Kitty's Sorceress ^-^


Advice


Meow to everyone ^-^! First time on a sorceress and i want to learn :3 (My GM helped out a little on creating Prisanya, but he had not so much time to dedicate me, so i'm asking for advice).
It seems a pretty nice class to play.

Prisanya Vethysaal, the Sorceress:

Female Tiefling Sorcerer Rakshasa-Spawn

STR 7 DEX 16 (14 +2 race) CON 12 INT 12 WIS 8 CHA 28 (18 + 2 race + 2 4th/8th levels + 6 Heaband of Alluring Charisma)

No traits allowed

Initiative - +7 (3 DEX + 4 Feat)
BAB - +5
CMB - +3 (5 BAB - 2 STR)
CMD - 16 (10 + 3 CMB + 3 DEX)
AC - 13 (10 + 3 DEX)
HP - (i can't remember honestly, but i did a nice score here + HP 10 levels)

Fortitude - 4 (3 + 1 CON)
Reflex - 6 (3 + 3 DEX)
Will - 6 (7 - 1 WIS)

FEATS
1° - Improved Initiative
3° - Spell Focus [Evocation]
5° - Combat Casting
7° - Improved Familiar
9° - Spell Penetration
11°- Greater Spell Penetration

Appraise - 7 (3 + 1 INT + 3)
Bluff - 15 (3 + 9 CHA + 3)
Craft
Fly - 9 (3 + 3 DEX + 3)
Intimidate
Knowledge (arcana) - 9 (3 + 1 INT + 3)
Knowledge (planes) - 9 (3 + 1 INT + 3)
Perception - 3 (4 - 1 WIS)
Profession
Spellcraft - 9 (5 + 1 INT + 3)
Use Magic Device - 17 (5 + 9 CHA + 3)

SPELLS
0# Detect Magic, Read Magic, Light, Ray of Frost, Ghost Sound, Bleed, Jolt, Disrupt Undead, Prestidigitation
1# Grease, Mage Armour, Ear-Piercing Scream, Magic Missile, Ray of Enfeeblement
2# Resist Energy, Web, Scorching Ray, Invisibility, Create Pit
3# Fireball, Lightning Bolt, Ray of Exhaustion, Monstrous Extremities
4# Black Tentacles, Wall of Ice, Dimension Door
5# Cone of Cold, Baleful Polymorph

Gold: 44k
Items Bought: Headband of Alluring Charisma +6 (36k), Handy Haversack (2k)

Would you change something? Maybe spells?
What to buy with gold? Maybe saving for higher cost items?

Any advice would be great ^-^


For starters, what Sorcerer Bloodline did you go with?
Otherwise, besides buying up items, I'd suggest replacing either Fireball or Lightning bolt with something else (Haste/Slow are great options, IMO.) Having one is practically a must, but having both is kind of a waste.


Neo2151 wrote:

For starters, what Sorcerer Bloodline did you go with?

Otherwise, besides buying up items, I'd suggest replacing either Fireball or Lightning bolt with something else (Haste/Slow are great options, IMO.) Having one is practically a must, but having both is kind of a waste.

Thanks for your advice.

My bad ^-^, i didn't specify that i haven't a bloodline because we're working with the GM to create a new one, focused on my character.

I didn't take Haste because there's another caster, a summoner, who has that spell...should i take it anyway?


You might want to pick up the Fly spell, or some item that lets you fly. (Although you do have Dimension Door, that might do the trick.)

If the summoner has Haste, you're probably OK without it.

A Mnemonic Vestment is STUPIDLY good for sorcerers.


Detect Invisibility or Glitterdust would be good 2nd level spells to consider, and at 3rd perhaps Displacement for some extra defense.

Liberty's Edge

You should indeed take Haste even if someone else has it. At least over any spell you're the least uncertain about. Redundancy is good.

You also lack Mirror Image (aka The Best Defensive Spell In The Game)...I'd correct that. You lack Shield, too, but that one's easily solved by a Wand, or in a more cost-effective move, a Page of Spell Knowledge.

In terms of Items, there's the aforementioned Page of Spell Knowledge, which can grant you additional spells known if you like, but there's far more important things you need: Defenses.

You need a Cloak of Resistance +4-5, a Belt of Dex and Con +2, and ideally some solid AC items. With a Ring of Protection +1, Amulet of Natural Armor +1, Jingasa of the Fortunate Soldier, Dusty Rose Prism Ioun Stone, and the aforementioned Belt, your AC is still only 18, but that's 22 with Mage Armor, and 26 with Shield. That's actually respectable AC, and costs 24k or so total. Well, 41k with the cloak and the page to grab shield. Layer Mirror Image on that and you're actually pretty durable...a good thing in a primary caster.

EDIT: As someone else mentioned, Glitterdust is also wonderful and worth the price of admission.


Really, many thanks :3!

Arbane the Terrible wrote:

You might want to pick up the Fly spell, or some item that lets you fly. (Although you do have Dimension Door, that might do the trick.)

If the summoner has Haste, you're probably OK without it.

A Mnemonic Vestment is STUPIDLY good for sorcerers.

Yeah i think flying isn't always the answer (i have seen, while playing, casters falling to the ground with a dispel magic...), lets say with a good placement before the fight start, you can avoid most of threats, and while catched in a corner, with dimension door you can easily flee away :3!

Ok, nice, i prefer to take different spell, especially because i haven't so many spells i could know as a sorceress.

Mnemonic Vestment, i don't get it; i have no crafting feats, nor items crafted i could use, so i ask you to be more specific on the use of that item please (i mean, if you could explain me would be great, i'm a little noobish on that) ^-^.

Rathendar wrote:
Detect Invisibility or Glitterdust would be good 2nd level spells to consider, and at 3rd perhaps Displacement for some extra defense.

Which spell would you change with the ones wrote above?

Displacement seems a very pretty spell!


Deadmanwalking wrote:

You should indeed take Haste even if someone else has it. At least over any spell you're the least uncertain about. Redundancy is good.

You also lack Mirror Image (aka The Best Defensive Spell In The Game)...I'd correct that. You lack Shield, too, but that one's easily solved by a Wand, or in a more cost-effective move, a Page of Spell Knowledge.

In terms of Items, there's the aforementioned Page of Spell Knowledge, which can grant you additional spells known if you like, but there's far more important things you need: Defenses.

You need a Cloak of Resistance +4-5, a Belt of Dex and Con +2, and ideally some solid AC items. With a Ring of Protection +1, Amulet of Natural Armor +1, Jingasa of the Fortunate Soldier, Dusty Rose Prism Ioun Stone, and the aforementioned Belt, your AC is still only 18, but that's 22 with Mage Armor, and 26 with Shield. That's actually respectable AC, and costs 24k or so total. Well, 41k with the cloak and the page to grab shield. Layer Mirror Image on that and you're actually pretty durable...a good thing in a primary caster.

EDIT: As someone else mentioned, Glitterdust is also wonderful and worth the price of admission.

Well, i would say, from what i have seen, usually the haste spell summoner casts has a nice duration and can last for all the encounter time or close enough.

Are Pages of Spell Knowing worth the price?

A good positioning isn't enough to protect me? (i'm not so confident with casters, but i can claim about 10 years of Roleplaying game, i think i know pretty good how to place myself and how to move away)

AC i think wont help so much in this campaign: my GM bring into encounters monsters with solid attacks, crazy hit bonuses and damages; even the cleric, who has the highest AC of the party (can grow up at 30 or close to [can't remember exactly, but a nice AC anyway]), easily fall apart in front of those.

If you could specify which spells are you changing for those you mention it would be awesome ^-^.

41k means i should step back on the Headband of Alluring Charisma, that means having less Charisma for my spells, DC, and i imagine less impact in the game (encounters and interactions with NPCs), am i wrong?

@Mods: Just seen i could edit, i'm really sorry, won't happen again.


black tentacles is meh for players. That is a bad guy ability. You ill get little use out of it. You kinda need ot be higher level then them to get it off. It slows or stops your allies from getting to the bad guys. I would pick emergency force dome instead.

I am not a fan of blast spells unless you build for them. The damage is so meh. You will find baleful polymorph, grease and create pit are much mor epowerful. Removing a bad guy or splitting them is an easy win. So I would avoid spell focus evo, and take conj instead. They also bypass DR. If you gears towards conj spells you could also drop the spell pen feats for other things as well.

I would alo take either lightining bolt or fireball. I find both much less useful. If you go the Conj method aqueous orb is very potent.


Finlanderboy wrote:

black tentacles is meh for players. That is a bad guy ability. You ill get little use out of it. You kinda need ot be higher level then them to get it off. It slows or stops your allies from getting to the bad guys. I would pick emergency force dome instead.

I am not a fan of blast spells unless you build for them. The damage is so meh. You will find baleful polymorph, grease and create pit are much mor epowerful. Removing a bad guy or splitting them is an easy win. So I would avoid spell focus evo, and take conj instead. They also bypass DR. If you gears towards conj spells you could also drop the spell pen feats for other things as well.

I would alo take either lightining bolt or fireball. I find both much less useful. If you go the Conj method aqueous orb is very potent.

Thanks again ^-^

I took Black Tentacles because i like the description of the spell (and figured how could it take place, in my mind).

I thought Fireball and Lightning Bolt were a must for sorcerers, and to be honest i didn't figure the damage being so crappy (even if shotting fireballs on the enemy's face is always very pretty).

The spell you suggested, Emergency Force Sphere, is useful to protect the party, but i believe it doesn't solve the encounter; it just allow to buff if caught in a ambush, but otherwise seems of no help to me (just an idea, i could be wrong).

Liberty's Edge

Oh, was that your total gold? sorry, misunderstood. That's really low for 11th level.

In that case, I'd take a few less defensive items and go with a +4 headband. You really just can't afford the +6 on that budget.

So:

+4 Headband (16k)
+2 Belt of Con/Dex (10k)
+1 Ring of Protection (2k)
+1 Amulet of Natural Armor (2k)
+3 Cloak of Resistance (9k)
Handy Haversack (2k)

1k in consumables and the like.

