The soul of battle yearns for a fight, but waits with patience for the next round.
Gormund Level 2: Gormund
Gathlain Medium 2
CG Small Fey
Init +6; Senses Perception +5, Low-Light Vision
FOLLOWING STATS ASSUMING CHAMPION SPIRIT
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Defense
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AC 20, touch 15, flat-footed 16 (+4 Armor, +4 Dex, +1 Size, +1 Nat Armor)
Hp 17 (2d8+4)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft., 40 ft. fly (poor)
Melee Dagger +4 (1d3+4 S)
Ranged MWK Composite Longbow +8 (1d6+4; P, x3, 100 ft.), Shuriken +7 (1+4; P, x2, 10 ft.)
Special Attacks
Entangle SLA 1/day (DC 13)
Feather Step SLA 1/day
Spirit Surge (5 maximum) 1d6
Spells
0th- Light, Guidance, Detect Magic
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 15
Feats Point-Blank Shot
Traits Reactionary, Indomitable Faith
Skills Fly +5, Perception +5, Spellcraft +5, Use Magic Device +7
Languages Common, Sylvan
SQ Natural Armor, Low-Light Vision, Influence 1
Combat Gear MWK composite (+1 Str) longbow, arrows (20), dagger, acid, shuriken (10); Other Gear MWK chain shirt, 2 psychic scrolls of True Strike, 135 gp
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Special Abilities
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Spirit (stats assume Champion spirit)
Spirit Bonus +1 (for Champion, on attack rolls, non-spell damage rolls, STR checks, STR-based skill checks and Fort saves; is applied)
Spirit Power, Lesser (Martial Prof and Shuriken Prof)
Spirit Surge 1d6 (on all rolls that spirit bonus is applied to)
Seance Boon (+2 on non-spell damage rolls for Champion)
Taboo gives 2 extra uses of spirit surge (You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities)