What if I forced my players into a full 14 stat array?


Homebrew and House Rules

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Let's say I made all players take a 14/14/14/14/14/14 stat array.

Of course, hybrid classes will be the most benefited, but other martials like Fighters or Monks may get a kick out of it.

Full casters can devote all of their +1s into getting their casting stat to 19 to cast all spells, and their power is limited by their inability to be truly SAD.

Everyone gets more proficient at everything early on.

Race differences start to matter less - A Halfling gets S12 D16 C14 I14 W14 CH16 --, this means they could go Weapon Finesse without losing much potential damage and making DEX-to-damage less of a necessity, because they'd only be 2 or 3 damage behind the STR-based class.

What do you guys think?

Should I make the experiment?


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Sure, go for it. Pet classes will be happy, since pets won't be overshadowed as much.


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Go for it.

It will only hurt individuality (some players may feel like everybody is a cookie cutter of each other), but it won't hurt the game mechanics and it might even tone down, a little bit, the upper-tier SAD characters which can't really hurt anything.

It will also tone down melee damage output so it seems to hurt martials too, but their melee abilities were never the problem - at least now they have a chance to provide some useful non-combat options since they didn't get to dump every ability score that is useful out of combat.


Everyone plays a pet class because PC's aren't meaningfully more powerful than an eidolon (or strictly worse, depending on the PC in question).


Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat.

Other than that it's fairly balanced. The first campaign in my world (human technology was at simple mechanisms like wheels and pullies but not screws, elf tech was at boats) hosted a straight 14s human protocleric (fighter, who invented the notion of religious worship of dragons) and it worked out nicely as a character.


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Arachnofiend wrote:
Everyone plays a pet class because PC's aren't meaningfully more powerful than an eidolon (or strictly worse, depending on the PC in question).

Hyperbole junction much?


Secret Wizard wrote:
Arachnofiend wrote:
Everyone plays a pet class because PC's aren't meaningfully more powerful than an eidolon (or strictly worse, depending on the PC in question).
Hyperbole junction much?

Other than "I really don't want to", why wouldn't you play a pet class with this array? The main weakness of pet classes is that the pet's stats are generally inferior to an actual PC, but with this setup you've removed that weakness.


Oxylepy wrote:

Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat.

Other than that it's fairly balanced. The first campaign in my world (human technology was at simple mechanisms like wheels and pullies but not screws, elf tech was at boats) hosted a straight 14s human protocleric (fighter, who invented the notion of religious worship of dragons) and it worked out nicely as a character.

I'm considering adding a +2 at level 4 rather than +1, but keeping the rest in place.


That could easily work for non-penalty 9 level casters. Just don't drop magic gear out at the same time and it will work splendidly


Yeah, it'd also give a small boost to martials who need more defense or HP and half-martials who need more accuracy.


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14 across the board isn't a bad idea. 14 is middle of the road for bonus +2 but it's better then buying points.

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Oxylepy wrote:
Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat.

If your characters are reaching the level where 9th-level spells are on the table, but having at least a +2 to their main stat from gear isn't a given, then you're pretty far from the baseline expectations of the system. Which is fine, but the OP gave no indication of such adjustments to the metastructure of the game, so we can't assume that being able to cast 9th-level spells is even remotely in doubt.


Arachnofiend wrote:
Everyone plays a pet class because PC's aren't meaningfully more powerful than an eidolon (or strictly worse, depending on the PC in question).

I do like the rping aspect of my wolf companion as well though. It typically adds at least one RPing specific thing to each game night that wouldn't have been there for my druid otherwise in the story. Like the couple times I've gotten him into places he never should have been allowed by pretending he was my seeing eye-wolf. Or when we got knocked out...I woke up reached over and felt cold fur...sat up screaming thinking it was him - but turned out to be a fur-rug.

OOC it gets my 4yr old involved to as he likes to roll the attack and trip attempts.


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Secret Wizard wrote:

Let's say I made all players take a 14/14/14/14/14/14 stat array.

What do you guys think?

Should I make the experiment?

