Minimuim Ac to be an effective deffense


Advice


I recently acquired an item that mimics the spell Deflection(adv players). How high does my AC need to be in order to reliably(80+%) deflect the attacks of CR16-20 monsters? Assume my character is built to take aggro for the party


I believe the rule of thumb with ac is 10+level to not be autohit by mooks, 15+level for most characters, 20+level for tanks, 25+level is slightly excessive, and 30+level for pissing off the GM, but I could be remembering it wrong.


Looks right to me.


This isn't mine.. there is a wonderful guide for benchmarking and such around the forums if you look for it.

https://docs.google.com/spreadsheets/d/1CCxnAb8apicr3fOrSCEFNRwHlzRieMrXm6l d9-uLAFc/edit#gid=0


The link you posted does not go to any file, you might want to check that url.


Hum. strange.. my bookmark works but wheneveri copy the url it won't work..

Well if I can I'll find the guide thingy later


I did a post about this in another thread here.

Plugging in your numbers (cr 16+ and 80% miss) you're going to want an AC of 27+(target cr). Meaning AC 43 at lv16 and increase it by one every level.

Alternate math:
AC 43 = 80% miss chance vs cr16
every point of AC over this = +5% miss chance (max 95%)
every cr over 16 = -5% miss chance (up to cr23)

That kind of AC is going to require maxing out all the common options, a shield, and maybe a few more shenanigans, though.


Zwordsman wrote:

This isn't mine.. there is a wonderful guide for benchmarking and such around the forums if you look for it.

https://docs.google.com/spreadsheets/d/1CCxnAb8apicr3fOrSCEFNRwHlzRieMrXm6l d9-uLAFc/edit#gid=0

Link fixed


My general rule of thumb is to be a good tank you want 15+1.5*level AC.

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