As for spells:

At 1st, I'd replace Ray of Enfeeblement with Shield.
At 2nd, I'd replace Web with Mirror Image, and maybe Invisibility with Glitterdust.
At 3rd, I'd replace Lightning Bolt with Fly or Haste. You could grab Displacement, instead, but I tend to think Mirror Image is a bit better in most cases.
.
.
.
As for positioning being better than AC...it totally is. But every +1 AC is still a 5% less chance of being hit. This build at least gets it to 24 and has Mirror Image for real defenses. It can go higher pretty quick if you get some gold, too.

I'd also like to note my strong disagreement with Finlanderboy on one specific issue: Black Tentacles is a wonderful minion sweeper/caster destroyer.

He is right that control spells like Aqueous Orb are often better than blasting, but having a blast spell or two available is useful too. The Spell Focus (Evocation) might be better swapped another Feat, though. Doing that and swapping Cone of Cold for Hungry Pit, Magic Jar, or Phantasmal Web might be a good call, and lets you keep Fireball around for your direct damage needs.

If going full control, Spell Focus Conjuration and swapping both Fireball for Aqueous Orb and Cone of Cold for Hungry Pit seems a viable plan. That'd also let you grab Augment Summoning and start dabbling in Summon Monster spells at your next opportunity, or possibly instead of Greater Spell Penetration (since a lot of Conjration spells ignore SR).


Fireball is a must. Lightning bolt is harder to make work since it's a line effect and you'll have a hard time getting enough targets to make it worth the cast. Having both tends to be a waste, since they're both designed to do the same thing but Fireball does it better.

Damage spells are great for a caster, so don't let the haters get you down. ;)
When they say blasting is bad, that's against the big bad evil guy. You don't drop a fireball on the boss - you drop it on his goons.

Knowing good positioning is great, but sometimes there just isn't that option, which is where spells like Expedious Retreat or Fly or Dimension Door really come in handy (You're not wrong about a dispelled Fly - It's a really really good spell to take, but you shouldn't take it if you don't have Featherfall too!)

You could bring your Headband down from a +6 to a +4 and not notice a huge difference, then in a few levels when you have substantially more wealth, pick up the extra +2 again.

Pages of Spell Knowledge are incredibly worth the price, because your weakness as a Sorcerer is that you might not "know" the spell you need, and these pages go a long way in offsetting that weakness. It can get expensive fast though, so generally keep only a few and make sure the spells you get them for are really solid spells.

And finally, the Mnemonic Vestment lets you use your own spell slot to cast a spell from a written item, like a scroll. You don't have to create the item, you can buy it in town, or find it in your loot after an adventure.
It's really helpful for things you want to keep handy but don't want to blow a "spell known" on. Something like a scroll of Remove Curse - you can buy the scroll and use the Vestment to cast the scroll with your spell slot, which means you get the spell effect and get to keep the scroll for next time, when normally the scroll would be "used up" afterwards. :)


Deadmanwalking wrote:


I'd also like to note my strong disagreement with Finlanderboy on one specific issue: Black Tentacles is a wonderful minion sweeper/caster destroyer.

I think that you can do this with weaker spells. Aqueous orb can swoop out mooks and stop casters dead cold as they get 3 concentration checks to cast a spell. Black tentacles is just to high a level to be as helpful. A chained summoner it works better being a 3rd level spell. I find as a 4th level spell it has not helped when I took it. The rare times it did seem to help the threats it was used on were no threat to the party. I am not saying it s a bad spell. But it is meant for big bad guy wizards to trump PCs, and it does this well.

[QUOTE="
Kitty In A Fishbowl"]
The spell you suggested, Emergency Force Sphere, is useful to protect the party, but i believe it doesn't solve the encounter; it just allow to buff if caught in a ambush, but otherwise seems of no help to me (just an idea, i could be wrong).

It is worthless in an ambush, as you get no immediate action flat footed. Now if you are ready and a bad guy gets in your grill bamf, you are safe. getting out is the issue dime door works great. As am arcane caster if a big creature grabs you, you are often dead. Emo force dome stops that. Also it can stop if you get targeted by a spell that will hurt you. It has a 5 foot radius so you can protect allies. Also it is a force effect so greater shadows that can one hit you are stopped by it too. In the rats of round mountain that spell helped my ac 12 5 strength gnome stand toe to toe with a ancient dragon. Now since AC is worthless the full attack of a bad guy will be much harder to kill you. If they start unloading you drop the dome and now there attack is done.

Now if you go control a metamagic rod of persistence will make your spells that much harder to avoid. My gnome calls it his bazooka as his 26 dc aqueous orb must be saved against twice. Good luck with that.

Liberty's Edge

Finlanderboy wrote:
I think that you can do this with weaker spells. Aqueous orb can swoop out mooks and stop casters dead cold as they get 3 concentration checks to cast a spell. Black tentacles is just to high a level to be as helpful. A chained summoner it works better being a 3rd level spell. I find as a 4th level spell it has not helped when I took it. The rare times it did seem to help the threats it was used on were no threat to the party. I am not saying it s a bad spell. But it is meant for big bad guy wizards to trump PCs, and it does this well.