Mechanically it'll balance some things out, but from a gaming fun standpoint it'll really depend on the group.

I don't know very many gamers who don't love tossing dice. We haven't done point buy in our game just because we like seeing how the stats come out using 4d6 during character creation. It certainly can result in some higher bonuses to key attributes than even a 25point buy, but for our group character creation dice tossing is part of the fun.


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If they wanted this they'd be doing it already

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Oxylepy wrote:
Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat.

When was the last time you saw someone play a 9-level arcane spell-caster WITHOUT a racial bonus to their casting stat anyway?

I could only see it as an issue with some battle-clerics.


BigNorseWolf wrote:
If they wanted this they'd be doing it already

Sorry, forgot to say, my group doesn't usually play with 30 pt. buy so this is not an option usually.

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It'd be a bit of a nerf for casters, promote the use of MAD classes, and pets would probably be a bit more OP than usual.

It'd be interesting for a one-shot, but I'm not sure if I'd want to play a full campaign with those stats.


Charon's Little Helper wrote:

It'd be a bit of a nerf for casters, promote the use of MAD classes, and pets would probably be a bit more OP than usual.

It'd be interesting for a one-shot, but I'm not sure if I'd want to play a full campaign with those stats.

Well, I'm making the experiment.


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What's interesting is you'd be implementing a 30 point buy (14=5points), but mechanically it would feel more like a 20 at best since the prime attribute (ok...a 1E term I never broke myself of) is still only going to be a 16 in most cases at 1st level.

I'd suspect though most players won't like it. (even if you point out they're getting an absurd 30 point buy!) Because players tend to like choices and freedom of creation, and it'll matter less about the extra points they got because they didn't get to decide where they went to make their character unique.

Since the lack of freedom might poison the well, maybe the way to approach it is to -first- talk about the benefits of a new system you're thinking about. Point out how everyone will get the additional higher bonuses, etc. That they'll like, and they'll be intrigued, maybe even excited to try it. Then break the news to them that "how" it'll happen is a forced 14 point array.


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Oxylepy wrote:
Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat.

Actually, with a +1 every 4 levels, you could hit 19 by level 20. Yes, you'd be without L9 spells for 2 or 3 levels, but you still could - and you'd do that without a racial bonus. It's not impossible, you just have to wait longer :P

EDIT: If the all-14 doesn't work, what about an all-12 and give a number of points (say 18) to let them build the rest? Idk, just a thought - it might not work the way you desire/intend it to.


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Well I wouldn't really be for it as it kills a lot of player agency (a HUGE part of the game) and takes a large amout of uniqueness away from the characters, as they can't really play any kind of personality etc that they want.

On the other hand it is a 30 point buy. What I would do is make it a part of the premise. TRhese stats to me imply a planned being. Like someone was trying to make the perfect flawless human (or insert race here but human works best imo) or even say that they aren't human and are in fact androids or something and can use either the human race stats or the android race stats etc.

The point is you will have taken a big part of the flavor from the game and you should figure out some way of inserting that flavor back into the game. If not like this in some other way. The point is I wouldn't just say that ' okay guys you have 14 base in all stats make ye random character with that for no further reason.'

Could be fun I do like some restrictions/themes in a game.


Shrug, I think players have a TON of agency. As a matter of fact, I think that PB is sort of a false freedom, in that most class/archetypes combinations have an optimal array with little variation.

Trying to transcend PB in a way that gives players more freedom IN PLAYING, rather than character creation.


Interesting.

Hard to sell to most players who, if they are like some people I know, will see it as a nerf ('what do you mean by stopping me having high stats?') rather than as a bonus (higher points).

Me, I'd play the cleric I wanted. You see, clerics can be good at so many different things yet in actual play they have to drop some aspects because they can't afford the stats.
Combat: want high Str, Con, and some Dex.
Casting: high Wis.
Skills: high Int.
Channeling: high Cha.

MAD.

If you want your players to like the idea, perhaps make it so they are all clones (with variations, like race and gender) of some hubristic wizard or godling. And also let them know that there will be methods of changing their stats during play.

