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Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

"I seem to remember a handsome-looking fellow with a near-identical idea getting considerable resistance from, uh from... Ohhh, who was that now...?"


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Taj grins and grabs an increasingly alarmed Barrett by the shoulders, and then spinning him around so Zoh can inspect him. "But this guy does kickin' prison tats! And they're magical, just like Ril's!" Then she turns to Barrett. "You're single, now, right? We can introduce you to a very fiery tattoo artist!"


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

Zohruk points out a few key areas. "She'll wanna burn a lot of this off and start fresh. And you still haven't explained how your idea is better than my idea, when it's just my idea with different names...!"


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She says as Barrett hunts the recent murderers of his family across hostile territory.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Only complication: scribe scroll states 1/day, so any stuff will take a while. Anyone mind a scorpion on watch?


All night? Yes, I do. I'd much rather something capable of speaking under normal circumstances to keep watch.

Where are you getting your information? Creating a scroll is only 2 hours if it costs less than 250 gp.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.
prd wrote:


Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.

LINK

I'll be up for 5h of the 8, and it only takes a standard action to wake me up, anyway.


Kashuya wrote:
prd wrote:


Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.

LINK

I'll be up for 5h of the 8, and it only takes a standard action to wake me up, anyway.

From the scribe scroll feat:

Quote:
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information.

LINK


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Scribe scroll only states you can scribe a scroll in 2hs. It does not state you can scribe more then one scroll per day. Since there is no specific rule trumping the general rule of 1 scroll per day, you are limited to 1 scroll per day. Page 549 or page 552 of the Core Rulebook(depending on which edition you're using) also states the limitation of 1 scroll per day. In fact for crafting, there is a general rule of 1 magic item per day.

Sure, you can scribe the scroll in 2 h(but you're still limited to 1 scroll per day), it just means the rest of the free time, you can..you know, do something else?

D20 states it better, but I'm aware that site is not canon.

d20 wrote:


the creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.

Link


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I absolutely hate to admit it but you're right.

That's probably the most ridiculous rule I've ever heard, but you're right. I just got over being upset at Paizo and now I'm mad all over again.

The Exchange

Complain about the new boards here!

There's a whole gripe thread about silly rules, so you're not the only one out there. Again, I don't make the world, I just live in it.

http://paizo.com/threads/rzs2thkg?Things-that-are-harder-than-they-should-b e

I guess I should have it out, I'll feel better about it. I take a very literal and RAW approach to rule interpretation.

If a rule does not state something explicit, you aren't going to get that something extra. Likewise, if a rule does not state something is necessary, I will get irritated if told that it is necessary - though I understand what it means by Rule 0.

I like everything to be stated out cleanly, with little uncertainty as possible. And I don't go around trying to game the system. If there is something you don't want me to do, tell me straight up, I will not do it, won't ask any questions. (I.e if you say no animal companions and familiars, I will not take one, and won't argue about it - but I need to be told beforehand).

My RL alignment is probably really LN.


Table 2 post is up.

Table one, are we waiting on deliberation or just going into the dungeon or command center in wind form?


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

I'm personally fine going with Daen's plan and wind-walking down to the dungeon. Anyone else care to chime in?


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I'm okay with wind-walking down to the dungeon. I just haven't had a chance to compose a post yet. Since Daen is leader, Taj will follow his direction unless she has a very good reason not to do so.


Female Human Swashbuckler 5 | AC: 20 [T: 16 FF: 15] | HP: 60/60 | F+3, R+8, W+1 | Init: +9 | Perc: +7 | Panache: 5/5)

Happy to head down


Male Human Warlord (Steelfist Commando) 5 | Init: +3 | HP 60/60 | AC 19; T 15; FF 15 | CMB +7; CMD 20 | Saves Fort: +6; Ref +5; Wil +5 | Perc: +8 |

Wind-walking down is fine.

Looks like I picked a choice time to be away :/ I'll try to get a flex-time post up before too long.

If we want to question the orcs, I could disguise myself as an orc and Zoh and I could do it without giving away that we're Knights.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I can't disguise myself as an orc, but I can play good cop if you like...


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Awaiting orders, Elo. My take on this is we throw a flashbang then go in there guns blazing, storm the front and rescue Mr Tin man. If you really want to be extra careful, ping me by message to cloak Group 2(me, Barett and Gaurm), and the orcs wouldn't even know what hit em.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Vanish is self only.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

No, it's touch.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Bleh keep thinking it was self only. I can use one then, otherwise its take 10 for total of 12 stealth. 5 rounds = max speed of 300 ft per vanish, assuming 30ft/std or move action, not counting if run is used. But more realistically, the non vanished other of the pair will have to move at half speed for stealth, so vanish should be activated within 150 feet of the orcs.

There's an option of using a bag of holding but I'd rather not in case anything goes wrong.


Male Human Warlord (Steelfist Commando) 5 | Init: +3 | HP 60/60 | AC 19; T 15; FF 15 | CMB +7; CMD 20 | Saves Fort: +6; Ref +5; Wil +5 | Perc: +8 |

On second thought, it may be to our advantage if the prisoners don't think we're fellow orcs.


Sorry I've been so absent this week guys. I will get something up by tonight.

I went to a local DnD game for the first time on Tuesday and that took a bunch of my spare time. I don't know if I'll join the group however. I do like the simplicity of 5e.


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

I like 5e just fine, but most importantly, the GM of my local group seems to like it. About halfway through our time playing 4e, he kind of "checked out", and just started turning every fight into a curb-stomping of us. It... it wasn't fun.

The Exchange

Complain about the new boards here!

I played 5e with the players handbook. 5e is more rules light, so basically you can uhhh swing anything if you can wing it by your GM. Or - more reliant on GM fiat to run.

5e seems to be lower on magic by quite a bit, and I think 5e PCs aren't as powerful as pathfinder ones. But that's just from my limited experience.

I was thinking of trying to find a 5e group online(since I don't care for the later PFS scenarios and the turn they're taking), but their version of "organized play" is not particularly online friendly (they expect you to post a video of your game on youtube), and the additional materials come in only hard cover(which I find discriminates against small sized people). Like, how the heck would you be carrying so many books around?


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None
Just A Mort wrote:
Like, how the heck would you be carrying so many books around?

That is a serious knock on 5e. For a year and a half now, I've been living out of my buddies' copies of the books because I just don't want to carry around books anymore, and Wizards is resolutely dragging their feet on the issue. It's more than a little aggravating.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

I've heard some poor things about 5e. First, that it's a bit anemic, with WotC and other companies not being too keen to produce sourcebooks. Secondly, the way the system is structured is that there's caps on everything so that when you roll a die, you don't have to add a huge amount of modifiers. Which sounds good, but it ends up making the game a bit less tactical. Essentially, in 5e, the difference between a level 18 and a level 12 character is that the level 18 will have more health; both will have similar-ish attack bonuses and AC modifiers.

I'm likely being reductive or summarizing a bit too much, sorry.


I'm playing 5e right now.

For better or worse, the game/rule is distilled down to the core concepts of D&D. The frivolities of tertiary rules have been put aside in favor of providing an experience more familiar to those who play pre-3e. This also means keeping play simple, which as Elo has pointed out means reigning in arbitrarily high numbers that plagued 3.PF. Instead the "advantage/disadvantage" system is employed to great effect. Where a character would normally receive some type of numerical bonus (i.e. +4 to attack Prone creatures in PF), they are instead granted advantage (roll twice and take the higher result). Disadvantage is the inverse. Beyond that, yeah, that's a really, really simplistic view of things that doesn't do the game any justice.

Another focus was to create a system that is more or less modular, with GMs able to include as many or as few additional rules as they liked without compromising the integrity of the core mechanics. I'd suggest anyone looking to play be open with content outside of the "Core" line (comprising only 5 books or so, so far). Don't fall into the trap that I see so often of "Paizo-only" because 5e simply doesn't have the amount of material available to support such a narrow view. 3pp, or even homebrew, will go a long way to enhancing your experience.

Also, don't play Adventure League. PFS only works because of Pathfinders gross amount of content.

@Just a Mort; my 5e PbP probably has an open seat or two if you'd like.


Posts are up for both tables.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Map would be nice please, in case glitterdust and AOOs are involved, thx =)


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

If we wanted to play good cop/bad cop with those captive orcs, how would that work? Would it be separate Intimidate & Diplomacy checks, or would, say my Intimidate be an Aid Another on Rataji's Diplomacy?


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Any chance of a map?


There is a chance.


