Ilquis

Gormund's page

4 posts. Alias of Lukas Stariha.


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Gormund wordlessly flits 10 feet in the air and toward the west side of the arena, drawing his bow as he does so. Spying the tiny scorpion on the ground as his first enemy, he trains his aim on it.
"What waste, the spirit of battle is lost on such a tiny foe!"

Attack Roll at the familiar: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


I knew how to do spoilers, but thanks
Initiative: 1d20 + 6 ⇒ (3) + 6 = 9


I built at 2nd for 1/2+1, but I can change it


The soul of battle yearns for a fight, but waits with patience for the next round.

Gormund Level 2:
Gormund
Gathlain Medium 2
CG Small Fey
Init +6; Senses Perception +5, Low-Light Vision
FOLLOWING STATS ASSUMING CHAMPION SPIRIT
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Defense
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AC 20, touch 15, flat-footed 16 (+4 Armor, +4 Dex, +1 Size, +1 Nat Armor)
Hp 17 (2d8+4)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft., 40 ft. fly (poor)
Melee Dagger +4 (1d3+4 S)
Ranged MWK Composite Longbow +8 (1d6+4; P, x3, 100 ft.), Shuriken +7 (1+4; P, x2, 10 ft.)
Special Attacks
Entangle SLA 1/day (DC 13)
Feather Step SLA 1/day
Spirit Surge (5 maximum) 1d6
Spells
0th- Light, Guidance, Detect Magic
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 15
Feats Point-Blank Shot
Traits Reactionary, Indomitable Faith
Skills Fly +5, Perception +5, Spellcraft +5, Use Magic Device +7
Languages Common, Sylvan
SQ Natural Armor, Low-Light Vision, Influence 1
Combat Gear MWK composite (+1 Str) longbow, arrows (20), dagger, acid, shuriken (10); Other Gear MWK chain shirt, 2 psychic scrolls of True Strike, 135 gp
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Special Abilities
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Spirit (stats assume Champion spirit)
Spirit Bonus +1 (for Champion, on attack rolls, non-spell damage rolls, STR checks, STR-based skill checks and Fort saves; is applied)
Spirit Power, Lesser (Martial Prof and Shuriken Prof)
Spirit Surge 1d6 (on all rolls that spirit bonus is applied to)
Seance Boon (+2 on non-spell damage rolls for Champion)
Taboo gives 2 extra uses of spirit surge (You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities)