GM Grog's Reign of Winter


Recruitment

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Tchort wrote:
@GM Would you allow the alternate tiefling heritages from Blood of Fiends? I built Tchort as a vanilla tiefling, but there are some interesting options with the other heritages that I'd like to explore.

You may take the alternate tiefling heritages, if you want to take one of the alternate Racial Abilities I will roll that for you right now.

You recieved
Hers what you got Tchort:

Drink Ash, dust, cinders, sand.
You can drink and gain nourshiment from ash,cinders,dust, and sand.


Cordelia Beltane wrote:
Safe to assume the Sacred Geometry feat is out? Actually since I need two ranks in a skill can't take it before level 3 but I'll still ask. It'll help me plan.

No to Sacred Geometry or any of that weird nonsense :P


Heh okay.


Almost done, just detailing background and other minor details.


Actually, scratch that. I'll be playing a fighter (crossbow man) archetype.

He is a bit of a lazy guy, with a good heart. He joined the guard so he wouldn't have to do much work, but he does seem to care enough about the folks to help out and is generally liked. His weapon is the crossbow as its a fairly easy weapon to use. Luckily He's a pretty dang good shot and He's been tinkering around to make his own automatic crossbow.

Here's a rough draft

stats :

Fighter(crossbowman)
Race: human
Age: 25
Alignment: NG
Traits: northern ancestry, seeker

Ability scores:
Str: 10
Dex: 17
Con: 12
Int: 12
Wis: 14
Cha: 10

Defense:
Hp: 12
AC: 18 FF: 15, T:13
CMD: 15
Saves:
Fort: +4
Ref: +5
Will: +2

Offense:

Morning star: +1
Damage: 1d8

Light crossbow: +4
Damage: 1d8

Feats:
Point blank shot, precise shot, rapid reload.

Skills: 4/lvl 2class+1int+1race
Acrobatics -1
Stealth -1
Perception-1
Climb-1

Arms and Armor: light cross bow, scale mail, 50 bolts, cold iron morning star


Submitting Alec Fuornkiln (half-elf {trapper/guide} ranger) for your consideration. The alias is complete except for equipment.

PFS #175271

Grand Lodge

Just finished putting in the background for Azhagoth Fellcleaver. I'll put in a bit more on his appearance and personality later, but this will be just about everything.

Grand Lodge

Making progress...


Well heres hope the three saved slots have thier characters done soonish


I'm pretty much done, just developing on my background but the character details are ready.

Grand Lodge

I think that he is ready. i will work on fluff this week.

Sovereign Court

1 person marked this as a favorite.

I'm ready with my saved slot - took off the psychic bloodline, stayed starsoul sorcerer. Currently on vacation and should be able to cast votes tomorrow.

Dark Archive

GM Grog wrote:

Starting Level: 1st like all APs.
Abilities: We'll be using a 15 point buy.
Alignment: No evil.
Traits: Two traits, one being a Campaign trait
Starting Gold: Average for your class
Classes: Paizo legal unless otherwise specified
HP: Max first, 1/2 hit die +1

If there are any other questions please feel free to post them below

PFS legal on 15 point buy? I thought it was 20 point?

Sovereign Court

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PFS credit for one of your PFS characters. The character you play for this game will not be PFS standard and is not the character getting the credit. :)


When your ready to vote do so in the gameplay section as I will be recreating it under another guise as I might have screwed something up on this one.


Don't forget me! I was actually inspired for this character so I really want to play her.


Can you make a list of all the eligible entries?It'll make voting easier.


Yuki Tsune wrote:

#59626

Im thinking of running a kitsune trickster. For credit for the same PFS character

Just posting with my PFS profile so you have an idea of the build for the character

Social rogue =^^=

where is your campiagn trait?


I swear to all that is holy that if the site just destroys another post when I post all my potiental players up I am moving to roll20


Always copy and put in word before posting. Or at least copy all if you're on your phone.


