Ilarris Zeleshi

Elvara Rivers's page

241 posts. Alias of oyzar.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9


|| Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

About Elvara Rivers

Female Half-elf Summoner (Wild-caller) 1
NG Medium Humanoid (Human, elf)
Init +2; Senses Perception +1
AC: 16, Touch: 12, Flat-Footed: 14 (+4 armor, +2Dex, +0 shield,+0 NA,+0 Magic)
HP: 21 {+3d8,+3*1Con}
Fort: +2, {+1Base,+1Con}
Reflex: +3, {+1Base,+2Dex}
Will: +5,{+3Base,-1Wis, +1basdard, +2dual minded}[+7 vs charm & compulsion]
CMD 12 {10 +2Base -1Str +2Dex}
Speed: 30 ft.
CMB: +2; {+2Base -1Str}
Base Atk: +2;


Crossbow hit:+4 damage:1d8

Str: 8, Dex: 14, Con: 12, Int: 10, Wis: 8, Cha: 22


----------------=Race Traits=-------------------
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Fey Thoughts: Select two of the following skills: Bluff, Diplomacy. The selected skills are always class skills for the character.

1: Spell Focus: Conjuration
3: Summoner’s Call

-=Languages=- Common, Elven, Draconic


---------------=Skills=- (12 points; 2*3 class, 0 INT, 2*3 background)---------------
^Craft (Int)____+0{+0rank,+0Int}
Disable Device____+0{+0rank,+2Dex,-2ACP}
Disguise (Cha)____+6{+0rank,+6Cha}
Escape Artist*(Dex)____+0{+0rank,+2Dex,-2ACP}
^Handle Animal (Cha)____+11{+2rank,+6Cha,+3class}
^Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
^Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
^Knowledge (Engineering)(Int)____+4{+1rank,+0Int,+3class}
^Knowledge (Geography)(Int)____+4{+1rank,+0Int,+3class}
^Knowledge (History)(Int)____+0{+0rank,+0Int}
^Knowledge (Local)(Int)____+0{+0rank,+0Int}
^Knowledge (Nature)(Int)____+0{+0rank,+0Int}
^Knowledge (Nobility)(Int)____+4{+1rank,+0Int,+3class}
^Knowledge (Planes) (Int)____+0{+0rank,+0Int}
^Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Perception(Wis)____+1{+0rank,-1Wis,+2Keen Senses}
Sense Motive(Wis)____-1{+0rank,-1Wis}
Sleight of Hand*(Dex)____+0{+0rank,+2Dex,-2ACP}
Stealth* (Dex)____+0{+0rank,+2Dex,-2ACP}
^Use Magic Device(Cha)____+6{+0rank,+6Cha}

ACP -2

*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Eidolon: The eidolon of a wild caller tends to take more natural and more savage forms than other summoners' eidolons. A wild caller gains 1/4 his class level as bonus evolution points in his eidolon's evolution pool, but his eidolon cannot take the following evolutions:
1-point evolutions: basic magic, magic attacks, skilled (while the eidolon can select this evolution, it can only do so with the following skills: Acrobatics, Climb, Escape Artist, Fly, Intimidate, Perception, Survival, and Swim), unnatural aura;
2-point evolutions: channel resistance, energy attacks, head, immunity, minor magic, undead appearance, weapon training;
3-point evolutions: damage reduction, frightful presence, major magic;
4-point evolutions: breath weapon, dimension door, incorporeal form, lifesense, no breath, spell resistance.
Summon Nature's Ally II (Sp): Starting at 1st level, a wild caller can cast summon nature's ally a number of times per day equal to 3 + his Charisma modifier.
Life Link (Su): Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
Bond Senses (Su): Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Favored Class: Summoner (+1/2 evolution)


-----------------------------=0th (at will)=--------------------------------
Detect Magic, Guidance, Message, Daze, Read Magic, Open/Close
------------------------------=1st (4/day)=------------------------------
Grease, Enlarge Person, Mage Armor, Snowball


996 GP 2 SP and 2 CP
Headband of Alluring Charisma +2
Leather Lamellar (60 GP)
Light Crossbow (35 GP)
Crossbow Bolts (1 GP)
Spell Component Pouch (5 GP)
Sack (1 SP)
2 Trail Rations (1 GP)
Charcoal (5 SP)
Flint & Steel (1 GP)
Parchment (2 SP)
2 Chalk (2 CP)
8 Candle (8 CP)
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 996 GP 2 SP and 2 CP

---===Eidolon Smexy===---:

Abilities Str 13 (+1), Dex 17 (+3), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0)
Female Neutral Good Outsider Eidolon(Serpentine), Init +3 (+3 dex), Speed 30 ft, Senses: Darkvision 60' Perception: +5

