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Are there any spells that explicitly deal with enhancing or reducing an object's hardness, regardless of substance? I'm thinking of homebrewing a spell that temporarily reinforces wooden and stone walls. On the same note of homebrewing magic for objects, what spells are there other than Mending that fix objects? I seem to remember there being at least one more. ![]()
This is probably a really stupid question, but I have to ask:
If I do need to do so, does that mean that I have to "sign" that contract thing I found, and that the Pathfinder OGL isn't enough? If I don't need to, why exactly is the contract there to be able to apply the logo? Thanks in advance. ![]()
blahpers wrote: I know of no such spells in Paizo products. As for third party, pretty much anything can exist there, so who knows? I'm starting to think that was the case. I can't find 'em anywhere in Paizo stuff. Kitty Catoblepas wrote: Assuming you're not talking about spells like Jump, you may be talking about Animal Aspect, which is level 2 (4 for Greater)? Nope, neither of those. Thanks for trying though! EDIT: So I'm a complete moron. Found the spells at least, though they're all 2nd-level for some reason! ![]()
In Pathfinder's rules, somewhere, I could have sworn there were 6 L1 spells that were skill-only renditions of the L2 Ability Score boosting spells. However, I cannot locate them, nor recall their names. Am I remembering something else? If you know what I'm talking about, what book are they in, whether official- or 3pp-splat? ![]()
Create Mr. Pitt wrote: Instead of extra speed why don't you give it the conjuration classes Shift power so it can teleport across the battlefield. Dimensional Steps, huh? Duh. Thanks for the idea, I might use that in place of the current Shadow Step. bitter lily wrote:
...probably not. I'll remove it. Quote: Another minor note: I couldn't read the capstone ability, because of the hideous word wrap. I'd put the cool graphic on the far left or right, and wrap the text on one side only. Wait, did it - oh, sorry about that! Quote:
I'll take a closer look at the Arcane Trickster, but I think a couple of those are available as Shadow Tricks. Marc Radle wrote:
...well pooshit. Nice signal boost anyway :P I think I might have that PDF too... ![]()
Cellion wrote:
Alright. The main idea was similar to the Magus, which was: take the Eldritch Knight and make it a base class. Only in this case, I was using the Arcane Trickster (and I swiped a bit from Shadowdancer too, as you noticed). As to the fanboi-ing...yeah, I would be lying if I didn't say that the list you provided would be difficult to pull off. I just swiped a single leaf from their book, and to be honest, that leaf didn't even make the final cut. Sorry to disappoint. Cyrad wrote:
...the feat thing is correct. I goof'd big time on that :I Good eye. (rereads the last paragraph) Wait, they aren't? Uh...pooshit. All this time I'd...bleh, learn something new every day. Or maybe I'd just forgotten, I'm not quite sure now. ![]()
Mergy wrote: At first glance, I'm noticing a lot of adding without a lot of subtraction. Since your class is meant to be a wizardly rogue, I might remove the social skills from its list of class skills. I would also consider erring on the side of fewer skills by going to 4/level, especially because your class is going to have about as many as a rogue anyway with an intelligence focus. -Skills/level, -social skills. Got it. Quote: I feel like Shadow Run is more complicated than it needs to be. Perhaps just have an increase to the class' base land speed? I'd also consider adding some way of gaining partial concealment from movement, maybe as a Shadow Trick. Hm, I hadn't thought it to be that complex, but you know how making game mechanics goes: you know how it's supposed to work, but then others don't understand it because you're not describing it well enough, or whatever. This is why I asked for help. Quote: Your sneak attack progression is awkward. Stick to having it progress every three levels. Yeah, that's a better idea. I don't know why I didn't think of that one .-. Quote: As for spell list, is there a reason you don't want to just give the first six levels of the wizard's list? I was thinking they'd be meant to be sneakier than a wizard, but I guess that would be the easier option. Quote:
Intelligence, then? I was thinking the Charisma method would be sort of a counterbalance to the other things. The extra movement was mostly to cover a couple dead levels (although you get a new spell level at one of them), but I could probably drop it. Besides, many of the Shadow Tricks require shadow points, and so does the Shadow Step ability. @@@@@@@@@@@@@@@@@@@@ Thanks for the help! I'll want your updated thoughts on the shadow points thing, but I'll take the rest of it into account immediately. ![]()