7/14/2016 will be the final day to submit a character unless the 3 players have already picked thier choices

The game will star 1 day after the players are finalized


Fral Bloodfeeder
Cordelia Beltane
Wilhelmina Cascadian

Please head over to the Discussion thread, and start thinking about these characters, I have made my own notes, however it is of course up to you whom you take with you

RPG Superstar 2009 Top 16

Janek "Trap-Tinker" Frarrson wrote:
Does a 5 Cha sorcerer count? He can sling spells and find and remove traps. He was an application for another PbP and I'll make some small adjustments to fit RoW

You do know that Sorceror's casting stat is Charisma right? Of the pure casters it's Wizard-Int, Druid/Cleric - Wis, Sorceror - Charisma

You'd be the worst sorceror in history, unable to cast anything but cantrips


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Not cantrips either, needs 10 plus spell level, 10+0=10, so needs a minimum of 10 to cast cantrips. He could use bloodline abilities though for the most part.

Of course, he could take sage to use int as casting stat.


1 person marked this as a favorite.
Mark Thomas 66 wrote:
Janek "Trap-Tinker" Frarrson wrote:
Does a 5 Cha sorcerer count? He can sling spells and find and remove traps. He was an application for another PbP and I'll make some small adjustments to fit RoW

You do know that Sorceror's casting stat is Charisma right? Of the pure casters it's Wizard-Int, Druid/Cleric - Wis, Sorceror - Charisma

You'd be the worst sorceror in history, unable to cast anything but cantrips

wildblooded emperal sorcerers/seeker use wisdom to cast

but normally you would be right and if he didn't have the correct archtype to cast more than cantrips I would says hes breaking a classic 'don't be dick' rule of pathfinder society games/normal human interaction....
Fighters with 7 str and 10 dex would be another thing I have seen once upon a time....
Luckily for all of us no one went full special snow flake


Didn't know about that bloodline. Kinda neat I guess.

Edit; Ah, finally found the sheet to look at it. :)


Yeah Janek is quite different to most sorcerers and can fill the trap finder role too. I'm more than happy to co-ordinate spells with another caster to cover different spell roles too.

Grand Lodge

I am thinking of changing some of Achilles tricks. I want him to "hunt" too.

Gio is the complete opposite of Merlin...lol.

Merlin fears being called a witch as Gio hunts them!

Dark Archive

Tchort will have a minor rebuild (completed in HeroLab but not updated here) with a tiefling heritage. It's either daemon- or demodand-spawn, but I forget which. Slight change to attribute scores due to different bonus/penalties, but only on the low end; the important scores stay the same as you see on his sheet currently. Skilled becomes Disable Device and Sleight of Hand instead of Bluff and Stealth. Death Knell instead of Darkness as SLA.

If selected, I will work with the party to balance my extract choices against other casters spell lists.

Grand Lodge

@Any new applicants: we are lacking on Clerics, and rouge types... so if you want to have a better chance to be picked, those classes will be HIGHLY suggested ... not saying we don't need other classes... just saying that we need a healer and a trap finder :)

Grand Lodge

If needed Gio could easily do traps. Minor adjustment...lol.

Its funny because my characters usually can do traps. I favor trappers...

That being said Gio already has good perception if someone else wanted to grab disable?

Dark Archive

Regarding traps, due to the Empiricist archetype, Tchort will begin using his Int modifier for Disable Device, Perception, Sense Motive, and UMD starting at 2nd level. He's already good at most of that, but at that point he'll be great.


The trapper archetype I have allows me to find and remove traps just like a rogue.

Grand Lodge

I am a big fan of both your archtypes!


I may not have made this clear, though how I did not I am unsure.
I have asked the three players who have seats reserved to vote amonst themselves who will be joining them.
I will be giving my thoughts as asked or needed, posting there will result in disqualification, as I want thier votes and thoughts to be thier own, with no cajoling or attempting to sway them. If you have things to say, please say them here.


I'm going to drop out, I've got enough going on as it is.


Hey, I would love to play with you guys. I would happily create a cleric or a rogue. I am on my iPhone now, but I have hero lab. I will get crackin.

