Call to Arms: Kingmaker: Legacies of Dust


Recruitment

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You could play a mute/deaf oracle though...


Elvara Rivers wrote:
You could play a mute/deaf oracle though...

Life oracle, sure. Which would require scrapping the backstory, and at that point might as well skip the whole mute aspect entirely. Nah, just bow out and make room for the quality clerics already submitted :).

A shame though, the backstory was pretty neat. Abadaran cleric gets his throat slit by a thug hired by his best friend because of some long-suppressed envy and jealousy. He survives the wound, but loses his voice. Months later, learns by accident who was responsible, beats his (now) ex-friend into a red ruin. Church superiors agree he had cause, but point out that vigilante behavior is not acceptable by church laws, to say nothing of the extreme nature of the response. They decide to punish him with a bureaucratic shuffle to the area covered by the Kingmaker AP, with vaguely-defined orders to spread the faith and not show his face in his old haunts until they say otherwise. He bows his head in submission, packs himself and some church-provided gear out to the hinterlands, and slides from LN to N during the long trip with nothing but his thoughts for company.


I am Thessk and I would like to join the expedition to bring justice and peace to the Sstolen Landss..

Lizardfolk Cleric of Lady Rillsong JalaiJatali

High Priest, Councilor or Viceroy


Quick question Wolfspirit, how much longer do you plan to keep recruitment open? Just wondering if I should make a second character or not.

Anyhow, time for a PbP sample:

[spoiler=PbP sample]
He had been traveling hard across country. Each day after waking up to the first light of dawn, he spend a few minutes in a still, tranquil calm. Yesterday he had spent the night at a real village, and almost slept in a bed. He stared at the sky's changing colors, and something in the red on the clouds made him think of his dream. A small house, looking to be in good repair, it even had a small garden...and the girl inside, what was she trying to tell me? The human squinted at the ashes of last night's fire, looking for the answer. Suddenly he stood up, his face full of disgust. The house was on fire...idiot, the house was on fire and you let her burn to death. Stupid. He worked harder at his morning calisthenics that day, relishing the burning of his muscles as he recalled how the girl in his dream had wailed and begged.

By the time Algund was done the sun was almost completely up, making his newly polished breastplate shine. He strapped it somewhat clumsily, he hadn't worn armor before and it still felt heavy. I need armor, not more scars. Anyway, it's not that uncomfortable, just have to suck it up. Come to think of it, the blacksmith did a good job, I wonder why he didn't look prosperous. Suppose horseshoes don't exactly put meat on the table. He gathered his weapons, a bow with curved tips over his shoulder, a long dagger in his belt, and a massive sword across his back. He practiced drawing the sword a few times, whipping it out with uncanny speed.

He couldn't find his horse. Of course, why would my horse want to stay here all the way through the night? Probably only take me a week to get to the next town if I just let it go. Then he noticed blood on the ground, near where his horse had been.

He examined the ground, looking for more blood, footprints, bent grass, anything. Then he walked back to the trail he had been following, bent over double and squinting at the undergrowth.

Taking ten on a survival check to track, with a +2 bonus because they're my favored enemy. 10+10=20, beating the DC of 15 for firm ground

Hmm...three sets of prints, humans. One's set's noticeably lighter then the others, and they were running. Looks like one of them got on the horse, then the other two caught up. A struggle, but they got away. Why the hell didn't I hear this and wake up? Better follow them and see what happened...wonder if I'll find my horse.[/b]

Algund followed the tracks for almost a half hour before he came to a clearing, where two men sat eating breakfast. They wore chainmail, unrusted and undented, and carried longswords and crossbows. One of them had a rather large stain of blood across his mail, which looked to be dry.

Who are you and what are you doing chasing people in these woods?

One of them looked at the other, who chewed his food slowly and replied, Just enjoying a bit of hard earned repast apart from the rest of our company, admiring the view, and hurting those simple minded folk who don't know how to stay out of the business of others.

Algund stared at him for a second, then spoke again This has been my business since the moment my horse became involved, now why don't you tell me why you've chosen this life?

Your horse eh? Well I guess it's not your horse no longer then, is it? That stupid b~%%~ 'as run off with it, just like she ran off with my gold. Took me years to amass that much, you know, the whole savings of my life just run off with. Me mate here's agreed to help me get it back. The other mates've proven less valuable friends.

Bluff: 1d20 - 1 ⇒ (20) - 1 = 19

Algund once again looked at the man, heard the way he said "amass that much", as though it were a major achievement.

Sense motive: 1d20 + 10 ⇒ (17) + 10 = 27

Hmm...don’t suppose you managed to acquire all that money growing carrots with that sword of yours. [i]Yeah, he’s definitely after her for something else, people only smile like that when they think they’ve gotten away with something. Going to ask you one more time, how did you get to this life?[/b]

The silent man stood up, clearly furious, and pointed his unloaded crossbow at Algund. Who the &@$* are you to judge us? It isn’t easy, livin’ like I do, gotta keep your wits or you’re like as not to wake up with a knife in your back. You don’t know, you just don’t, so leave us alone or you’ll find out exactly what I’m capable of.

I wonder if that’s true...anger’s not what he’d be feeling if he felt he’d done something wrong.

Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22

Hmm...looks like he's conflicted...and obviously new to this, he doesn't seem to notice that his crossbow's unloaded.

The other man added, somewhat more calmly, And the farmin’s not easy either, I nearly starved cause of poor harvests, we had no recourse.

