
mdt |

Draft: 1d6 ⇒ 3
Marines, Any.
Which Marines do you want to join?
You have a couple of options :
SUPPORT: You were a quartermaster, engineer or battlefield medic in the Marines.
STAR MARINES: You were trained to fight boarding actions and capture enemy vessels.
GROUND ASSAULT: They kicked you out of a spacecraft in high orbit and said ‘capture that planet’.

mdt |

TERM 1 Results
Athletics (Endurance) 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
Benefits :
Ally
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)
TERM 2 : Drafted into Star Marines
Basic Training : Choose One below
Athletics (any)
Battle Dress
Tactics (any)
Heavy Weapons (any)
Gun Combat (any)
Stealth
Term Roll : Choose one Table to Roll on (Other than Officer)
Survival, EDU 6+: 2d6 ⇒ (3, 6) = 9 Survive
Event: 2d6 ⇒ (6, 2) = 8
You are pitted against a firmly established target with many layers of defence. Throw Endurance 8+ to avoid Injury; if you succeed, you gain one level in Explosives, Gun Combat (any) or Heavy Weapons (any).
End 8+: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Injury: 1d6 ⇒ 1
Nearly killed. Reduce one physical characteristic by 1d6, reduce both other physical characteristics by 2 (or one of them by 4).
Advancement, END 6+: 2d6 + 1 ⇒ (1, 3) + 1 = 5
Commission, Soc 8+: 2d6 - 1 ⇒ (6, 2) - 1 = 7

mdt |

Injury Damage: 1d6 ⇒ 4
Strength reduced by 4, the other two by 2. :) That first injury roll was which injury you got (the nearly killed). :)
Employer Medical Coverage: 2d6 ⇒ (5, 2) = 7 75%
Medical Costs : $5,000 per point.
8 * $5,000 = $40,000
$40,000 * 0.25 = $10,000
Character retains stats, but owes $10,000 out of muster out benefits
Specialist: 1d6 ⇒ 2 Zero G
TERM 2 Results
Athletics (Endurance) 0
Battle Dress 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
Zero G 0
Benefits :
Ally
Penalties :
-$10,000 Muster Out
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)

mdt |

Re-enlistment, END 6+: 2d6 + 1 - 1 ⇒ (3, 6) + 1 - 1 = 9
Choose table to roll on...
Survival, EDU 6+: 2d6 ⇒ (5, 1) = 6 Holy crap, survived
Event: 2d6 ⇒ (6, 2) = 8 Back into the fire again
You are pitted against a firmly established target (Again) with many layers of defence. Throw Endurance 8+ to avoid Injury; if you succeed, you gain one level in Explosives, Gun Combat (any) or Heavy Weapons (any).
End, 8+: 2d6 + 1 ⇒ (2, 4) + 1 = 7
Injury: 1d6 ⇒ 5
Injured, reduce any one stat by 1.
Healing cost : $5,000
Military Coverage: 2d6 ⇒ (6, 4) = 10 Full cost covered
Commission, Soc 8+: 2d6 - 1 ⇒ (6, 5) - 1 = 10 COMMISSIONED!
Advancement, EDU 6+: 2d6 ⇒ (3, 3) = 6 Promoted, O2
TERM 3 Interim (Awaiting decision on table roll)
Athletics (Endurance) 0
Battle Dress 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
Zero G 0
Star Marine Rank : O2 (Officer)
Benefits :
Ally
Penalties :
-$10,000 Muster Out
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)

mdt |

Personal Dev: 1d6 ⇒ 4 Gambler
TERM 3 Results
Athletics (Endurance) 0
Battle Dress 0
Carouse 0
Combat Engineer 0
Computers 0
Gambler 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
Zero G 0
Star Marine Rank : O2 (Officer)
Benefits :
Rolls 3
Ally
Penalties :
-$10,000 Muster Out
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)

mdt |

TERM 4
Re-enlistment, END 6+: 2d6 + 1 - 1 ⇒ (6, 3) + 1 - 1 = 9
Survival, End 6+: 2d6 + 1 ⇒ (2, 4) + 1 = 7 Survived!
Event: 2d6 ⇒ (1, 5) = 6
You are assigned to protected forces training, gain one of Vacc Suit 1 or Zero-G 1.
Advancement, EDU 6+: 2d6 ⇒ (3, 4) = 7 Advancement!
Retcon : Marine Rank 0 Choice : Melee (blade) 1 or Gun Combat (any) 1
Retcon : Officer 1 : Leadership
Rank 3 : Force Commander, Tactics (ANY) 1
Rolls : +2
Please make choices for above. Choose what table to roll on for term.

