Barmaid

Kassara's page

296 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Full Name

Kassara Tilernos

Race

Human

Classes/Levels

Swashbuckler 5 | AC: 20 [T: 16 FF: 15] | HP: 60/60 | F+3, R+8, W+1 | Init: +9 | Perc: +7 | Panache: 5/5)

Gender

Female

Age

20

Alignment

CG

About Kassara

Character Sheet:

Level 1 human female swashbuckler (inspired blade) (CG)

STR: 10 (+0)
DEX: 17 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 8 (-1)
CHA: 16 (+3)

Initiative: +9

Hit Points: 60/60
Panache: 5/5 (per day)

Attack: BAB: +5; Melee: +5; Ranged: +8; CMB: +8; CMD: 21 (15 ff)
Defense: AC: 20; Touch: 16; Flat-footed: 15
Saves: Fort: +3; Ref: +8; Will: +1

+1 Silver Rapier (single): +11; 1d6 +7 +5 Precision; 15-20 (x2), P (Disarm CMB: +13, vs. Disarm CMD: 24
Dagger (melee, single): +5 1d4 +5 Precision; 19-20(x2)
Dagger (ranged, single): +8; 1d4 +5 Precision; 19-20(x2); 10ft.
Crossbow, light: +6; 1d8; 19-20(x2); 80ft.

**** Class abilities: ****

Armour Attunement (+1): Studded leather
Charmed life +3: (3/day)
Deeds: Dodging Panache +3
Deed: Kip Up
Deed: Menacing Swordplay
Deed: Opportune Parry and Riposte
Deed: Precise Strike +5
Deed: Swashbuckler Initiative
Inspired Panache: (Panache points = Cha+Int = 5 / day)
Swashbuckler Finesse: (Weapon finesse for 1 handed piercing weapons & use Cha for combat feats)
Weapon Attunement (+1): Rapier

**** Feats: ****

Agile Manœuvres: (Dex instead of Str to CMB)
Blind Fight:
Charmed Life:
Combat expertise: -2 to attack for +2 (dodge) to melee.
Fencing grace: Dex, not strength to damage. & +2 bonus to CMD vs. disarm if at least 1 panache.
Improved disarm: Do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.
Improved Feint:
Quick Draw:

**** Traits: ****
Charming
Extremely Fashionable
Fencer

**** Skills: ****
Acrobatics: +11*
Bluff: +11
Climb: +4*
Diplomacy: +8 (+1 wearing fancypants, +1 if attracted)
Escape Artist: +7*
Intimidate: +8
Knowledge (local): +7
Knowledge (nobility): +7
Perception: +7
Perform (dance): +7
Ride: +9*
Sense Motive: +3
Sleight of Hand: +7
Stealth: +4
Swim: +4*
* Can spend a Panache point to gain d6 (exploding) bonus to the skill check (max 3d6).

**** Languages: ****
Common
Orcish
Infernal
4

Gear:

**** Gear: ****

Worn/carried Light load: Carrying 30.5 lbs; Limits 38/76/115 lbs.

Attuned +1 Masterwork Studded Leather (20lbs)
Attuned +1 Masterwork Silver Rapier (2lbs.)
Wrist sheath
..... Cold Iron Dagger (1lbs.)
Silver Dagger (1lbs.)
Light crossbow (4 lbs.)
Quiver
..... 20 Bolts (20 x 0.1 = 2lbs.)
Water Skin (4lbs.)
2 x Potion of Cure light wounds (1d8+5)
1 x Potion of Cure moderate wounds (2d8+5)
2 x Potion of Cure serious wounds (3d8+5)

Belt Pouch (0.5lbs.)
..... PP, 15GP, 18SP, 20CP
..... Signet Ring (-)
..... Jewelry (worth 200GP)
..... Soap (-)

MW Backpack (4lbs.): (usually strapped to horse)
..... Night Tea (30 doses)
..... Flint & steel (-)
..... Mess kit (-)
..... Trail rations (1 lbs.)

Saddlebags:
..... Courtier's outfit
..... Blanket (1lbs.)
..... Bedroll (5lbs.)
..... Pot (4lbs.)
..... Perfume (-)
..... Rope (10lbs.)