Aqueous Orb is shiny, but it stops one mook, maybe two. Black Tentacles gets them all. I too have seen it used, and seen it end pretty nasty encounters all by itself. It's a very nice spell for what it does (ie: take out people who are weak at physical combat, either due to being mooks or specialized in other areas).

Comparing the two is like comparing Scorching Ray and Fireball. The former is a single target spell in most ways (though you can work it a bit to hit a few). The latter hits everybody.


Aqueous orb can absorb 4 medium creatures. More smaller, or one large. I frequently move it over to gobble up people.

Large creatures you would be lucky to grab one, unless it was pathetic and then why waste a 4th level spell.


Like everytime, i want to thanks who answered me ^-^! I'm
I will answer in order, avoiding quote to prevent a wall of words :P!

Yeah 44k is all the gold i own, sadly :c!

Well about Fireball i think i would keep this spell, because i find it very handy and flavourful. I will change Lightning Bolt with another spell, and i think i'm good with it.

So it seems you all agree with dropping Spell Focus[Evocation] for, exactly which feat instead?

Replacing the headband i feel it will hurt, my DC are important to me, as the interactions i could get roleplaying (I'm the party face).
I could ask to my cleric to cast some spell that gives chance of missing on me...will that solve the problem?

About my saving throws, i can say they aren't so bad, and usually keeping the distance (placement, taking advantage on my range), i'm often unaffected by many abilities of enemies (that depends on the battlefield tho ^-^).

Deadmanwalking wrote:

At 1st, I'd replace Ray of Enfeeblement with Shield.

At 2nd, I'd replace Web with Mirror Image, and maybe Invisibility with Glitterdust.
At 3rd, I'd replace Lightning Bolt with Fly or Haste. You could grab Displacement, instead, but I tend to think Mirror Image is a bit better in most cases.

Shield doesn't convince me because of the duration of the spell; Magic Armour has a great duration and it gives +4 AC too.

Shouldn't i get a wand of that spell instead of burning a spell known slot?

Is Web a weak spell for my level? In that case i could swap it for Mirror Image.
Invisibility with Glitterdust could be a nice shot, because anyway the summoner already have Invisibility, and i think he could cast that on me.

Lightning Bolt will be swapped, i just need to think more if with Displacement or something else maybe.

I'm not interested in taking Summon Monsters or so, because the summoner could already (and he does often) summon a lot of different creatures, so i don't need to go that way.

Does Pages of Spell Knowledge let me learn a spell from another source than mine (arcane) or "just" (and i'm not meaning it's a poor option) arcane ones?
Does Mnemonic Vestment works with Pages of Spell K.? If i have understood this item doesn't consume the scroll or so, using it, am i wrong?

Hungry Pit should be useful, but then i will need to swap Create Pit, or better to save both?

So Emergency Force Sphere works without AoO while grabbed? I mean, will i be able to cast it without consequences?
The problem here is that usually we aren't so close between us, so protecting allies is not so easy as it seems (could work in an ambush or if the battlefield is narrow).

Will the Rod of Persistence use an higher slot?

Acqueous Orb seems a nice spell, even if it grants cover at the enemy, so i think would not be easy for my party to hit the engulfed enemy, am i wrong?


Kitty In A Fishbowl wrote:

Hungry Pit should be useful, but then i will need to swap Create Pit, or better to save both?

So Emergency Force Sphere works without AoO while grabbed? I mean, will i be able to cast it without consequences?
The problem here is that usually we aren't so close between us, so protecting allies is not so easy as it seems (could work in an ambush or if the battlefield is narrow).

Will the Rod of Persistence use an higher slot?

Acqueous Orb seems a nice spell, even if it grants cover at the enemy, so i think would not be easy for my party to hit the engulfed enemy, am i wrong?

Just take create pit. The later pit spells do not scale as well. Create pit is great for what you need.

Emo force dome is an immeidate action. A large creature attacks you. Well as an immediate action i put a wall of force up. You can do it any time you are ready even if it not your turn.

Rods of metamagic do not raise the spell slot. Thats why i suggested it.

Aqueos orb, entangles(-4 dex) and gives cover. They cancel each other out. If you have an ally with improved precise they ignore the cover penalty. Also no air means they can not cast verbal spells if they are stuck in it.

EDIT* Keep the awesome headband. If you make a conj save or suck caster your DCs are your weapon. You need line of effect for your spells. Do not be anywhere near where combat is. And if you mis calculate and bad guys get to you invis, dime door away, or emo force dome. Do nto worry about AC. Spells protect you

Take spell focus Conjuration for higher DCs


+1 vote for black tentacles. It is a fantastic spell. You just have to position it correctly... like every other AOE spell.


Finlanderboy wrote:

Just take create pit. The later pit spells do not scale as well. Create pit is great for what you need.

Emo force dome is an immeidate action. A large creature attacks you. Well as an immediate action i put a wall of force up. You can do it any time you are ready even if it not your turn.

Rods of metamagic do not raise the spell slot. Thats why i suggested it.

Aqueos orb, entangles(-4 dex) and gives cover. They cancel each other out. If you have an ally with improved precise they ignore the cover penalty. Also no air means they can not cast verbal spells if they are stuck in it.