I had submitted Thorvald, let me get modifying

Which would you rather have?


Okay, I am still not home for a couple of hours but here are my ideas.

Rogue. He is going to be young adventurer a bit of a Starlord type. Rapier and Main Gauche for weapons. One of his parents was from the north and his wanderlust is leading him north. Probably CG. Nice guy to have a beer with and a team player with friends, but looks for excitement and might not be that big into the establishment.

Cleric, background like Throvald's but modified to him being a cleric.


Janek has full trapfinding for magical traps and uses Wisdom for Perception, Disable Device and Spells so is good at them. He isn't sneaky like a rogue, but can handle the trap side.

He can also bring minor healing via his sorcerer bloodline power, his high heal check and later UMD.


My characters tend to grow based on story, if we are short on healing, or Selena does a lot of it, she will improve that capacity more than if she rarely uses it. Same goes with other capabilities.


Here is the rogue

Male human (Taldan) rogue 1
CG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +1
Resist cold 2
--------------------
Offense
--------------------
Speed 30 ft.
Melee main gauche +2 (1d6+1/19-20) or
rapier +2 (1d6+1/18-20) or
sap +2 (1d6+1 nonlethal)
Ranged sling +2 (1d4+1)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 15, Con 12, Int 13, Wis 13, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Two-weapon Fighting, Weapon Finesse
Traits northern ancestry, reactionary
Skills Acrobatics +6, Appraise +5, Climb +5, Diplomacy +5, Disable Device +7, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +5, Sense Motive +5, Stealth +6
Languages Common, Dwarven, Elven
SQ trapfinding +1
Combat Gear alchemist's kindness[APG] (2); Other Gear lamellar cuirass[UC], main gauche[UC], rapier, sap, sling, belt pouch, chalk (10), cheese, flint and steel, masterwork backpack[APG], mess kit[UE], mirror, piton (5), silk rope (50 ft.), soap, thieves' tools, torch (2), trail rations (5), waterskin,

mule:
applejack (per gallon), backpack, bedroll, bedroll, belt pouch, bit and bridle, feed (5 days), flint and steel, grappling hook, hemp rope (50 ft.), mess kit, mug/tankard, pot, riding saddle, saddlebags, snowshoes, soap, 10 torch, 5 trail rations, waterskin,

5 gp, 3 sp, 6 cp
--------------------
Special Abilities
--------------------
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Here is an idea for an Elven Cleric I came up with. A Cleric of Ketephys. He has Breadth of Experience which gives him some good skill monkey. Please look it over and see what you think. I tried to make a cleric of Gorum, but it just wasn't pulling me in.

Erystelle
Elf cleric of Ketephys 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune sleep; Resist cold 2
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee longsword +1 (1d8+1/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +2)
At will—speak with animals (4 rounds/day)
Cleric Spells Prepared (CL 1st; concentration +2)
1st—bless, longstrider[D], sun metal[UC] (DC 12)
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Animal, Travel
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Breadth Of Experience[APG]
Traits Hunters Eye +1 to perception and perception is a class skill, northern ancestry
Skills Heal +5, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +8, Sense Motive +5, Spellcraft +6 (+8 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Skald
SQ agile feet (4/day), elven magic
Other Gear studded leather, longbow, longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 19 gp
--------------------
Special Abilities
--------------------
Agile Feet (4/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Grand Lodge

spoilers are nice:
...see

Grand Lodge

so true:

so very true

Grand Lodge

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If i am on the border (taco bell) then let me know if i can make any adjustments...i would like to play with my fellow Wardens...

Apologies about my fluff. I am running Cult of the Ebon Destroyers this weekend at a Con so been studying that...

Grand Lodge

solved:
wear a hood...lol.And get the dog a leash!


Giovanni Cicero BrokenCrown wrote:
** spoiler omitted **

Very true!

Grand Lodge

HEY! I'm not a dog, I'm a hyena... there's a difference ;)

Grand Lodge

Thats just a dog that laughs a lot...lol.


At least he has a strong sense of humor. :)

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