Spellcaster. Fighter. Rogue ratio?


Pathfinder First Edition General Discussion


Just curious. How about your team ratio in battle.

Mine :

2 Spellcaster
2 Fighter
1 rogue


Mostly martial foe my skull and shackles with a cleric and oracle to round out.

My reign of winter has no level 9 casters outside the oradin


So caster were rare?


Well there's an investigator, court bard, ranger (no spells), gunslinger and the oradin .

There's spells but it's not the focus of the group really.


Try wizard :)


Veilgn wrote:

Just curious. How about your team ratio in battle.

Mine :

2 Spellcaster
2 Fighter
1 rogue

my 1 year home-brew:

2 x Fighter (CRB, but now a house-variant with Stamina)
1 x Rogue (Unchained)
1 x Cleric/Bard

My son's Rise of Runelords:
1 x Ranger (4L)
1 x Paladin (4L)
1 x Ninja
1 x Alch1/Wizard


What are fighter and rogue? New NPC classes?

No one plays those silly classes anymore, even in my low optimization groups.


What is 4L?


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Rhedyn wrote:

What are fighter and rogue? New NPC classes?

No one plays those silly classes anymore, even in my low optimization groups.

Actually plenty of people still play these classes, at least in online games. Especially the Rogue with the introduction of the absolutely mental archetype "Phantom Thief" letting them be the Skill Monkeys to the extent that it's actually useful. And fighter have nice things, and make pretty stellar archers and close weapon fighters.


The Shaman wrote:
What is 4L?

just internal short hand that they're getting 4lvl of spells, so could technically be lumped in as a caster for the purpose of the ratio's


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Rhedyn wrote:

What are fighter and rogue? New NPC classes?

No one plays those silly classes anymore, even in my low optimization groups.

Seriously? Ugh.


My campaign starting next week will have a rogue, hunter, arcanist, and oracle. I think. The one that preceded it was ranger, oracle, alchemist, blood raver. It had a dozen others before that though, but no rogues or fighters. The other one starting in a month or so will be an alchemist, monk, bard, and ranger I think.


Ciaran Barnes wrote:
My campaign starting next week will have a rogue, hunter, arcanist, and oracle. I think. The other one starting in a month or so will be an alchemist, monk, bard, and ranger I think.

Those seem like good mixes where everyone will have a role that doesn't have too much overlap.

I think that goes a long way towards everyone having more fun as well. we have 2 fighters, but one is archer, the other is sword/board so filling different roles in combat. One's a chef back-story, the other a soldier (although both from the same home town, and were child-hood friends) so their backstories have some synergy too.


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My players seems to mostly like 6th level casters or martials/4th level casters. I'm mostly the one going for full-casters.

Rhedyn wrote:

What are fighter and rogue? New NPC classes?

No one plays those silly classes anymore, even in my low optimization groups.

Eh. Not true. I've seen both classes quite a lot. I really can't complain about the Fighter. The Rogue does have some trap-options (no pun intended) but the unchained version raised the floor significantly.


> question about your personal groups

> people think they know my groups


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Rhedyn wrote:

> question about your personal groups

> people think they know my groups

> makes generalized comments about classes and all players, "EVEN" their own.

> wonders why joke falls flat


Current 5e game.

2 "fighters" in the form of a dex based rapier fighter and a barbarian with a greataxe.

3 rogues which actually feel very different, they are focused on a variety of different skills (one on medicine and perception, one on thieves tools and stealth and one on knowledge skills) and one of them has multiclassed into fighter.

1 spellcaster which is a bard focusing on necromancy and the violin.

So a very martial heavy group there

My friends upcoming pathfinder game (these are not set in stone yet).

1 tiefling investigator/swashbuckler played by me.

1 uncertain probably wizard of some sort.

1 cleric, hasn't told us about his deity yet but apparently has a very cool idea about it.

1 human magus.

More casters here, 2 partial casters and 2 full casters if things continue as expected.

Adrastus


Jade Reagent campaign:
Fighter (Dagger specialist / Switched to Inquisitor at ~10th level in order to participate in more out-of-combat situations.
Cleric (travel luck, summoning) [my character]
Sorcerer (undead bloodline)

Carrion Crown GM'd by myself:
Wizard (evoker)
Bard
Barbarian/Cleric (mostly cleric)


Current play group:

  • Fighter
  • Barbarian
  • Magus
  • Hunter
  • Cleric

Current DM group:

  • Arcanist
  • Oracle
  • Psionist
  • Fighter
  • Sorcerer/Rogue (NPC)

Same group of people in both parties.

Dark Archive

I'm in a Reign of Winter campaign right now. We all decided to play 6 level casters. Except for the Bloodrager, but he's a Bloodrager so who cares?