EDIT* Keep the awesome headband. If you make a conj save or suck caster your DCs are your weapon. You need line of effect for your spells. Do not be anywhere near where combat is. And if you mis calculate and bad guys get to you invis, dime door away, or emo force dome. Do nto worry about AC. Spells protect you

Take spell focus Conjuration for higher DCs

Ok for Create Pit, i will consider just that spell of "the family".

Then the dome becomes awesome *o*!

Rod aswell, i should take it, but how about the cost?

Acqueos Orb seems nice, more caster-focused maybe, but should work well.

I think that too, using positioning and a few spell i could avoid most of the damage the GM will try to deal to me.

EDIT: yeah black tentacles seems pretty nice!
And i forgot "Thanks very much ^-^"

Any other thoughs? (i will edit the sheet as soon as i can, and propose the build again)


The main thing I would think about is your race. Human, Half Elf or Half Orc all get access to extra spells known as a FCB. You could two extra spells at each level up to 4th which is a hige increase in flexbility.

I would strongly consider buying a lot of low level Pages of Spell Knowledge. 1k for an extra level 1 spell know is an absolute bargain.

I would consider adding the following to your spells known:

1: Heightened Awareness, Shield, Silent Image, Snowball. Dump Ray of Enfeeblement, its a complete waste.

2: Glitterdust is pretty mcuh the best level 2 spell in the game. Mirror Image is the best level 2 defensive spell going. See Invisibility is really important at this level. web is probably not going to do much and may annoy your teammates.

3: You dont need fireball and lightning bolt. I wouldnt take either. Ray of Exhaustion just isnt good enough for level 3. I would strongly consider Dispel Magic, it is extremely useful. Also Communal Resist Energy is amazingly effective, you will never regret having it.

4: Level 4 has some extremely useful area effect will save spells. Fear and Confusion are encounter ending spells. Other excellent candidates include Elemental Body (so many different movement types), Emergency Force Sphere (hello virtual immunity to death) and Dragon's Breath (direct damage but from almost any energy type, great for handling resistances/immunities).

5: Overland Flight should probably be your first level 5 spell. Virtual Immunity to melee based enemies for hours per level as well as excellent utility for getting around problems. Once you have this your feet will never touch the ground again. Walking is for martial proles. I would dump cone of cold, it has weak damage and as a cone may be awkward to use.


Does your Dm give scrolls often?

for 5k Mnemonic Vestment. Lets you cast any scroll you have as if it were one of your spells, and you keep the scroll

persistence rod is 9k for 3rd level spells or less

I would get the 36k head band since it helps you get more slots, higher dcs, better face skills.

Also for skills if no one else has it I would put one rank in handle animal. Since it is trained only and you have such a high Cha it should be useful. If you have someone else with it nevermind.


Thanks again for all the help ^-^!

Race is included in my background and it's more about flavour and customizing my character, so i won't change it, despiting Pros and Cons.

1) Heightened Awareness seems a nice spell, but i think i will not need that, if GM wants to act first he will do in every case, so i don't need to boost my initiative like crazy, that's my though, i could be wrong in any case.
What's the use of Silent Image?
Why is Ray of Enfeeblement a waste? (asking because i can't figure why ^-^)

2) I think i should get Glitterdust or See Invisibility, i don't need both since right now never found an invisible creature, and i'm not expecting we will find a bunch of those now.

3) Dispel Magic was the first i considered, but summoner have so i don't need to take it. Anyway he has and hasn't used once.
Communal Resist Energy should be taken only if replacing Resist Energy (trying to have a variety of spells, not all the family of a single spell).

4) Fear and Confusion, two nice spells i haven't consider and i shall do.
Anyway Fear and Dragon's Breath both come in a cone (or linear in the case of DB, that could be considered like Lighting Bolt) like Cone of Cold, so may be ankward too or not?

5) Uhm i could say i'm pretty sure i won't waste a 5th spell slot for a fly-like spell, as said that could be dispelled with tragic consequences (if you fly at high distance), most of creatures can fly at this levels and anyway it seems more useful to me to use those to cover long distance while travelling, i won't fly away letting my party back.

Rewards that GM gives are very various, but i can remember i haven't seen lots of scrolls, so i would say no, he doesn't.

I may ask if summoner has Handle Animal, nice though anyway! ^-^


Kitty In A Fishbowl wrote:

1)Replacing the headband i feel it will hurt, my DC are important to me, as the interactions i could get roleplaying (I'm the party face).

2)I could ask to my cleric to cast some spell that gives chance of missing on me...will that solve the problem?

3)Shield doesn't convince me because of the duration of the spell; Magic Armour has a great duration and it gives +4 AC too.
Shouldn't i get a wand of that spell instead of burning a spell known slot?

4)Is Web a weak spell for my level? In that case i could swap it for Mirror Image.
Invisibility with Glitterdust could be a nice shot, because anyway the summoner already have Invisibility, and i think he could cast that on me.

5a)Does Pages of Spell Knowledge let me learn a spell from another source than mine (arcane) or "just" (and i'm not meaning it's a poor option) arcane ones?
5b)Does Mnemonic Vestment works with Pages of Spell K.? If i have understood this item doesn't consume the scroll or so, using it, am i wrong?

