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Its a very heavily story driven game, ive literally emptied the first bestiary of demons on then at various group makeups as well as a few daemons as they are currently in the abyss. I always thought demons everywhere would be alot scarier then they make it seem lol. Im losing a few players soon so the group will shrink as too will my problem i think(all the wizards are leaving!! Hallelujah! Lol) but as of now im contemplating some lesser demon lords and such to test them a bit more? ![]()
Thank you, ive never fully relied on CR and have found it nearly useless with this particular party. Its the largest ice played so i thought CR would be more helpful. Not sure if the mythic offset it horribly or if CR is just that inaccurate. Mostly i was looking for a baseline to see if things i want are way past what should be fair. ![]()
Im having trouble figuring out what CR encounters are appropriate for them. Now i understand Mythic really dosent offer the most balance so im not really looking for a hard ruling unless there is one. Suggestions would be nice, heres the party:
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About a year ago I bought the hardcover collection of all of the rise of the runelords campaign. I haven't been able to give it a good play through, tried twice and never got past the first part(mostly because I couldn't keep a group that didn't end up having scheduling problems). I now have the chance to give it a serious shot and i was wondering if anyone had some tips/ideas to make it a bit smoother for me. This will be the first time ice also actually used pathfinders setting, Golarian, so info on that would be most helpful. I realize there are books on the setting but I cannot afford them as of now. Anything will be appreciated. ![]()
Hello! I am new to PbP gameing but have been interested in trying. I've played, and DMed, IRL for about 10 years the last 4 or 5 mostly using pathfinder. I am very interested in this world and would like to play if you'll have me? I may need a bit of handholding but I'll do my best! I will always be open to constructive criticism. As for character: I'm thinking oread Brawler? Will multiclassing be allowed? I would eventually maybe try some Barbarian and make him from one of the tribes? Let me know what you think. ![]()
Thank you all very much, I think the forum gaming is more what I'm looking for but I will most definitely have to check out this fabled Roll20. Also if anyone is in one of these forum games and needs a player I'm willing to give it a go. I've played a few different Role-playing games IRL (Star warsD20, Deadlands, 3.5/pathfinder, and a bit of 5.0) but I will be new to the online gaming experience. I did used to participate in some online story RP sites but that was YEARS ago. ![]()
MageHunter wrote:
Exactly why, personally, I would have to limit it while still allowing them to be crazy as they obviously intended in making such a character. I cant see it getting too out of hand really, mostly just silliness. I feel like some free actions are free because they can be done at the same time as other actions (talking and swinging a weapon, or in 5th i think they say picking something up during movement is free) some free actions aren't quite that free though probably and because of that they are obviously not all equal in the amount of time they should take up. Also realize that this is obviously in fun and no rules should exist for extensive use except for maybe one limiting how many you can have a round. ![]()
Love it. Now from the point of view of any poor DM who faces this insanity, what is too many free actions? I know, har har, the rules allow...blah blah, but to try and realistically consider when you've used up your turns with free actions? Let's pick an amount, say 6 free actions a turn? But does that account for any other actions? Maybe a grand total of 4 free actions, and any other normal actions you may have?Maybe using 5 free actions is considered equal to 1 standard? Lol 10 free actions a turn, and a 5ft step/ fly! Lol just for the enjoyment of speculating what an average DM might allow? ![]()
This may not belong in this thread and i apologize if that is so. A few months ago my friend came back from an anime convention and he brought me this book (Laying Waste the guidebook to critical combat by TPK games) back as a souvenir. I didnt start using it right away as it is full of tables and i wasnt entirely keen on the idea of trying a new crit system, however im glad i finally changed my mind. I've always disliked the old confirmation reroll rules and had always played with people who disliked it as well so it was houseruled out and we auto-confirmed crits. We also never used fumble charts just relying into the DM to think of an appropriate fail for the occasion. This book however changed all of that! With its multiple tables for different severitys of crits for different weapon types and very cool and interesting crit/fumble descriptions it's has made our games more enjoyable for sure. I had a fellow DM discourage the use of stuff like it saying it really slowed down the action economy to have another book to flip through and more dice then the normal rules to roll for crits, but I haven't seen some of my players as excited about critting as i have since using the book, I even had a player volunteer as the crit book keeper and it's always at his side lol. I'm mostly just giving love to what I think is an awesome book. Curious to see who agrees and maybe other people's house rules for crits/fumbles as well? ![]()
Drow noble(lv15) Brawler lv9/ Ninja lv6/ Mythic path: Trickster tier2. Description: 5ft 7in tall, 140lbs shorter spiked white hair, red eyes,Gloves of storing with two 9 ring broadswords inside (don't mind if pic shows with or without swords as he frequently switches from them to unarmed). Slight build but obviously very muscular with only monks robes and his bag of holding on.