Light horse (combat trained):

Str 16 (+3); Dex 14 (+2); Con 17 (+3);
Int2 (-4); Wis 13 (+1); Cha 7 (-2)

AC 11 (11t, 9ff); BAB +1; CMB +5; CMD 17
Init +2; Speed 50

Fort +6; Ref +5; Wil +1

Hoves x2 +3, 1d4+3 (x2), B

Skills: Acrobatics +2*; Climb +3; Perception +7; Stealth -3; Swim -3

SQ: Combat riding, Endurance, Low-light vision, Run, Scent
Tricks: Attack, Come, Defend, Down, Guard, Heel

Background (First day of training):

Kassara tried desperately to hold back a laugh as Andabar, a long-time friend of her mother, deluged the line of raw recruits with his standard introduction to basic training. She’d been amongst the spectators of the yearly ritual since before she could walk, and had known since she had first held a sword that she would one day be amongst them. As Andabar marched down the line, eyeballing each of the recruits’ in turn, and apparently doing his best to scare them out of their wits, she took the opportunity to glance down the line of recruits – most were strangers, but a few were Castle-brats like herself, who she’d known since childhood, but one or two were of the others were quite handsome! Idly she wondered about their skills, she’d wager that she could out-do most of them with a rapier, but her small stature meant that she’d never be any good with anything heavier and, if she was honest, she’d never really practiced as much as she should have with heavier weapons, but at least she was quick, and she knew that she was smart. On more than one occasion she’d managed to best her training partners, even when they were bigger and stronger than herself, and she had devoted a great deal of effort to learning to use speed of the rapier to her advantage. Uncomfortably she shifted in her simple cotton and leather uniform, unconsciously adjusting the weight of her rapier as the commander drew closer, she was developing a most uncomfortable itch, and the urge to scratch was almost unbearable, she was sure that the choice of fabric was no accident, but she was certainly not going to be the one to complain first – all too often she’d seen the dressing down that would be her reward if she did. “.. are simply some of the monsters you will face in our ranks.” The sudden words, from Andabar immediately in front of her, drew Kassara with a sudden jolt, from thoughts of scratching and, as the big man shouted his scripted lines, the young girl couldn’t repress an amused grin. The training was going to be hard – of that there was no doubt, and as the younger daughter of the commander of Castle Firrine, she was not likely to receive any special treatment. Still, Andabar had always liked her, even when she’d strayed from the line her mother would have preferred or she’d “borrowed” one of the castle’s horses to go exploring out in the forest, even that time she was caught kissing the stable-boy (I wonder whatever happened to him?) . Hoping that no-one else would see, she gave a quick wink to the commander, after all, she probably wouldn’t get in too much trouble.

Appearance:

Eyes: Blue-grey, Hair: Long and Sandy-blonde, Skin: Pale, lightly tanned, with freckles on her face, Height: 5’4”, Weight: 100 lbs, Birthday: 17th of Pharast, Age: 16

Standing short and slim at 5ft. 4” and only 100 lbs., at 16 Kassara has grown into very good looking young woman despite sharing few of her mother’s features. When training or exercising she wears the standard uniform given to new recruits with leather armour and her rapier at her waist, pulling her long sandy blonde hair into an untidy ponytail to keep it out of her eyes. When not training or exercising, unless duties drag her away to more refined activities, when she dresses appropriately for court, Kassara wears relatively simple cotton clothing significantly tighter than her mother would like and wears her hair free. Kassara habitually sports a cheeky grin, especially when in the company of good looking boys.

Personality:

Despite growing up under the strict and watchful gaze of her mother, Kassara has never managed to repress her own, somewhat flighty and disobedient nature. Kassara has joined as a recruit as much because its always been expected of her as for any other reason, she's always known that joining the knights would be her fate. She makes friends easily, but often gets them into trouble by involving them in her schemes, rarely considering consequences before she acts. With boys, Kassara is an outrageous (if innocent) flirt, though (as yet) her childhood crushes have yet to develop into anything more serious than a few stolen kisses. She enjoys music for dancing to (but not just sitting around listening to) and reads voraciously, especially tales of travel to distant lands, and she carries a book around with her at all times. Secretly, Kassra would like to travel and see the world away from Lastwall, but in her heart she knows she’ll likely never leave the frontier.