| Yrtalien |
Someone recently mentioned that they had just read some rules in a newer Pathfinder book about guidelines (Or rules) for creating Magic Items that can grant feats. Try as I might I can't find anything referencing any such rules....
Has anyone read anything like that? Maybe I am misremembering...
Any help appreciated.
| Wonderstell |
I severely doubt that is the case since Pathfinder did away with the rules for feat-granting magic items in the conversion from 3.5, but I'm not so up to date with new books.
...Did this "Someone" fellow explicitly state that (s)he found such rules? Or do you think (s)he might have extrapolated such rules from existing items?
Because there is ways to buy some feats, just not guidelines for making your own such items.
| Devilkiller |
I don't know about rules specifically detailing pricing for gaining feats through magic items. There are certainly some magic items which grant feats though, such as the Dark Blue Rhomboid Ioun Stone, which grants the Alertness feat or the Scarlet and Green Cabachon, which grants Endurance. Both of those are slotless items which cost 10,000gp, so we can infer that an item which grants one of those feats would cost about 5,000gp as a normal slotted item.
Of course DMs would be well advised to consider which feats should be made available via magic items and how they should be priced. Alertness and Endurance are pretty innocuous.
| GM 1990 |
There is now a weapon enhancement that for the price of a +1 provides a combat feat chosen on construction
I didn't realize it was new. The Mighty Cleave enhancement was in the CRB, so I assumed other variants of weapons could also be made for either a +1 cost or perhaps more for some feats. I tend to homebrew some item effects for magic though, and will do more since we just implemented ABP.
| Gisher |
There is now a weapon enhancement that for the price of a +1 provides a combat feat chosen on construction
It actually doesn't say it has to be chosen on construction. It says "[t]he feat is chosen when this special ability is placed on the weapon." That technicality makes a difference because an Occultist can use Legacy Weapon to add this ability to an already existing weapon.
| Cevah |
It's the Training special ability from Inner Sea Intrigue. PFS banned it, if that matters to you.
Add Training to an Amulet of Mighty Fists, and you now get a single combat feat for 2,00 gp. [You have to meet prerequisites if the feat has one. The feat cannot be used as a pre-req for anything.] Still, it can be quite useful. If it cannot be used on the amulet, then Armor Spikes +1 with training, for 8,000 gp.
The Perfectionist Shavtoosh is 4,461 gp slotless, to get Improved Unarmed Strike.
/cevah
| Cevah |
Keep in mind the Shavtoosh is likely going to receive Errata in the future. It was pointed out (by a developer) the item shouldn't be provided IUS especially for 4k gp. So we don't know for sure it's getting changed, but we do know it doesn't conform to item wealth by power scale.
Can you link the developer's comment?
/cevah