throwing build.


Advice


I have never made a throwing build and was wondering with all the feats out there which ones were good to have and which ones were traps. Also do you all have any advice or suggestions on which is better the StarKnife or Chakram?

I know that Throwing builds are mostly DEX based but don't they need a decent STR score as well?


Dex for attack and Str for damage, unless you can get a Belt of Mighty Hurling, then all Str.

Also want a way to retrieve the weapon, so either the Returning enchantment, Blinkback Belt, or Ricochet Toss feat. Returning Enchantment is least desirable because it doesn't come back until your next turn, so you are unarmed until then.

For feats, it will likely be mostly the same ones for ranged, as long as they don't specifically apply to bows/projectiles.


The Blinkback Belt looks great. My one question about it is if I carry the 4 light weapons it can hold would I need the Quick draw feat to throw them all still? Below is why I am asking.

Blinkback Belt wrote:
When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.


Yes, you'll need quickdraw for any throwing build, unless you're using something like darts or shuriken.

Depending on what sources you have access to you'll want to look at Startoss Style as a feat, along with Point Blank Shot, Deadly Aim, and Precise Shot. Sliding Axe Throw can also be interesting if you have other, melee oriented part members.


Startoss Style can be fun for a pseudo-cleave effect, and the +2 damage per feat helps offset characters that don't have super high Strength. If you've got Weapon Training (or the Martial Focus feat), it lets you apply the abilities to anything you throw. Weapon Training also gives you access to Richochet Toss, which is way better than stuff like Returning because you can make full iteratives.


I have access to what is on d20pfsrd.com, so that should be everything.


Startoss is absolute trash unless you play a monk, a brawler or a magus. Maybe a warpriest but not likely.

Everyone else is better off with TWF or Two-Handed Thrower.

Fighters with Weapon Training (or anyone with the Martial Focus feat) can pick up the Ricochet Toss feat to remove the need of a blinkback belt.

A spear thrower fighter is a good way to start.


RaizielDragon wrote:

...

Also want a way to retrieve the weapon, so either the Returning enchantment, Blinkback Belt, or Ricochet Toss feat. Returning Enchantment is least desirable because it doesn't come back until your next turn, so you are unarmed until then.
...

Other options include the Dagger of Doubling and the Sharding special ability.

The Returning Weapon Vigilante Talent is really nice. I think the Stalker Vigilante would make a good class for a thrown weapon build. I'd probably also take Hide in Plain Sight and Sniper for that.


Gisher,

Thanks for bring up the Sharding special ability. That looks to be perfect for a thrower. Does the increase in range increment of 10 feet apply to thrown weapons turning a range of 20ft into 30ft or is it there just to give a short sword a 10ft range?


It says that the duplicate "gains a 10' range increment" rather than "increases it's range increment by 10'" so I don't think you could add the two. I'm unclear to me whether the duplicate of a thrown weapon that normally has an increment larger than 10' would be able to use that larger increment or would be stuck with 10'. I suppose it would be GM call.


Secret Wizard wrote:
Startoss is absolute trash unless you play a monk, a brawler or a magus. Maybe a warpriest but not likely.

How do you figure that? It's certainly not the most optimal choice, but I think it can be decent for a number of classes besides those 3.


I like startoss as it lets you go all Xena on an NPCs butt. lol


Fighters can make pretty good throwers, because they have easy access to both Ricochet Toss and Focused Weapon, as well as Weapon Training. If you got the full Startoss line and Gloves of Dueling, by level 10 you're looking at throwing a starknife/dagger/spear/whatever for 1d10+12 BEFORE factoring in Strength, Deadly Aim, magical abilities, etc.


Startoss Style (and the rest of the feat) is going to be fantastic for my fighter/stalwart defender.
Use Defensive Stance, a move action for Combat Advice or Bullseye Shot, then a Standard Action for a "full-attack" with Startoss Comet.

As DeathBySquirl said, the three Startoss feats plus Weapon Training/Dueling of Gloves plus Weapon Specialization and a chakram equals a lot of "area-of-effect" damage.

Combine that with a "high Dex", Improved Snap Shot, and Combat Reflexes?
That's a mean battlefield controller.


A pair of baldrics with daggers at the ready is always nice. I think each one makes something like 4(?) daggers readily available. Wrist sheathes, boot sheathes... concealed daggers... the Throw Anything feat, quick draw... ah, fun times.

Dark Archive

How about Starry Grace


A flying blade swashbuckler can make nice use of startoss. Albeit a bit late in the build since ranged is already feat intensive.

--edit-- Like Davor said starry grace is nice as well.

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