DragoDorn |
I am checking to see if people would be interested in a Gestalt Hell's Vengeance Game on Roll20.net.
This is what I am thinking for the Character Creation Guidlines:
All characters will be Evil with a push for all being LE.Characters will be built using 20 point buy method. All characters will be Gestalt, with one of those classes being a spell caster(Full, 6th, or 4th level casters). 3rd party material is allowed if I have the same material (ask and I will see if I have it.) Everyone will have a trait from the Hell's Vengeance Players' Guide and two other traits. One extra feat at first level. Everyone gets a starting ranged weapon, a melee weapon, armor(shield too if applicable), one class kit from Ultimate Equipment, one wand of Infernal Healing(50 Charges), and 666 gold.
Will be waiting till at least when the Path of the Hellknight campaign setting pdf comes out to start the game.
DragoDorn |
Roll20.net It is a Virtual Tabletop. Check out the videos on the site to learn more. Voice and text are supported.
DragoDorn |
As long as you could hear the other party members and could respond by text in a decent amount of time, I wouldn't have a problem with you using text only. Day, time, and party composition hasn't been decided yet. That will depend on the people interested, their available time, and preferred/available days.
Vitaliano da Riva |
Tuesday would also be viable for me depending on the time frame of what you count as afternoon. I would also actually prefer text. I've found that really while text is slower, it gives a better immersion, and also keeps everyone on topic better. (Also, text provides a basis where talking over each other doesn't happen). I'd prefer Tuesday...possibly Thursday.
Dasgovernator |
This sounds pretty interesting actually. Would you be willing to count one class as non-casting if an Archetype is chosen that removes the casting (Like Skirmisher for Ranger)?
I could probably do Tuesday/Wednesday/Thursday afternoon, but I'm Pacific time so that might mean later that you think of as "Afternoon".
Darth Signus |
Unnamed Hero
Tiefling necromancer 1 (Pathfinder Player Companion: Cohorts and Companions 31, Pathfinder RPG Bestiary 264)
LE Small outsider (native)
Init +4; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 9 (1d6+3)
Fort +2, Ref +4, Will +0
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee unarmed strike -1 (1d2-2 nonlethal)
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
8/day—grave touch (1 round)
Necromancer Spells Prepared (CL 1st; concentration +6)
1st—mage armor, magic missile, magic missile, ray of enfeeblement (DC 16)
0 (at will)—acid splash, bleed (DC 15), ray of frost
Opposition Schools Divination, Illusion
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Statistics
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Str 7, Dex 18, Con 14, Int 20, Wis 7, Cha 5
Base Atk +0; CMB -3; CMD 11
Feats Scribe Scroll, Turn Undead
Traits bruising intellect, hellknight aspirant (Order of the Godclaw), precise treatment
Skills Bluff -1, Fly +10, Heal +7, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +10, Knowledge (religion) +9, Perception -1, Spellcraft +9, Stealth +10; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Elven, Gnome, Goblin, Infernal, Orc
SQ apprentice, cruelty, power over undead
Other Gear wizard starting spellbook, 666 gp
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Tracked Resources
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Grave Touch (1 round, 8/day) (Sp) - 0/8
Turn Undead (8/day, DC 7) - 0/8
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Special Abilities
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Apprentice (Leadership Score -2) (Ex) Gain the service of an apprentice mage. Use Intelligence to determine Leadership score instead of Charisma.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination You must spend 2 slots to cast spells from the Divination school.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grave Touch (1 round, 8/day) (Sp) As a standard action, touch shakes living foe 1 rds (frighten 1 rd if already shaken).
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Turn Undead (DC 7) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Wizard Half now I have to do the investigator
DragoDorn |
This sounds pretty interesting actually. Would you be willing to count one class as non-casting if an Archetype is chosen that removes the casting (Like Skirmisher for Ranger)?
I could probably do Tuesday/Wednesday/Thursday afternoon, but I'm Pacific time so that might mean later that you think of as "Afternoon".
All characters will be Gestalt, with one of those classes being a spell caster(Full, 6th, or 4th level casters).
Unexpected events have pushed the start of this back. I'm not sure at the moment which day will work better. Most likely the start time will be pushed back to 6pm or later Eastern US time zone.
DragoDorn |
What kind of optimization level are you looking for? With gestalt I'd assume relatively high...I'm debating whether or not to take Dual-Cursed.
Optimized enough that you can be effective at your class combos. Backstory isn't important yet. I'm looking to see if I can put a decent party together from the character ideas submitted so far.
DragoDorn |
I am most likely going hellknight signifier, though I might change to cleric if no one wants to go that route....
Actaully can you Dual class Prestige classes?
Fighter/Cleric could do both if thats the case lolDarth Signas-aka Baron Dark Mask is a signifier I have in Society and hes amazingly fun
I think dual classing the Prestige classes would probably be fine as long as you met all the requirements. Do you have an idea of how you would build it?
chuffster |
chuffster wrote:I would be interested. Do you want to see character submissions now?Character concepts would be fine at this point. Not quite ready to get started just yet.
I'm thinking anti-paladin/rogue. It could be fun to have an exemplar of evil who doesn't walk around in black full plate all the time.
