Any ways to get Lead Blades for none hunter / Rangers ?


Advice

Scarab Sages

THinking about going for Natural attacks and Lead Blades look like an ideal buff.


Buy a Wand of Lead Blades and have a decent Use Magic Device skill.

Scarab Sages

How High would decent be?

And can you use a wand including a spell not on your spell list?(or was it just you get a bonus or something like that if it is)

Owner - Gator Games & Hobby

Clerics/Warpriests of Gorum get it, as do Occultists I believe.

Otherwise while you can't use a wand for a spell not on your spell list normally, Use Magic Device does allow that with a successful check.


Lead blades can also be cast by forgemaster clerics and metal oracles.

Are you sure you want to use lead blades? For a natural weapon user, strong jaw can create an even better effect.


You could play a Samsaran and use the Mystic Past Life ability to add it to your class list.


Azullius Koujou wrote:

How High would decent be?

And can you use a wand including a spell not on your spell list?(or was it just you get a bonus or something like that if it is)

10 would be decent for activating a wand out of combat.

The DC to activate a wand of a spell not on your spell list is 20.

The answer to your second question is "no, unless." The unless is unless you use the Use Magic Device skill to activate the wand.


Bloodrager.

Bloodlines get natural attacks and leadblades is on their spell list

Dark Archive

Dwarftr wrote:

Bloodrager.

Bloodlines get natural attacks and leadblades is on their spell list

I don't think any of the bloodrage bloodlines get lead blades. Strongjaw is better for natural attacks anyway. Go with strongjaw.


Deific Obedience Achekek: Sentinel 3/day

Scarab Sages

Strongjaw seems to target all of the natural attacks as well so yeah it would be nice to have.
Unfortunately It'll probably be to expensive in a wand and I don't think I got much of a chance of finding it at my mostly Sorcerous spell list.
Dragon Disciple.

atm I got a lot of multiclassing going:
1 lvl Bloodrager(Some Bab and more Dragon Bloodline+ bloodrage)
1 lvl Oracle (Lunar for cha to AC & Reflex instead of dex)
3 lvl Sorcerer (Draconic Gold Bloodline)
5 lvl Dragon Disciple(Favored Class)

lvl 1 starting Attributes:

Str 17, Dex 7, Con 14, Int 12, Wis 14, Cha 16

with availible gear at lvl 10

Str 25, Dex 7, Con 16, Int 12, Wis 16, Cha 18

I suppose I could drop a lvl of Sorcer for a lvl of Feral Hunter.

What do you guys think/Suggest?

Dark Archive

Quite frankly, if you want to go dragon disciple, and be mostly melee, forget sorcerer. Just go bloodrager with a level of hunter or druid. You can even do well dropping dragon disciple altogether and just going with bloodrager. If you do that, I'd probably pick abyssal blood line over dragon for the free enlarge person while raging.


Blake's Tiger wrote:
Azullius Koujou wrote:

How High would decent be?

And can you use a wand including a spell not on your spell list?(or was it just you get a bonus or something like that if it is)

10 would be decent for activating a wand out of combat.

The DC to activate a wand of a spell not on your spell list is 20.

The answer to your second question is "no, unless." The unless is unless you use the Use Magic Device skill to activate the wand.

The DC to activate a wand in or out of combat is 20, and you "can NOT take 10" on the check per the Use Magic Device description. But yes a 10 is a decent bonus at least you would have an even (50/50) chance of activating the wand. Remember thou you are only increasing the damage dice by one size category so unless your base damage is 1d8, 1d10, 1d12 you would be better off with the flat +1 damage from a Magic Weapon spell by gaining the +1 to your attach roll. Otherwise you really only marginally increase the max damage but increase the possibility for lower damage by more.


You can't choose a prestige class as your favored class (pg31 Core rulebook).

Best way to do an in combat 1st level spell is with a vibrant purple cracked ioun stone (it can store 1 spell level; cost 2000gp). You use UMD from your wand to cast the spell into the ioun stone out of combat. In combat you can cast lead blades with no spell failure.

