The Great Championship - PvP Sandbox - Full Group Discussion


Play-by-Post Discussion

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Here we will discuss all details of the great championship


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

dotting in here

how are we doing HP at level up? roll here or just do PFS method of half HD+1 plus con mod.

maybe a combo like take the better of the two?


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

DOT


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Okay. I'm here. :3


*Terra wrote:

dotting in here

how are we doing HP at level up? roll here or just do PFS method of half HD+1 plus con mod.

maybe a combo like take the better of the two?

I was actually thinking max aLl the way through, reduce the risk of more one shot kills.

I am open to hearing pros and cons though, especially if that is a bad idea for reasons I am not thinking of.


Male

I've never heard max ever hurting play.


Inactive

It's probably better for PvP than rolling or PFS method. Especially for d6.


HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage

As a HP sink character, I like max :)


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Very much against ma HP it hurts lower HP characters and those that rely upon static damage from limited resources - a wizard gets no more fireballs, but the characters he needs to kill now need another one to finish them off.

But max HP is not a normal thing in play so is unrealistic IMO, it does change things. I would suggest half hit die +1, which amounts to average.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

I vote against it. It would be best for bust to handle out of randomness of dice.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor
Agkarar wrote:
It's probably better for PvP than rolling or PFS method. Especially for d6.

I disagree it is far worse for d6, a d6 character gets 2 more HP per level than they would using the PFS method a d12 get 5 more per level. And the d6 characters will likely be using resources that are limited which are now worth less than they were before.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

I'm talking about max dice. Half + 1 wouldn't be bad. But still, people can be 1 hitter.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

I got that Grog :) I was replying to Agkarar's comment. I am with you either the PFS norm or rolling would get my vote, don't much care which.


Inactive

I am either for max or half +1. Both are fine.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

1/2+1 sounds good


HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage

I am ok with either. Question on WBL- do we just re-equip spending the next level's WBL, or do we subtract our starting gear from WBL and spend the difference/sell @ half?


I built at 2nd for 1/2+1, but I can change it


We requip from scratch at the next level's WBL.

Sounds like the majority of competitors would prefer 1/2 + 1, so let's go with that.

Looking for the next battle map now.

1 battle is still wrapping up, but assuming everyone can have their next build done by then we will probably look at starting the next round early next week.

I hope you guys are finding this fun. I am certainly enjoying reading it.


HP 3/58 AC21 TA 11 FF 18 CMD 20 9/13 rounds bloodrage

I've got the next bye, so 3rd level for me, right?


That is correct...go ahead and bump to 3.


Realized that I can link in multiple gameplays to a single discussion now that the discussion forum has started...so now you can get here from any of the 4 arenas.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Re-equipping from scratch seems like a bad idea, it means we can use powerful expendable items without any wealth consequences. Maybe reequip minus the cost of any expended items? Otherwise people could just load up on high level spells scrolls.

Or perhaps there is another sensible way to prevent that?

I am certainly having fun :)


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

easiest way would be to re-equip to 1000 gp for this level (since everyone started with a different amount). Then as we progress we each just gain the necessary gold to the next WBL point we keep what we already have and can sell back at 50% if we do not need it anymore.

Also recommend allowing item advancements

for example I have a +1 longsword and want to make it +2 I just pay the cost difference instead of selling the old and then re-buying the new.

same for armor and other plus type items only exception would be stat boosting items unless it boosted the same stat

example would be:

I have a belt of strength +2
I can pay the difference if I want a belt of Str +4
But not if I want a belt of str and con +2 (this would be something different)

these are only suggestions.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

Seconding *Terra's idea.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Seems reasonable - though I would allow someone to upgrade a Belt of Str +2 to a Belt of Str and Con +2, as long as it is the same item and no ability is being lost or downgraded - so you could not go from a Belot of Str +4 to a Belot of Str and Con +2, but could upgrade it to Str and Con +4.


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

Leveled up and ready to go


Sounds reasonable to me. I like that I have so many conscientious players that want to make this game fair and balanced for all.

Do that. Do all of that discussed in the last 4 posts. And let them eat cake!


Inactive

Updated the sheet.


Male

Dayreth is all ready


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Narg is levelled and ready to roll :)


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

:/ I haven't finished my battle yet. I'll go ahead and start leveling today.


Going to give through end of day Monday (US central time). If the arena remains inactive until then the win will go to Grog by default.

A lot of people can't post on weekends, so I want to give it til then.

Sovereign Court

Gormund has been leveled up, unsure whether I will continue posting updates in the recruitment thread or here.


I apologize to those that find the delay disappointing, but it does look like the arena we are waiting on is active...so we will give it a bit more time...

While you wait please enjoy this complimentary hold music.


Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7

They appear to be donkey wrestling in there, but it's something.


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

Honestly its the result of one players tactics and I don't see how those same tactics won't have the same result in each battle slowing this entire enterprise to a crawl.


Planning on changing how Stealth synergy works going forward and giving the player the option to select a different feat if they do not like it.

I think there is some room for multiple interpretations on the RAW of the feat, but I don't think it is being used RAI in the example in that arena.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

As the poor sap in the ring with donkeys, I understand your frustration. This is his tactic and it wouldn't be as bad if he was more active. Right now, looking on the game as a player, he shouldn't have anything more to hide behind, so my character should be able to see him. I am giving him the chance to attack and possibly beat me.

That being said, i'll go ahead and level up my character for the next battle, so we can be ready.

@GM I am buying items for the next fight. Will our characters know when they will be summoned to the next fight, or will they just show up there?


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Just wanted to bring this over here while we wait. Grog is upgraded to level 2... Well i have it on paper at least.

1 Dayreth - Suli Mage
2 Grog Skintaker - Suli Monk
3 Terra - Human Geokineticist
4 Krute Bloodroot - Ghoran Greenrager
5 Agkarar - Kasatha Warpriest
6 Gark - Orc Barbarian
7 Nawyu Simi - Halfling Druid
8 Narg Crowbait - Strix Wizard
9 Gormund - Gathlain Medium

Turnamet Bracket


HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | F: +3, R: +5, W: +4 (+2vs Illusion) | Init: +14 | Perc: +12 | Speed 30' Fly 60' | Active conditions: Mage Armor

I agree, I don't necessarily have a problem with the tactic, and certainly not with the player, its the amount of time that said tactic is taking up. Though having read what is going on I suspect there are problems with it by both RAW and RAI.

First he has misread the rules about softcover since they only apply when you are not aware of your presence and in a duel you definitely are aware of your opponents presence IMO.

PFSRD wrote:
Special: Normally the soft cover provided by other creatures is not sufficient to allow you to attempt a Stealth check. Soft cover provided by creatures at least one size category larger than you does allow you to attempt Stealth checks against other creatures not already aware of your presence at a –10 penalty. If the creature providing the cover knows which square you occupy and is trying to avoid concealing you, this penalty increases to –20.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

That's the thing though, as i take it, our characters don't know who we are fighting and my character was just thrown into a ring with a bunch of donkeys... He would have thought someone wanted him to kill them for entertainment.... twisted as it may be.

With him appearing in the middle of the donkeys, Grog wouldn't have been aware of him...


Female | HP: 44/61 (8 non-lethal) | AC: 22 (17 Tch, 17 Fl) | CMB: +5, CMD: 20 | F: +12, R: +9, W: +4 | Init: +4 | Perc: +8 | Speed 35ft | Active conditions: Flesh of Stone (DR 4/adamantine) | current burn: 2 / 8 | Conditions: none

I am thinking to make the call tonight. either bot him or call the match. if all he is going to do is hide anyway, then what is the point of the match. (why sign up after all)


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Well... That battles over.. Unless you want me to kill the familiar..... I'm keeping David though.


I'm fine with that...you may add 1 donkey named David to your inventory. However, given how you have treated him, David is very mad at you. And you know how donkeys can be.

Until you make it up to him, all handle animal DCs are increased by 2, as if he was wounded or has taken any nonlethal damage or ability score damage. If David actually becomes wounded (et all) the increase goes up to 4.

Not that I see you doing much animal handling, but there you go.

:P

Now that that combat is finally over we can continue with the tournament. I will continue to bot Nawyu so we keep the number we started with. Hopefully we won't have any others drop, otherwise we may have to revisit the structure.

For round 2:
Terra and Agkarar please report to arena A,
Grog and Gark to arena B,
Dayreth, you will be trying to kill Nawyu (read me) in arena C
Narg and Gormund, please head over to arena D.

Krute...you have the Bye, so please sit back and enjoy the show.

Dayreth, I need a little bit of time to level to 2 and get an alias built. I will join you in a day or so.


Good news is leveling didn't take to long...Dayreth...I am ready to be slaughtered...but I hope to give you a decent fight.

See you in arena C!


1 additional mention, if you end your turn on the edge of the fan blade area (the squares that have 2 colors) you still suffer the attack, but it is at disadvantage (roll twice, take the lower) since it will not be sweeping through your entire square.


Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice]
Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice]

Question, How high off the ground is the spinning blade? Does it look like it would be possible to land on top of it with a decent acrobatics check?


It is at about chest height to a normal person, so the DC to get the right amount of height isn't too bad...it's all about the timing. And if you miss it's going to be really painful.

I am going to keep the DC a secret unless someone tries. For now I will just say that it isn't outside the realm of possibility for 2nd level characters to be able to pull it off.

Getting off unscathed after you jump on might be a challenge as well, and would also probably involve an acrobatics check.


*Terra wrote:

do we begin at top and bottom of the arena or left and right sides. also can we have an arena map that we can edit to move tokens on? also like before we do not begin flat-footed?

North and south again. It's a square arena so just decide if you prefer one or the other. As Ender said, "The goal is down. "

I will have to do some map dupes tomorrow on my pc if you want to move tokens. ( on an old iPad that can't edit the map right now).

No flatfooted is fine. No one has SA where not getting a ff round is shafting them.


GARK da ORK wrote:


I'm assuming I'm in the south alcove. How is the lighting in here?

The lighting is kind of standard for an interior room, not direct sunlight, but not low light either.

But don't worry, I have plans to play with light levels in the future.

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