Bluff: 1d20 - 1 ⇒ (10) - 1 = 9
Algund once again took a moment to take stock of the man, but the blood on his mail wasn’t helping.

Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28

Figures, that one looks like a natural predator. I wonder why he’s really chasing that woman...damn, better wrap this up quick, she might be badly hurt.

Without saying anything, Algund whipped out his bow with blinding speed, firing twice at the bloodied fellow.

Longbow attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Longbow attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

One of the arrows struck true, the leader made a slight coughing sound, like a gentle pat on a drum, and then slumped from his seat, an arrow in his throat.

Best lay down your weapon now, or else you might get hurt

The man took a moment to realize his crossbow wasn't loaded before quickly loading and firing.

Crossbow attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 5


Sorry about that, my internet just sortof stopped working while I was in the midst of editing through some combat. I'll update more later, but I think you get the general idea of Algund from what's present.


This is Florence, my white necromancer concept! She has her backstory in her profile but her crunch is variable, so here is her level 2 self (I used 3 traits and a drawback, didn't see that addressed in the character creation rules). I also have a cavalier I might post with later on. I don't have much experience with play-by-post stuff, but it seems fun and I have played a lot of pathfinder regularly, as well as some rule-less Pbp back in the day.

Crunch:
Florence Blanch
Human Wizard (Life Necromancer) 2
LN Medium humanoid (human)
Init +3; Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2)
Fort +1, Ref +2, Will +4;
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger -1 (1d4-2)
Ranged Touch Spell (cantrip) +3 (1d3) or
light crossbow +3 (1d6/19-20)
Wizard Spells Prepared (CL 1st)
0th: Detect Magic, Read Magic, Prestidigitation, Acid Splash
1st: Cause Fear, Protection from Evil, Ray of Enfeeblement
(4 Cantrips, 3 1st)

--------------------
Statistics
--------------------
Str 7, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats : Scribe Scroll, Spell Focus (Necromancy), Eschew Materials
Traits Fast Talker, Reactionary, Inspired By Greatness (Ray of Enfeeblement)
Drawbacks : Doubt
Skills , Appraise +12, Bluff +10, Linguistics +8, Knowledge (arcana) +9, Knowledge (religion) +9, Knowledge (local) +9, Knowledge (Nobility) +9, Knowledge (Planes) +8, Spellcraft +9
Languages Common, Infernal, Celestial, Necril, Abyssal
Gear : Wand of Magic Missile, Dagger, Light Crossbow, 30 Bolts, Spellbook (Primary), Spellbook (Decoy), backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, journal, rope (100 ft)
--------------------
Special Abilities
--------------------
Banned Schools: Illusion + Evocation
Healing Grace: Whenever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell. This healing may be spread out between the targets of the spell in any way you choose. If you assign any of the healing to an undead creature, it instead takes 1 point of damage for each point assigned.
Share Essence: As a standard action, you can share your vital energy with a living creature that you touch. You take 1d6 points of nonlethal damage + 1 for every two wizard levels you possess. You cannot take an amount of nonlethal damage equal to or greater than your current hit point total; any excess is prevented. The recipient gains a number of temporary hit points equal to the amount of damage you received (prevented damage is not counted). These temporary hit points disappear 1 hour later. (8/Day)
Arcane Bond: Ring
Necromancy (Life) Arcane School: 1 Extra Necromancy spell per level prepared per day

--------------------
Spells Known
--------------------
0th: Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Daze, Bleed, Disrupt Undead, Touch of Fatigue, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation

1st: Ray of Enfeeblement, Shield, Mage Armor, Charm Person, Cause Fear, Enlarge Person, Feather Fall, Ray of Sickening, Protection from Evil

Backstory:
Florence, as a young Chelaxian girl, learned about justice from her father - a Hellknight of the order of the Pyre, he was devout in hunting down those who would abuse mystical powers for their own gain and the harm of others. Her mother was a minor noble, and came of similar stock to her father, leaning against the corruption that came from the ranks of the houses above them, arguing in courts against their corruption and helping those that would be sacrificed to the law for greater power.

Not being the strong sort, Florence sought to follow a path similar to her mother’s studying for months on end towards becoming a lawyer, a court enforcer, someone who could fight without strength. It wasn’t long before the siren’s call of wizardry attracted her to its power and strength for those without it.

She was immediately fascinated by necromancy, a way to keep her alive and in pursuit of removing the corruption in the world - to see the change that she had wrought. However, she had seen those who might bring back the dead as monsters, the consequences of their actions at the blade of her father’s axe - so she studied in secret, attempting to find a way to straddle the line between the evil of undeath and the powers over life and death that could be used for a greater purpose.

Of course, with dissent comes consequence, and it wasn’t long before her family was targeted by greater houses for removal - and soon, the men came for them. Bandits, rogues in the night came to slaughter the three of them in their sleep. Unfortunately for them, her father was still awake, and defended Florence and her mother to his last breath, while Florence’s mother forced her through the window out into the streets, to run away, leaving her the sole survivor of the family.

Absconding from Cheliax, Florence intensified her study of necromancy and the dark arts, hoping to create good change in the world through methods that others might shy away from.


Well, turns out there's not much I'd like to add. Algund would kill the evil fellow and knock the other one unconcious, then tie him up, toss his weapons in the brush, and chase after the injured woman. I was going to do a little of the old Chekov's gun with the whole blacksmith thing, hence the well armed bandits, but that's not super important.

In other news, I've got ideas for an elven bard, and will hopefully submit him sometime tomorrow.

Until then, ta ta.