Darth Signus |
Cleric/Fighter 5/5 ranks in intimidate 5, and Knowledge Planes 5, Spell Craft 5
Warrior Priest feat....Done....
Cleric of the Godclaw, Domains: Tactics Inquisition, Glory Domain. Pick up
Travel Domain from Hell Knight Commander,
Pentamic Faith (Ex; Order of the God Claw only): This ability allows the Hell knight to select one of the following domains: Artifice, Glory, Knowledge, Law, Magic, Nobility, Protection, Rune, Strength, Travel , and War. The Hell knight gains all of the granted powers (but not domain spells) of that domain, treating his Hell knight levels as Cleric levels to determine what domain abilities he has access to.
Fighter would be an Armor master, give him better armor.
He would be tanky, have all the hellknight goodies, and full cleric goods to boot
DragoDorn |
DragoDorn wrote:I'm thinking anti-paladin/rogue. It could be fun to have an exemplar of evil who doesn't walk around in black full plate all the time.chuffster wrote:I would be interested. Do you want to see character submissions now?Character concepts would be fine at this point. Not quite ready to get started just yet.
I would suggest you use this Archetype for the Anti-Paladin. TYRANT
DragoDorn |
Cleric/Fighter 5/5 ranks in intimidate 5, and Knowledge Planes 5, Spell Craft 5
Warrior Priest feat....Done....Cleric of the Godclaw, Domains: Tactics Inquisition, Glory Domain. Pick up
Travel Domain from Hell Knight Commander,
Pentamic Faith (Ex; Order of the God Claw only): This ability allows the Hell knight to select one of the following domains: Artifice, Glory, Knowledge, Law, Magic, Nobility, Protection, Rune, Strength, Travel , and War. The Hell knight gains all of the granted powers (but not domain spells) of that domain, treating his Hell knight levels as Cleric levels to determine what domain abilities he has access to.Fighter would be an Armor master, give him better armor.
He would be tanky, have all the hellknight goodies, and full cleric goods to boot
Looks interesting.
chuffster |
chuffster wrote:I would suggest you use this Archetype for the Anti-Paladin. TYRANTDragoDorn wrote:I'm thinking anti-paladin/rogue. It could be fun to have an exemplar of evil who doesn't walk around in black full plate all the time.chuffster wrote:I would be interested. Do you want to see character submissions now?Character concepts would be fine at this point. Not quite ready to get started just yet.
That could work. Maybe take the Local Tough trait and flavor it as an up and coming mob boss who happens to be a devout follower of Asmodean.
Darth Signus |
I am checking to see if people would be interested in a Gestalt Hell's Vengeance Game on Roll20.net.
This is what I am thinking for the Character Creation Guidlines:
All characters will be Evil with a push for all being LE.Characters will be built using 20 point buy method. All characters will be Gestalt, with one of those classes being a spell caster(Full, 6th, or 4th level casters). 3rd party material is allowed if I have the same material (ask and I will see if I have it.) Everyone will have a trait from the Hell's Vengeance Players' Guide and two other traits. One extra feat at first level. Everyone gets a starting ranged weapon, a melee weapon, armor(shield too if applicable), one class kit from Ultimate Equipment, one wand of Infernal Healing(50 Charges), and 666 gold.Will be waiting till at least when the Path of the Hellknight campaign setting pdf comes out to start the game.
Path of the Hellknight is out, so heres a question, When are you thinking of starting?
Seth86 |
Seth86 wrote:A tauric creature. Like a centaur. But feline. A felitaurI'm pretty sure that wouldn't work in Cheliax. They aren't the most open-minded culture. Something that would fit in the setting may be allowed, maybe, but that idea doesn't make sense for the setting and/or campaign.
The Order of the Nail. One of their top ranking people is a centaur? =^^=
Galahad0430 |
Well here goes first shot:
Human (Chelaxian) antipaladin (tyrant) 1/fighter (aldori swordlord) 1/gestalt 1 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Intrigue 64)
LE Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 10 (1d10)
Fort +2, Ref +4, Will +2 (+2 trait bonus vs. divine spells of different faith than you)
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) or
. . mwk aldori dueling sword +7 (1d8+1/19-20)
Special Attacks smite good 1/day (+2 attack and AC, +1 damage)
Antipaladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect good
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Statistics
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Str 13, Dex 18, Con 10, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 16 (17 vs. grapple, 17 vs. trip)
Feats Exotic Weapon Proficiency (aldori dueling sword), Power Attack, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits aldori caution, disdainful defender, dominator, ex-Iomedaean
Skills Acrobatics +4, Diplomacy +2, Intimidate +6 (+8 to demoralize foes), Knowledge (nobility) +2, Sense Motive +4
Languages Common, Infernal
SQ pride
Combat Gear wand of infernal healing (50 charges); Other Gear studded leather, mwk buckler, dagger, mwk aldori dueling sword[ISWG], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), silver unholy symbol of Asmodeus, soap, sunrod (3), waterskin, whetstone, wrist sheath, spring loaded, 102 gp, 9 sp, 8 cp
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Special Abilities
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Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Smite Good (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
I paid the cost to upgrade my sword and buckler to masterwork quality.