩ̌͘å̴͚̰͍͒͂s̛͔̭͈̮̩̘͙̣͆̓̓̓͊̈̈́ͦ́tͭͧ͂͊҉̴̴̳͎͎̘̠u̡̧͕̓r̷͍̯̽ͮ͊̽̐ͭ,ͯ̀ͫ̏ͯ̑ ̩̟̔̏͡ ̧̧͔͐ͣ̄̽̂ͭ͠P̧͇̖̘̞̟̞̘̻̟̏ͭ̐u̍̓͏̢̛̳̱̤̫͈s̟̎͒͐͐͐͆ͬ̀͞s͉͎͉̣͉͚̩̓ͮ͑̿͘ͅy̝̥̹͉̪̓̔̾͌̽̚͜c̅ ̭͈̥͇̘̳͓ͯ͋̂ͮ̾̂́͢ͅa̻̞͚͐̓ͧͬ̊̐̍̇t̴̳ͭͧ!̻̜̮ͩ͒́ͬ̌ͭͧ ̻͔͈͎͔̰̟̭͊͒͞I̸̶̱͉͖͚͔͔̫͖ͣ͒̽ͪͬ̅͌̆͑́ȁ̽̓ͪ̑̒͏҉̙!̧̣̣͔̙̮̓͝͡ ̷̘̖̮̠̦̯͕̾̓ͅI̶̢̺͇͚̤̞̺̬͔̱̾͂́ͩ̍͠ä̛̱̬̝͖̻̰́̂̇̍ͯ̄͝!͇̦ͧ͑̇

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The interesting thing (frustrating to some) is that Hastur, like many if not most Mythos elements, has been touched and modified by so many different people over time that many people have their own take on him depending on what portions of the Mythos that they like and accept (while discarding the things they don't). That Hastur turned from a shepherd god to his current incarnation is a prime example of this migration through many people's interpretations. The most recent (and delightful) visitation of Hastur (and Carcosa and the themes of both) outside of games and books is the first season of the HBO show True Detective.

Shadowmehr |

H̤̞̘̭͎͈̩͚̑ͩ̌͘å̴͚̰͍͒͂s̛͔̭͈̮̩̘͙̣͆̓̓̓͊̈̈́ͦ́tͭͧ͂͊҉̴̴̳͎͎̘̠u̡̧͕̓r̷͍̯̽ͮ͊̽̐ͭ,ͯ̀ͫ̏ͯ̑ ̩̟̔̏͡ ̧̧͔͐ͣ̄̽̂ͭ͠P̧͇̖̘̞̟̞̘̻̟̏ͭ̐u̍̓͏̢̛̳̱̤̫͈s̟̎͒͐͐͐͆ͬ̀͞s͉͎͉̣͉͚̩̓ͮ͑̿͘ͅy̝̥̹͉̪̓̔̾͌̽̚͜c̅ ̭͈̥͇̘̳͓ͯ͋̂ͮ̾̂́͢ͅa̻̞͚͐̓ͧͬ̊̐̍̇t̴̳ͭͧ!̻̜̮ͩ͒́ͬ̌ͭͧ ̻͔͈͎͔̰̟̭͊͒͞I̸̶̱͉͖͚͔͔̫͖ͣ͒̽ͪͬ̅͌̆͑́ȁ̽̓ͪ̑̒͏҉̙!̧̣̣͔̙̮̓͝͡ ̷̘̖̮̠̦̯͕̾̓ͅI̶̢̺͇͚̤̞̺̬͔̱̾͂́ͩ̍͠ä̛̱̬̝͖̻̰́̂̇̍ͯ̄͝!͇̦ͧ͑̇
Well, that just makes perfect sense.