I'm going to pull my name from the running. Life is more complicated, and I don't think I'll have the kind of time to play a full Kingmaker PBP. It's pretty intensive, if memory serves. :D Have fun though, everyone!

Scarab Sages

Looking into a pure cleric as well, though goodness knows I have enough of them,

Herger

I havent bought gear yet and I had a question. I plan on Herger being a widower with a son somewhere in the early teens. If you would prefer there not to be a young boy possibly in the mix I can edit that out, I will buy gear and things for him in the morning.
Possible roles - High priest, Marshall, Treasurer
I also have

Parsifal Priam:

Male Half Elf Fighter 1/ rogue 1
NG Medium humanoid (Half elf)

Init: +3; Senses:low light vision Perception +6

Speed: 30, Languages: Common, Elven, dwarven

DEFENSE

AC 17 (Armor +4, Dex +3, Shield +0) Touch 13 FF 14

HP 20 (1d10+1/1d8+1 FCB +2)

Fort +3 Ref +5 Will +0

OFFENSE

Melee: morningstar +3 (1d8+2 20/x2)
Dagger +3 (1d4+2 19-20/x2) range 10 ft

Ranged: Masterwork composite longbow str+2: +5 (1d8+2 20/x3) range 110ft
Ammo:

BAB 1 CMB +3 CMD 16

STATISTICS

Abilities: Str 14 Dex 16 Con 12 Int 13 Wis 10 Cha 14

Racial traits:Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits

Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

SA: Sneak attack +1d6; Trapfinding;

Feats: Point blank shot, Precise Shot

Traits: Brigand trait (campaign) +1 trait bonus on bluff,diplomacy,intimidate,sensemotive when dealing with Brigands or other lawless criminals
Merchant (social) +1 trait to appraise + sense motive checks when dealing with bargaining for goods, appraise is always a class skill

Skills: Acrobatics* +7, Appraise(BG Skill) +7, Bluff +6, Diplomacy +6, Disable Device* +7, Escape Artist* +7, Intimidate +6, Perception +6, Profession Merchant +5, Ride* +7, Sense motive +7, Sleight of hand* +7,Stealth* +7, Survival +4

Combat Gear:

Equipment: Rogues kit: This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Masterwork Composite STR +2 longbow, dagger, Masterwork Chain shirt, morningstar

Arrows: (20)Blunt Arrows (B) Can beused to do non lethal damage with a -4 penalty
(40) Normal Arrows (P)
(20) Whistling Arrows (P) These arrows come with specially designed grooves and fletching that cause them to emit a loud keening sound audible within the arrows flight path out to 500 feet.

Coin 85 gp

Description: Parsifal is a half elf of average height (5'11") with a athletic frame and shoulder length blond hair. While he prefers to be clean shaven his recent troubles in life have him wearing wearing stubble. When he puts his mind to it, he can be very good looking, when he takes the time to worry about such things.

Background: Parsifal was born to a wealthy merchants daughter and an elven traveler in Galt before the troubles began. He was raised on the principles of the merchantile industry even if he seemed better suited to guard caravans than run them at first. That all changed when the chaos of the revolution struck Galt. He was away at the time when the mob stuck his grandfathers home, killing him and his mother. By the time he returned home and discovered what had occured it was too late to do anything about it really... except find a good perch and get revenge on two of the mob's ringleaders.

Unfortunately he was not as good as he could have been had patience been something he was interested in. He barely managed to escape the block, and found himself north of Galt in the River Kingdoms with very little to his name besides some equipment. For a time he moved from bandit group to bandit group, though the life didnt suit him. In truth the life disgusted him, but at the time he had no other recourse it was steal and survive or probably perish in the wilds.

That all changed a few month's ago. The cargp in caravan they were supposed to take down for a local leader wasnt what they were told... and he was appaled when the trade goods that were supposed to be in the caravan actually ended up being a homesteading group. The murder and rape that began to occur made him snap, and he fled north torwards Brevoy after three of his former comrades fell to his arrows.

He had a small amount of money saved up and a burning desire to do something right with his life now.


Rulership: Parsifal could fill in to roles as a leader, consort, general, or Royal enforcer. His highest modifier is Dexterity, though Str and Chr are tied for next. The only stat he doesnt have any bonus is in Wis.

I had an alias to reroll in Herger, I would create one for Parsifal if chosen.


And here's that elven bard. I'll write a PbP sample later.

Crunch:

N Male Elven Bard 2
Init +5; Senses Low-light Vision; Perception +6
AC 19; Touch 13; Flat-Footed 14; (10 +4 armor, +2 shield, +3 dex)
HP 2d8+4=16
Fort +2; Ref +6; Will +2 (+2 vs enchantment; +4 vs bardic performance, sonic, or language-dependent)
Immune: Sleep
Speed 30 ft
Space 5 ft; Reach 5 ft
+2 Longsword (1d8+1 19-20)
+4 Composite Longbow +1 (1d8+1 x3)
Statistics
Str 12, Dex 16, Con 12, Int 12, Wis 8, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats: Point Blank Shot
Skills: Perception +6; Perform (Oratory) +8; Bluff +8; Artistry (Literature) +6; Lore (Poetry) +6; Knowledge (Arcana) +6; Knowledge (Aether) +7; Knowledge (Nobility) +6; Knowledge (Religion) +6; Use Magic Device +7; Spellcraft +6 (+8 identifications); Stealth +4 Racial Modifiers +2 Perception; +2 Spellcraft identifications
Traits: Reactionary, Forlorn
Languages: Common, Elven, Celestial
Combat Gear: Composite Longbow +1, 43 Arrows, Longsword, Chain Shirt, Spell Component Pouch
Other Gear: Backpack, Trail Rations x5, Waterskin, Wineskin, filled, Wineskin, empty x2, Journal, Pencils, Hemp Rope, 50 ft, Bedroll, Blanket, Change of Clothing, Shaving Kit, Perfume, Flint and Steel, Soap, 60 Platinum Coins, 2 Gold Coins, 18 Silver Coins