bitter lily wrote: I'm dotting for a good looksee later, when I have the time. Right now, my attention is riveted on the doc I saw when I clicked on the link -- a DropBox doc, open, no extra clicks needed. I'm new to DropBox: how did you do it? Right-click on the file once it has the green checkmark and look for "Copy Dropbox Link". Ciaran Barnes wrote: It means honestly, not harshly. Oh. I'd seen "harshly" used before so...derp c: ![]()
Hey, this is my first PEACH (for the rare few unfamiliar with the term, it means "Please Examine And Critique Harshly"), so I might have to hold back my posts. If I seem too reactionary, let me know. @@@@@@@@@@@@@@@@@@@@ The following is a class I developed with the help of the Persona 5 video game. The Shadow should technically be named the Trickster (as in the Arcane Trickster), but that's already taken by a certain Mythic Path, so I came up with a name that was lamer but still semi-thematic. So with that, here's the class in all its almost-finished glory. (I haven't done the level 3-6 spells yet; I'll try to do that for the next rendition, but I want to know if I'm barking up any wrong trees first.) ![]()
As the title says, I would like to do something with this for a homebrew. Can anyone help me get a list of everything in Pathfinder that utilizes the current fatigue and exhaustion rules? I'm bound to miss something somewhere. Please post anything I miss in the list here. I will try to update it often. ![]()
SmiloDan wrote:
Fair enough, healing is considered relatively low-end on the "what you should be doing" front :P On a different note, thinking of beefing up Enduring Pursuit a bit. For example: Potential Addition wrote: In addition, when you use the Dash action, you gain resistance to all damage until the end of your current turn. Thoughts on that? ![]()
Oxylepy wrote: Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat. Actually, with a +1 every 4 levels, you could hit 19 by level 20. Yes, you'd be without L9 spells for 2 or 3 levels, but you still could - and you'd do that without a racial bonus. It's not impossible, you just have to wait longer :P EDIT: If the all-14 doesn't work, what about an all-12 and give a number of points (say 18) to let them build the rest? Idk, just a thought - it might not work the way you desire/intend it to. ![]()
Not sure if this Paladin Oath is OP or not, but I think it might be. Still, looking for suggestions. This is meant to be an Ilmater-type paladin oath! ~~~~ Oath of Endurance Almost everyone has a breaking point, where they simply lose their hope, their will, their ability to push on. Not so for those paladins who swear the Oath of Endurance. More than anything, a paladin of this Oath refuses to quit the righteous path, and refuses to let his allies bend or break, either. It is said that while a paladin of Vengeance is the most dangerous foe, the paladin of Endurance is the one who will pursue you unfailingly. They are sometimes called crimson knights or guardians. Tenets of Endurance The Enduring paladin's primary purpose is to be an example for what can be done when one pushes past their own breaking point. These tenets are the most common among them:
Oath Spells You gain the following Oath spells at the listed levels. Level: Spells
Channel Divinity
Grant Hope. As an action, you present your holy symbol and shout a prayer of endurance. All allies within 30 feet of you, including yourself, gain 2d6 bonus hit points, which last for 1 minute or until they are negated by damage. While a creature has bonus hit points from this effect, they gain advantage on saves against fear. Turn the Tide. As an action, you present your holy symbol and shout a prayer of strength. All allies within 30 feet of you, including yourself, gain advantage on the next attack roll made within 1 minute. In addition, if an attack roll made by an affected ally hits, their target takes additional damage of the appropriate type equal to your Charisma modifier. Eternal Succor
Enduring Stance
Enduring Pursuit
~~~~ Thoughts? ![]()
Warning: elaborate, vindictive plan below. Probably not a good idea to ACTUALLY DO, but would probably make a great greentext on the chans. ~~~~ Anyway, reading what little I have...knowing what little I do...if I wanted to "beat" him, and if all my fellow players were on board, I'd do this: Tell him, for the next campaign, you're going to be an Illusionist Wizard. Tell him you're going to use Vanish like no tomorrow. Then, get the other players to not show up for the first game. If he calls on game day, tell him you're there, using Vanish. If he doesn't call on game day, and waits to complain later, make sure you planned out an "adventure" you guys "had fun" on with your "amazing use of Vanish and Invisibility." Make sure your details match, or that you're all good at improv. Talk about how much you enjoyed the game you played. When he wonders what you're talking about, tell him, "That's about what we feel like." ![]()