Vidmaster7 |
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The interesting thing (frustrating to some) is that Hastur, like many if not most Mythos elements, has been touched and modified by so many different people over time that many people have their own take on him depending on what portions of the Mythos that they like and accept (while discarding the things they don't). That Hastur turned from a shepherd god to his current incarnation is a prime example of this migration through many people's interpretations. The most recent (and delightful) visitation of Hastur (and Carcosa and the themes of both) outside of games and books is the first season of the HBO show True Detective.
i just have to say that i love that a flumph is giving us this information.

Crazy Eddie's Discount Bookshop |
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Wonder no more!
Step right up, and peruse the shelves, I'm SURE we'll have something you like!
EASY FINANCING AVAILABLE!
Who are you going to trust, a space-going tentacled horror, or our fine, knowledgeable staff?
...
Please stay out of the stockroom. It's SUPPOSED to sound like that.

Oliver Veyrac |

Hastur is one of my favorites. Depending on what part of the mythos is he is either an avatar of Nyarlathotep or the Nameless Mist (which is my preference). Nyarlathotep is able to change into Hastur, and as the messenger of the outer gods, he can do that. Hastur is a Nihilist Great Old One. His Nihilism though, comes from his worshippers. To call hastur one of his cults must successfully complete a ritual which transforms themself into an avatar of Hastur and they lose themselves completely. Hastur also grants wishes to those whom get his attention, but his wishes are the type that are destructive to the user. I wish I had more strength. He will make it so your body continously grows until the point, that you aren't able to move because he granted you the strength, but didn't grant you any dexterity, and enhanced the dexterity decreases as well. He is considered to be the shepherd, because his sheep are his cult. They don't know what hastur truly looks like, but they do know the yellow sign which is what they seek. Hastur is also a planeshifter, able to take locations from one place and move it to Carcosa, very similar to the mists in Ravenloft.

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I did a fair amount of research into Hastur and Carcosa in order to run a one-shot set in Sandpoint, where Cyrdak accidentally gets a copy of The King in Yellow, and goes a bit bonkers. As a result, my Runelords PCs learned that the Elder Mythos stories are canonical to some degree in Golarion, as they had to cross the planar boundaries to visit a (almost assuredly) toned down Carcosa and bring Cyrdak back before Carcosa stole Sandpoint from the face of the world.
Things I've learned:
1. Hastur is probably not even the entity's real name. Part of the reason it is called The Unspeakable is that its name is shrouded in mystery. Is it Hastur? Is it the King in Yellow? Is it something else entirely? Nobody's sure. Only that speaking one of its favored aliases often brings its attention - and that way lies madness.
2. Hastur doesn't live in Carcosa. Or it does. It's complicated. I don't think it's the same way as how Cthulhu lies dreaming in R'lyeh, but I think Carcosa is yet another manifestation of Hastur. This is the part of the entity that seeks out whole cities to steal. The Lake Hali, its winding curvilinear streets, its alien architecture - all dreams of the Unspeakable One while it slumbers.
3. Hastur's cult tends to be creative types. A lot of the original stories that feature Hastur as an influence also feature protagonists that are creative in some manner. Authors, poets, painters - dreamers. There's some connection between Hastur and the creative drive that attracts its malign attention. Someone who has seen the Yellow Sign often hears a muse that is unlike any they have experienced in their lives, and feel compelled to express the bottomless well of imagination that they have discovered. The more avant-garde, the better, as Hastur's devotees care not for your social constructs.

Alzrius |
A old fan-favorite was that, back in the AD&D First Edition Deities & Demigods - before the sections with the Cthulhu Mythos and Melnibonean pantheon were excised - the entry for Hastur said that if a character said his name three times, there was a 75% chance that he would immediately appear.
Contemporary references treat this as if it were a built-in self-destruct button for campaigns that used that rule.

Vidmaster7 |
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It's perfectly safe! The risks are overstated simply because a few unstable souls happen to have used some truly excellent dramatic literature as an excuse for their own foibles.
I'm sure you're perfectly capable of handling it! Here, have a special deal, The King in Yellow, now half-off!
^^he seems like a completely trustworthy individual who only wants to help out those around him.