Add The Machine of Lum the Mad, or something similar or a more reliable booster if you prefer, and play a truly epic campaign.


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I actually when I build characters tned to either get 16 14 14 10 10 10
or 14 14 14 14 10 10 depending on how many I need for my character and use the racial bonus to boost the one I need most.

The thing about this is the party in total will end up with many more skill points as each party member wouldhave 14 int when otherwise they would not. The fighter might have less problems with will saves early on from 14 wis.

If this started at level 1 if you had something like an animated object or iron cobra and the highest strenght in the party is 14 could be a bit hard and end up with a really frustrating encounter. This is one point that a two handed fighter power attack really shines. If the players are not using a weapon two handed this will end up with a frustrating encounter and possibly a total party kill. Or it would work better if you had a barbarian.

This would more twist the game in different ways at low level.

I tend to take racial bonus on my primary stats always and use the remaining point to be better at other things like surivivalbilty.

Casters won't help much at low levels vs these consturts with immunities and other things.


All 14s across the board sounds simply boring and bland.

I like to incorporate the stats into how i play a character. There is nothing to "grab" at when developing a personality for such a character. he is simply superior to "normals" of his race, but not terribly so.


Decent boost to most martial classes, fairly substantial power reduction to optimized casters.

I support it 100%!

The only real problem I see is that it makes some races almost required for some classes. Or at least makes some combos that were at least options before, now fairly painful.

How about getting rid of racial ability adjustments, and offering two different array options. Something like 16,16,14,12,12,10 or 16,14,14,14,12,10? Note: May require slight tweaking.

I have long been a proponent of evening-out ability scores, rather then having maxed out, and dumped stats. I think the game function much better when characters have stats in the 12-16 range, then the 7-20 range.


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Secret Wizard wrote:


What do you guys think?

Should I make the experiment?

Yes.


doctor_wu wrote:

I actually when I build characters tned to either get 16 14 14 10 10 10

or 14 14 14 14 10 10 depending on how many I need for my character and use the racial bonus to boost the one I need most.

Same here. This is a wonderful opportunity for pretty much any 3/4 bab class.


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It's better than rolling or a low point buy, but not as good as a high point buy in my opinion.

It does seem a bit artificial, and I think that a reasoning should be built into the game.

It does nerf all SAD/BAD classes and encourages MAD classes and multiclassing.

This would be particularly interesting in a gestalt game.


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I'd play it. From the perspective of optimization or rp, I think I'd benefit by the time I can afford one +2 stat belt. I'd still think it kind of lame if it were forced on me, though. Like, just an option on the table, I'd jump on it. I'd take it as a sign of mistrust as a player, though. Limiting options as a DM is nearly always an exercise in caution or overcomplicated rule sets. If you can't even trust me to play my stats, we're off to a bad start in the GM-Player relationship.

If you have a group you trust and propose it as an experiment they accept, though? I see no problems.


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Flavor-wise, maybe propose it as a sort-of after the end world, where magical tyrants stifled individuality and nonconformity with a magical virus that kept the population of each race to a physical and mental 'set.' It would remove undesirables who would need to be cared for by the stat, and every person would have been given a number.

The FUN part of that would be playing AFTER the fall of that government, when as a result of that oppression, every child names themselves, and craft a mask to express their true individuality. Everyone looks the same, but every individual is an array of colorful outfits and exaggerated style. Accents that develop based on who they want to appear as, whether than who they came from. I THINK this might have been a Star Trek episode, but I've never actually watched the series, so not sure where the similarities end.


He's saying that these are the values before racial mods, So the premise is that all races are balanced to each other, but that racial mods change that. So it's removing variety within race and having all races roughly equal.


CryntheCrow wrote:

I'd play it. From the perspective of optimization or rp, I think I'd benefit by the time I can afford one +2 stat belt. I'd still think it kind of lame if it were forced on me, though. Like, just an option on the table, I'd jump on it. I'd take it as a sign of mistrust as a player, though. Limiting options as a DM is nearly always an exercise in caution or overcomplicated rule sets. If you can't even trust me to play my stats, we're off to a bad start in the GM-Player relationship.