Mesmerist:Wizard (Enchanter) "We're all friends here." That sounds about right when you get involved. A slight hit die boost, some extra spells when you need to charm everything, and your painful stare if they can resist your mind tomfoolery makes you a powerful support character. The downside? MAD, much like the Arcanist:Sorcerer, but even stronger now - since nothing really overlaps for the two at all. ~~~~ Kineticist:Wizard After discovering your talent for raw blasts, you delved into more traditional magic and found some talent there, too. Not only can you blast your foes with your chosen element, but you have subtler magics from your studies. If the fighter needs backup, send in a blast of lightning - and don't waste your spell slots on blast-y spells. The best part is, any mage benefits from higher Con, so it's not quite as MAD as some other options. ~~~~ UCBarbarian:Fighter What's scarier than a berserk warrior ignoring wounds and cutting down a small army in a surge of might? That same warrior having been perfectly capable of cutting down your troops anyway, without the sudden blind fury. The barbarian:fighter sticks with Medium armor, of course, but he has armor and weapon training, access to Weapon Spec and its improved forms, and plenty of bonus feats - all while keeping the d12 hit die, rage and rage powers, and inborn damage reduction. Use the bonus feats for your normal combat abilities, and boost your rage rounds per day with your normal feats forever. Even Crom will take notice of how many of your foes fall before you! ![]()
This is just a place to screw around with gestalt ideas. For those not familiar with gestalt: Here it is ~~~~ UCRogue:UCBarbarian. Flavor: Yes, you're the sneaky guy, for the most part, but this way, when you DO get into a fight, you just roar aloud and smash. While you're smashing, the party gets to hear the sounds of battle, and knows that stealth is no longer an option, and so they can go in and do damage in straight-up combat. Besides, historical berserkers were perfectly capable of ambush tactics - their berserker state was just when things were pretty much lost otherwise. Mechanics: Not great, but not bad. The rogue:barbarian basically has an on-off switch for combat, which is hooked up to the stealth switch with a NOT gate. That high Dex will help your AC while raging, but your armor isn't going to be great for that anyway, since you'll want to avoid high ACP. That strength bonus, and the bonus HP (from Unchained Barb), however, are helpful to the rogue who needs to break something's face, and the d12 hit die makes his enemies cry. God/s forbid you sneak attack someone while raging... ~~~~ Sorcerer:Arcanist Flavor: Your arrival as the God-King of Magic was foretold centuries ago, but no one thought you'd be this dangerous. Your magical power is so great, you might even let loose a burning hands spell when you sneeze. Try explaining that one to the town guard! On that note, what's worse - a shapeshifted dragon with a cold, or a mage with a cold and extremely low control of his magic? Mechanics: And you thought Sorcerer:Wizard gestalt was an arcane prodigy - you have how many spells per day?! Not only that, you have some ingrained spells (Sorcerer) and some you can switch out (Arcanist), so in all honesty, you're pretty much a better version of the wizard who knows exactly what he's facing and how to beat it. CoDzilla got nothin' on you. Your biggest weakness is that your Arcanist spells rely on Intelligence, while your Sorcerer spells and your Arcanist exploits rely on Charisma. Yeah, the d6 hit die hurts you, but who's gonna be desperate enough to charge at you? ~~~~ Go for it. ![]()
Haha, I'm loving the reactions so far. Ashram: Well, yes, I agree there. I'm just pointing out the things you CAN do. Can definitely =/= should here :P
Anzyr: Yeah, probably. Still, he'd have to have dipped for Fighter 4, maybe higher, somewhere along the line. Val'bryn2: Magus would work better thematically, but for attack roll effectiveness, and the damage boost, I'd say at least 4 levels in Fighter, minimum. ![]()
