The Blinkback Belt looks great. My one question about it is if I carry the 4 light weapons it can hold would I need the Quick draw feat to throw them all still? Below is why I am asking. Blinkback Belt wrote: When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
I have never made a throwing build and was wondering with all the feats out there which ones were good to have and which ones were traps. Also do you all have any advice or suggestions on which is better the StarKnife or Chakram? I know that Throwing builds are mostly DEX based but don't they need a decent STR score as well?
I'm trying to make a Kitsune Kami Medium build that plays off the Kitsunes nature and spirit world ties as well as trying to stay true to its Asian roots with weapons and armor. The ideas I have so far are to make it a DEX based build to take advantage of the races +2 to dex as well as Fox Shapes size and DEX bonuses. (I also must admit to having a scene of the local butcher/tavern owner chasing a “wild fox” down the street after its stolen food from him to be very funny) Due to Mediums being very versatile I’m having a hard time pinning down my feats. I’ve been looking over the Startoss Style, Fox Style, and Kitsune Style line of feats but not sure what to make of them over all. Since this will be a DEX based build then Weapon finesse and Piranha Strike seem like shoe-ins as well. I also love the flavor of the StarKnife and think the fact that it can be used as both a melee or thrown weapon fit with the mediums flexibility. This is where I am stuck as the build always seems to require to many feats to make it work.
This is a grim reaper build I'm trying to fine tune and right now the only things missing from the build are magic items. I'm mostly looking for thoughts and opinions on feats, spells, or just any opinions and tips in general. Thank you all for your help http://www.myth-weavers.com/sheet.html#id=791313
Looking to build 2 builds based on classes found in Occult Adventures and was hoping to find advice here on the board. the first one is a Dhampir spiritualist playing off the "noble" side of vampires. the other is a Ifrit/Tiefling kineticist playing off the races fire based nature. So any advice on build stats and personality hooks/ flaws? |