We have a Bloodrager, Skald, UnSummoner, UnSummoner Master Summoner (me), Warpriest, and Bard. Not everyone is present for every session, but we have so far successfully conquered every challenge with only a party death, and the GM has confessed that he's been trying to make things tougher to no avail. The only fight that has really threatened us so far was the Dragon, and he advanced it by an age category iirc. And we still killed it.

6 level casters are the best.


My current group(s):

Group 1:

Barbarian (Unchained)
Paladin
Hunter
Rogue (Unchained)

Group 2:

Oradin
Slayer
Arcanist
Ranger


Group that I GM (Skulls and Shackles, 10th level):
Kobold fighter
Human magus
Vampire noble
Human wizard
Grindylow witch

Group that I play (Iron gods, 8th level):
Goblin Unchained Rogue 4 / Unchained Barbarian 4
Warforged Cleric
Human Psychic Warrior
Sylph Wizard
Human Summoner


My Group:
(All have 2 mythic tiers)

Ninja6/Brawler9 (fighter/scout/wildcard)

Slayer15 (tracker/ fighter)

Rogue15 (sneak attacks/traps)
Cohort: Wizard11(makes magic items)
Warpriest15 (fighter/selfish healer)
Cohort: Fighter10 (meat)
Skald4/Witch11 (Buffs/Debuffs)

Wizard15 (wind wizard/spirit whisperer)
Cohort: Wizard12[ikr] (battlemage)
Samurai9/fighter5/Barb1(Mermaid archer...)


I guess the biggest issue is that the ratio won't really reveal anything.

I've been in games where the GM advocated the C/M disparity. He pretty much tailored the game so that anything we wanted to do required magic. So, after my Fighter died, of course I made a caster. Because he set DCs so high for things unless you had magic to circumvent it then it was impossible.

I've been in games where the weaknesses of Casters were very common. Where big bads spent less on locks and more on anti-caster measures. Where trying to use Invisibility to sneak in was less effective than stealth. When the Wizard got frustrated that his "I win" buttons repeatedly were thwarted he switched to an Un. Rogue. Note: Thwarted doesn't mean unfair either and he knew that.

I run fairly balanced games that call for a mixture of magic, skill, and martial prowess. Thus I have more balanced groups.

Sovereign Court

We haven't had a rogue/ninja in our group in years. Superseded by the slayer.
Also, wizards have been dropped for spontaneous casters for comfort.


HWalsh wrote:

I guess the biggest issue is that the ratio won't really reveal anything.

I've been in games where the GM advocated the C/M disparity. He pretty much tailored the game so that anything we wanted to do required magic. So, after my Fighter died, of course I made a caster. Because he set DCs so high for things unless you had magic to circumvent it then it was impossible.

I've been in games where the weaknesses of Casters were very common. Where big bads spent less on locks and more on anti-caster measures. Where trying to use Invisibility to sneak in was less effective than stealth. When the Wizard got frustrated that his "I win" buttons repeatedly were thwarted he switched to an Un. Rogue. Note: Thwarted doesn't mean unfair either and he knew that.

I run fairly balanced games that call for a mixture of magic, skill, and martial prowess. Thus I have more balanced groups.

I wholeheartedly agreee, I THINK (just an opinion nobody freak out lol) the C/M disparity only really exists when you stare at the rules ignoring the fact that an intelligent(hopefully) human player will play a character and make them do unexpectedly effective/powerful things.


Avenger wrote:

We haven't had a rogue/ninja in our group in years. Superseded by the slayer.

Also, wizards have been dropped for spontaneous casters for comfort.

As awesome as Slayer is is dosent mean everyone will prefer it to other Rogues or rogue-like classes

Grand Lodge

Our RotRL campaign has:

2 fighters
1 wizard
1 Cleric

The Homebrew campaign I run has

1 fighter
1 Barbarian
1 Wizard
1 Cleric


dwayne germaine wrote:

Our RotRL campaign has:

2 fighters
1 wizard
1 Cleric

The Homebrew campaign I run has

1 fighter
1 Barbarian
1 Wizard
1 Cleric

Pretty old school, i like it


We are playing rappan and we are:

Wizard
paladinx2
summoner (dead: to be replaced)

Then there is also way of the wicked and we are:

inquisitor
wizard
antipaladin
bloodrager(dead: to be replaced)


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AdrastusDarke wrote:

Current 5e game.

2 "fighters" in the form of a dex based rapier fighter and a barbarian with a greataxe.

3 rogues which actually feel very different, they are focused on a variety of different skills (one on medicine and perception, one on thieves tools and stealth and one on knowledge skills) and one of them has multiclassed into fighter.

1 spellcaster which is a bard focusing on necromancy and the violin.
{. . .}

Disturbing thoght, but from my experience, in the right (wrong?) hands, a violin can be really deadly . . . .

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