Spells Known
1st (3/day, DC 14)—Silent Image, Charm Person
0 (at will, DC 13)—Ghost Sound, Prestidigitation, Detect Magic, Daze, Light
Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 14) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Versatile Performance: Can use Perform (Oratory) in place of any Diplomacy or Sense Motive check.
Well-versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Bardic Knowledge: +1 to all Knowledge checks; can use Knowledge untrained.

Background:

There are a great many things that I fear.
In style dire, furious lash of the storm
That beats my face, yet it can disappear:
When remotely hid flame my heart does warm.

Yet with firm roof and fast friends I shall choke,
For though they may mean much I cannot be helped,
When about me they crowd, I must invoke
That fury, I do not wish to be stopped.

Great is that terror lies ahead of me,
Great the repercussions of my actions,
Greatly afraid, then daunted should I be,
But I burn, alone with my abstractions

Had best start talking sense, it’s not wise to waste my time.

Onni looked shocked, as though he had heard the worst of all insults possible.

Right, so you just keep it up if you’re interested in living out on the streets. His father paused, wavering between leaving to justify the statement that his time was valuable and staying to relish the look on his son’s face after his rude interruption. Onni, however, was already recovering. I wonder if he’s noticed anything unusual… Onni glanced around.

His room was still quite tidy, his bed made and no clutter on the floor, that was how he had always been taught. Any break from his discipline would be punished. The chest at the foot of his bed had contained many things in its long life, nearly as old as Onni it was. It had contained his first books, before he had gotten one and eventually many bookshelves, and his first writings had been stored there. When he was studying archery he had always kept his bow on its rack, next to his sword, but his arrows had been relegated to the chest. He used to keep a candle there as well, so that when his father would lock him in the chest he could carve on the inside of it. He carved all sorts of things, at first in an act of defiance he just drew a line. Then over that line he wrote his name. Eventually he began to carve his poetry into the chest, sewing his creative achievements into that hellish place and turning it into his own remote little cave.

When he learned how to make light using magic he had stopped leaving the candles. Magic had been his other technique to turn bad into good, and he had made several friends at the academy. He would be leaving them behind. He would, however, be taking what was in the chest now: a change of clothes, a quiver with forty three arrows, a backpack with trail rations, soap, a few of his favorite books, a fresh journal, a shaving kit, some rope (he had read an old tale where one of the characters always wanted rope), his bedroll, a blanket, three different containers of wine, only one container of water, another container of coins, and his perfume. He had placed each item there over the course of the past week, making sure to bring everything he thought would be necessary for his trip into the wild, the only thing which he could not get was flint and steel. He didn’t know how to use flint and steel anyhow, and he could never justify buying it to his father.

Onni was also planning on bringing his sword and his bow. He looked over at them now, and the sword was what prompted his next action. I got a new sword, by the way, paid the blacksmith using my earnings from the library. It has an inscription that you’ll want to hear. Without waiting for a response he stood up and drew the sword from its rack.

His father started, Put that away, I don’t have time for this, I have entirely too much work to do-

It’s inscribed with a special- His father struck him across the face, and he tasted blood.

Before he had been wavering, barely able to push his words out in the face of his father’s disbelief and disapproval. Now, suddenly, he was firm, steady and unshaking, and loud enough that if they had any neighbors they would have heard.

I stand here now, alone is my small form
Ringed with my terror, I am the storm

His father had frozen at the sound of his voice, and with a terrible calm, Onni impaled him with his sword.

Onni Sulo grew up an immigrant to the city of Restov, and for much of his long childhood he was happy. He took a fast interest in libraries, reading the old tales that nobody else had the time or patience for. Within their pages he found lives and meanings that interested him greatly. He always wondered about the kings in the tales, and felt that they often made careless mistakes. What he was always most interested in, however, were the simple words, and a unique arrangement of words or twist of meanings could always make him smile. So it was that he became a lover of poetry, and as he began to read poems he had shown some magical talent. The academy had welcomed another elven mage, for many of the best wizards had come from that race.

But quickly they came to see that he was not a typical wizard. He did not need to spend many long hours pouring over spell books, indeed, this was rather useless to him. Instead his magic came from a place of creativity and inspiration. While a page of incantations carefully chosen held some interest for him, it held no meaning as the poems which first prompted his magical endeavors. Meanwhile, beside his magic, he trained in swordplay and archery, after the manner of his people. He was stronger and much faster then most.

After many long years, his father, who possessed no magical talent himself, had become a respected member of the guard. His father was a rather good fellow, quick in his emotions and in his actions. They tried to have a second child, and in birthing his mother died. After that his father was different. He began to drink heavily, to get into fights at work, and later, at home. Onni endured this for a long time, until he didn’t.

After leaving his home town he took to a life of wandering. He couldn’t find buyers for his work far from Restov, and had difficulty begging for coin while dressed in his rather fancy clothes. He therefore began to hang around taverns, reciting popular stories and looking for any odd jobs he could do. He learned much, worked little, and traveled far. Eventually he began to turn a bit of a profit, and that was when he arrived at Oleg’s trading post.