Answers in order! ;)

1- Replacing the headband with a lower level version does hurt some things obviously, but with such little gold to spend at your level (you're basically a level behind Wealth By Level recommendations), it's just a matter of prioritizing.
If you're happy spending the 36k gold for the full +6, then go for it. But downgrading to a +4 saves you 16k gold you can spend elsewhere. In the end, you just gotta answer this one for yourself. ;)

2- In place of a Mirror Image? No. Clerics have some great defensive spell options, but Mirror Image is one the best personal physical defense spell in the game (others being things like Greater Invisibility or Prismatic Sphere, basically Arcane spells that the Cleric likely won't have access to).
The Cleric absolutely can cover things like Communal Resist Energy though.

3- You're totally right on Shield. :) Learn Mage Armor and keep a wand of Shield.

4- Web is a fantastic spell at lower levels, but as you gain levels, you gain better options, like Create Pit and Black Tentacles.
It's worth it to swap out Web for something else, IMO.

5a- No, you can only learn spells that are on your list (Sorcerer/Wizard arcane spells for you, Cleric/Oracle spells for an Oracle, Bard spells for a Bard, etc.) with Pages.
5b- The Mnemonic Vestments work with any written spell (scrolls, spellbooks, etc) that is on your spell list (Sorcerer/Wizard) and of the same level or lower as the slot you use to cast it.
I'm sure technically you could use it to cast from a Page of Spell Knowledge, but that would just be a waste of the Vestment's usage, because the Page of Spell Knowledge just adds that spell to your list of Spells Known. :)


Yeah i'm sorry i did a bit of confusion answering ^-^! Thanks for all your help anyway, i'm really learning/understanding many things!

1) You're right, i have decided to stay with the headband and just save money for the future items.

2) I will swap that spell then, getting Mirror Image.

3) We're done with shield :3

4) Nice, following your advice.

5b) [part1]Using the Vest i will be able to use one page to get many spells (because it doesn't consume the item), or i'm just misunderstooding?

[part2]If the adding of a spell known is immediate, potentially i could have a "surprise" spell for when i need, we will call this "the unespected last minute spell" (or misunderstooding again OvO?)


Prisanya Vethysaal, the Sorceress:
Female Tiefling Sorcerer Rakshasa-Spawn
STR 7 DEX 16 (14 +2 race) CON 12 INT 12 WIS 8 CHA 28 (18 + 2 race + 2 4th/8th levels + 6 Heaband of Alluring Charisma)

No traits allowed

Initiative - +7 (3 DEX + 4 Feat)
BAB - +5
CMB - +3 (5 BAB - 2 STR)
CMD - 16 (10 + 3 CMB + 3 DEX)
AC - 13 (10 + 3 DEX)
HP - (i can't remember honestly, but i did a nice score here + HP 10 levels)

Fortitude - 4 (3 + 1 CON)
Reflex - 6 (3 + 3 DEX)
Will - 6 (7 - 1 WIS)

FEATS
1° - Improved Initiative
3° - Spell Focus [Conjuration] or ???
5° - Combat Casting
7° - Improved Familiar
9° - Spell Penetration
11°- Greater Spell Penetration

Appraise - 7 (3 + 1 INT + 3)
Bluff - 15 (3 + 9 CHA + 3)
Craft
Fly - 9 (3 + 3 DEX + 3)
Intimidate
Knowledge (arcana) - 9 (3 + 1 INT + 3)
Knowledge (planes) - 9 (3 + 1 INT + 3)
Perception - 3 (4 - 1 WIS)
Profession
Spellcraft - 9 (5 + 1 INT + 3)
Use Magic Device - 17 (5 + 9 CHA + 3)

SPELLS
0# Detect Magic, Read Magic, Light, Ray of Frost, Ghost Sound, Bleed, Jolt, Disrupt Undead, Prestidigitation
1# Grease, Mage Armour, Ear-Piercing Scream, Magic Missile, [Ray of Enfeeblement - swap with Snowball or Heightened Awareness?]
2# [Resist Energy swap with See Invisibility], [Web swap with Mirror Image], Scorching Ray, [Invisibility maybe swap with Blindness/Deafness or Eagle's Splendor??], Create Pit
3# Fireball, [Lightning Bolt swap with Acqueous Orb], [Ray of Exhaustion swap with Accursed Glare or ??], Monstrous Extremities
4# Black Tentacles, [Wall of Ice swap with Emergency Force Sphere] , Dimension Door
5# [Cone of Cold swap with Permanency(can't figure on which spell it works) or Telekinesis or ??], Baleful Polymorph

Gold: 44k
Items Bought: Headband of Alluring Charisma +6 (36k), Handy Haversack (2k), Mnemonic Vestment (5k), Page of Spell Knowledge (1k) [Which spell?]

Updated Sheet


If you are going conjuration, spell penetrtation is not as important either.

Grease,create pit, aqua orb, and snowball all ignores SR.

Then you could take other feats you might be interested in. Varisian tattoo, some metamagic, or whatever. Heck greater spell focus conj. Make you save or sucks unresistable.

I think Conjuration are the best spells in the game as they do the most and mostly ignore SR.


