Third Mind |
As the title asks, but to elaborate, I was mulling over ideas and had considered a character that had numerous intelligent ioun stones floating about them. This idea then branched to me wondering, is there a way to weaponize said ioun stones? Which, of course in turn went to, is there a way to build a viable and somewhat effective character almost solely around the use of ioun stones?
....So. Can this be done? Or are there not currently materials to support any of this?
If not (and I expect not), is there 3rd party class anyone knows of that does something like this?
MichaelCullen |
1 person marked this as a favorite. |
I think it is an interesting concept. You might be best of as a caster.
Take the Ioun wyrd familiar, it could be cool.
Wonderstell |
1 person marked this as a favorite. |
Instead of a caster, you could go Eldritch Guardian with the Mauler familiar archetype, and grant your familiar your combat feats.* Multiclass two levels into ranger and pick up Aspect of the Beast to grant your familiar two claw attacks. And if you're small, you can even ride it. This kinda requires you to go the natural attack route yourself.
*Your familiar shares your combat feats, you don't lose them.
Shiroi |
1 person marked this as a favorite. |
There is an ioun angel prestige class, but it's honestly pretty weak I felt.
Ioun stones themselves have yet to be "weaponized" but I'd be interested in a houserule that marked them as basically being an at will SLA to deal 1d4 bludgeoning or piercing per stone, which would go up to 10d4 total if you had all of them, to targets in a 10' range. Basically a magic missile spell without force damage and a much smaller range. "Hammer the gap" would be needed, and some investment to increase the damage over time would be useful.
It could be a class, starting small with "up to 3 stones can be used this way" and escalating as you level, adding small bonuses to damage and maybe minor status afflictions or the ability to send them chasing a target further away.
Or a chain of feats allowing you to use 5 at first, then 10 with the next feat, from 15' range instead of 10' for another feat and +some small number to damage per stone for a 4th. Oh, and it's treated as the distraction feature for purposes of concentration checks of spellcasters foe a 5th. That's a good minor buff.
This would be a neat way to use ioun stones in a homebrew game. Sadly, that's exactly what any effective use of ioun stones outside of their listed benefit per stone would be. Homebrew and 3pp.
EDIT: oh! Attacks of opportunity that happen on their own. If someone triggers an AoO you can make your own, or just let a stone do so. Up to as many times per round as you have stones, they each get one. It's minor, but flavorful. You can prevent it for people built around provoking (or maybe it does the damage but doesn't count as anything actually having taken the attack of opportunity). Could be fun to watch goblins be chewed up by your cloud of rocks before they ever got close to you.
Greylurker |
3 people marked this as a favorite. |
you want Kobold Press' Deep Magic.
It will give you 2 things
1: Iounmancer wizard archetype
2: the Nullity Tome - Spellbook on Ioun Stone spells several of which turn the stones into attacks (EX: Ioun Storm: Turns burnt out Grey Ioun stones into a deadly swarm of bludgeoning damage)
and while it isn't Ioun Stone specific Rogue Genius Games has a cheap PDF of Magic missle Feats. One of which is Halo of Stars, which lets you hold the Missiles in orbit around your head (similar look to Ioun Stones) and then you can fire them off one at a time or in groups over the day.
Imbicatus |
1 person marked this as a favorite. |
Instead of a caster, you could go Eldritch Guardian with the Mauler familiar archetype, and grant your familiar your combat feats.* Multiclass two levels into ranger and pick up Aspect of the Beast to grant your familiar two claw attacks. And if you're small, you can even ride it. This kinda requires you to go the natural attack route yourself.
*Your familiar shares your combat feats, you don't lose them.
I prefer staying pure fighter, and taking improved unarmed strike and ascetic style(unarmed strike). Your familiar gets scaling unarmed strike damage that it can use with iterative attacks, and you get weapon focus and scaling damage with all monk weapons.