Description and Personality:

Onni is quite attractive. His body is well toned, but he’s rather small. His movements are quick and efficient enough that even when he performs complicated tasks they appear easy. He has long fair hair that always appears aesthetically tangled. His chin is slightly curved, and though his jaws are wide and long, they are not so wide as his cheekbones, which are high. A prominent brow and dark eyebrows sometimes cast his eyes into shadow, and the darkness under his eyes accentuates this. His irises are emerald, and framed by a limbal ring despite his one hundred years. These eyes, young though they look, hold behind them a long well of experience. At times when he does not know he is being watched he looks slightly forlorn, but when his gaze is turned to another it has a fierce intensity. He is dressed in a light traveling outfit, with a long, hooded cloak.

Others have always been drawn to these good looks, and regard him with some interest. This has convinced Onni that he himself must be interesting, and as a result he behaves as though he is. Some call this arrogance, others like it, but Onni doesn’t care what others think about that particular aspect of his personality, for he knows that it makes him feel motivated. Indeed, Onni is rather depressed, and however intense and motivated he may appear to others, it is feigned. He is sometimes too trusting, and this makes him trustworthy, such that others believe his lies with a fair degree of regularity. The truth, however, is that his lies are not for others. They are for him.


Looks like I made a few mistakes. Onni's CMB and CMD are both 1 too high, and I didn't list a heavy steel shield in his inventory, the profile page has been edited to fix this.

Anyhow, a writing sample. There's a quote from Martin Luther King's biography, and the first two lines from a song in The Fellowship of the Ring.

PbP Sample:

I need a horse. No, probably not. I can't really ride, I suppose, so maybe I should learn first. Can't be that hard though, and I really don't like having to walk through the uncivil lands between towns. You know what though is that I do, I do like walking, I get to sing the old walking song to myself. Plus the bandits are never anything a little magic and a little killing can't solve. A little killing...dammit, I shouldn't be killing people. Okay, what have we here.

Onni slowed his pace and glanced around. He was in a largish village, with a wooden palisade and all, which sat right on the East Sellen River. The sun was beginning to set, but it was still early enough that many would still be working. Which meant the inn would be empty. It had a sign in the front with a picture of a wild boar that looked to be about to fall over, and fading writing on the read "The Wandering Boar".

Okay now, time to have ourselves a long delay. I'll need to make a strong impression on this innkeep so he tells me whatever work's about. Let's see... Onni adjusted his sword so that it was more visible, put up his hood, and tried to look dangerous. He chuckled faintly to himself, as though he was used to laughing on his own. And I'd better think of something to say that'll make me sound tough. Oh, okay, brilliant. This famous, great orator trying to stop the pogroms a couple hundred years ago, nobody here'll have a clue he ended up being killed. Plus it's a great line. What are you waiting for then?

Onni pushed open the door, making sure to flap his cloak dramatically as he slid past a table, showcasing the bow and arrows on his back. There was nobody else in the room. Right, naturally. Suppose I'd best go back outside then so I can do that nice entrance again. It was a nice entrance. Onni heard a noise within and slipped back outside, careful to close the door quietly. He rummaged through his pack and took out a small mirror and used it to peer through the window. Eventually he saw the inkeep walk in and set down a tray full of cutlery.

Onni pushed open the door, making sure to flap his cloak dramatically as he slid past a table, showcasing the bow and arrows on his back. The inkeep looked up, slightly surprised, and then spoke, Greetings, traveller, what can I do for you?

Hot meal and a room for the night would be nice, and I've got a rather important question for you inkeep. Hope you don't mind in the asking, but I've been thinking in my travels that a man who will not die for something is not fit to live. Onni paused a little and smiled faintly, regarding the man. And so I have therefore taken upon myself a great undertaking, I have decided to rid these lands of their troubles. I should therefore like to ask you if there is any work that must be done here, of whatever sort, danger is no worry for me. I don't think he recognized the quote, that's good. And it looks like he's not so sure what to think of it either. Maybe I should've waited a while longer; he'd want to agree with me more if it meant looking brave in front of his mates. Ah well, he's liable to help me anyhow.

Indeed, the man was liable to help, and wondered why the elf hadn't simply sat down, slammed a few silvers, and said "looking for work". He therefore responded with a slight hint of incredulity in his voice, There's plenty of work for folk who don't mind danger down the river, pirates and that as harry the stray merchant, and no lords men willing to help, so the merchant's've set a bounty.

I thank you superlatively for that advice. Now, I believe that somewhere in this establishment there must be some rather fine ale, and I shall start with that, and with whatever meal you've at the ready for such folk as myself.

Indeed muttered the inkeep as he served a rather large mug, then retreated to the kitchen. Onni's elven ears faintly made out something about "Damn idiot travelers". He frowned slightly to himself, then smiled. Oh well, suppose I am an idiot after all. Now then, what have we here? Onni moved himself to an out of the way corner and sat down to drink, humming to himself.

Hey ho to the bottle I go, to heal my heart and drown my woe.

I was going to make it longer and have him ask for a ship, and then quote John Paul Jones, but there wasn't any other compelling reason to go on. Besides, I think this gives the idea of Onni well enough, though perhaps I'm wrong.

Onni wouldn't mind being a Ruler, but would certainly prefer to be a Consort, thus negating the need for him to do quite so much boring work and allowing him to be more of a face. Perhaps a bit easier would be the position of Viceroy, which Onni would also enjoy. Councilor is another position Onni would like to fill.