Random thoughts.

In fairness there are probably no real wrong answers for how to set up your character. Go with what you like the sound of more than anything, and what you think fits the character you want to play. Try to have things that cover a variety of situations. Rakshasa-spawn could benefit thematically from some enchantment spells (charm person for out of combat fun, confusion for in combat excellence) and illusions (silent image, mirror image, displacement all good options). The reason I like displacement is that with a lesser rod of reach spell it's a great way to buff a melee martial ally (the rod is also great if taking communal resist energy for some in-combat group energy protection). Telekinesis and baleful polymorph are both good choices for 5th level spells. If you are buying the mnemonic vestments then maybe a scroll of fickle winds as a party-wide ranged defence option. 4th level spells, dimension door and emergency force sphere both great, I'd probably choose confusion over black tentacles but if you really like the sound of the tentacles then go for it, it's good. Other good options include greater invisibility and shadow conjuration, enervation and fear but you don't have room for them yet. 3rd level, fireball definite. Then my picks would be communal resist energy, displacement and something else. I'm a fan of gaseous form, slow is good, monstrous extremities is an interesting choice of spell. 2nd level, scorching ray is good, I'd definitely pick invisibility (yourself, allies, objects, all possible, lots of fun options). Glitterdust is potentially more versatile than see invisibility, it lets your allies see them and functions as a debuff even without invisible things cropping up often. 1st, I seem to value ray of enfeeblement a good bit higher than others here (I love the spell) and have never been a fan of grease but that's where personal preference comes in.

At level 11 I would definitely be taking the feat Quicken Spell. Too good not to take for a spontaneous caster.

And I would definitely trade down to a +4 cha headband in exchange for a lesser rod of reach spell (buff allies from range and in general safety), a lesser rod of elemental spell (cold) for when fire doesn't work, some bonuses to saves and some utility scrolls (like fickle winds)

But that's just me, and your character will most likely be fun no matter what you pick =)

Also, no mage hand cantrip? I'd swap out either ray of frost, bleed or jolt for it.


Well, i want to thanks you all, always nice answers ^-^!

@Finlanderboy: Conjuration spells could avoid SR, but many other spells don't, and usually at this level mostly of monsters i will fight will have SR.

Greater spell focus probably worth a try.

@Rashagar: a nice and detailed explanation, which i agree the most you have said; driven by "to not suck in encounters", i have lost the first rule of the game, fun!

Quicken Spell is metamagic, right? I don't use metamagic (because i really can't understand how it works, with slot changing O.O seem hard to learn!).
If with a Rod/Wand i could get the effect without the slot changing is ok to use something like that.


Kitty In A Fishbowl wrote:


Quicken Spell is metamagic, right? I don't use metamagic (because i really can't understand how it works, with slot changing O.O seem hard to learn!).
If with a Rod/Wand i could get the effect without the slot changing is ok to use something like that.

At higher levels, not having Quicken Spell really shoots your action economy in the foot. Given that, let's see if we can't just do a quickened metamagic explanation.

Quicken Spell is a +4 spell slot adjustment. Remember this, it's important.

You're a level 14 sorceress. Go you. You've got access to spells of up to 7th level. Random encounter pops up and it's your turn. You toss out a cone of cold, cause blasting is your thing. Simple enough, you scratch off a spell slot of the appropriate level, apply your spell effect, roll some dice and drat if the thing is still standing. You could deal with it next round or hope the party drops it before it eats your face, but you recall you picked up Quicken Spell because we recommended it. You've got fireball as a 3rd level spell known and still have 7th level spell slots, so you scratch a 7th level slot and drop a quickened fireball. 10d6, right in the monster's face, no waiting, but the save dc is still calculated as the base spell level, or 13+stat+esoteric mods.

Next fight, again you cone of Cold but it's still standing and this time it's fire immune. You have mirror image as a known 2nd level spell, and dimension door as a known 4th level. We can't quicken the dimension door because it would take an 8th level spell slot, so instead we go with the quickened mirror image, scratching a 6th level spell slot

Helpful examples?

Liberty's Edge

Not sure what you want Spell Penetration for because I haven't read through the thread, but I suggest Persistent Spell. Bumping saves is all good, but making them hit that high DC twice is really good.


As always, thank you so much ^-^!

@Ryzoken: Very helpful examples, i have to read more about those metamagic feats then!

@CN_Minus: Spell penetration is because almost all monsters have SR at my level, so i need something to bypass it.
I need to read Persistent Spell, metamagic right?
Initially i had dropped those feats because i though i couldn't understand, but now i'm learning how to work with these.


Decent options for meta magic include:
Quicken as referenced above
Persistent spell is two spell levels and forces the enemy to roll twice and select lower on saving throw
Piercing spell is one spell level for +5 to beat SR.

Note: any meta magic other than Quicken will increase your spell's casting time because you are a spontaneous spell caster. There's ways to mitigate this to a degree, the most efficient being the Arcane bloodline (which I understand is not an option but is included here for completeness) and spontaneous metafocus (a feat) if you focus on boosting a single spell with meta magic. It can be worthwhile to take the full round cast on something like a persistent glitterdust, but it is a drawback for being able to apply meta magic to your spells "on the fly".