Okay. Just had some thoughts, and I'm not sure how they'd translate as far as power to D&D 3.5 and Pathfinder. So I'm gonna throw them out there for fun. This is not intended to be broken, and I don't know if it's been done already. If so, please inform me only once. I will edit my post if someone says "yeah it's been done". ~~~~ I seem to recall somewhere - it might be 3.5, I don't remember fully - that you could draw and throw multiple shuriken in your attack, but you took a penalty to do so. (Maybe this was a feat, now that I think of it, since it sounds like a Manyshot type of thing.) Make a Fighter. Get Weapon Focus in Shuriken, get Rapid Shot (as a prerequisite for Manyshot), the Manyshot-equivalent, and Weapon Spec., and eventually Greater WF and Greater WS. Make sure your Fighter's Weapon Training is in Thrown weapons. Add Deflect/Snatch Arrows. Or just kill your opponents with tiny shards of metal. Either or. Now you're probably asking, "What do you plan to do about those pathetic skill ranks and the lack of Stealth as a Class Skill for the Fighter?" Simple: Skill Focus. Put your Fighter Bonus feats to work for shuriken, and Skill Focus everything else you'd need. It's not perfect, but it could work quite well for all I know; I haven't actually run the numbers. ~~~~ Additionally, if you want to go full Uchiha, ask your party mage to make "wands of Burning Hands" in an unusual slot, like a mask that you can blow through to create the flames. A wand of Shocking Grasp in the bracers slot would work too. Add Weapon Focus/Training in a longsword and enchant it to be Shocking Burst. ~~~~ If someone would like to crunch those numbers and compare them to, say, a greatsword or something, that'd be great. Level 6 is about the point this would really come into its own, thanks to Manyshot and the additional attack per round. Is this cool? Silly? Stupid? Let me know. ![]()
Milo v3 wrote: Ah, yes.... because when you become a lich you can still see, hear, smell, touch, and have a sense of balance.... but suddenly you lose the ability to taste coffee? Order of the Stick reference, I think. "Start of Darkness". Kryzbyn wrote: Lich + Transformation = Mum Rah, the everliving. I love this. Guru-Meditation wrote:
Dotting for these two replies. ![]()
Does anyone else read Quinn's lines in Morgan Freeman's voice? Somehow, I'd love to see/hear that. This trend of mine started with Occult Adventures's Chapter 6 blurb, where he and Estra are exploring a wizard's library. And now I'm thinking about the possibilities of Morgan Freeman doing Quinn's voice in an audio novel/play where the Investigator is a hero. Someone stop me. ~~~~ On that rather silly note, who here has an actor/voice actor they'd like to see represent a class iconic from Pathfinder, and who would the actor and corresponding iconic be? ![]()
Maybe he means Pun-Pun. Either way, I've always liked the idea of a kobold barbarian, and actually this can work. It's not going to be great, but it can work decently, mechanically speaking. That bonus to attack and damage will offset the huge Strength penalty, and the improved Dexterity, natural armor, and Size bonuses will offset the raging-lowers-AC problem. Using the Unchained barbarian means he doesn't drop when he gets out of rage, too. The main appeal for me is seeing the party run screaming as the kobold cuts the half-orc's leg in half with a good battleaxe chop, screaming Draconic obscenities at his foes all the while. Or her. Xena: Warrior Princess: Kobold Edition XD EDIT: Another option, if your GM is willing to greenlight the Talented Barbarian, is that one of their rage-based abilities they can choose allows them to put a +4 to an ability score in ANY physical score once the rage starts - say, in Dexterity. Cold Fury could make that kobold damn near impossible to hit without having a level over him! ![]()
I've always liked blue dragons for some reason. More the color or shape than any mechanical reason, I think. Otherwise, maybe be a brine dragon, and talk like a sailor/pirate. Complete with swears - and say that's their Painful Strikes in action! :P ![]()
Barbarian doesn't have spells. The rest of this post is appreciated, however - I'll run through point-by-point on suggestions. AwesomenessDog wrote: It might be because I'm unfamiliar with the eidolon mutations but it seems to not have a flat or close to flat rate of advancement: there are levels that are clearly huge jumps in power ability That was an issue I didn't know how to solve, unfortunately. Although now that I look again, I might have some ideas that would fix this, and I think I missed a major point from the archetype's base features. Oops. Quote: and there isn't anything that limits what you can take as a evolution (which I know people complain is an issue of eidolons) as for when or major perquisites. Hmm, so I should just rewrite the whole