If you have a group you trust and propose it as an experiment they accept, though? I see no problems.

you might have hit on the way he sells it, make it an option.

If I was playing a human fighter, I think I'd be -all over- this. Bonus feat, free skill point per level for total of 5/lvl, and I could put my +2 in for a 16 STR, that's plenty high in early levels. I'd be getting the full +2 AC from DEX forever, and loving me +2con +1 FCB +d10 HP/lvl.

Of course...I'm human bias, I guess its because I have 46 years experience doing it for real.


I think it would be fine if your players like the idea. However, I don't think it will actually 'fix' anything or change all that much. Basically when it is all said and done, an SAD character class made this way would have 2 less hit, damage, DCs etc. then a SAD class made in a more traditional fashion. Assuming you are keeping everything else normal in the game, particularly magic items, this difference will decrease relatively over time (+3 vs +5 at first level is a bigger percentage difference than +6 vs +8 with a +6 stat belt.) SAD characters will still be able to buy the attribute enhancers they need faster than MAD characters, so in the long run I expect that the difference between MAD and SAD characters will remain and be about as much of a problem as it ever was.

So if you have to 'force' your players to do this, it probably isn't worth it. If they like the idea then it won't hurt anything and might allow players to feel better about options that they wouldn't normally take, but it probably won't change the game as much as you think it would.


Youre going to upset anyone who wants to play anything not cookie cutter.

"I want to be a Gnome Fighter."

"Great! 12 Strength."


Baval wrote:

Youre going to upset anyone who wants to play anything not cookie cutter.

"I want to be a Gnome Fighter."

"Great! 12 Strength."

As opposed to 14? Do note a Half Orc could have 16 at most.

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"I want to play a suave, charming, attractive, 'people-person' type of elven duelist!"

"I want to play a timid, homely, wallflower type of elven cleric!"

"Great! You both have identical Charisma."

"..."

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"I want to play a Roy Greenhilt type of fighter!"

"I want to play a Jayne Cobb type of fighter!"

"Great! You both have identical Intelligence."

"..."

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Yeah, the lack of a dump stat is more of an issue than the lack of a high one, RP-wise.

Personally, I think this will work fine mechanically. I've done something midway between this and the normal rules for years and it's worked great.

For the record, what I do is use 25 point-buy, but max stats at 16 before racial bonuses, and only allow one stat below 10, and that no lower than 8 (again, before racial penalties). Some of the same effects, but to a lesser degree.

To fix the dump stat problem, I'd allow people to drop one stat to 10 to raise another to 16, but with the condition that it couldn't be taken above that even with racial stuff. That allows the Str 16 Cha 8 Dwarven Fighter, or the Int 10 Human switch hitter with Str and Dex 16, but helps full casters not at all, or the Str 8, Int 16 Gnome Wizard.

This makes race less of a concern in class choice, but I'm not at all sure that's a bad thing.


I'd try out a character with all 14s. At least once anyways. However, making all players do so seems weird. Obviously mechanical workings like ability scores are separate from role-playing, but choosing my ability scores is part of my process to figure out how to role-play a character.


Jiggy wrote:

"I want to play a suave, charming, attractive, 'people-person' type of elven duelist!"

"I want to play a timid, homely, wallflower type of elven cleric!"

"Great! You both have identical Charisma."

"..."

Are you implying that a 14CHA Cleric is the same as a 14CHA Bard?

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I would put another vote for the players to all be artificially created and gained their skills through some sort of magical infusion as the fluff reason for it. The opening session could start as something like Irenicus's dungeon in Baldur's Gate II - where the characters wake up for the first time and have to make their way past all of the rest of their creator's experiments and guardians.

Maybe they weren't quite finished being grown when their creepy wizard creator was killed somehow, so he never got the chance to finish the process of making them all loyal to him.