Handy example: normally Glitterdust is a standard action cast, 2nd level spell. Our plucky 14th level sorceress decides to blind some bad guys, and reaches for Glitterdust, but knows the bad guys are packing some decent Will saves. Still, she really needs those guys blind, so she opts to slam out a persistent Glitterdust as a full round action consuming a 4th level spell slot. The DC is calculated as the base spell, at spell level 2, for a total of 12+stat+relevant esoteric mods, with the caveat that those affected need to roll twice and select the lower die.


If you are the party's face, then you should consider changing up your skill ranks a bit. This is very game dependent, but 15 in bluff and nothing in diplomacy and intimidate seems very low at 11th to me. You don't seem very keen on flying, so you can probably relocate those ranks, and truthfully, since you have a cleric in party, that four in perception isn't doing you any favores. You could also consider relocating the appraise ranks.

Liberty's Edge

You can get the human FCB so long as you take the Tiefling trait Pass for Human. If you take this favored class bonus rather than HP, your second feat can be Toughness to make up for the HP loss (if you want).

The "too good to pass up" spells for you are:

1: Grease, Magic Missile, Disguise Self (Magic Aura for Rakshasa BL)

2: Invisibility, Scorching Ray, Glitterdust

3: Haste, Slow, Dispel Magic (Nondetection for Rakshasa BL)

4: Confusion, Dimension Door, Black Tentacles

Swap Nondetection at level 8 before you get the class ability that lets you ignore scrying.

Grab a metamagic rod of Extend Spell for stuff like Mage Armor if you're concerned about AC, Magic Aura if you go the route of an infiltrator, or even spells you get for free like Suggestion. If you want higher than that it's really expensive.

At first I assumed it was a SoS build, but now I see why you have Spell Penetration. It's a good idea.


Thanks again :3!

@Ryzoken: well Persistent seems very nice, but which feat should i swap with? I don't need the Spell Penetration then?

@Kaboogy: Yes i'm the face, but consider that the summoner could almost cover that role, he's CHA based too, so i wont worry too much about.

Swapping Spell Penetration -> Spells with SR
#1 Ear-Piercing Scream, Magic Missile
#2 Scorching Ray, Eventually Blindness/Deafness (depends on which spell i choose here, any thoughs?)
#3 Fireball,
#4 Black Tentacles have none but if eventually swapping with Confusion it has
#5 Baleful Polymorph, Telekinesis

Prisanya The Sorceress:
Female Tiefling Sorcerer Rakshasa-Spawn
STR 7 DEX 16 (14 +2 race) CON 12 INT 12 WIS 8 CHA 28 (18 + 2 race + 2 4th/8th levels + 6 Heaband of Alluring Charisma)
No traits allowed

Initiative - +7 (3 DEX + 4 Feat)
BAB - +5
CMB - +3 (5 BAB - 2 STR)
CMD - 16 (10 + 3 CMB + 3 DEX)
AC - 13 (10 + 3 DEX)
HP - (i can't remember honestly, but i did a nice score here + HP 10 levels)

Fortitude - 4 (3 + 1 CON)
Reflex - 6 (3 + 3 DEX)
Will - 6 (7 - 1 WIS)

FEATS
1° - Improved Initiative
3° - Spell Focus [Conjuration]
5° - Combat Casting
7° - Improved Familiar
9° - Greater Spell Focus [Conjuration] or Quicken?
11°- Persistent Spell

Appraise - 7 (3 + 1 INT + 3)
Bluff - 15 (3 + 9 CHA + 3)
Craft
Fly - 9 (3 + 3 DEX + 3)
Intimidate
Knowledge (arcana) - 9 (3 + 1 INT + 3)
Knowledge (planes) - 9 (3 + 1 INT + 3)
Perception - 3 (4 - 1 WIS)
Profession
Spellcraft - 9 (5 + 1 INT + 3)
Use Magic Device - 17 (5 + 9 CHA + 3)
[/b]
SPELLS
0# Detect Magic, Read Magic, Light, Ray of Frost, Ghost Sound, [b]Bleed swap with Mage Hand
, Jolt, Disrupt Undead, Prestidigitation
1# Grease, Mage Armour, Ear-Piercing Scream, Magic Missile, [Ray of Enfeeblement - swap with Snowball or Heightened Awareness?]
2# [Resist Energy swap with Glitterdust], [Web swap with Mirror Image], Scorching Ray, [Invisibility maybe swap with Blindness/Deafness or Eagle's Splendor??], Create Pit
3# Fireball, [Lightning Bolt swap with Acqueous Orb], [Ray of Exhaustion swap with Accursed Glare or ??], Monstrous Extremities eventually swap with?
4# Black Tentacles, [Wall of Ice swap with Emergency Force Sphere] , Dimension Door
5# [Cone of Cold swap with Permanency(can't figure on which spell it works) or Telekinesis or ??], Baleful Polymorph

Gold: 44k
Items Bought: Headband of Alluring Charisma +6 (36k), Handy Haversack (2k), Mnemonic Vestment (5k), Page of Spell Knowledge (1k) [Which spell?/could you link "fickle wind"?]

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