AC 17 (+4 NA +3 dex), Touch 13, Flat-footed 14, CMD 17 (+3 BAB +3 dex +1 str)
HP 19/19 (16 level +3 con) (2 HD)
Fortitude +2 (+1 base +1 con), Reflex +6 (+3 base +3 dex), Will +3 (+3 base +0 will)
Speed: 30ft land, 30ft climb

Base Attack Bonus +3
CMB +4 (+1 str +3 BAB) [+4 grapple with bite]
Bite: (10 ft reach) hit:+4 damage:1d6+1 & Grab (+8)/ Constrict (1d6+1)
2xClaw: hit: +4 damage: 1d4+1 & Grab (+8)/ Constrict (1d4+1)
Not really used atm:Tail Slap: hit:-1 damage:1d6 & Grab (+8)

Evolutions(5 EP): Bite(Free), climb(Free), reach (bite)(Free), tail(Free), tail slap(Free), Grab (Bite)(2 EP), Constrict (2 EP), Claws (2 EP)
Special Abilites: Darkvision, Link, Share Spells
Feats:Improved Unarmed Strike, Final Embrace
Skills: Trained: Sense Motive +4 (+1 rank +3 class +0 wis), Perception +6 (3 ranks +3 class +0 wis), Acrobatics: +7(+3 dex +1 ranks +3 class), Stealth: +9 (+3 rank +3 class +3 dex), Survival: +4 (+1 rank +3 class), Use Magic Device: +5(+2rank +3class), Climb: +13 (+1rank,+3class,+1str, +8 speed)
Class Skills: Bluff, Craft, Knowledge (planes), Perception (Wis), Sense Motive, and Stealth, Acrobatics, Survial, Use Magic Device, Climb


The events that followed House Rogvaria vanishing were chaotic. House Surtova was ready and took every advantage they could get. Eludradella Verudiel was a beautiful elven maiden who had been a part of House Rogvaria in all but name and a close friend to the queen. After the Vanishing she was suddenly left without protection. Noleski Surtova took advantage and offered her to become his sex slave rather than face an uncertain future on the road without any support.

Elvara Rivers was the result of that union. She grew up frequently listening to her mother’s screams as King Noleski Surtova sated his wilder desires with her, those he didn’t want to unleash upon his queen. Close to court, yet so far away, it was a weird in-between existence Elvara grew up in. From her mother she learned courtly manners and the way of nobles, though she didn’t get much opportunity to practice such.

Elvara never did have any siblings. The king’s beatings caused any other pregnancies Eludradella ended up with to result in miscarriage. What the head of Surtova did to the once fair elf took a severe toll on her body. Every failed pregnancy caused her to weaken and the frequent beatings left her little room to recover. One cold winter morning Elvara found her mother too weak to get out of bed. When she looked under the covers she found a large pool of blood. Yet another sibling that would never see the light of day. “He’s a good man, he spared his wife this fate by using me in her place.” Were the last faint words Elvara heard from her mother’s lips.

Despite the sorrow Elvara felt over her mother’s loss and her anger at the king, she still accepted his offer to work as a maid in the Ruby Fortress. Like her mother, she saw no other alternative. Once there, she quickly caught the interest of prince Alexander. He was quite interested in the beautiful half-elven maid who had suddenly appeared in the middle of the winter.

Elvara managed to evade the prince for some time, she didn’t want anything to do with anyone from her father’s side. However in the end her attempts at avoiding him proved futile. One snowy morning she was supposed to clean the prince’s bedchambers and while she hurried to finish, he returned to find her before she could. He locked the door so he could do whatever he wanted with her. She pleaded for him to not hurt her, that she was his half-sister, but to no avail. The Surtovans have no qualms about bedding their siblings. Alexander’s desires proved to be every bit as brutal and violent as his dad’s.

At first Elvara was begging, screaming and crying, but soon she had no more tears left and withdrew deep within herself. There she found something unexpected. She was not alone. A being had been drawn to her pain and suffering and wanted to help. It seemed the more the prince was doing, the stronger the connection became. Finally he finished and it was as if something snapped inside Elvara.

Out of nowhere a giant serpent came and grabbed the prince and tore him away from the battered and bruised half-elf. She managed to struggle to her feet and managed to find the key while the snake struggled with the prince. Bleeding and dressed in only a shreds of clothing she managed to make her way to back to her tiny cot. She only paused to get a fresh set of clothing before she left the fort. Elvara didn’t want to risk running into the prince again or even worse, being punished for how she managed to escape.

On the road she was surprised to discover she could still sense the connection to the serpent within her. She was not alone and defenseless like her mother. She could take care of herself. Once she heard about the charter, she figured that would be a good way to get far away from the Surtovans while maybe one day offer an opportunity to prove that she is better than them.

---===Appearance and Personality===---:

Weight:120 lbs