evolution list for genetics? Time-consuming, but easily doable. Quote: I like the ideas behind each dragon type and where it takes you, but it also seems you gain nothing without being in those forms so you have to be a raging dragon to be stealthy as a linnorm or charismatic as an imperial dragon. Yeah, didn't think about that. Hmph, back to the drawing board I guess! Quote: Since the barbarian is also going through a drastic change, not just going super saiyne (even then it still took goku 27 episodes), I would make the action a standard that provokes and maybe even a full round action; this is also clearly much more powerful than even a double dragon disciple which means that it should take some amount of time to activate. I'm not sure it should take THAT much time, but maybe I could make a ruling on armor needing an enchantment to stay on. (There's an enchantment that allows a druid to keep their armor while wild shaping, right?) Quote: Maybe a strategy of "once its up, you'll want to keep it up and be extra careful once it drops" could be implied by a longer startup time where you are completely vulnerable (for a couple rounds, but it doesn't eat your round usage until you have fully transformed) and once you drop it, you are exhausted for double the rounds you used it, with the level 17 ability making it only fatigued. That seems a little extreme, but I'll look into that. I don't want to gimp this thing, but I don't want it too overpowered either. Again, thank you! ![]()
Okay, so a while back I made a Furious Dragon archetype for Barbarian. You can now be a dragon, and yes, you could allow animals (werewolf ahoy!) if you wanted. I would like suggestions, thoughts, etc. @@@@ Furious Dragon Many savage or angry warriors with dragon blood end up as bloodragers. Others direct their power towards their bodies, instead of their minds. These furious dragons can thus develop the forms of their ancestors. This is a barbarian archetype. Dracogenesis (Ex): At 1st level, the furious dragon gains the power of dracogenesis, the ability to take on the abilities and form of her dragon ancestor, though she can only do it for so long. This ability functions like a barbarian's rage, except that dracogenesis provides the benefits of dracogenetics. Her beginning dracogenetics are decided upon character creation, and gain more power as she increases in level.
Dracogenetics: A furious dragon has the ability to access her draconic forebearer's power and form. By calling upon her dragon blood, she gains various powers – her draconic genes, or dracogenetics.
Dragon's Glory: At 11th level, a furious dragon gains a +2 bonus to Diplomacy and Intimidate checks, and may use frightful presence, as per the eidolon evolution, but the save DC is reduced by 1. At 14th, 17th, and 20th levels, the skill bonus increases by +1. At 17th level, frightful presence gains its full save DC, and is treated as a free gene or evolution.
Dragon's Will: At 14th level, a furious dragon gains a +4 bonus on all Will saves while using dracogenesis.
Dragon's Stamina: At 17th level, a furious dragon is no longer fatigued after using dracogenesis.
Table: Furious Dragon Statistics Genetics A furious dragon's base forms are the same as an eidolon's (Advanced Player's Guide, pg 59-60), except that saves and ability scores do not change to the listed amounts; however, ability scores do gain a bonus based on the base form. A furious dragon also has genes gained from spending points out of their gene pool. Any abilities that rely on energy damage use the energy chosen upon creation, and cannot choose another unless noted. Subtype A furious dragon generally has an ancestor or totem dragon subtype. The dragon subtypes use the following notation:
Chromatic or Metallic
Imperial
Linnorm
Primal
Base Forms Biped
Quadruped
Serpentine
Genetics List The following 1-point evolutions are most suited to a furious dragon.
The following 2-point evolutions are most suited to a furious dragon.
The following 3-point evolutions are most suited to a furious dragon.
The following 4-point evolutions are most suited to a furious dragon.
@@@@ I'd say PEACH if I thought I could take it, but I'm too thin-skinned for that I think. Still, tell me your thoughts please! ![]()
[obtuse function activate] Of course PF 2 isn't an inevitable. THIS is an inevitable. DUH. ![]()
Chris Lambertz wrote: I'd expect Unchained to appear shortly after PaizoCon. Generally we wait a month until after our hardcover releases before they appear on the PRD. Is there any chance someone might sticky this thread? It might make it easier for others to locate. I myself was about to ask this question, but thought to search first. Gasp and shock. :P |