mdt |

Person Dev: 1d6 ⇒ 6 Melee (Blade)
TERM 4 Results
Athletics (Endurance) 0
Battle Dress 0
Carouse 0
Combat Engineer 0
Computers 0
Gambler 0
Gun Combat (Slug Pistol) 1
Investigate 0
Melee (Blade) 0
Remote Ops 0
Sensors 0
Streetwise 0
Tactics (Military Tactics) 1
Vacc Suit 1
Zero G 0
Star Marine Rank : O3 (Force Commander)
Benefits :
Rolls 5
Ally
Penalties :
-$10,000 Muster Out
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)

mdt |

TERM 5
Re-enlistment, END 6+: 2d6 + 1 - 1 ⇒ (1, 1) + 1 - 1 = 2 FAIL!
The Marines are done with the Force Commander, and he is forcibly removed from his cushy office.
Choices :
Draft, Drifter, Muster out...

PDS |

Don't forget "Gun Combat (Slug Rifle) 1" on the skills table (Marine Rank 0 Choice).
Cole Shepard will go ahead and muster out at 34 years old.
Can I make all 5 benefit rolls on the Security table?
If so then I'm thinking let's make 2 rolls on the Cash table and see what that lands us.

mdt |

Sorry about that.
But no, he can't make any rolls on security muster tables, since he crapped out without any rolls earned in Security. All his rolls have to be taken on the Marine muster out table.
Or he has to go into another career to get a different muster out table.

mdt |

Final Results
Athletics (Endurance) 0
Battle Dress 0
Carouse 0
Combat Engineer 0
Computers 0
Gambler 0
Gun Combat (Slug Pistol) 1
Gun Combat (Slug Rifle) 1
Investigate 0
Melee (Blade) 0
Remote Ops 0
Sensors 0
Streetwise 0
Tactics (Military Tactics) 1
Vacc Suit 1
Zero G 0
Star Marine Rank : O3 (Force Commander)
Benefits :
Rolls 5
Ally
Penalties :
-$10,000 Muster Out
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)
Cash 1: 1d6 + 1 ⇒ (3) + 1 = 4 $10,000 (Paid debt)
Cash 2: 1d6 + 1 ⇒ (4) + 1 = 5 $20,000

PDS |

The goal here is to create a doctor. Perhaps someone else will cover heavy combat in the future. My intention is to start with Support / Specialist: Medical from "Traveller - Book 02 - High Guard (mgp3803)" and then transition to Scholar / Specialist: Physician from "Traveller - Core Rulebook (MGP3800)". Let's see if that plan works out!
Stat 1: 2d6 ⇒ (5, 5) = 10
Stat 2: 2d6 ⇒ (6, 3) = 9
Stat 3: 2d6 ⇒ (2, 1) = 3
Stat 4: 2d6 ⇒ (1, 1) = 2
Stat 5: 2d6 ⇒ (5, 3) = 8
Stat 6: 2d6 ⇒ (4, 6) = 10
So that was +1, +1, -1, -2, 0, and +1, which adds up to +0.

PDS |

Rolling stats again.
Stat 1: 2d6 ⇒ (6, 3) = 9
Stat 2: 2d6 ⇒ (6, 4) = 10
Stat 3: 2d6 ⇒ (3, 3) = 6
Stat 4: 2d6 ⇒ (4, 1) = 5
Stat 5: 2d6 ⇒ (4, 2) = 6
Stat 6: 2d6 ⇒ (5, 1) = 6
This is an overall +1. I'll assign them below.
STR : 5 (-1)
DEX : 6 (0)
END : 6 (0)
INT : 9 (+1)
EDU : 10 (+1)
SOC : 6 (0)
Name: Franklin (Frank) Havisham
Homeworld: Garden, High Technology, Rich
Career: Support (Traveller - Book 02 - High Guard (mgp3803))
Specialist: Medical