Scarab Sages

Cory Stafford 29 wrote:
Quite frankly, if you want to go dragon disciple, and be mostly melee, forget sorcerer. Just go bloodrager with a level of hunter or druid. You can even do well dropping dragon disciple altogether and just going with bloodrager. If you do that, I'd probably pick abyssal blood line over dragon for the free enlarge person while raging.

Perhaps, you might be right.

Though For the sake of the Group I have to Down Prioritize Melee a bit, I was originally the only full caster in our group, but being the sole survivor of the Original crew I intend to have the character retire and make a new one.
We're well covered in frontliners So I intend to be using Guisarme for reach and trip attacks most of the time, but the moment the opponent gets close I want to be able to explode into their face with natural attacks.
I will also have to be the Groups go to splash attack guy to handle swarms.

I however look forwards to play a character with less spells to choose from, having bowed my head to many times when people have asked for one spell after another while playing a Druid.


Azullius Koujou wrote:

Strongjaw seems to target all of the natural attacks as well so yeah it would be nice to have.

Unfortunately It'll probably be to expensive in a wand and I don't think I got much of a chance of finding it at my mostly Sorcerous spell list.
Dragon Disciple.

atm I got a lot of multiclassing going:
1 lvl Bloodrager(Some Bab and more Dragon Bloodline+ bloodrage)
1 lvl Oracle (Lunar for cha to AC & Reflex instead of dex)
3 lvl Sorcerer (Draconic Gold Bloodline)
5 lvl Dragon Disciple(Favored Class)

lvl 1 starting Attributes:

Str 17, Dex 7, Con 14, Int 12, Wis 14, Cha 16

with availible gear at lvl 10

Str 25, Dex 7, Con 16, Int 12, Wis 16, Cha 18

I suppose I could drop a lvl of Sorcer for a lvl of Feral Hunter.

What do you guys think/Suggest?

Prestige classes can't be favoured classes.

Scarab Sages

Hmm... I'll probably ask my GM if I can count it as my prestige Class, since DD 100% = 10 lvls there's no option of being any other class more than the DD.
It's for an adventure path


Zoloph wrote:
Prestige classes can't be favoured classes.

. . . Unless you are a Half-Elf with Multitalented Mastery. In most cases not worth it, though (maybe an exception if you had 2 base classes before your prestige class that had REALLY GOOD alternate FCBs with fast payoffs, although off the top of my head I can't think of an example of such things that would be synergistic).

Dark Archive

If you want to be a caster, forget dragon disciple except for maybe a 4 level dip. Losing caster levels hurts too much. If you want to be a natural attack machine, bloodrager/dd or pure bloodrager are the way to go. You can't really do both well. If you want to focus on casting, but do some natural attacks in a oinch, then sorcerer plus a 4 level dip in dd is the way to go.


Cory Stafford 29 wrote:
Dwarftr wrote:

Bloodrager.

Bloodlines get natural attacks and leadblades is on their spell list

I don't think any of the bloodrage bloodlines get lead blades. Strongjaw is better for natural attacks anyway. Go with strongjaw.

I've seen players try to get both. Maybe that's what the OP is trying to do.

Dark Archive

I also want to throw in that things like lead blades and strongjaw, actually most self buffs are only worth it if you can't do anything else with your standard action. If you are moving into melee range, but can't get there, then use these spells, but if you can attack, it's better to do that than use your standard action to cast a spell. That's what makes warpriests so good. The extra damage also isn't going to amount to a whole lot unless you are also using the vital strike feat tree and are enlarged or something similar.

Owner - Gator Games & Hobby

Both of those buffs last 1 minute/level. I wouldn't be planning on putting either of them up during a fight.

Dark Archive

Cwethan wrote:
Both of those buffs last 1 minute/level. I wouldn't be planning on putting either of them up during a fight.

Yeah, I can see that. I'm used to the shorter duration self buffs.

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