So there's my second character, perhaps mechanically a better fit. He is another secondary arcane caster, and the Bard spell list is an okay one. He is also a mediocre archer, and ranged damage support is another thing that would benefit your party. Furthermore, you have two characters and an eidolon who like to mix it up in melee, and this means that bardic performance is quite good.

I hope to have the privilege to join a group such as this.


I haven't yet heard back about my other Kingmaker application, but Quint (this profile) is the character I would like to play. He is currently listed as 2nd level, since that is where the other game is currently, but of course if selected for this game he would be scaled back as appropriate.


I'm reviewing through entrees, and should hopefully have choices tonight. If anyone else wants to squeak in, better get a character in ;)

Sovereign Court

Best of luck to all!


Bumping my decision back to tomorrow so I can sleep on it. On the plus side, I think I'll take three people (if nothing else, to reduce the impact of the inevitable attrition...)

Sovereign Court

I'll chuck Gird in the mix then.

Spymaster, Royal Assassin, Marshal

Silver Crusade RPG Superstar 2013 Top 8

Quintus "Quint" Costenov wrote:
I haven't yet heard back about my other Kingmaker application, but Quint (this profile) is the character I would like to play. He is currently listed as 2nd level, since that is where the other game is currently, but of course if selected for this game he would be scaled back as appropriate.

I was not selected for my other Kingmaker campaign, so if Quint is selected for this one I can easily retool him for this campaign.


I have been following this thread since the start, but wasn't sure if Reknar would fit what the group is looking for.

But since there will be three choices, maybe he can fit after all, so I'm just gonna drop him here :D

Who is Reknar?:

"Boys! Boys! Just shut the hell up and listen! No one is asking your opinion right now, there will be time for it after we clear this damned hole - Alastair, keep those heals coming towards us - I am counting on you to keep us up and running for as long as needed, just make an extra prayer to your God this morning or whatever... Jules, I am still waiting on that intel for their setup - instead of going on with the blabbering, get your unseenness going and get movin! Lucian, I want to be fighting on our terms, bring on your pits, flames or whatever you need to bring, just keep it UNDER CONTROL. The rest of you boys and girls, stay tight on my hairy arse as ticks - MOVE OUT!"

He had been there before - another hole, another humanoid tribe robbing, pillaging, and being generally nasty - nothing different, nothing unusual. The Captain is still in diapers, so it is up to Reknar to lead them in, clean up the place, and Team Badger wins the day so the Cap. can collect the honors and... Buy some more diapers I guess...

It matters not, he is there for his share and his boys - they trust him and he knows he can take them where they need to go.

"G@@%~+n boys! What the hell are you doing Lucian?! Do you not see that goblin roller making short work of our left flank?! Stay sharp or I will be the one rolling over you, you bony excuse for a wizard - stay SHARP!"

He usually kept to himself, but they knew he would be the first to step up for the hardest of things when they were in the thick of it - making decisions. No point in waiting for the brass, too tied up in pleasing the Commander and making "strategic" decisions - when the s*** hits the fan, there is no time to ponder relations with the neighboring kingdom, or the Lady and kids waiting back home - you need to let go, evaluate the here and now and MOVE. Stop and you are dead.

That is why the boys and girls in Badger company turn to him - bottom line, not making a decision is worse than making a bad one.

Releasing his sword, previously stuck on a particularly hard hobgoblin head, he smiled at how far they have come since he was put in charge of the rag tag team - "The badgers lack Discipline!" - the Cap. would shout at him over and over again, but that was the whole beauty of it. Sure enough they were as mixed as it gets, but everyone contributed to the whole, and they all knew and accepted their place - "We get the job done!" - was his most common retort, which however simple as it may be, was the pure and clean truth.

It was raining hard that day - the Badgers soaked and pissed kept gnawing at his heels - "Makes no sense to invade a spookers hole under this weather - the traps will be harder to spot and disarm, visibility is reduced to crap, and we still need to manage the approach without losing half the men!" - Lucian shouted in his face - the wizard was much more than a friend after two years service in the wilds, but he was starting to grate on his nerves - "Look Lucian, I agree with every single piece of crap you are throwing my way - but we ARE going in - Badger company gets the job done, and this needs to be done. Damn! Was I the only one listening when the crying girl recounted how these bastards tore up her family?! We are doing this!"

Lucian just nodded as he usually did when Reknar suddenly got into altruistic mode - some things simply tickled him the wrong way, and he already knew there was no arguing against it - they would invade and clear out the goblin hole, as always.

-------------------------------------------

"Hard work, that's how things get done" - it seemed those words had echoed in his head forever, initially associated to the image of his father toiling away in the fields with him in tow, he seemed gigantic, bigger and stronger than life as he pushed and urged the family horse - Underdog - ever forward, plowing the land, year after year. He was too young yet, too naive to understand that life is so much more complex than that - that the bruises and pained look on his mother's' face were anything besides bad luck of having bumped again against the damned door, and that the word 'bastard' uttered in not so hushed tones at night when supposedly he was asleep, his darker tone of skin, or even slightly evident canines were no mere coincidence.

He grew up on this 'sunshining' father figure that meant everything to the boy - ignorance never being so much blissful as it was in his own world, but no one stays young forever...

The sick crunching sound felt disgustingly rewarding as his fist hit the man's' face once, and again, and again - "You dare?!" - came the retaliation amidst spittled blood and teeth, in the background a womans' scream he could not quite place or recognize among the haze of anger - again and again he hit and got hit - "Hard work!" - his mind shouted at him every time he bordered on the edges of consciousness, shaking the sweet good night away and pressing on - the man was huge, strong as an ox and even more furious, but he was determined - it would end today.