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Maybe try to win? I mean this mostly as a joke, but only mostly. Try to take charge of the situations? Maybe try to take the leadership position yourself? It sounds like you may need a new character? Make something super optimized and badass, mechanically hard to kill and just own the game (I realize this isn't super easy at lv3) steer the rest towards the logical solutions and away from the insane one. I don't know you personally so none of these may suit your play style but maybe some of them could help? Either way I wish you good luck, I myself would be loath to leave a game without it being the last ditch effort. ![]()
Though, from a DM perspective, if the spell /attack/ etc. We're to deal the killing blow and maybe they got a good roll or a lot of overkill damage i might allow something like this to occur as just fun roleplay flair. They will then always remember that fight as the one Jake blew the dragons top half off with a fireball. Sometimes for the sake of fun and awesomeness you don't need a set of rules, this game is primarily about imagination after all. ![]()
This makes me incredibly excited for my son to get a few years older, he's barely a year but I'm sure with me and his mothers interest in high fantasy and me prodding him, gently, I can even get her to join in! Great story the fact that they are so young gives me hope that I won't have to wait as long as i was thinking to start! With my adult Sunday night game every week I'm sure he will be interested. ![]()
Buri Reborn wrote:
I had noticed that and was confused a bit by it, but your explanation (Buri)sounded like what I had thought it was, so if a character started with a stronger race then everyone else how would you deal with them then having a lower level once it evens out? Give them a level as they essentially lose a LA? ![]()
I was definitely looking for mostly his style of samurai or even something from samurai champloo, not necessarily a non-lethal one as Kenshin. Thanks for all the ideas everyone, it's nice to have a different perspective of the Samurai class now. I've yet too look into inquisitors but I don't think I'm going to want casting for this specific character. ![]()
I've recently seen a preview for the Ruroni Kenshin live action movie and it made me watch the anime again and got me thinking. I've never liked the Samurai class much, as i like my Ronin samurai more so then fully armored horeback riding ones. My question is does somebody know of a class or archetype I could use? I'm definitely going for more the animes style of fighting, jumping around and being very fast. Also anything to deal specifically with the sword drawing techniques or anything else anyone thinks is relevant would be appreciated. Any 3rd party or 3.X is okay with me. ![]()
Do you mind what edition it from? In 3.x there is a module called Lost Tomb Of The Sphinx Queen. For characters 14th-15th. It also has stuff in the front for making it harder/easier. I love it because it really makes the players think a lot. There are a bunch of Traps/Puzzles/Riddles and the place has some gnarly encounters in it. I've never had a party finish it lol I have one now who are a good portion into it but that game is kinda in stasis right now... ![]()
I always like the entry for mimic, how it states that there are legends of massive mimics that take the form of houses or even extensive dungeons with treasure real and imagined inside to lure pcs. Imagine entering a cave and finding hoards of treasure everywhere and just as you start to dive into the piles of gold the whole cave becomes sticky and by the time you realize you need to leave your already being digested. ![]()
I made the Gapeing Dragon from Dark souls 1 as a boss for a campaign once. By far it's nastiest attack was its breath weapon, which was actually just it vomiting enough bile to create a decent sized pool of ankle deep vomit that acted similar to a rust effect except it worked on all non magical, non living material. Only one guy finished the fight with boots still. That was also when I found out how fun it can be to, Grab+Bite+Swallow players ![]()
Buri Reborn wrote:
Yes to this, not that you'll find much other support id wager. ![]()
Ashiel wrote:
Agreed. I don't remember reading it requires an act of great evil. Hell i recall, and this may be 3.0/3.5, reading that in extremely rare cases a good cleric or wizard may become a lich, usually to provide as an eternal protector or some object or place. Again and DM could make the lich process be whatever they want as I also think it is most often different for every individual. ![]()
Wish is...WISH. I'd agree that ignoring local conditions means ignoring the magical circle and all it's power and rules. It's supposed to be a strong power and Pit Fiends should not be easy to contain even if the person trying does everything right, it's okay for the fiend to break out that easily with just the WISH spell because that person was dumb enough to try and summon and contain it in the first place.
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