Possible cleric weapons


Advice


So, I plan on playing a cleric in the near future, and I was wondering if anyone knew any good but interesting weapons for a cleric? I know there's the classic mace, but I kind of feel like running with an interesting weapon for this cleric. For reference, I intend to play a necromancer cleric of Kabiri (Demon lord of the undead, specifically ghouls) and my character will be a changeling.


Well, I typically go with whatever the deity's favored weapon is, in Kabiri's case that would be the flail, which can be fairly interesting what with the trip stuff and all


Hm, a flail might be a good weapon. Thanks d14.


Sword and Board. Battle aspergillum. Heavy Mace. Dieties Favored Weapon

Usually my standard setup


It basically comes down to are you willing to spend a feat or just take what is given to you. The Fauchard is likely the best weapon there is and if there is a weapon worth a feat that is it. If not wanting to burn a feat then you get what you get. The main thing to keep in mind regardless of weapon is you need to be able to use at least one hand for spell casting so TWF builds are very problematic without extensive planning.

The flail is a great weapon and fits my image of a old school cleric but it's not as good as it would be on another class with Full BAB. Despite this its a step up from almost all simple weapons so I'd roll with it.


Evil Cleric? Mancatcher!

you pull him down your minions eat him.

Scarab Sages

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Longspear. Reach clerics are awesome.


The Longspear is pretty bawler.

Sickles are thematic for evil clerics. Harvest of death and yadda yadda yadda.

Also simple weapons, unlike scythes.

Silver Crusade

If you are a weapon wielding cleric, the classic choices are:

A. Longspear. Reach and no proficiency required
B. Morning Star (plus buckler). Buckler allows you to hold the morning star in the shield hand and cast spells without spending actions to drop and draw your weapon. Morning star is like heavy mace but with a slightly better selection of damage types.
C. Deity's favored weapon. Composite longbow (Erastil), longsword (Iomedae), bastard sword (Ragathiel), glaive (Shelyn, etc), greatsword (Gorum), scimitar (Saranrae)
D. Racial weapons: longsword and longbow for elves, falchions for orcs, etc.

If you are just going to stand in the back and cast spells or channel, it doesn't matter. Take a quarterstaff.


Elder Basilisk wrote:
If you are just going to stand in the back and cast spells or channel, it doesn't matter. Take a quarterstaff.

If you're just going to stand in the back and cast spells or channel you still may as well take a weapon that isn't strictly inferior to other options.

And clubs are strictly superior to quarterstaves. They're one pound lighter and can be thrown with a 10' increment if you really need to for the same penny pinching price. More likely you can afford to spend a few gold on a weapon that isn't pathetic. Spears are pretty good if you're balking at the 8gp price tag of the morningstar.

Silver Crusade

Atarlost wrote:
Elder Basilisk wrote:
If you are just going to stand in the back and cast spells or channel, it doesn't matter. Take a quarterstaff.

If you're just going to stand in the back and cast spells or channel you still may as well take a weapon that isn't strictly inferior to other options.

And clubs are strictly superior to quarterstaves. They're one pound lighter and can be thrown with a 10' increment if you really need to for the same penny pinching price. More likely you can afford to spend a few gold on a weapon that isn't pathetic. Spears are pretty good if you're balking at the 8gp price tag of the morningstar.

All true but irrelevant. If you are really a 10 strength, no guided hand or anything else, stand in the back and cast type, the superiority of clubs or even longspears to quarterstaffs is illusory. Either way, Aid Other, pathetic as it usually is as an option, is probably more effective than rolling an attack yourself. Longspear is the best option, but style is more significant than the extra .0000001% of effectiveness you can get by your weapon choice.

It's the same reason that you don't need to discuss weapon choices in a "how to build a wizard" handbook unless you are dealing with a gish.


Well, thanks for all the suggestions guys. To answer Basilisk's scepticism with regards to the importance of a weapon, I do get that I'll probably get very little use out of a physical weapon, considering the type of cleric I intend to play. Nevertheless, one of the most important tips for games like pathfinder is to be prepared for anything. PCs being separated from one another is hardly unheard of, and I want to be prepared for such an eventuality, unlikely though it may be. That said, I rather like the idea of a mancatcher, or longspear. Reach would be useful and the mancatcher's, erm, catching ability would be quite useful for immobilizing enemies for my minions. A flail would be quite good as well, with its tripping. Thanks for the advice.

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