"DEAD!" - the word pierced the haze, making him pause and ponder - he knew the voice and knew the word, but he was unaware of the conjuncture until he noticed his bloody knuckles and the, by now unrecognizable, face he had been pounding into oblivion - "Hard work..."

-------------------------------------------

"Prison is not easy fellas, but then again, what is in this life?" - he would sometimes recount to Badger company around a fire and a hearty meal - "It gets you doing things that you never thought possible - you either toughen up or you die on the spot. And don't believe any stories that you always find someone honorable inside, willing to lend you a hand - that is plain and simple bull****. You need to fend for yourself or suck it up when you can't, but above anything else, it is all about surviving, living to eat the damned gruel another day, and face a threat at lunch time - I learned a lot though"

After murdering his father, Reknar was quickly and summarily condemned to incarceration, spending most of his juvenile years in prison - the boy was broken when he entered that place, and callous when he left - the opportunity presented itself as it usually did every couple of years - anyone willing to serve in the army or navy got their sentence commuted by 2 years for each one served - he grabbed it with two hands and crawled out of that hellhole.

The military weren't much better, ex-convicts being considered 2nd class soldiers, treated almost as poorly as they were in prison, poorly geared, thrown at the worst of assignments, commanded by the less able of the officers - no one cared about body count amongst Jailites, they were there as fodder. Instead of fighting it, Reknar embraced it - amongst the rabble he found variety - anyone can end up in jail, so he met with the most varied walks of life, and he soaked it all in - he learned discipline from Riktor, and old grizzled veteran of war who had murdered his commanding officer after he had sent them to be massacred on a tactical deathtrap, with Janice the dual wielding dagger hired assassin to be, he learned passion and to speak before swinging his blade...

He met countless, befriended some, and watched most of them die on the field.

"Hah! Honorable death you say?! Come on... Nothing honorable about dying lad, and by the way, you say you will meet your God in the Seven Heavens right? Well, show me someone that has seen them, and if it is half as wonderful as you are painting it, I'll slit my own throat just to get there. In the meantime, just keep your wits about ya and stay ALIVE. As for death, and if you really must pray for anything at all, pray that yours is a quick and painless one"

Through grit and blood he climbed the ranks - proved himself and his Badger Company able and willing, but it was for naught as he came to understand - even after his 3 years of service were completed things did not improve - others still looked at him, his boys and girls like "Jailites", they kept throwing them into the deepest of possible mess, and his commanding officer was still an incompetent jerk. Curiously enough, that was perhaps the only time in his life that he felt some sort of sense of duty - towards those that looked at him for leadership, encouragement, and above all those 'oh so dreaded' decisions.

By this point he was free to leave, but he chose not to - at a certain point, and after a particularly messy affair at the Drecchard Bog, he was even offered another command, not a jailite team this time, but real soldiers - he refused without a second thought, and returned to his soggy and filthy barracks to down a couple of watered ales with the Badgers.

He was already five years into service, and never made it past sergeant - "When a troll comes wailing at ya, it really doesn't matter how many stripes you have on your shoulder, or how many plumes you have on your helmet now does it?" - it mattered not, he was being quite successful at keeping the Badger company up and running, casualties to a minimum, and a high rate of success - so much so that it made a lot of high ranked officers feel awkward, and that is never good.

The badgers operated smoothly - parts were well defined and the hierarchy well taken in - listen to the Sargent, ignore the Captain - simple. But nothing could have prepared them for that day - "With your permission SIR, you have got to be kidding me - you want me to take the whole company into a g+~ d*#ned crypt, with confirmed hauntings reported, as is?! Sir, we are ill-equipped to deal with any sort of undead menace - as I reported over six months ago at the Tellis offensive, we have received none of the blanches requested, Tulion has been refused his robes because the church believes his work here is a waste of resources, and Lucian tells me that the reports so far are an understatement of what can be found in there - the undead concentration points to something else in there... And we are supposed to get in the hole, and clean it up?!"

He didn't have to hear the answer to know what it was. As he left the tent, his two corporals waiting outside needed no questions - Reknar's grim face was enough - "This is going to hurt"

He hasn't shared any of what actually happened in the infested crypt with anyone since that day - the surviving members of the Badger company emerged three days later - covered in blood, Reknar carried Tulion on his arms - his body showing evidence of dessication, barely a husk of skin and bones, Lucian followed them, his left arm swollen and festering with some sort of unholy sickness, one of his eyes gouged out, barely walking.

Around his chest, the sergeant bore a harness, connected via improvisated ropes to a pall, where three others laid, their sunken eyes dark, their mouths locked into a perpetual, silent scream. Without a word the three wounded were delivered to the infirmary - the physicians shaking their heads, lost at what to do. Reknar kept on, crossing the barracks, and wading right into the chapel that served the military quarters, striding in before appalled eyes he deposited his priest companion body on the altar, turning to the priests to one side with a sneer - "There's your martyr - I'm sure you will praise his deeds now - remember to tell everyone he died screaming"

He did not murder the captain, did not even address him - even though he would never forget the Krastigan name, he was irrelevant after all, as a man, and as a commander - he just took the blood soaked pall from his back, and without missing a step, both him and Lucian gathered their gear and left the quarters that same day, still bloodied and wounded.