Jiggy wrote:

"I want to play a Roy Greenhilt type of fighter!"

"I want to play a Jayne Cobb type of fighter!"

"Great! You both have identical Intelligence."

"..."

Are you implying that a Fighter with enough skill ranks to max Survival, Climb, Perception and Sense Motive and puts his +2 on STR while picking up ranged weaponry is the same as a Fighter with enough skill ranks to dabble around, takes several versatile training options to max ranks, uses traits to gain more class skills and probably uses Fighter's Tactics with the Martial Master archetype are indistinguishable?

Liberty's Edge

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Secret Wizard wrote:
Jiggy wrote:

"I want to play a Roy Greenhilt type of fighter!"

"I want to play a Jayne Cobb type of fighter!"

"Great! You both have identical Intelligence."

"..."

Are you implying that a Fighter with enough skill ranks to max Survival, Climb, Perception and Sense Motive and puts his +2 on STR while picking up ranged weaponry is the same as a Fighter with enough skill ranks to dabble around, takes several versatile training options to max ranks, uses traits to gain more class skills and probably uses Fighter's Tactics with the Martial Master archetype are indistinguishable?

Which one's which!? D:


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Secret Wizard wrote:
Jiggy wrote:

"I want to play a Roy Greenhilt type of fighter!"

"I want to play a Jayne Cobb type of fighter!"

"Great! You both have identical Intelligence."

"..."

Are you implying that a Fighter with enough skill ranks to max Survival, Climb, Perception and Sense Motive and puts his +2 on STR while picking up ranged weaponry is the same as a Fighter with enough skill ranks to dabble around, takes several versatile training options to max ranks, uses traits to gain more class skills and probably uses Fighter's Tactics with the Martial Master archetype are indistinguishable?

They are saying that the tactical genius of a leader and the abrasive rough-and-ready dumb muscle are mandated to have the same intelligence under your system. And the same wisdom for that matter. And the same Charisma. Despite one behaving as if they are far inferior in all three ability scores to the other. Some players may not like this (for proof, look at some of the posts you just replied to).

EDIT: And I don't remember Jayne being particularly perceptive or insightful when it comes to reading people. He is pretty much what you would expect for a fighter who dumped Int, Cha and didn't put Wis particularly high, either. He probably stuck most of his points into Intimidate and took that trait that gives him Strength instead of Charisma to it.


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I agree that if the players are down for this experiment, then go for it! I would definitely have some in-game reason for every character having the exact same stats though. Otherwise you're looking at breaking the suspension of disbelief... If they are not down for it, then I would definitely suggest not forcing them to do it. It sounds like a very interesting premise though.


I more often see people up-playing or downplaying their stats than I ever see someone intentionally role playing their exact stat number.

I see plenty of 20 charisma characters who are unlikeable jerks.

Int 14 wisdom 16 characters who continually make terrible decisions.

Str 25 people who can't tear a doornob clean off a door, oh wait. My bad that's the systems fault with str checks.

If someone is actually angry about having the same stats as someone else, they're exagerating.

Though personally I'd go with 16, 14, 14, 14, 14, 12

Edit: Why is everyone so caught up on stats when skill selection matters way more? It dosn't matter if I have 30 charisma if I never put a rank in Diplomacy. Heck a 30 charisma will have less of a Diplomacy mod than a level 3 character with 10 charisma if they never put a rank in.


Secret Wizard wrote:
Baval wrote:

Youre going to upset anyone who wants to play anything not cookie cutter.

"I want to be a Gnome Fighter."

"Great! 12 Strength."

As opposed to 14? Do note a Half Orc could have 16 at most.

Thats exactly my point. If you want to make people have more than min max stats, employ a max stat. "no stat above 16 before racials" for example.

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Insain Dragoon wrote:
Heck a 30 charisma will have less of a Diplomacy mod than a level 3 character with 10 charisma if they never put a rank in.

Actually - a 30 CHA with no Diplomacy ranks would have the same modifier as a level 7 character with 10 CHA with max ranks in Diplomacy and it as a class skill.

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