*cough*


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Okay, so back to my prior question... Do you want map packs? Is there a specific one that you'd like?

Hmm


I wouldn't mind one, and any that have grassland, rocky, desert is fine.

Good easter for all?

I would like to get good at Roll20 as a Gm in another game I'm playing is using it to great effect.


Personally I'm not a fan of Roll20


Male Human Warlord (Steelfist Commando) 5 | Init: +3 | HP 60/60 | AC 19; T 15; FF 15 | CMB +7; CMD 20 | Saves Fort: +6; Ref +5; Wil +5 | Perc: +8 |

I had a great Easter! Hope everybody else did as well.

I watched Streets of Fire over the weekend. I'm a huge fan of the Warriors, and I loved Streets of Fire too. It's a shame it wasn't well-received.

I like Roll20 for live sessions, but I'm ambivalent about its use otherwise. I haven't had great experience with it on mobile devices, but I typically post from a laptop or desktop anyway.


F Female Samsaran LN Witch (Patron - Healing)5 | HP 40/40| AC: 17 (12 Tch, 16 Fl) | CMB: +2, CMD: 14 | F:+ 3, R: +4, W: +6; | Init: +8 | Perc: +8, SM: +1 | Speed 30ft | | Spells: 1st: 3/4| Spells: 2nd: 3/3| Spells: 3rd: 2/2| Active conditions: None.

Tried to have a family gathering on good friday, but a lot of people called in sick >.< Oops.

Didn't mind the extra food, since I had it for dinner and I'm somewhat a greedy guts, anyway.

I typically post from mobile, so I can't see roll20. I can arrange for desktop views, if necessary though, but no where as frequent as my mobile access would be. Yes, that's where all my spelling errors and typos come from.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Hello D-Squad --

I'm writing because I'm not sure that our table is still happening. Do we need to go on hiatus, or close the game? You're all fabulous writers, and I love the group's chemistry, but with three of us overwhelmed with RL, maybe we should let this one go? I adore the group. I want this to work. But I also recognize that we're kind of in stasis right now.

Thoughts?

- Taj


Male Human Warlord (Steelfist Commando) 5 | Init: +3 | HP 60/60 | AC 19; T 15; FF 15 | CMB +7; CMD 20 | Saves Fort: +6; Ref +5; Wil +5 | Perc: +8 |

I still need to get a flex-time post up. Aside from that, I'm waiting on the GM to respond to you. You've engaged with the orcs; I don't see that there's much substance to be added until they respond. I'll work on getting something up to at least cover some action from my perspective leading up to the interrogation.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I'm wondering if the GM was waiting for more of us to chime in! Maybe all our wires are being crossed?

- Taj


Good news for me, the wife is no longer on bedrest. I should have an hour or two each day to check the forums, and I can put in a good post sometime tomorrow afternoon. I'm still here, but I may not be able to do the long posts for another week as I get caught up on things.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I'm glad to hear that Mrs. Daen is doing better! Send her my best wishes, okay?

- Taj


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Malleus, I'll make up a Spreadsheets map for you.


Oh, sweet Elo thanks. I don't know about you guys, but Paizo was down all day for me yesterday.

I'll respond to Taj if you are all still a go. And when the map is up we can continue table 2's combat.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

It sounds like we are for the moment. Go ahead and respond, DM Malleus.


Male Half-orc Fighter/Rogue 4 | HP 40/40 (0 NL) |Init +4 | AC 19 (T 15, FF 15) CMD 20+ | F +10 R +10 W +4 | Darkvision, Per +4 | Combat Stamina: 7/7 | Active Conditions: None

DM, my question from last week, if I wanted to good-cop-bad-cop with Taj, how would that roll be handled? An entirely separate Intimidate check, would it be an Aid Another on her Diplo, something else entirely? Or is she just so damn snazzy with the Diplo check I shouldn't even bother? :)


Female Human Swashbuckler 5 | AC: 20 [T: 16 FF: 15] | HP: 60/60 | F+3, R+8, W+1 | Init: +9 | Perc: +7 | Panache: 5/5)
Rataji the Resourceful wrote:
It sounds like we are for the moment. Go ahead and respond, DM Malleus.

Still here (although i was busy over easter) - Haven't got anything to add to Taj's post.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Battle map

GM, please adjust the distances as you please.

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