"Sense of Duty... It has a nice sound to it does it not? Seems to roll off the tongue... But that is all there is to it - a nice sound"

-------------------------------------------

Travelling with Lucian, instead of fighting alongside him proved to be a totally different experience for Reknar - he found him to be extremely knowledgeable, and much more than a combat indoctrinated wizard. He found pleasure in the next year they spent together, travelling for the simple sake of it, without apparent direction, from one land to the other, taking in the differences, sustained by odd mercenary jobs.

Surprisingly enough, his companion proved to be much more of an idealist than Reknar had perceived - "Not usual to find such big words coming from the mouth of a wizard - I always thought you all vied for absolute power and whatnot" - talks of absolute power usually brought laughs from both of them, and the ensuing discussions surrounding the will and principles of man would usually trail off into the night, around their makeshift fireplaces.

After many months of wandering, Lucian presented his will to return to his homeland, and his wizard apprenticeship - Reknar acquiesced and accompanied him. He had been away from civilization for some time now, and the myriad sights and sounds invaded his mind with the strength of a punch - "Aaaah, I missed this Lucian, I gotta admit it" - As they walked through the city, having been detached from the main commercial circuits, there was much to catch up, but word of the teeming Stolen Lands came up a little everywhere - opportunities, riches, adventure, exotic cultures - were all words associated with it.

He remained with Lucian as a guest for long, but after some time he became much more than that - coming in contact with the metropolis had a defining impact on the man - in spite of Lucian having pointed it out more than once to him, he had always dismissed it with a shrug, but in fact he realized that gobbling up information came naturally to him - for the first time in almost 8 years, he put his sword away and picked up something else - a book.

He found renewed motivation in pouring through the tomes his friend brought for him. He found that knowledge was neutral, it did not choose sides, neither Good nor Evil, it was undaunted by askew visions of men - it was objective, much like himself. He found pleasure in losing himself into it.

Reknars' outlook on life did not change though - all he had been through had shaped him into a cold, callous man, unbelieving in higher principles or goals - but it did change his insights about those many years he had spent fighting - namely the fact that there are many alternatives to simply drawing blood - concepts like strategy, tactics, and combat logic coalesced from mere vague ideas into true knowledge, and he embraced them, his brain more avid for such knowledge than he had ever expected. While staying as Lucian guest, he poured through his library and gravitated more and more towards a different approach to warfare. He had to shed many of what he had learned before while in the army, and he came to realize that, in fact, being constantly pushed to the lower ranks, made for the sad result that he really hadn't learned that much about warfare, or even combat - he had been consistently in the brunt of it, which allowed him to understand what it is to share hardship with others, but as far as being a combatant, it really taught him nothing more than how to draw a sword and swing it.

Letting go of the basic logic that a grunt is indoctrinated to in the ranks of any army, he re-learned by himself, though his cynic view of life remained, perspectives not changing on the higher purposes that one may try to find for life - in that aspect he is still quite the hostage of his father's' repeated words - "Hard work"

He soaked in what the huge city, and his own friend had to offer. At the back of his head however, he longed to bring his newfound self into play for something different. He had to admit it, he missed the warfare, the companionship that can only be derived from sharing extreme conditions... And his mind and body were becoming restless, he found himself reminiscing on the times when he had his soldiers around, looking to him to leadership, and decisive action. Without a second thought, he shared this with Lucian, and his friend replied with a request - that this time he would try to make a difference, instead of simply fighting for the fight itself - "You will find it to be more rewarding than you could have ever imagined" - he would say.

Ever cynical, and with a laugh, Reknar reluctantly acquiesced and decided to travel to where supposedly, opportunities abound, even if it is to make a difference - the Stolen Lands - "I doubt there is really a difference to be made Lucian, but at least who knows if I will be able to return filthy RICH! And add some to that poor excuse of sad room you call a library!" - were his parting words as he hit the road heading home - though it had never really felt like that...

Crunched Reknar:

Reknar
Male half-orc bard 1/fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (2 HD; 1d8+1d10+5)
Fort +6, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee greatsword +3 (2d6+7/19-20) or
. . mwk cold iron bardiche +4 (1d10+7/19-20) or
. . silver morningstar +3 (1d8+5)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, saving finale[APG] (DC 13)
. . 0 (at will)—detect magic, light, mending, message
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Combat Reflexes, Power Attack
Traits armor expert, fate's favored, pioneer
Skills Bluff +7, Intimidate +9, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +9, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +4, Perform (oratory) +7, Profession (soldier) +4, Ride +5, Survival +3, Use Magic Device +7; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Goblin, Orc, Sylvan
SQ bardic knowledge +1, orc blood
Other Gear chain shirt, heavy wooden shield, greatsword, mwk cold iron bardiche[APG], silver morningstar, masterwork backpack[APG], 43 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Any feedback is obviously welcome :)


Thanks everyone for applying! There were a lot of great applications and I spent hours reviewing through everyone's submissions, backgrounds, and the like. Ultimately, I opted for what I thought would make the most balanced party for various reasons (and not being selected definitely wasn't a slight to anyone's characters or writing ability)

Without further ado here's the characters chosen (assuming they all accept):
Alamina the Cleric
Gabriel the Warpriest
Quintus the Bard

I'll work on sending an introduction to everyone for integrating to the game.

Once again, thanks for applying, and I'll keep several of you in mind should anything come up.


Congrats and best of luck with the campaign guys :)

Scarab Sages

grats to all of you...


Congrats to those chosen!


Congratulations and good luck to the chosen

Sczarni

Happy to get involved in Kingmaker.

I'll have an alias up for Alamina shortly.

Sovereign Court

Congratulations to those chosen. Enjoy the game!

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